Friends at the Table
Friends at the Table

Friends at the Table is an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends. Find us (and a listener guide) @Friends_Table on Twitter.

With the Adventure Beckons resting just outside of town, Nicky, Elena, and Veile have traveled into town to complete two important tasks: Recovering a gem sold by mistake and reconnecting with Thelonious, member of the Luminaries, to find direction on where to go next. With new connections forged, they return to their ship (and its captain), and set off into the skies, where dark clouds gather on the horizon… This week on Perpetua: At the Threshold 02 Perpetua Guide [In Progress v.061] Random Encounters - [PPRE] Sky Encounters Once you've got yourself the Adventure Beckons, you're able to travel from place to place on Perpetua's Sky Layer. And that means there's a whole new pool of Random Encounters. I've gathered some of the ones I've seen here, but I'm just getting started. Let me know any others you've hit and I'll try to find them and integrate them! Barnacle Cloud [REBC] You'd think this only triggers when you fly through clouds on the map, but it can happen anywhere. This is a mini-game, but bad enough performance can eventually make it a combat encounter. Elena is your best bet on this, because she can just toast them with fire magic. But if you use Nicky, you'll end up with some useful ingredients! Valte Wreckage [REVR] These you can actually spot on the ground and trigger on purpose, though what you can't determine is which "Valte Wreckage" encounter you'll load into. Most of the time, the wreckage is a fortress the Valte wrecked with their airship bombs. Sometimes, the wreckage is one of the big V-wing Valte ships itself, crashed in the ground. And in both cases there's a chance that you'll trigger an actual fight against Valte soldiers once you land and hop out of your ship!  Balloon Festival [REBF] Over friendly territory, you can sometimes load into another mini-game. Well, I guess it's a mini-game. It's a "Hot Air Balloon Festival," and you can customize your the Adventure Beckon's big blimp-like balloon. Then you can see a sort of wide angle shot of it floating around with the other, regular balloons. Why would you do that? Um… Just cause, I guess?  Valte Boarding [REVB] Some Valte board your ship and depending on when it is in the story (and who you've upset), there's a chance it turns hostile quick. And let me clear up some confusion: This is always a possibility. It's just that the closer to the Valte archipelago that you're flying, the more likely this one is. Kleye Glider [REKG] This is basically a duplicate of the Kleye fight you can get between Calstega Bay and Spillwater Peaks. I don't know how they're shooting clay pirates up high enough to hit the airship, but they're doing it. Worse: the more that get on there, the lower the Adventure Beckons gets, which makes it even easier for them to get more guys onboard!  Draconic Eagle [REGE] The way you load into combat and the unique music starts playing, you'd think this was some sort of  bonus challenge boss… But it seems like it's actually a puzzle or something? I managed to Scan it once, and it starts in Crisis, and within three turns, it always flees. Maybe there's an objective action you can do? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social),  and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
For hours, unto days, unto weeks, the crew of the LIttle Snail delved the Castle Eschatonica with their new allies, the Source Rot Investigators from the Elevana League. In the heart of the void, these adventurers escaped the wrath of dragons, met a fallen god, recovered lost, living gems… and found not only a route out, but a whole new method of travel entirely. Jonathan named his new airship 'The Adventures Beckons,' and so, it does: But before it can be attended to in earnest—before he, Elena, Nicky, Veile, Flegbot, and their coterie of gems—can find and reach the White Lectern—they must first say goodbye to the little town of Spillaway Peaks, where Terapine ever-strive to prepare for the cycle's end. But when will that end be? Is it still centuries away, or might the many ill portents across Perpetua prove what some whisper: The clock runs short. The stars have faltered. An inverted eclipse. Cattle, obliterated. The return of dragons. Fire, cataclysmic. Invasion and War. Prayers go unanswered. A ruinous wind.  It is to this moment, this Perpetua-in-crisis, that the Little Snail and its roving staff returns to. Are the days of easy adventuring behind them? Is there no more blue in the sky now that they can traverse it? These are questions they dare not stop to answer. For it is time to prepare: To master this new vessel. To gather supplies for the journey. To meet new allies. To take new oaths. And to learn (or to remember) that it is never guaranteed that you can go home again. This week on Perpetua: At the Threshold 01 Perpetua Guide [In Progress v.061] Some Feedback [Page 73 of 75] TheUnforgivenIII Okay. Do NOT be an @$$h0le to me, because you all KNOW I hate asking for help. But I can't tell if I hit a weird bug or something. I finished up Castle Eschatonica finally last night and my Tidaline party got put back up in the southern part of the Clayridge Mountains (as expected).  I wanted to go down into Spillaway Peaks to restock on some stuff when leaving, but it won't let me. Like I can walk down one area from where the airship is, and then when I get to the edge of the zone, it just pops up a Do Not Enter type sign. Is this bugged. Alukard83 Uh, well… Is Jonathan in your party? TheUnforgivenIII Uh, well… didn't I JUST say I had the airship? So OBVIOUSLY he's in my party. Alukard83 UH, WELL, SO, OBVIOUSLY, YOU CAN'T GO BACK INTO SPILLAWAY PEAKS IF YOU GOT THE AIRSHIP FROM THE BECKONINGS. THAT WAS THE COST OF THE AIRSHIP xXZelgadyskXx You're right, but come on, there's no need to shout XD Just swap Jonathan out of your party for now Unforgiven. Then you can go into town. TheUnforgivenIII UH WELL SO OBVIOUSLY YOU CAN GO STRAIGHT TO HELL ALUCARD. IF THAT WAS TRUE THEY SHOULD'VE ACTUALLY TOLD ME THAT IN THE GAME. THE WAY IT WAS PHRASED WAS AMBIBIGUOUS ASND YOU COULD READ IT DIFERENTLY THAN THAT. I THOUGHT IT MEANT YOU COULDN'T GO BACK INTO JONATHANS FAMILY (WHO SUCKS) HOUSE, SO IT WASN'T REALLY A COST ATALL. BUT NOW YOUR SAYING I CANT EVEN GO FUCKING SHOPPING WITH JONATHAN ANYMORE? WHAT HAPPENS IF I GET A RADNOM ENCOUNTER, DO I JUST NOT GET TO HAVE MY STRONGEST CHARACTER??????? ABSOLUTE HORSE SHIT STRAIGHT FROM THE DONKEY'S ASS, JUST LIKE YOU (This user was temporarily banned for this post. They will be unbanned: 1 week from the Post.) CarlsSr This place is like a zoo for stupid people. I love it! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social),  and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
All aboard the Adventure Beckons! Drawn back together after a disastrous time apart, a reunited team of Eschatonica explorers must fight their way to escape. But the Creed of Oracle's most determined soldiers haven't given up on taking Jonathan's new airship back yet… This week on Perpetua: Escape the Rumbling Castle! 08 Perpetua Guide [In Progress v.06] Some Feedback [Page 69 of 71] FriendofNei So what was everyone's favorite part of Eschatonica? For me, it was getting to mix up the two parties and see how their abilities worked together. Antistrophe, Nicky, and Jonathan are a real powerhouse team! Doom_Tree_Anne I loved mixing the parties too, but more for the special conversations you can get! I hope Brontë can spend more time with Veile and Elena later in the game. TheDiamondRanger Why? Do they get cool bonuses? Doom_Tree_Anne Haha, no, I just like to see them together n.n;;;;;; TheUnforgivenIII The Redolencia and Ichoria Celestial Echoes were fuggin bad ass. I gotta go play those games, they seem metal as hell. Doom_Tree_Anne Oh, they are quite metal indeed! I'd say that was my favorite part as well. Especially getting to see the Agonies rendered in the Perpetua style! What a treat for a long time fan! Alukard83 I loved the Agonies, but I wish they got to stick around long term.  I think my favorite part was the exploration. I loved mapping out all the hallways and dead ends. TheUnforgivenIII Why would you like like to map out a dead end. It's a dead end. Dumbass. Lol page 69 btw TheDiamondRanger Why is that Lol? CarlsSr Log off until you're old enough to post.   Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social),  Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
With a single step, a world shattered and the stars faltered. Those who witnessed the destruction must face the future and pick up the pieces, but first they must escape the Dragon Path and return home—or at least near it. To do that, though, they'll need to capture Jonathan's airship, the Adventure Beckons, from the Creed of Oracles… This week on Perpetua: Escape the Rumbling Castle! 07 Perpetua Guide [In Progress v.06] NPCs & Monsters [PNMS] Creed of Oracles Infantry [NMCOIN] Typical Traits: Gritty, Grim Type: Humanoid Hunter Level: 10 Rank: Soldier Stats: DEX 10, INS 8, MIG 10, WLP 6 Attacks: Holy Salvo, Forceful Flurry Special Abilities: Summon Platemail Elemental Affinities: RES: Physical | VUL: Dark, Poison In-Game Description: With blessed light armor, rifle, and bayonet, Infantry make up the bulk of the Oracle's ranks. The rank-and-file soldier in the Creed of Oracles. If you decide to rush across the open courtyard when you first arrive to area of the castle, you can fight an infinite number of these guys. They aren't especially hardy, but their Holy Salvo is built specifically to knock out sturdy physical characters, so don't underestimate them! Starter Tip: If you can do it, try to dispel their summoned platemail, it'll make fighting them toe to toe a lot easier. Hovering Pyroclastic Typical Traits: Precise, Devoted, Short-fused Type: Humanoid Support Level: 10 Rank: Soldier Stats: DEX 8, INS 8, MIG 6, WLP 10 Attacks: Ignition, Volcanic Charge Special Abilities: Flying, Bracing Ash Elemental Affinities: RES: AIr, Earth [Can gain Fire] | VUL: Dark, Ice, [Starts with Fire] In-Game Description: A soldier in the robes and armor of the Creed of Oracles with flamethrower and a number of volcanic explosives at their belt. These floating demolitionists punch through your elemental defenses and their volcanic charges are like sticky grenades that give a boost to anything that hits your side of the field. Most importantly: They can cover themselves in a magical ash that will boost their might and give them a Fire resistance. Once they do this, they sort of become solid all-arounders, so it's best to knock them out before they can do that. Starter Tip: Hit them with Dark or Ice damage to bring them down to melee range! Fares, Devout Chef Traits: Tricky, Inventive, Religious, Adaptable Type: Humanoid Saboteur Level: 10 Rank: Soldier Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Poison Vial Special Abilities: Bottled Vigour, Enervating Powder Elemental Affinities: RES: Earth, Fire, Light| VUL: Air, Dark, Ice In-Game Description: A chef of the Creed of Oracles. Master of the Kitchen and Pantry. This guy SUCKS! I don't even mean in combat, he's fine to fight. But as a character, I hate how he can draw you into conflict. There's basically only one way through his conversation tree that doesn't draw you either into combat with him immediately (with reinforcements coming soon after) or up into the Barracks where his friends are. Personally, I prefer to just knock him out ASAP and then sneak up to the hidden passage a few rooms away. Starter Tip: If he manages to poison you, don't forget to use your IP for an Antitote. Poisoned doesn't do damage over times like in some games, instead it saps BOTH your Might and Willpower, so whether it hits a bruiser or a mage, you're in trouble!  Ushala, Conduit Traits: Mysterious, Possessed, Sacrificial Type: Demon Mage Level: 10 Rank: Soldier Stats: DEX 10, INS 8, MIG 10, WLP 6 Attacks: Heaven's Light, Heaven's Glory, Heaven's Call Special Abilities: Flying, Pressure Gauge Elemental Affinities: IMM: Light | RES: Physical, Poison | VUL: Dark | Pressure Points: Dagger, Sword In-Game Description: A member of the Creed who temporary gives their body up to be possessed by the spirit of the holy Oracles.  So, as far as I know, there's two versions of Ushala you can fight. The above is the "standard" one, which is what happens when the Gem Scene goes the way it almost always does. But I've heard that if you manage to get the gem away from the Draconic Elf safely, then Ushala can become possessed (by who? My theory is Lucena) and then she gets a second, much harder phase. Which is saying something, because even this version of her is NO JOKE. Starter Tip: If you can, hit her with Shaken and Poisoned (the status condition, NOT the damage type). All three of her attacks are based on WLP, so it helps to knock that down as far as possible. Sarithe, Shieldmaiden [NMSRSH] Traits: Courageous, Devout, Charismatic, Armored  Type: Humanoid Sentinel Level: 10 Rank: Champion (4) Stats: DEX 8, INS 8, MIG 10, WLP 8 Attacks: Face Me!, Intercepting Javelin Special Abilities: Elemental Shield, Head up, Soldier!, Not this time!, Get behind me!, Strong Will, Honest Heart!, Pressure Gauge Elemental Affinities: IMM: | RES: Light, (Can gain Air, Earth, Fire, Ice) | VUL: Bolt, Dark, Poison |  Pressure Points: Flail, Firearm, Spear, Heavy Weapon In-Game Description: A knight in elementally-charged armor, wielding a tower shield and a javelin that hums with power. Despite being fully kitted out in heavy armor, Sarithe's abilities seem designed to make her a strong support character. She keeps her crew safe not only by taking hits for them, but also by healing them, stopping Opportunities (critical hits), and granting them multiple elemental resistances. Starter Tip: Because she has a pressure gauge (from the Armidirge games), she doesn't take extra damage from the elements she's weak against. Instead, if you can hit her six times with something she's vulnerable to (including her pressure point weapon types), she'll get staggered and she loses all of her actions for the rest of the round. Be sure to take advantage of this!! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social),  Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Confrontations with Villains need not be catastrophic. Some hostile encounters, including those against enemy bosses, can be de-escalated through conversation or completed through clever use of Objective action. Parties specializing in tools of foresight can leverage their navigational upperhand to outmaneuver potentially deadly encounters all together.  Some clashes—especially those with reality-shaking stakes—seem written into the fabric of Perpetua itself. But even these, despite the long odds, have many possible resolutions. This week on Perpetua: Escape the Rumbling Castle! 06 Perpetua Guide [In Progress v.06] Some Feedback [Page 68 of 68] CarlsSr So uh, has anyone won the big fight in Eschatonica? TheUnforgivenIII Holeeeeeyyyyy  $#!+!!! HOT SHOT CARLS SR (more like JUNIOR) FINALLY HAS TO ASK US LOWLY NOOBS A QUESTION. Not such a big shot one-liner now are you. Finally got brought down to your knees by the Creed of Oracles and their holy knights, huh? Doom_Tree_Anne Okay, Unforgiven, let's dial it back a little bit. Not everyone is perfect. In fact,  you even got something wrong in your post. They're not "holy knights," which you would know if you had played Armidirge II: Marcellina's Tears (which came out in the US and UK as Armidirge 2: Holy Reign). About halfway through the game, right after the destruction of the East Cathedral, Beri calls Carcenia "one of those high-and-mighty holy knights of the Creed" and Carcenia says "Tsk. There haven't been holy knights for six hundred years. We are saints, revived!"    In any case, I had a pretty hard time with that fight until I just let Antistrophe take the lead. You can really build him perfectly for the one-on-one fights! FriendOfNei Agreed on Antistrophe there, though if you mean the second fight with the Creed, there's a lot of other options. The key (I think) is making sure to get the second party involved as soon as possible. Otherwise you can really get overwhelmed, especially by Ushala with all that multi-target light damage she can do. CarlsSr Wait. You thought I was talking about THAT fight? Lololol, you really are all lost. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social),  Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Conflict and complication at the edge of Eschatonica! In the Creed of Oracles' fortress courtyard, Antistrophe, Nicky, and Jonathan find out just how far the protocols of war go. And for those on the other side of the vast castle, progress will come only with mastery of another world's language and ritual… This week on Perpetua: Escape the Rumbling Castle! 05 Perpetua Guide [In Progress v.06] Spoiler-free Ten Hint Puzzle Guide  This new section is inspired by the community addendum that xXzelgadyskXx did for the Alteros masquerade puzzle. As always, I want to try to preserve some sense of mystery for people using this guide, so I'll give a series of ten progressively more direct hints, but won't ever give the direct solution. Springsong Mural Puzzle  The large mural depicting Sprinsong's legendary Heroes of the Spark is more than meets the eye. Just be careful, because if you make too many wrong moves, the ostrich-like automatons will activate and defend the secrets here! Hint 1 There's more to the mural than meets the eye. Look closely at the symbols AND the middle… Hint 2 Some of the floor tiles in this room look different than the others.  Hint 3 Remember how you dealt with the flowers in the previous room? 'Springsong' is more than just a name. Hint 4 Springsong and Perpetua have different, but corresponding elements. You have to map them one to one if you want to crack this puzzle. Don't look at the next clue if you want to figure this one out yourself! Hint 5 Symbol Springsong Element Perpetua Element 3 Curved Sideways S's Breeze Air Downward Zigzags Spark Bolt Crescent Night Dark Triangle Mountain Earth Open Square Hearth Fire Teardrop Spring Ice Open Circle Sun Light Quatrefoil (Clover) Nature Poison Hint 6 In the story hidden in the Flower Room, you can learn that while the evil sorcerer of Springsong used all the elements (except Spark/Bolt) to harm the world, he took complete control of Spring (Ice), Night (Dark), and Nature (Poison).  Hint 7 You'll have to use the magic of the remaining elements (Air, Bolt, Earth, Fire, Light) to complete this puzzle. Remember that in Springsong, you must perform in order to use magic! Hint 8 Don't just look at the Mural, use the "Study" action on the heroes depicted there. What can you learn from their names? Hint 9 By combining the elements together you can create different letter runes. Pay attention to the combinatory effect! By the way, the letter Z doesn't seem to exist in Springsong. Hint 10 The heroes of Springsong must be very naive if this is the password to their secret vault...   Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social),  Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
As the crew of the Little Snail and the Sourcerot investigators continue to delve the depths of the Castle Eschatonica, new voices are heard in the air. For those in the western half of the castle, the voices are brusque and severe, shaped to fit the prepared phrases necessary for a most hospitable war. But in the east, the voices lilt and shine, like dewy petals in a breeze. Is such a sound an invitation or something more nefarious… This week on perpetua: Escape the Rumbling Castle! 04 Perpetua Guide [In Progress v.06] Some Feedback [Page 66 of 68] TheUnforgivenIII So uhhhh does anyone have any tips for the minigame in the antechamber? I'm hitting all the buttons right, but I keep losing, and I want the best outcome. Alukard83 I don't think the outcome actually matters. You just get like, a little buff if you win. CarlsSr Well you're definitely not hitting ALL the buttons right   TheUnforgivenIII I'm. Hitting. ALL. The BUTTONS. RIGHT.!!!! xXZelgadyskXx So I got stuck on this one for a WHILE until we spent like five hours testing it out together on IRC. Here're my tips: Accuracy is more important than speed. If you miss more than three button presses, you're GOING to come into second, no matter how fast you go.  Pick your dominant hand (so if you're right handed, use the face buttons, if you're left handed, use the d-pad). Speed IS still important. If your party leader doesn't have at least 15 by the time one of the other characters has 18, you're just not going to win. Reset and start over. For me, whistling a song that's the right pace really helped. I did "Row Row Row Your Boat" but as if "Your Boat" never happens. Just: Row Row Row Row Row Row Row, et cetera, you know? Finally, don't worry about it. You just get like a little buff I think. CarlsSr I think I'm the one all hitting buttons, buddy. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social),  Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
For Semiotician Uklan Tel, the discovery of the object in the vaults of the New Archives was a gift he could scarcely have hoped for. The Holy City, walled and impenetrable, had fascinated him for so long. He'd pored over the Marieldan documents and artifacts that the Archives had collected over the years so many times that his name repeated in the access cards like a prayer . But here was something new - misfiled, overlooked - that had evaded his eye all this time. He was starting to take notes for a book. We could not be more excited to unveil the Marielda 10th Anniversary Vinyl Soundtrack edition in all its unfolding, kaleidoscopic color, and let you know that it is now available to preorder at lostincult.co.uk/marielda. A very limited number of signed copies still remain, to be followed by a second, unsigned run. This extra-special edition, which began in early ideas and sketches six long years ago, is based on concepts by Annie Johnston-Glick and illustrated by Elemei, and is created in collaboration with the British publisher and designworks Lost in Cult. The centerpiece, alongside the full Marielda soundtrack, is the "star book", an unfolding, layered diorama showing four scenes from that fateful High Sun Day, secured by a red ribbon. This object exists in-fiction and tells a story, discovered in the cavernous vaults of The New Archives by Semiotician Uklan Tel, and shipped (much to the chagrin of the Archives' Exceptional Loans division) to a friend in Velas. In addition to the vinyl and star book, contained inside are two enamel pins showing coinage of ancient Hieron, as well as five bone-white d6 dice emblazoned with the sigil of the second god to rule the holy city. Alongside Tel's covering letter, you can also find eight pieces of Marieldan paper ephemera: an undelivered postcard bought by a holidaymaker at a pleasure garden, a double-sided broadsheet of Marielda's newspaper "The Charioteer", and six other mysterious pieces from the City of First Light at a time of great change. Oh, and there's also a 7" vinyl with a plain red label, and we'll say no more on that for now. We've already been blown away by yesterday's response to this project from our Patrons, which has really helped demonstrate that there's an audience for physical media projects from Friends at the Table. It has been an absolute joy to return to this world in collaboration with such incredible artists and designers. Writing in character as gods, citizens, and tourists to the holy city (as well as people thousands of years later, trying to make sense of what they hold in their hands) has been a real treat and we are so excited to finally - finally! - get to share it with you.
In a chamber of the Castle Eschatonica, filled with technology from another world, Veile, Caoimhe, Elena, and Brontë investigate the truth behind their mysterious gems (and the seemingly lost universes they were once connected to). Meanwhile, on the other side of the metaphysical fortress, Uncle Nicky, Jonathan, Antistrophe and their newly acquired Agonies encounter a brusque soldier from a war whose rules they can barely understand. This week on Perpetua: Escape the Rumbling Castle! 03 Perpetua Guide [In Progress v.06] Celestial Echoes [CECH] Imago [CEIM] While I haven't played the Imago games myself, from what I've read, it's a game about the power and cost of the creative spirit. And also demons, maybe? In any case, the way that this Echo shows up in the Castle Eschatonica is the Agonies, a special set of NPCs you can acquire who can grant even non-spell casters the ability to cast a few key spells!  Melo (he/him) Traits: Relaxed, Friendly, Sleepy Status/Element: Slow/Air  Description: A living statue of a little knee high elephant man, smoking a pipe. Ability: Trumpet Toss  - 10 - Self - Instantaneous Melo wakes up and releases blasts of air from his trunk, sending you flying across the battlefield. You may immediately perform a free attack with a melee weapon you have equipped. This attack may target creatures that can only be targeted by ranged attacks. If you used a weapon belonging to the brawling or spear Category for this attack, it deals 5 extra damage. If you hit a flying target with this attack, you may force them to land immediately. Wan (he/him) Traits: Sickly, Curious, Hopeful Status/Element: Weak/Ice Description: A painting of a strange looking child in bed, under a blanket, covered in shadows. Ability: A Chill Air (attack) - 10 x T - Up to Three Targets - Instantaneous Wan coughs, and the temperature in the room drops low. The targets suffer【HR + 15】ice damage. Opportunity: Each target hit by this spell suffers Weak. Hezzi (they/them) Traits: Afraid, Tentative, Big Status/Element: (Shaken/Physical)  Description: A ghostly, one-eyed ogre who quietly plays their piano until someone approaches. Ability: Intimidating Presence (attack) - 5 x T - Up to Three Creatures - Instantaneous Hezzi shows themself in fully material form, strikes an aggressive pose, and roars, giving every target Shaken. Miss Mephitic (she/her)  Traits: Layered, Beautiful, Frightening Status/Element: (Poisoned/Poison) Description: A human-sized music box ballerina, from which vines, petals, and teeth emerge. Ability: Bloody Thorn (attack) - 20 - One Creature - Instantaneous Mephi's vines strike out at a target, doing 【HR + 15】poison damage and giving them the Poisoned status. Connie (she/they) Traits: Excitable, Mercurial, Confused Status/Element (Dazed/Bolt)  Description: A fuzzy television on a wheeled cart which continually changes channels, occasionally landing on young woman with frizzy, dirty blonde hair . Ability: Surprise Shock (attack) - 20 - One creature - Instantaneous Connie slams into your foe and electrifies them. The target suffers【HR + 25】bolt damage. Damage is doubled against a target who is Dazed Ira (he/him) Traits: Irritable, Small, Loyal Status/Element: Enraged / Fire Description: A ceramic pot with a little angry red devil cherub on it—and the impish being itself. Ability: Devil's Breath (attack) - 10 × T - Up to three creatures - Instantaneous Ira unleashes a blast of fiery breath at your foes. Each target hit by this spell suffers【HR + 15】fire damage. Opportunity: Each target hit by this spell suffers enraged. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social),  Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
As the northern edge of the Castle Eschatonica grows closer, the adventurers within begin to sense a change in the dungeon around them. While the Celestial Echoes that make up the hallways and rooms of the castle were once neatly separated, now it seems that the people and places from the various past Perpetuan worlds have begun to overlap and interact. In search of information, Brontë, Veile, Elena, and Caoimhe seek help from an otherworldly machine. Meanwhile, on the other side of the castle, a gang of otherworldly beings seeks help from the trio of Antistrophe, Jonathan, and Uncle Nicky.  This Week on Perpetua: Escape the Rumbling Castle! 02 Perpetua Guide [In Progress v.06] Some Feedback [Page 64 of 65] Doom_Tree_Anne  So, I HAVE to know… who is everyone's favorite Agony? Back in Imago 2: Ancestral Fault, I HATED Miss Mephitic, because I just thought compared to the other Agonies, she was a really boring design. Who cares about a bunch of vines!? But with the music box/ballerina re-design in this game… I think she might have jumped to the top of the list! I guess we have to wait and see if she keeps it going forward… TheUnforgivenIII My favorite is definitely Melo. That guy seems like he'd be cool to chill out with and listen to music with. Alukard83 Wow, color me surprised Unforgiven! I thought you'd be an Ira guy, through and through.  TheUnforgivenIII Why the hell would I like that stupid little idiot baby? Alukard83 Well, now I think it might be a bad idea to tell you why. As for my favorite, this is the first time I'm really meeting them, but I gotta say, I really love Connie. I love it when something references something else, you know? And she's sort of a walking (well, rolling) reference machine! TheDiamondRanger What's An Agony? The strategy guide says they're like equipable spells but it sounds like they're NPCS too!? CarlsSr You're such a Wan. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social),  Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
In the depths of the Castle Eschatonica, the true beckonings called to the travelers of the Dragon Path. Led across the ether under divine shadow and holy light, to things that aren't, but which might yet be: New more peaceful lives. Freedom from obligation and duty. Different, more adventurous histories. A key to a door which itself beckons. The power to protect those they care for. Power for power's sake alone. With these behind them, the two groups re-emerge into the halls of the Castle. In the western wing, three figures push forward into the passageways of this transcendent fortress—Uncle Nicky, criminal turned chef; the terrapine Jonathan, inventor and—now—airship captain; and Antistrophe Landrace, the Ruinbringer, though he may not know it yet.  Meanwhile, to the east, an octet walks Eschatonica's twisting paths: Famed adventurer, and Jonathan's sister, Maebela; Veile Lyndelle, destined devotee of the Ennead; Elena Millefiori, Tesserae chanter and eager traveler; the youthful and curious Waylon of Spillaway Peaks; Renegade Hexcloak Caiomhe Wake; and finally, Brontë Adelvys, dissipated sixth scion of the First Line, along with his attendants, Efta and Zolfta Above them, watching with all nine eyes, is Gnova, once the God of Distant Color and Light, now the steward of this Castle. But they are not the only celestial being interested in Eschatonica. They saw Lucena's sunlight streamed across the ether towards their home. They watched as Caliginia's long shadow fell, finally, even here. Indeed, they dread how these gods now shake the diorama-like stability of Eschatonica, and how in doing so, they unknowingly have sent up a flare… Because she is coming, now. Indeed. She is almost here. This Week on Perpetua: Escape the Rumbling Castle! 01 Perpetua Guide [In Progress v.06] NPCs & Monsters [PNMS] Thanks to TheUnforgivenIII for pushing me to include a little more info in the NPCs & Monsters section! Still not giving it all away, because my goal isn't to take away all the mystery! But you should check TU3's strategy guide (in progress) for more combat focused tips! Windborne Hawk Traits: Agile, Lightweight, Droning Type: Hunter Construct Level: 10 Rank: Soldier Stats: DEX 10, INS 8, MIG 6, WLP 8  Attacks: Flechette Burst Special Abilities: Occult Dampener, Annoying Buzz, Flying Elemental Affinities: IMM: Poison | RES: Wind, Dark, Earth | VUL: Bolt, Ice, Light In-Game Description: A beautiful bird automaton that floats through the power of a dark wind. Despite being level 10 soldiers, these are one of the most dangerous enemies in the Castle Eschatonica. They are custom made to crush your casters (which according to DoomTreeAnne's lore document really lines up with their anti-Oracle purpose in Armidirge). Their Flechette Burst can tear through your party (especially characters without martial armor!!) and their Occult Dampener turn them into spell-devouring TANKS.   Starter Tip: Take. These. Down. Quick. Once their Dampener is up, they're that much harder to deal with. Windborne Turret Traits: Automatic, Threat-Finding, Defensive, Deployed Type: Hunter Construct Level: 10 Rank: Soldier Stats: DEX 8, INS 10, MIG 8, WLP 6  Attacks: Repeating Fire Special Abilities: None Elemental Affinities: IMM: Poison | RES: Wind, Dark, Earth | VUL: Bolt, Light In-Game Description: A hovering, bronze-clad weapon that scans for (and eliminates) targets Extremely straightforward enemies. They float in place (but AREN'T Flying enemies) and take a really strong shot at you every other turn (and it doesn't seem like they do much in the way of supporting the rest of their side).  Exploit that to keep their total attack Starter Tip: Focus them down, one at a time. Windborne Flower Traits: Automatic, Defensive, Deployed Type: Support Construct Level: 10 Rank: Soldier Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Shadow Cast Special Abilities: Barrier of Wind, Flying Elemental Affinities: IMM: Poison | RES: Wind, Dark, Earth | VUL: Bolt, Fire, Light In-Game Description: Like a bronze flower, this device unfurls its petals and emits a shielding over its allies. These are the de facto "clerics" of these Windborne automata. Their Barrier of Wind is super annoying (though it should be recognizable if you're doing a support Elene build!).  Starter Tip: While they don't do a lot of damage, their Shadow Cast ability can leave your party dazed, so be careful! Eaja, Windborne Hawkmaster Traits: Fierce, Quick, Determined, Principled Type: Sentinel Humanoid Rank: Champion (3) Stats: DEX ??, INS ??, MIG ??, WLP ??  Attacks: Unknown Special Abilities: Unknown Elemental Affinities: Unknown In-Game Description: A scout from the Windborne Church, one of the two major factions of Armidirge. Thankfully, you don't need to fight Eaja along with her automatons when you first bump into her, though if you're quick you can tackle her as an optional boss fight (which is really hard). Starter Tip: Leave her for later! Trust me. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social),  Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
At the highest point of the Castle Eschatonica, the crew of the Little Snail and Team ABC finally find some answers to their most desperate questions. And yet, many mysteries remain, perhaps most of all: How can they escape this castle and return to the paths from which they were pulled away? For that, the answer is simple: Walk on… and beware the True Beckonings.   This week on Perpetua: The Castle Eschatonica 08 Perpetua Guide [In Progress v.0599] Some Feedback [Page 59 of 60] Alukard83 So does anyone know what happens if you don't resist the beckonings? TheUnforgivenIII That depends on which one it is, right? Don't you just get the thing? Alukard83 But aren't some of them really big changes? Like sure, if you get the pet landshark, you just get the companion added to your sheet. But if Elena retires to takeover her family's bar, doesn't wouldn't that like, end the story for her? FriendOfNei Woah, I didn't get either of those options when I hit the True Beckonings chapter. What the heck! For me, Elena was offered the chance to build her own megadungeon, and there was nothing shark related for anyone (land or sea or otherwise). Anyone know what's going on here?I promise I'm not freaking out and leaving this time, I just really want to know what I missed! xXZelgadyskXx Maybe it's random? Has anyone tried loading up a save from before the Beckonings to see if it's always the same? TheUnforgivenIII I just tried and it SUCKS, it takes SO LONG. The only save point is before you meet Gnova so you have to wait through THAT WHOLE UNSKIPPABLE CUTSCENE and all that text before you get to even SEE the Beckonings again, and it was all the same for me anyway. Doom_Tree_Anne  Since the "True Beckonings" are meant to relate to what someone really desires deep down inside, maybe it's tied to how you've been playing?  TheDiamondRanger The official guide says it's just random, so it's probably just random, right? FriendOfNei Maybe… But sometimes those guides get stuff wrong. That's part of what made me want to do write my own FAQs to begin with. When I played the first Alteros game, the official guide said that you could only get the Ill Wings of Deadwind OR the Black Wings of Night, but not only was it totally possible to get both, you needed both to get the best epilogue. Which is really my question (and I'm not sure if I trust that the official guide knows the right answer, sorry Diamond): Do you think the game punishes you for following the beckonings with a worse ending, or do you think you can accept what they say on their face? Doom_Tree_Anne Hmm. Well, this is my own opinion, but I sort of think some of them are their own punishment, ya know? Like, it's the difference between you getting to write the walkthrough you wanted to see in the world vs just buying it ready made. Actually getting to write it is its own reward. CarlsSr Sounds like someone who can't afford the strategy guide lol
After exploring the branching wings of a multi-dimensional dungeon the ad-hoc mega party joined back up. The lost keys have been retrieved. Their missing photographer has been recalled. The door to the central tower of the Castle Eschatonica will open. Will they find answers inside, or only more riddles from the mysterious and cosmic being known as Gnova? This week on on Perpetua: The Castle Eschatonica 07 Perpetua Guide [In Progress v.0584] Hey Everyone… [Page 01 of 01] FriendOfNei First of all, I just want to say sorry. I know how much I let everyone down when I left suddenly. I know that it feels a little bit like I threw a big temper tantrum over nothing, and looking back on it I sort of did. But without getting into it, I also was going through some big real life stuff at the time, and I was really feeling like I was already disappointing everyone IRL, so to suddenly be messing up here too really hit hard. Second, wow! You guys really outdid yourselves with the FAQ updates.  Anne, I love all the lore connections you made to the previous games, I never would've known half that stuff. Zelgadysk, I cannot even imagine how long it took you to map out ALL the masks from ALL the different clans/houses in Alteros. That's unbelievable. Unforgiven, I know we have different ideas for what goes into a strategy guide, but I think you really did show me the benefit of including some additional info. I might just try to do something like that in the next battle update! And Alukard, believe it or not, it was reading your update that got me to pick the game back up. Seeing all of those names and story bits… it made me SO CURIOUS about where everything was going… so I had to pick the controller back up. Anyway. Thanks so much everyone. I hope you're all doing okay. If it's okay with you all, I'd like to start up on the walkthrough again. I'll incorporate all of your additions and even add your names to the credits. What do you think? Doom_Tree_Anne OMG of course! So glad to have you back Nei!  XxZelgadyskXx I'd love that, Nei. DM me on IRC and we can talk about the details! Alukard83 You got it, bud. Us true gamers gotta stick together. TheUnforgivenIII I'll be honest, I thought you were too chicken to ever come back around here. Pretty cool that you did. So hell yeah, but only on the condition that I can keep sending you tips to add when you leave them out. CarlsSr lol i knew youd come back TheDiamondRanger Do you need me to send you any scans of the official strategy guide to help? PresidentEvil Why is everyone making a big deal over some loser FAQ writer?  TheUnforgivenIII ADMINS CAN YOU BAN THIS A-HOLE? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social),  Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
With the Wicked Weaver defeated, the trio of Antistrophe, Caoimhe, and Nicky return to their hunt for the crest of the western hall, and their search will lead them into places unlike any they've ever seen. Meanwhile, in the High Masque, tensions grow as the newest members of House Deadwind continue to make new connections among rival clans of Alteros. Will they find the masks they need to open the door before suspicions solidify into peril? This week on Perpetua: The Castle Eschatonica 06 Perpetua Guide [Community Addendum Part 04] I'm Alukard83, and I thought it would be nice to get together a section listing all of the Villains we've encountered at this point. Remember: This isn't ever enemy or even every badguy, it's every Villain. That's a specific thing in Perpetua: It's someone who has their own pool of special points they can use (Ultima points) and it's someone who gives the party Fabula points when they show up. So far, this is them, in order of appearance. Draconic Elf Woman (Name Unknown) Unlike most Villains (who seem to be campaign-specific), this lady can pop up in both the eastern and western scenarios really early on, though players might not realize it at first.  The Little Snail crew can bump into her at the 'top' of the Dragon Tower, where you can get a close up on her scales and talons. And then team ABC can see a reflection of her in Burzin, where her Elven qualities are really played up.   It's the same basic character model, but it seems like maybe the textures were different, or she had some sort of special effect in the reflection? I wonder why different parts of her were emphasized in those different places? Genuine Sincere You don't actually see him second, but you do see his handiwork. He tries to assassinate Vinnor Jekk, Veile's mentor and member of the Luminaries. Genuine is an old crimeworld friend of Nicky, and is now part of the Night's Own, a group loyal to Caliginia.  Eventually, the party has to fight him if they want to escape from Calstega Bay. He escapes that fight when it breaks bad for him, but his location after that remains unknown. Caliginia, Fated Darkness Speaking of the Night's Own… This Goddess of Darkness first shows up at the end of the first big story arc in the Little Snail campaign and kidnaps Vinnor Jekk. It's not exactly clear what her motives are (or what her connection to Veile is), but given her actions it's pretty clear she's trying to stop Veile from reaching the White Lectern ritually halting the cycle. Aisling Revanj She's a hexcloak with a specialization in Fire. She showed up at the very end of the Burzin boss fight and prevents Lady Teribald from revealing the identity of the mysterious Elf that visited the town. Are the two of them connected? Where do the rest of the Hexcloaks fit in here? Atlas We don't know much about this ancient architect. Elena found evidence of him tied to Rilspur and the rest of the Passikan megadungeons. We learn that the Passikans themselves never existed in Perpetua, but somehow their ruins do. And that was Atlas' doing. Weird. He says they're going "to return," but what does that even mean? Marshal Opal You first meet the Marshal at the cooking competition in Calstega Bay, but eventually come to learn that this military commander of the Valte is part of Nights Own later on in the main story. What we know about her is that where Commodore Onyx is more focused on the Valte sky armada, Opal leads the ground troops (and specifically the ones searching for clues and relics related to the Perpetuan cycle). Interesting!  And hey, what the hell is up with the Night's Own anyway (or as I like to call it "The Fell Organization, since that's what Elena calls it in dialog, and I think she rocks).  Thereus Aegir Leader of the Hexcloaks, clearly the biggest A-Hole in the whole game so far. You first directly encounter him in Cenn, City of Iron Chains. Personally, I can't stand people like this, who act all high and mighty and who try to manipulate and provoke you into either fighting them or fighting for them. I cannot wait to kick this guy's butt, big time. Elom The big angry dragon mole laying siege to Cenn.  So like, we all see it right? This is just "Mole" backwards. Is that how all the dragons work? D.G. Flay Aegier is the biggest a-hole, but this weird pied piper guy might be the evilest villain so far. At least, that's how he feels. He's slimy and creepy and all those bugs he's associated with? NO thanks. Reminds me of the villain from the movie with the weird aliens. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social),  Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
It moved towards Antistrophe, Caoimhe, and Nicky through the dark as something other than itself. A creature of guile and hunger, whose taste for life is well developed and whose limbs are the limbs of others. Meanwhile, amidst the revelers of the High Masque, the moonlit wing's adventurers mix and mingle. Will they try to puzzle their way through the rhyming door, or sate themselves on delicacies and dances instead of dungeoneering… This week on Perpetua: The Castle Eschatonica 05 Perpetua Guide [Community Addendum Part 03] What's up every-freakin-body. It's THEUNFORGIVENIII and I decided to pick up on Nei's slack. Maybe he'll see what a good job I'm doing and come back to try to one up me. Then the real rivalry will begin… Anyway, it's boss fight time. I made a few updates to Nei's format. I KNOW that he says he doesn't wanna get some specific spoilers in these enemy rundowns but I think that's pretty fuggin lazy. Maybe you can learn a few things from a real gamer, Nei. (bcuz i KNOW you're secretly reading along) Strange Hornet [NMSH] LEVEL: 10 RANK: SOLDIER TYPE: BRUTE TRAITS: CORPSE, PUPPETTED, UNDEAD STATS: DEX 8, INS 6, MIG 10, WLP 8 DEF: 8  MAGDEF: 6 HP: 70 MP: 45 INITIATIVE: 7 ATTACKS Buzzing Bash: Melee, [MIG + MIG], [HR + 10] PHYSICAL DAMAGE Stinger Shot: Ranged, [DEX + MIG], [HR + 5] PHYSICAL DAMAGE SPECIAL ABILITIES Brute: +1 to all accuracy and magical accuracy rolls Just a Puppet: "When the strange Hornet is reduced to 0 Hit Points for the first time, it is instead reduced to exactly 1 Hit Point and Malathornia, Wicked Weaver is revealed." ELEMENTAL INFO: Vulnerable to Fire and Light IN-GAME DESCRIPTION: It's moving weird… EXPERT INFO: If you think "we're really kicking this guy's ass, this must be a fakeout," then you're at least a class B Gamer. Because the second you beat this guy into the ground, the real boss shows up! PROTIP: REMEMBER: BECAUSE THIS GUY COUNTS AS UNDEAD, YOU CAN HURT HIM WITH HEALING SPELLS! (BUT BE CAREFUL, BECAUSE ALL SPELLS ONLY HEAL HALF DAMAGE INSIDE OF REDOLENCIA CELESTIAL ECHOES)   Malathornia, Wicked Weaver [NMML] LEVEL: 10 RANK: CHAMPION (3) TYPE: SABOTEUR TRAITS: CONNIVING, MANIPULATIVE, CRAVEN, AMBITIOUS (SOUNDS LIKE MY STEP-DAD ROFL)  STATS: DEX 8, INS 8, MIG 8, WLP 8 (BORING) DEF: 10 MAGDEF: 9 HP: 180 MP: 100 INITIATIVE: 11   ATTACKS Thieving Webs: Ranged, [DEX + WLP] + 4, [HR + 5] PHYSICAL DAMAGE - MULTI 2 - EACH TARGET HIT BY THIS ATTACK LOSES 1 IP Enervating Claws: Melee, [DEX + WLP] +4, [HR + 5] DARK DAMAGE - EACH TARGET HIT BY THIS ATTACK IS WEAKENED. TARGETS MAGICAL DEFENSE.   SPECIAL ABILITIES Catch Me If You Can: Malathornia enters the conflict accompanied by a Pursuit Clock with 10 sections. Enemies cannot see Malathornia unless half or more of the Pursuit Clock's sections are filled. Back to the Shadows: Malathornia skitters back into the shadows of the Ruined Hive. Remove up to 2 marks from the pursuit clock. Malathornia's Marionette: Malathornia spends 20 MP and chooses a target suffering from Weakened. Malathornia's webs puppet the target, forcing them to immediately perform a free attack with an equipped weapon or basic attack against a target chosen by this NPC.   ELEMENTAL INFO: Resistant to Physical (YIKES) and Dark. Vulnerable to Light.   IN-GAME DESCRIPTION: Ruiner of the Old Hive. Master of the Shadows.   EXPERT INFO: This is the only "real" boss you can fight in this first part of the dungeon, but personally, I think he's a chump. Just use Caoimhe's light attacks to demolish this freak. (if you didn't Give Caoimhe light spells yet, then that's on you!)   PROTIP: REMEMBER THAT YOU CAN USE ITEMS FOR EXTRA HEALING IF YOU NEED IT (LIKE IF YOU'RE A NOOB).
Hello everyone! If you don't use Spotify to listen to our podcast, you can skip this one!  If you do listen on Spotify, we have decided to remove our show from the platform. Althrough many of the Friends at the Table cast were users of the service in the past, recent changes to Spotify and actions of it employees means our desire to remove ourselves from the platform now outweight the convenience of using it and letting our show remain on the service. These include support of generative AI music and artists, running ads we have no control over (including recruitment ads for the United State's DHS and ICE enforcement), and Spotify's CEO making investments into an AI military defense company.  In this recording, Jack and Austin do a better job of explaining the depth of our feelings on the matter and suggestions for alternatives to Spotify for listening and curating music. For podcasts, popular alternative apps are Overcast, PocketCasts, and Podcast Addict.
The Castle Eschatonica has provided as sharp a contrast as one may imagine. In its sunlit west wing, Antistrophe, Caoimhe, and Nicky skulk through the shadows and face down foul creatures. In the eastern wing, dripping with moonlight's majesty, the rest of our adventurers find themselves in a fete and the end of the world. But first impressions can be deceiving. Sometimes what is challenging may turn out facile in the end, and some respites may be more puzzling than preferred. This week on Perpetua: The Castle Eschatonica 04 Perpetua Guide [Community Addendum Part 02] Hey everyone, this is xXzelgadyskXx from the forums. I don't really know anything about lore like Anne, but I did put together this spreadsheet to help with the Alteros Tower/HIgh Masque puzzle. There isn't really any sort of "simple" solution. Or really, there are lots of solutions. But this should help you figure one out! Let me know if you spot any mistakes or typos! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Perpetua 35   WIth the entryway of Castle Eschatonica behind them, the two newly shuffled groups of adventurers head into the dungeon's perplexing (and perilous) hallways. Antistrophe Landrace, Uncle Nicky, and Caoimhe Wake find themselves amongst grime and dirt, with the sounds of explosions echoing in the distance. The rest of the group—Jonathan, Maebela, Elena Millefiori, Veile Lynndel, Brontë Adelvys, and his bodyguards Efta and Zolfta—are drawn by the sound of the winds towards something altogether more noble…   This week on Perpetua: The Castle Eschatonica 03   Perpetua Guide [Community Addendum Part 01]   Hey everyone! My name is Anne and I'm going to be filling in for FriendofNei for a little bit! I'm not really good at all that formatting stuff, so I'll try to make it up with extra information! Today's update is about the first few rooms you'll find in Eschatonica, but I'll try to add a little extra info about what this dungeon is referencing for people who are curious! (But beware of spoilers, both for Perpetua and the other franchises being referenced. I'll note them in parentheses next to the room name!) I've kept in the sort of chapter headings that Nei normally uses so that hopefully they can just slot it back in, if they want to, once they're back! (Oh, since I have no idea which room you might find first, I'm organizing this alphabetically.) Ready? Okay! Dungeon Maps [DNMP] Castle Eschatonica Map (IN PROGRESS) [CEDM] Balcony (Imago) I almost didn't even include this as a 'room' but it has a load screen, and a BEAUTIFUL view of one of the Castle's major towers (more on that next update!)  At first, you might think this is from Alteros because of the Tower view, the sky, and the invite to the High Masque. However, if you remember being in Violet Caliban's studio in Imago 2: Ancestral Fault, there was a south-facing window you could interact with. When you did, Violet said 'There's always a bunch of rich yuppies on that balcony. Bet they don't even enjoy the view.' (I love her she's SO MEAN). Even though you can't see the view from there, this is definitely that balcony! (You'll see why later.) Oh, and make sure to pick up the invite on the table! It's the easiest way to progress past the doorman.  Creature Cages (Genesika) This looks just like the room where Mossy Mozz gets placed after he gets turned into a regular mouse (instead of the cute mouseboy he normally is)! For people who haven't played it, you have to do this whole laboratory dungeon at mouse-scale, and at the end, you have to fight the cat who's been embedded with a Poison Spell Orb coalesced around the dead scientist's spirit. Anyway, be careful here, because you can get bitten pretty bad by a Bio-Rat if you're not careful!  Entryway I guess this counts as a room, but I really don't want to write up the whole solution to the puzzle, so um, can someone else handle this one? It doesn't really seem to be a reference to anything either, I think just totally original for Perpetua, so there's not much for me to add n.n;;;;;) Megamagnet Trap (Genesika) If you're not careful, you can lose items AND asta here, as a giant magnet will lift you to the ceiling and empty your pockets! While you can also get a little bit of money (or even a spell orb!) I think it's probably better to avoid this place all together!  (These are ripped right from the Scrapyard Dungeon in Genesika: Basilisk's Lament.) Necrosmith's Workshop (Ichoria) You can find a GREAT weapon here—the Blooded Blade, which was originally a bonus weapon you could unlock in Ichoria 2's Slice Mode.  Otherwise, beware of the Bloodstarved. I didn't fight them my first three times through this dungeon, but on the fourth time they really took me out! Though the special Celestial Laws for Ichoria really prioritize getting good physical hits in, don't forget about spells! Light spells are especially effective here because they're undead! (Which is probably why Light Spells are such a rarity in Ichoria itself!) Oracle Infirmary (Armidurge) Oh. My. God. When I entered this room I almost started to cry. Maybe you haven't played Armidirge III: The Unrecorded Records (which makes sense, because it was never localized), BUT let me tell you the short version. In AIII:TUR, you play as a trio of Saints, resurrected by the Creed of Oracles and pulled back from heaven so that you can fight the Windborne Church at the northern front, which has been all but abandoned.  As Revived Saints, you're really strong—you even get a couple of Reliquaries to pilot alongside your lay chapel (or are just regular people down on their luck who get sent to the front to be your grunt soldiers). You're told early on that if you die before the battle is over, you will lose your sainthood and that means your soul just goes to the Grace (which is like Limbo in Armidirge lore).  About halfway through the game, one of your three Saints (Soneya) jumps in the way of a full bore blast from the Windborne Church's Scirocco Cannon in order to save whatever Chapel member she has the highest affinity with. (Affinity is a stat characters get by fighting 'shoulder-to-shoulder' together). And if that character is one of Soneya's potential love interests (Jelissa, Vanderian, or Sunny (for me it was Jelissa)), you get a bonus scene IN THE MIDDLE OF COMBAT, which is like a flash forward to after the war, of that character coming to THIS INFIRMARY and kneeling at one of the beds and CRYING.  The whole rest of the game you have to carry on KNOWING that even if you win, Soneya's true love is SUFFERING the whole time, and that "winning" looks like more grief for them. It's. So. Good. Anyway, you can get a Panacea and a Deck of Oracles here. Trick Stairwell (Everything) Ha. Ha. Ha. The famous Trick Staircase finally shows up in Perpetua!  I knew it would be in here somewhere. In case you don't know, this thing will seem to stretch on forever once you start running up it, but the second you slow down (which normally happens if you want to stop and turn around the other way), the stairs fall out from under you and you fall down to the base (and normally into some sort of killer pit).  Sand Flooded Throne Room (Springsong) Hey! This is the title screen to the very first Springsong game.  In case you don't remember: You hit start, and the title card just fades away, and then three figures come in (they're the Wayward Scions) and march through the sand up to the Throne. And then Saffron says "Still empty." And the theme music hits! I was sure there was loot in here, but I can't seem to find it. Anyone find anything!? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
By a quirk of fate (and the meddling of a peculiar being named Gnova), two bands of adventurers came crashing into each other in the middle of the Dragon Path. After greeting each other and gaining an invitation to the mysterious Castle Eschatonica, they crossed the debris of echoed worlds, dodged the hungry eyes of a dragon-owl, and made their way into the castle. Now they face challenges like they've never yet seen… This week on Perpetua: The Castle Eschatonica 02 Perpetua Guide [Temporarily On Hold - v.0599] Some Feedback [Page 56 of 56] TheUnforgivenIII So I guess Nei is never coming back huh. What a loser. Doesn't he know people were counting on him? If you don't have the cajones to stick with a FAQ you shouldn't bother starting one, it'll only disappoint people. TheDiamondRanger My dad got me the official strategy guide and I could write some hints from that in here if you wanted but I wouldnt wanna give away any big spoilers so maybe I wont Alukard83 Hey man, that's not cool. Back off.  TheDiamondRanger Okay Im sorry I didnt knwo that I wsnt alllwoed to post from the guide i thought i was helping im sorry CarlsSr Wow, three dumbasses in a row. Alukard83 Not you Diamond, I meant Unforgiven, who is being a real jackhole.  Nei is really going through it, plus had to step away because of holidays. If the FAQ doesn't get finished, then we'll just have to wait for someone new to step up. Doom_Tree_Anne I wouldn't mind helping for a little bit, if you want! I've always wanted to try my hand at writing an FAQ. n.n I'll message you on the IRC! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
HELLO! Let's see how rapid fire I can communicate this info after spending 20 minutes babbling about it: PERPETUA: This week's episode is delayed, but will be released this upcoming Monday or Tuesday with next week's episode to follow on Thursday! Double Perpetua for patient podcast listeners!!  BLUFF CITY SEASON 2: Because of generous donations to our fundraiser, BLUFF CITY SEASON 2 is now free on our patreon! You can simply scroll through and listen to all of the episodes here or through patreon's app. Bluff City S2 episodes will be streamed over our twitch with the VODs uploaded to our youtube in the near future. In the much more distant future, it will hit our main feed but not for awhile! SANGFIELLE: Unlocked by our fundraisier, we'll be returning to Sangfielle for a one shot!! Details to come but we're very excited for this one!! New LPs for Twitch/YouTube: Coming SOON, Jack will be playing Dwarf Fortress, Dre will be playing Kentucky Route 0, Ali and Keith will tackle Pokemon Conquest and finally Sylvi, Jack and Ali will return for an LP of Galaxy Princess Zorana! New MCP stuff: Over on our patreon we'll be sharing a commentary watch along for MOUSE HUNT and eventually do a one shot of a Lasers and Feelings HxH hack!!!  None of this would be possible without people showing up and donating for immigrants in Minnesota and we thank everyone who participated however they could from the bottom of our hearts. Let's keep making cool things and helping however we can!  ...speaking of the future, for the rest of feburary and march, all profits from friendsatthetable.shop will be donated to the Immigrant Law Center of Minnesota!! While the ILCM isn't responding to direct needs in the same way the Immigrant Rapid Response Fund is, the law center provides free legal representation for immigrants and their families, a need that will continue beyong ICE's presence there.
The year is 397 BE—Before the End. And in the wide and colorful abyss known as the Dragon Path, fate spins two disparate threads together… This week on Perpetua: Castle Eschatonica 01 IRC Log started Dec 21 20:37 Channel: ⁠#perpetuaSpoilers 20:37 : It's not a big deal Nei, just wish I had thought to message you about it on the forums!  20:37 : It IS a big deal. I feel like I really F***d everything up with everyone relying on me and the faq. Plus, the same thing happened to me when I tried to do the Imago walkthrough at launch without knowing there was a Chiaroscuro ending. A lot of people who were playing along with the guide got to the end and felt like they'd missed out on the true ending because they were following my advice. 20:38 : Well they should've played without a guide then. 20:38 : No one says they had to use a guide, though.   20:38 : Jinx! 20:38 : sry, i dont really get it, u think ppl on some form are gonna be mad because u didnt know about the castle? 20:38 : The forum can get pretty intense, Hoagie. I feel like people are always trying to argue over there. 20:39 : Not you though, right? n.n;;;;; 20:39 : No! I just don't like it when people get things wrong. 20:39 : Yeah, and guess who just got a BIG thing wrong. Idk guys, I think I gotta take a break until the holidays are over. I'll make a post on the forums I guess. Sorry.   Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
On Sunday 15th and Monday 16th of February 2026, we're going to be hosting ICEBREAKER, a two day fundraising marathon on twitch.tv/friendsatthetable to raise money for the Women's Foundation of Minnesota's Immigrant Rapid Response Fund! As Minnesota faces the brunt of a violent anti-immigrant crackdown, and ICE's cruelty continues to spread nationwide, we are inspired by the solidarity, community, and mutual aid demonstrated by those on the front lines of immigration justice. The WFM's Immigrant Rapid Response Fund distributes funding to organizations working to provide food, housing, rent relief, transportation and healthcare as well as legal support for immigrants, detainees, and their families. The fight for immigration justice is immensely important to us all. Please join us to help raise some money! In addition to streaming, new limited edition t-shirts will be available on the Friends at the Table store on Sunday 15th, featuring the incredible ICEBREAKER art by Conner Fawcett. For the months of February and March, all proceeds from any purchases made at friendsatthetable.shop will go to the Immigration Law Center of Minnesota, which provides free legal representation to immigrants and their families. After March, this t-shirt will no longer be available! Please stay tuned to our social media and here on Patreon for upcoming information about the schedule, as well as our fundraising goals. We'll be kicking off around 11am ET and going all day with a carefully selected blend of games, running the gamut from emergent multiplayer disasters to 90s educational software to — let me just check my notes here — it looks like someone's written down "Flegg Hell"? We'll see you on Sunday!
Above Spillaway Peaks, the crew of the Little Snail has found signs of a horrible corruption, tainting not only the town's oxen and their food, but perhaps of something even more fundamental. With only one clue to go one—the presumed whereabouts of a mysterious food seller—they travel further up the mountains in search of answers. What they find will draw them deeper into adventure than they ever could've imagined. Perpetua Guide [In Progress v.058] Some Feedback [Page 32 of 32] XxZelgadyskXx You KILLED the little paladin egg guy? Doom_Tree_Anne Well the thing is, the only character I had left standing was Nicky, and he'd already declared a bond of hatred against the Sentishell, and it seemed like the only winning outcome I really had left. So I didn't have a choice n.n;;;; Alukard83 That's crazy! I would just load my save if that happened to me. TheUnforgivenIII Brutal… But that's the way the world is. Sometimes its life or death. Him or you. You know? And when that happens you gotta fight with your whole heart. If you hold back at all your gonna die. Killing is what it takes to be a hero. TheDiamondRanger No way. A real hero never kills anyone, like Batman or Spider-Man. TheUnforgivenIII The real world isn't like those cartoons. It's blood in blood out, little man. Plus, Batman doesn't even have a sword. If he did, he'd probably kill a LOT of people. FriendofNei Hey, someone just sent in a tip and said that something special happens if you finish the Sentishell fight with a complete Eastern Continent Act 1 save already? Anyone do this? Did you have to do anything special? XxZelgadyskXx OMG you didn't get that????? Come onto IRC, I'll message you! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode includes discussion of animal injury and illness, including descriptions of wounds and death. A mystery (and the need for a little spending money) has sent the crew of the Little Snail up into the hills of Spillaway Peaks. In between attending to their escortee, the locally famous photographer Waylon, Veile, Nicky, Jonathan, and Elena encounter the edges of a strange curse. What has happened to the Oxen of the Peaks? Can it be reversed? And what might it mean for the Perpetuan Cycle… This week on Perpetua: A PIcture of the Hills 04 Perpetua Guide [In Progress v.058] NPCs & Monsters [PNMS] Waylon, Local Photographer [NMWY] Traits: Stubborn, Experienced, Prickly, Soft-Hearted Stats: ???  Attacks: ??? Special Abilities: ???  In-Game Description: Spillaway Peaks local photographer has been serving the community for hundreds of years. His hard shell covers a soft interior. To be honest, I haven't actually seen Waylon's "soft-heart" yet, but maybe that'll come in time.  Starter Tip: If you fail to convince him to make a detour while you grind or do other side quests, do NOT let him wander away! He will immediately start taking damage once you're on a different screen. Brown Flegg [NMBF] Typical Traits: Mischievous, Stubborn, Direct, Family Oriented  Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Flegg Strike, Infuriate, Flegg Gale Special Abilities: Stoneshell In-Game Description: A living egg. It comes up to your shins. Hey, why are these ones brown!? A leveled up version of the classic Flegg. They're level 10, so expect a higher HP pool. Their Flegg Gale also gives them a little extra "oomph." Be careful if you have a status that weakens you to Air damage! Starter Tip: Their resistances and vulnerabilities are different than the base Flegg. These ones are strong against both earth and fire damage, but are weak to poison! Sentishell [NMSS] Traits: Justice-Seeking, Protective, Noble Stats: DEX 8, INS 8, MIG 8, WLP 8  Attacks: Hilt Bash, Holy Slash Special Abilities: Holy Aegis, Stoneshell, Threaten In-Game Description: Extra-large, light-green Flegg with brown splotches. Wears shining platemail armor and helm, visor raises so that you can see his brave expression. Wields a long sword and Kite shield commensurate to his size. A Paladin-type Flegg!? Yup, your eyes aren't deceiving you. This little guy has pretty standard stats, but lots of defensive moves to help keep him and his crew safe from incoming damage. I wonder if we could recruit him to OUR side.  Starter Tip: Both his Holy Aegis and Threaten skills can be canceled by hitting him with either Dark or Lightning damage! So prioritize those! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Though the office of the Shining Star stands on the second of Spillaway Peaks' three tiers, on a clear night, its rooftop beacon can be seen from miles away. This, Thelonious, the newspaper's editor-in-chief says, is a recruitment strategy. Those who see the light and travel through the wilderness towards it tend to be inquisitive and adventurous enough to make good freelance reporters. And though they followed the Shining Star's reputation before its shining light, couldn't the same be said of the crew of the Little Snail? This week on Perpetua: A Picture of the Hills 03 Perpetua Guide [In Progress v.058] Side Quests[SDQS] Spillaway Peaks [SPSQ] Escort the Waylon the Photographer - 300 Asta Description: It's time for Old Waylon to take the yearly photo of the town. Guard him on his journey up the mountains to the best angle. Definitely take this quest before leaving town. You're gonna be going up that way to do other side quests anyway, and while Waylon isn't worth a damn in a fight, he also doesn't actually cause you too much trouble as long as you keep up with him! Terrapin Interest Story - 25 to 425 Asta Description: The Shining Star is paying for feature stories about the people of Spillaway Peaks. Brainstorm an idea, interview your subjects, write your article, and supplement it with art! This one is a pain in the butt and it seems really random how much you make from it. Basically, you pick from easy to difficult in each phase of the quest (topic, interview, etc.) and depending on how you do, you get more money. Each of the topics also requires you to go to different places, so like if you do a story on the school play, you have to go to the Clutch area to interview parents and children, where as if you do a story on the port's guards, you need to go down to the water to talk to them. I guess if you really need the Asta, go for it. Investigate the Livestock Deaths - 400 Asta  Description: Beula's Giant Oxen have been getting sick, and some have even been dying! This is a problem, since it's almost time to dredge up new Rice Paddies. Though this looks like a side quest, it's basically mandatory. Unless you were inducted into the Luminaries by Commodore Onyx before leaving Calstega Bay, when you meet with Thelonious, he'll basically put you on a path to do this quest. As such, go read the main Calstega Bay quest section of the FAQ to learn more about this one.  Kill 17 Frostoads - 100 Asta Description: N/A I honestly don't understand why this one is even on this side quest board. Isn't it supposed to be a newspaper? Why would they pay you to kill random toads? There's not even a description on it! Paper Delivery - 20 Asta Description: Deliver the Shining Star to all 15 of its readers. Okay, so, you have to go from the Shining Star to 15 different NPCs spread all across the town. And with a 20 Asta reward, it sounds like a really boring fetch quest that just wastes your time right? Well. I guess I won't say it isn't a time waster. But the important thing is that you can do this once per every Rest action. And because you can stay for free in Jonathan's family's house… that's right. It seems like you can just grind money here indefinitely. I say "seems" because I haven't tested it yet, and there is a chance that just resting repeatedly and not advancing the main plot could have consequences, like it did in Shine-Divine War Armidirge. So be careful, but let me know what happens if you do try to get infinite money here! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
The crew of the Little Snail has come to Spillaway Peaks in search of an ally: Thelonious, the editor-in-chief of the Shining Star newspaper and a member of the mysterious group called the Luminaries. But before they can go, meet Theo, and earn his trust, they first have to do a little shopping… This week on Perpetua: A Picture of the HIlls 02 Perpetua Guide [In Progress v.058] Town Maps [TNMP] Spillaway Peaks [SPMP] The Shell Barrow You know that big dome you can see at Spillaway Peaks from the world map? Yeah, this is it. This is where they do their "Weekly Rehearsal," which is like Church Sunday for them. Depending on how things go, you can visit this place at the end of the arc and get a buff.  The Clutch This is where Terrapine kids grow up and go to school. You can get a pretty good Jonathan scene if you go here, but that's about it for now. The Docks and Administrative District There's not much here, except a way to get back on the Ferry and head back to Calstega Bay Jonathan's Family Home This is the only of the Clan Homes you can actually enter, but it's pretty big! It's four or five levels high (depending on how you count) and there are a ton of rooms to explore, random NPCs to talk to, and some loot too! If you do a side quest for Jonathan's dad, he can build you some gear in his workshop! The Shining Star The town newspaper. If you're ready to advance the main plot, head up to the second floor of the Shining Star. You'll automatically run into Theolonius (and Jonathan's sister is working there as an intern or something, too). But if you aren't ready yet, you can stay downstairs and use the quest board to grind out some XP and asta! Shopping District The highest level of the Spillaway City map (not counting the Spillaway Outskirts, but there you have to load out to the world map before getting there, so I don't count it!) There are three main shops here. A general store, which basically just lets you recover IP and get basic items, and then Abelene's Armory and Stokely's Specialties. Abelene's Armory Armor: Reinforced Mud Suit 300 asta | 11 Phys Def / INS size +1 Mdef | -5 Init | Earth Resistant  Armor: Meditation Robe 1000 asta | Def: DEX die +1 / MDEF: INS die +2 |-2 Init Whenever you recover Mind Points, you recover 5 extra Mind Points. Armor: Choir Robe 1000 asta |  Def: DEX size +1 / Mdef: INS size +2 |-2 Init Counts as 1 bonus SL of "Sound Barrier": After you sing a verse with medium or high volume, all physical damage you suffer until the start of your next turn is reduced by【SL】(applied before Affinities). Shield: Eyecatching Cape 800 z | +2 Def /+0 Mdef As long as you don't have a martial armor or another shield equipped, you may apply the effects of the Dodge Skill (see Core Rulebook, page 203).  Shield: Seasoned Potlid 1500 asta | Martial |+2 Def /+2 MDef  When you deal damage with a delicacy (see page 151), you deal 5 extra damage. Shield: Plated Tambourine 1700 asta | +2 Def / +0 Mdef If you have the Resonance Skill , consider your Skill Level in it increased by 2 (up to a maximum of SL 5). Weapon: Giant Fork 1000 asta | DEX + MIG | HR + 16 | Martial | Physical Damage | Spear | Two-handed | Melee |  When you use this weapon with the Knife and Fork Skill, you may add the High Roll to the attack's damage  (you don't have to treat it as being equal to 0). Weapon: Electrified Flyswatter 1300 asta | MIG + DEX | HR+10 | Bolt Damage | One-handed | Melee You may attack Flying creatures, but you take -3 to the roll. Stokely's Specialties Accessory: Ring of the Occultist - 600 asta Spells you cast with a target of "Up to three creatures" instead have a target  of "Up to four creatures" (you must still spend additional Mind Points for the fourth target). Accessory: Spare Magicannon Chamber - 800 When you summon a Magicannon, you also receive an extra Elemental Chamber, matching the previous elemental type you stored.  Accessory: Ring of Denial 600 asta When you cast the Dispel spell (Core Rulebook, page 192), its MP cost becomes "10 × T" and its target becomes "Up to three creatures". Accessory: Lightcatcher Cage - 800 asta You are Resistant to bolt and light damage. If you enter Crisis, the effect of this accessory ceases until your next rest. Accessory: Ancient Pocketwatch - 600 Asta When using the Entropist skill Stolen Time, you may use any of its options one additional time per skill use (paying requisite MP cost as normal). Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
On the western continent of Perpetua, four fated adventurers set out on a prophesied journey.  While to the east, in the Elevana League, a trio of travelers began to investigate a metaphysical sickness. What, if anything, connected these two groups? Who was powerful enough, invested enough, to watch each from above or below—besides you and I? Perhaps, if not for the impending stress of a familial reunion and the ever present struggle between one's responsibilities to their culture and to themselves, the brilliant, Terrapine inventor Jonathan would find the perspective necessary not simply to answer these questions, but to intuit that they exist at all. Yes, I think that if it were laid out for him, he would see the patterns by now, the etchings and the echoes.  But we… We have the perspective, the maps, the right roles: Storyteller and listener. And we have the chapters open in front of us: The Shadow of the Dragon Tower. The Flames of Burzin, Journey to the Bay. On Track to Iron Chains. Sizzling Rivalry. Crashing Waves. A Roar Across Cenn. Aquatic Ambush. In Too Deep. Indeed, those seven adventurers were themselves "in too deep" to know what was about to happen, to sense that there even were other heroes like themselves, whose stories carried a strange and powerful resonance. You will learn soon that they were not the only heroes across Perpetua's many cycles. And perhaps this will be part of a new map you can come to understand in time. A map which will raise a new question: Are these echoes part of a careful, yet uncanny balance in the cosmic play of our lives? Or a poetic rhyming that keeps existence itself aligned?  This week on Perpetua:  Perpetua Guide [In Progress v.058] Some Feedback [Page 29 of 30] CarlsSr Hey I have a question: Why does Jonathan's family suck so much @$$? XxZelgadyskXx Great question Carl! Nice to see you make a more substantive post!  I definitely understand why it might seem that some of his family isn't great, but I think they're just frustrated with how long he's been away. Even for a Terrapine, that many decades seems like a long time! It also seems like they're going through a little bit of a family crisis with how his mom is getting older and sicker. Maybe if we saw them in the old days, before he left, they'd be a little more likable! TheUnforgivenIII Yeah right, once an asshole, always an asshole. The truth is that Jonatahna is a bad ass who doesn't need his family. They can't make flaming guns out of thin air. They don't have a sick ride. All they do is hold a guy like him back. Plus their music f'ing SUCKS. Doom_Tree_Anne Wow Zelgadysk, do you ever do any RP on IRC? Sounds like you'd play a great Jonathan. XxZelgadyskXx No comment! But join the server, I'm sure some people would love to talk RP with you.  Alukard83 I think it's easy to get mad at a video game family that's been written to make you mad. Real family is tougher to deal with, because a lot of times you love the same people who really tick you off. That shit is tough! CarlsSr Yeah.  [Extra words added to reach minimum word count.] XxZelgadyskXx Do you think Jonathan's little sister feels the same way about him that you feel about your family, Unforgiven? TheUnforgivenIII I didn't say SHIT about my family, asshole. My dad is a kick ass bike mechanic and my mom used to be a rock station DJ. Way cooler than Jonathan's dumbass church family. TheDiamondRanger What's your mom do now? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
A sudden confrontation! Having 'sniffed out' a lead, Antistrophe, Brontë, and Caoimhe have dug their way towards the truth. That truth rests in the underground archive of the Hexcloaks' regional headquarters in Cenn, City of Iron Chains. But such a basement does not go unguarded. To arms, Team ABC! This week on Perpetua: In Too Deep 03  Perpetua Guide [In Progress v.055] NPCs & Monsters [PNMS] Hortensius, Venomous Hexcloak [NMHR] Traits: Joyful, Experimental, Cruel Stats: DEX 6, INS 10, MIG 6, WLP 10 Attacks: Toxic Whip, Poison Cloud Special Abilities: Heal In-Game Description: A misanthropic hexcloak with a mastery of toxins, venoms, and other poisons. Hortensius may not seem like the most dangerous of the Cenn Hexcloak Trio, but his mastery of poisons means that he can really wear you down (or set you up for another of the trio to knock you out.) Unsurprisingly, he resists poison damage. Starter Tip: Poison Cloud can hit everyone, and it always hits. Get ready to use some tonics!  Maxi, Earthen Hexcloak [NMMX] Traits: Tough, Direct, Snobbish Stats: DEX 10, INS 6, MIG 12, WLP 6 Attacks: Stone Maul Special Abilities: Status Immunity, Stoneshield In-Game Description: A Hexcloak soldier who combines expertise of earthen enchantment with finely honed martial prowess. Maxi is proof that sometimes all you need is a big stick. She doesn't have special attacks or active abilities, just a collection of strong defensive passives and a really high Might (which she tends to keep high because of her Status Immunity ability).  Starter Tip: She resists both earth and, more importantly, physical damage. Spell damage is your best bet here! Mercurion, Voltaic Hexcloak [NMMR] Traits: Laconic, Rude, Mercurial Stats: DEX 10, INS 10, MIG 6, WLP 6 Attacks: Electrified Dagger, Hexipistol, Fulgur Special Abilities: Flying (Bugged?) In-Game Description: Impudent in speech. Electric in action. Mercurion seems to be the leader of the Cenn Hexcloak Trio, and for good reason. They can dish out big damage QUICK with their Fulgur ability (and it also has a low chance of making you dazed). Try to knock them down even quicker, or else Hortensius' heal will make them a real pain in your behind. Starter Tip: The game says they're flying, and they have a hovering animation, but some people have reported that Mercurion isn't actually flying in their boss fight. So don't worry if it seems broken, it's just a bug!
Castine, Living Metal, has retreated to his chambers to channel his power. An ancient dragon continues to slam at the city's protective dome. Kley Kaina has been dragged away by Commander Thereus Aegir. Something suspicious lurks inside the Hexcloak Headquarters of Cenn, City of Iron Chains. And Antistrophe Landrace, Brontë Adelvys and Caoimhe Wake have pledged to get to the bottom of it… literally. This week on Perpetua: In Too Deep 02 Perpetua Guide [In Progress v.055] Dungeon Maps [DNMP] Cenn Tunnels Map [CTDM] Honestly, even though there are a few spots where you can get into fights, it's hard to call the Cenn Tunnels a dungeon. But because there's a boss fight at the end, and secrets throughout, I decided to put the maps here. It's important to remember that you can dig anywhere but only the spots I've marked here will lead to anything. Don't waste your time digging into empty hollow areas! Map  Map with Solution S - Starting Point Whenever you leave from here, all the enemies encounters down here will re-populate. So if you really wanna grind during this section of the game, this is probably the only place to do it.  1 - Wormking Nest If you are desperate for XP, you can dig into this hollow in order to fight a wormking (it's like a ratking but for worms). Each time you dig a new passage into this zone, another battle will start. Not worth the time in my opinion, but maybe it's worth it if you're right at the edge of a level! 2 - Buried Dig Site An old dig site from before Castine's Moon appeared a hundred years ago. There's a few random valuables that you can find here. I got a golden shovel! 3 - Ore Vein You can get some upgrade materials here. Especially useful if you're trying to upgrade Antistrophe's shields! 4 - Flegg Alcove Three level-synched fleggs will spawn here as soon as you enter the tunnels at point S. If you take too long, they'll start wandering around and can actually ambush you! E - Exit This is where you can start digging your way towards the Hexcloak Headquarter Basement. Make sure you're all healed up and ready for a boss fight! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
A confrontation with the Hexcloak Commander, whose ominous air suggests dire motives. A conversation with the living god of metal, whose curious mind pries into their own. A conflict with an ancient draconic mole, whose thunderous anger threatens the city of chains. Antistrophe Landrace, Bronte Adelvys, and Caoimhe Wake have faced all of this and more during their stay in Cenn. And yet, for now, they've remained to help the city—now blocked off from the rest of the world by a massive sphere of pure iron—as it rebuilds from the dragon's earth-shaking attack. A city as great as Cenn can recover, but it needs more than time. People need healing. Structures need mending. Fearful spirits need to be calmed.  But mysteries abound. Where is Kley Kaina? What is the sourcerot? How are the hexcloaks involved? Lost, they turn to a pair of surprising allies. Johnny Cakes and Jimmy Cones. Mango Chili Chutney. Pineapple Basil. Matcha Sesame Brittle. Mango Habanero. Lavender Lemonade. Coconut Lime Sorbet. Lemon Basil Sorbet. Beetroot Ginger Swirl. These are the leading flavors of Cakes and Cones Ice Cream this year. Sold and delivered across Cenn by the Dessert Brothers' team of noble White Caps, whose confectionary comportment gives them access to the lowest of gutters and the highest halls of power. Perhaps these ice cream boys will have the perspective that team ABC needs to crack their investigation wide open. Or, perhaps, the clue is closer than that, mixed in with the dairy and the fruit and the flavor extract and the sugar, buried in the tasty, tasty cream itself.  This week on Perpetua: In Too Deep 01 Perpetua Guide [In Progress v.055] Some Feedback [Page 25 of 27] Doom_Tree_Anne What do you think every party member's favorite flavor of Ice Cream is? Personally, I think Veile likes Mango Chili Chutney and Elena likes Mango Habanero. For obvious reasons. CarlsSr The best flavor is chocolate. Doom_Tree_Anne But chocolate isn't on the list of available flavors from the Desert Bros., which is actually FASCINATING because of the lore implications. It suggests one of two things is true: Either the people of Cenn (or perhaps the Elevana League, or even the whole Eastern Continent) don't have a taste for it (which is hard to believe!), OR they don't have access to the cacao plant, which would mean no chocolate. In fact, the inclusion of TWO mango flavors might suggest that the flora of Perpetua is more closely tied to that of the Indian Subcontinent and the rest of Southeast Asia. I visited my grandmother in Indonesia when I was on summer break between high school and college, and she had a HUGE mango tree in her back yard! XxZelgadyskXx That's really cool Anne, but remember, Elena did mention chocolate in the marshmallow scene! :3  Anyway, I think Antistrophe probably likes the Matcha one. I haven't had it, but I looked it up and it looks green and healthy, and he seems like someone who takes care of his body in that way. And I think Jonathan would do the Pineapple Basil. I don't know why, I just do.  TheUnforgivenIII Sorry Doomtree, we don't really have a good answer for this. Maybe if Nei actually kept this FAQ updated like it was SUPPOSED TO BE then we'd know what all the flavors do and what the the best ones are for each character. TheDiamondRanger I read in a preview that all the flavors get randomized when you start the game, so that doesn't make sense. Alukard83 I think that's only for Nicky's abilities. Anyway, Bronte likes the most expensive flavor for sure. And I think Unforgiven doesn't like getting any dessert at all because he's always so rude! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
The Little Snail floats aboard Captain Hornbeam Hypostyle's Crystal Conch Express, strapped down to its large, open deck, cutting a boxy silhouette against the light of the horizon. Beautiful though it may be, it also sends a sharp signal to any ill-willed onlookers: There is cargo aboard! It is for this reason that Captain Hypostyle does not like to transport vehicles across the bay… This week on Perpetua: Aquatic Ambush! 02 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Kay - Clay Crewman [NMKAY] Typical Traits: obedient, learning, gullible Stats: DEX 10, INS 6, MIG 10, WLP 6 Attacks: Arm Club, Clay Toss Special Abilities: Construct, Self-Repair In-Game Description: A strange, humanoid figure seemingly made from red-brown clay. No facial features, fine details, or clothing.  The Klaye Pirates are a group you'll get used to fighting if you end up doing a lot of sea travel in the game. They're like the main humanoid enemy group there. And the Kays are the lowest rank Klayes, so you'll fight them the most. The good news is they're really straight forward, especially since they're weak to fire. They're strong and fast physical damage dealers, and they can self-heal in a pinch, but that's about it.  Starter Tip: Their "self-repair" heal is really annoying! If you have one in crisis, it's worth knocking it out! (That's a good tip in general too: You almost always want to tackle one enemy at a time, so that you can reduce the incoming damage you're taking quicker! Don't spread your damage around. Focus wins fights!) Kel - Stony Sailor [NMKEL] Typical Traits: bold, carefree, salty Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Clay Cutlass, Flint Flintlock Special Abilities: Counterslash, Self-Repair+ In-Game Description: A humanoid made from clay, with baked-in sailor's garb. If the Kays are the Klaye Pirates low level grunts, I guess the Kels are sort of their average workhorse. Their Flintlock attack can target two of your party members each round, and their counterslash makes it a pain to do melee damage to them. The good news is that they're weak to bolt damage, so blast em from above and watch them break into little pieces! Starter Tip: As constructs, they're immune to poison damage (and the poisoned status) and resistant to earth damage! Don't waste your time, just smash 'em! Klaw - Muddy Mate [NMKLW] Typical Traits: ??? Stats: ??? Attacks: ??? Special Abilities: ??? In-Game Description: ??? I haven't actually fought one of these yet (so I haven't had the chance to do a study action on them), but one got added to the fight just before I escaped to Spillaway Peaks, so I saw the name. Anyone know what the deal is? Starter Tip: Kay, Kel, Klaw. What is up with these names? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Before he departed from Calstega Bay, the man named Onyx, Commodore of the Valte Empire and member of the mysterious group known as the Luminaries, gave the crew of the Little Snail  some words of advice: Take a boat east, to Spillaway Peaks, and find an ally there under the Shining Star. Thus do Veile, Elena, Nicky, and Jonathan head towards the shoreline, towards new adventures—and for one of them, old haunts. You may not know Spillaway Peaks. Indeed, places like that are too easily overlooked. Many would tell you a history of Tidaline, Perpetua's Western Continent, focused only on its greatest kingdom, its most powerful church, and the invading armada that scourges its shores. And while Grand Sonnerie, the Holy Protectorate, and the Valte Empire have tried as hard as they can to control the chronicling of time, take it from this old historian: The smallest gust can usher in a hurricane. So learn these names:  Belowave. Geseis. Nezt. Invernal. Salann. Burgton. Stitchscore. Spillaway Peaks. Cities hidden under the waves or behind the hills. Places which turned away warships with simple ribbons, or confounded pillagers with puzzles. One village of games, one village of spies, one village where soldiers refused to be soldiers anymore.  Call them parochial or call them provincial if you must, but understand this. Perpetua is not the territory of territory alone. It is not a battlefield made by battalions. It is a world where heroes move history, and where heroes have homes. Some such heroes, if they are lucky, may even get to return to them one day. This week on Perpetua: This week on Pepetua: Across the Bay Pt. 1   Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Hydrazoa [NMHDZ] Typical Traits: floating, glowing, silent, transparent Stats: DEX 8, INS 8, MIG 10, WLP 6 Attacks: Acid Touch, Stinging Tentacles Special Abilities: Flying In-Game Description: Every slithering tentacle of these bizarre, floating jellyfish monsters is filled with a powerful neurotoxin. As far as I can tell, the only way to encounter these guys is by generating an ambush on the shoreline or in the sea. And something is really FISHY about these jellyfish, too. They have original art, but it's almost like they're ripped directly from a different game in terms of their moves and stats and even their description! Maybe they're a holdover from the original Fabula Ultima game engine? Starter Tip: Even though they do bolt damage with those tentacles, they're also weak to bolt! They might sting you, but sting 'em right back. Living Seaweed [NMLSW] Typical Traits: aggressive, cursed, quick, tangly Stats: DEX 10, INS 8, MIG 8, WLP 6 Attacks: Corrupting Grasp, Dark Sting Special Abilities: Plant In-Game Description: A tangle of ravenous kelp. I don't really get this thing. It's like some seaweed that wants to choke you? Why. It doesn't have teeth. It doesn't have a mouth. It doesn't have a stomach. Seaweeds don't need to kill to survive. So why is this one trying to munch on the party!Starter Tip: Don't even bother to give them dazed, enraged, or shaken. They're immune!
Cenn, City of Chains shakes and rumbles. A threat once only felt through the tremors of the ground emerges, claws long, hide scaled, and sharp… sharp all over. Even whiskers sharp. A master of the earth. A being that digs not only through the earth, but through—or around, or perhaps outside of—time itself! The Draco-Mole appears! This week on Perpetua: A Roar Across Cenn 04 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Rotten Draco-Mole [NMGNS] Traits: Frenzied, Confused, Furious, Single-Minded Stats: DEX 6,  INS 6, MIG 12, WLP 8 Attacks: Stone Cage, Heavy Claw, Plate Swipe Special Abilities:  Dragon's Breath, Rub Some Dirt On It!, Dig In-Game Description: A massive, draconic mole shaking with an ancient power. Chances are that you managed to de-escalate or speed through the Kalsi confrontation, which means that there's a good chance that this will be the first "real" boss fight for your eastern party campaign. So: Make sure to come in prepared: Rest up (and use your most combat-focused camp activities). Top up on inventory points. Make sure you get your equipment sorted. And then go fight a big friggin' dragon! This thing (which I heard you can learn the 'real' name of, but I haven't found it yet) is TOUGH. A ton of HP and really solid defense compared to most enemies you've fought so far. Plus, it has a full set of elemental resistances, immunities, and weaknesses. It doesn't take "neutral" damage from ANYTHING. Focus on Dark, Light, and Poison damage if you have any abilities, and don't forget about the power of elemental shards!  In terms of staying safe, the Rotten Draco-Mole mostly does physical and earth damage, so prep to resist that, too. You should also try to time your healing right. When it hides underground, that's your chance to spend a turn licking your own wounds (just like it can do!). Starter Tip: STONECAGE DOES NOT GO AWAY ON ITS OWN. You have to break the walls or dig the person stuck inside out yourself. Prioritize this!
All across the Elevana League, pilgrims leave their homes and travel over great distances towards the city of Cenn, determined to meet with the only member of the Ennead who deigns to walk amongst their worshippers. As a matter of propriety and faith, what transpires between Castine and his believers is largely kept between the embodiment of metal and his visitors. But it is not uncommon to see echoes of the conversations in the life that follows. Greater confidence. Lesser cruelty. A new found curiosity. When you walk your lap with the Living Metal, it is said, you may find yourself newly tempered. This week on Perpetua: A Roar Across Cenn 03 Perpetua Guide [In Progress v.05] Some Feedback [Page 22 of 24] Alukard83 What do you think you'd ask Castine if you could walk with him? FriendOfNei You actually can if you get the right answers during the Temple Infiltration. But that's a good question, I'll load my backup save and try to update the FAQ soon with as many answers as I can get from him soon! Alukard83 Oh thanks. But I meant in real life. Like would you ask about the future or about the past or maybe about some secret only he would know? TheDiamondRanger I'd ask him where the ultimate weapons are! TheUnforgivenIII Wow, a rare good question from Reverse Dracula. I think I'd ask about my grandparents (mom's side). Never really got to know them. XxZelgadyskXx I don't know that Castine knows about stuff like that. He seems more into like, statues and shovels and things made of metal. XD Alukard83 I mean he's a God right? God is omni-scient, so he'd have to know about things like TUIII's grandparents. Even if we just meant in Perpetua and not IRL, he could watch them from like… candle sticks and forks and stuff right.  CarlsSr god doesn't exist lol Doom_Tree_Anne I think it's a good question, Alukard83! From what I've read, it's not clear what exactly Castine (or God, if she DOES exist, I'm agnostic) can or can't do. Sure, there's clearly a lot of miraculous and powerful stuff that happens in the story (game and IRL religions). But there are always limits, right? Like how Castine couldn't see into the Hexcloak office because Aegir did that trick with the light and with Caoimhe's sword, or how in real life, a supposedly benevolent (that means kind and loving) God lets bad things happen to people. But that doesn't mean that they aren't loving. Just that they aren't actually all powerful. A lot like us. Anyway I thought it was a good question so I wrote a fic about it over on the Creative Writing board. If you search for "Walking In Iron Shoes" you should be able to find it. Let me know what you think n.n;;; TheDiamondRanger What's a fic??? Hosted by Austin Walker (austinwalker.bsky.social) FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
After an ominous meeting with Thereus Aegir, leader of the Hexcloaks, Caoimhe Wake regroups with Brontë Adelvys and Antistrophe Landrace, fresh from their victorious Beachminton showdown in Seawalk. Caoimhe shares the ultimatum she received from Aegir: Find out whether the recent earthquakes are tied to Castine, Living Metal. Which raises the question: How does one go about investigating a member of the Ennead while he is surrounded by his most loyal followers?  This week on Perpetua: A Roar Across Cenn 02 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] I've been waiting to put these in until we had stats, but I guess we just aren't getting those during the early acts. Jimmy Cone & Johnny Cakes [NMJJC] Traits: Arrogant, Ambitious, Competitive, Playful Stats: ???  Attacks: Ace Killer, Back to the Fundamentals, Big Little Bro Backhand, Big Little Bro Beachminton Bash, Classic Comeback Shot, Desperate Dexterous Swing, Dexterous Hit, Final Shot, Jimjam Slam, NORMAL OL' HIT, Patty-Cake Patty-Cake Baker's Lob, Rapid Fire Double Down Super Shot, Slippy Slappy Overhand, Signature Dexterous Hit, Veteran's Return Spells: ??? In-Game Description: Brotherly heirs to the Cenn City dessert empire. Sigh. I don't really get it. Why do they share a character profile page when they clearly have different stats? Why aren't their stats visible even after you beat them in Beachminton. Is their whole concept some sort of reference I don't get? I think this game is pretty funny, but every comedian has some bad jokes.  Kley Kaina [NMKLA] Traits: Skeptical, Mysterious, Just, Vengeful Stats: ???  Attacks: ??? Spells: ??? In-Game Description: Caoimhe's childhood friend, a Poison Elf who has trained to be a doctor. Somewhere along the way, they developed strange allegiances. You know when you watch an anime and you go "I hope that side character gets a whole episode?" That's how I feel about Kley. What's their deal!? Why are they so pissed off about Caoimhe joining the Hexcloaks. And what "strange allegiances" do they have?  Delani Kaina [NMDLK] Traits: Faithful, Brusque, Determined, Demanding Stats: ???  Attacks: ??? Spells: ??? In-Game Description: Kley Kaina's mother and a loyal follower of Castine. On a pilgrimage to Cenn. I wish she wasn't so mean to Kley, but I can't help but like her. It's funny that she has a big crush on Castine, it's sort of like being in love with a Greek God, but I guess that happened in myths too so why not in a game? Thereus Aegir [NMTHA] Traits: ??? Stats: ???  Attacks: ??? Spells: ??? In-Game Description: Leader of the Hexcloaks. "Leader of the Hexcloaks." That's it!? You couldn't even say "Cruel leader of the Hexcloaks" or "Mysterious leader of the Hexcloaks?" Not saying more makes him even MORE mysterious. And why are his TRAITS hidden? It's not like he's hiding being a jackass, he just is one! Athon, Castine's High Cleric [NMATH] Traits: Devoted, Strict, Punctual, Knowledgeable Stats: ???  Attacks: ??? Spells: ??? In-Game Description: Castine's chief attendant, responsible for the affairs of his Temple. Athon is sort of a mirror. If you choose all the hostile dialog options, he's a real prick back to you. If you choose all the more quiet, humble ones, he'll reflect respect back to you. I'm not sure it really matters if you piss this guy off or not, but if you don't want to get scolded, just be polite and patient. Castine, Living Metal [NMCLM] Traits: Curious, Mercurial, Empathetic, Caring Stats: ???  Attacks: ??? Spells: ??? In-Game Description: Second newest member of the Ennead. Connected to metal and physical damage.  I have some guesses about what "second newest" member of the Ennead means, but that's it for now. Here's my big theory though: There's gotta be some connection between him and Scintero, since Scintero is "Living Bolt" and Castine is "Living Metal," right? Hosted by Austin Walker (austinwalker.bsky.social) FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Called to Cenn, City of Iron Chains, Caiomhe Wake, Antistrophe Landrace, Brontë Adelvys (and his two attendants), arrive to find crisis rumbling in burg. The Hexcloaks have quietly taken over town governance, while outside, tremors have turned to quakes, even bringing harm to the Ironclad Parade—the statuary whose inhabitants were once devotees to Castine, Living Metal. Perhaps such devotion is earned in part by the curious community that Castine has built here in Cenn since his arrival a century ago. While the archeological dig that gave Cenn its full moniker continues, the city is now known just as well for the smells of its sizzling food, its many seaside diversions, and the spiritual contemplation offered by the lunar temple that graces the moon resting at its center. There, Castine walks with pilgrims who have traveled seeking his company, his wisdom, or his divine favor. But however pure he's kept his temple, he could never keep it safe from the prying eyes of the other members of the Ennead: Ryme, Master of Ice. Lucena, Bringer of Light. Zephius, the Old Wind. Gritt of the Earth. Scintero, Living Bolt. Cinner, Soldier of Ash. Pharmakos the Poisoner. Caliginia, Fated Darkness. None of these divine beings are omniscient, and none omnipotent, but each is capable, powerful, and driven by their own ends, their own understanding of responsibility, and their own relationship to the Perpetuan Cycle.  "What must they think," you might wonder, "about the Sourcerot, which threatens to end the world ahead of its scheduled decline? What must they think about these heroes journeying across continents in search of destiny?" Well, my own thoughts will be saved for now. But soon, in the city of Cenn, one so-called god will speak. This week on Perpetua:  Perpetua Guide [In Progress v.05] MiniGames and Side Activities [MGSA] Wordzin [MGWZ] In-Game Description: A word-association game with its origins in the Elevana League town of Burzin.    You're prompted with one word and then you're given a choice of words to pick that all could be associated with that first word. Your goal is to pick the same word as the second "dealer." At first, I thought that this game was totally random, but after talking to people on the forum, it sounds like you can start to predict what style of word the computer will pick based on which dealer modeler is being used. The one with the long fancy mustache tends to pick adjectives fancy words and is the only one who uses adverbs. The lady with the big eyes tends to pick animals and weapons. The guy with the apron on picks verbs the most (but not exclusively). When you get the twin dealers, though, it IS totally random! I guess it's like they have an inside joke going? Calstega Cook Off! [MGCO] In-Game Description: After the success of the first cooking competition, the people of Northcrook decided to run a regular Cook Off competition as part of a 'neighborhood revitalization' effort.   The game basically counts on you paying attention during the first time this minigame shows up, because there is NO tutorialization after that. You're just dropped back into the town as if you're not even in a minigame. Once I loaded a save and was confused why I couldn't even leave the screen, because I forgot I saved after starting the Cook Off!   So : Step 1: Pay attention to the theme of Cook Off is. They say this up top and will NOT repeat it. 2. Try to learn the judge's tastes. Most of the time you can do this through a few skill checks, but once I had to do a duel, and once they made me do this weird tower puzzle (a minigame INSIDE of a minigame!?). 3. Come with good ingredients. Even though you can normally buy ingredients inside of a settlement (you have been doing that, right?) you can't do it once you start the Cook Off! Beachminton [MGBM] In-Game Description: The favorite pastime of Cenn's beach goers. Hit the Sandy Shuttlecock onto your opponent's side, but be careful not to break it!   I don't know anything about real badminton, except that every single word associated with it is funny. But Beachminton is pretty simple: Look at the sand ball to see how close it is to breaking apart: if it's in crisis you can see sand falling off of it while its in slow motion between rounds. If it's close to breaking, try to hit it with your weakest character and use any tricks you can to do low damage. If it's not close to breaking, try to hit it as hard as you can. At least that's how I play! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
After escaping one ambush in their hotel room and a second aboard the Buzzard Black, the crew of the Little Snail is finally preparing themselves for their climactic showdown with the deadly hitman, Genuine Sincere. They'll need the right location, the right gear, and the right magical protection. And then, of course, they'll need a little luck. This week on Perpetua: Sizzling Rivalry, Crashing Waves! 04 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Genuine Sincere [NMGNS] Traits: Cold-Blooded, Bought, Veteran. Eagle-eyed Stats: DEX 10, INS 6, MIG 8, WLP 6 Attacks: Ancient Passikan Rifle Shot, Suppressive FIRE, COLD Snap, LIGHTNING Strikes Twice, A Shot in the DARK Special Abilities:  Countershot, Reinforcements, Take to the Sky (Crisis!) In-Game Description: Former colleague of Uncle Nicky. Veteran hitman in the service of....  As far as I'm concerned, this is the first real boss fight of the game, even if you're jumping between both West and East campaigns. The Kalsi fight has a potential "hard mode," but you can stop it from even happening at all based on your choices. Genuine Sincere, on the other hand, will keep sniping at you until you finally fight him. (Though I am curious if the game ever forces a traditional fight with him, or if you can complete the whole campaign with him occasionally taking a potshot through your window. Anyone test this out yet?) All of that is to say: Come in prepared! First of all, keep any elemental weaknesses in mind (like Elena's weakness to bolt) because four out of the five attacks Genuine has are elemental in nature. Worse: He's the first enemy who can actively MAKE YOU WEAK to an element.  He can also debuff you in a number of different ways, so bring enough IP to Tonic your way through the fight if you need to. On top of all that he's a Villain and a Champion class enemy, so even if you try to grind to beat him, he's going to end up with a lot more HP than any one of your party members. Yikes. Oh, and did I mention, he isn't even alone? He starts the fight with a Hoodlum Mechanic [NMHMC] and a Gangster Killer [NMGKL] on his side, plus a (de)Activated BuilderBot [NMABB] that can be used against you if the Mechanic can get control of it. DON'T LET THAT HAPPEN. Starter Tip: As far as I can tell, you have three places you can confront Genuine in the city: The clock tower where he snipes you from as you enter (and when you're in the hotel.) The beach at Rose Shore (which is definitely the hardest, because of some enemies that can join from the sea). And one of the industrial buildings in Highrail. That last one is the hardest to setup, but BY FAR the easiest to win at. ESPECIALLY if you can manage to stop his "Reinforcements" ability to continually give him more Mechanics and Killers on his side! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
After being taken under the wing of Commodore Onyx, the crew of the Little Snail were brought up to date on the situation in Calstega Bay and beyond—learning for the first time details about a larger conflict between light and dark. But soon, they'll learn just how limited the protection of this "protective custody" is. As Genuine Sincere begins to pull tight his snare, will Elena, Jonathan, Nicky, and Veile escape the hotel, or will they find their destiny cut short? This week on Perpetua: Sizzling Rivalry, Crashing Waves! 03 Perpetua Guide [In Progress v.04] Some Feedback [Page 15 of 18] CarlsSr But anyway speaking of cooking, I feel like I run out of ingredients with Nicky too much. Is there any way to get more besides traveling? Alukard83 Wow, a useful question from Carl, I never thought I'd see the day. Shouldn't this be its own thread though? CarlsSr They don't let me make threads on the forum for some reason. TheUnforgivenIII The fact that you're having problems is just more PROOF that this faq sucks. And so does this message board, I hope the site closes. Alukard83 You could always just do easy travel in a circle right outside a city where it's safest to try to get some extra ingredients.  Btw why are you always so angry Unforgiven? Must be all that Metallica you listen to. Maybe try listening to some real music for a change, like Bauhaus. Though maybe for someone like you, you should try some BEGINNER stuff, like The Cult or Nine Inch Nails! XxZelgadyskXx I don't know the answer to this one Carl, but for quick questions like this you're always welcome to come hang out on the IRC channel! We're on DALnet! Oh, and I haven't used it yet but try Nicky's. We'll even let you start new conversation topics if you want n.n;;;; TheDiamondRanger What's an IR Channel? CarlsSr It's okay guys, I decided to just give Nicky the "Gathering" camp skill. Seems like that will work FriendofNei Wait, Carl, don't! I haven't had time to update the guide yet, but DON'T TAKE THAT SKILL I hope you keep more than one save file... Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Many are the questions that run through the heads of the Little Snail's award-winning chefs as they are paraded through the streets of Calstega Bay. Some are quite philosophical: When is a victory a failure, and when might imprisonment be protection? Others are more mundane in nature: What is wrong with this Commodore, and how much trouble are we in? They will find answers to some of these questions, certainly, but some answers are only doors to new mysteries and new visions of the world… This week on Perpetua: Sizzling Rivalry, Crashing Waves! 02 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Hoodlum Mechanic [NMHMC] Typical Traits: Boastful, Irritable, Proud, Strong Stats: DEX 6, INS 6, MIG 10, WLP 8 Attacks: Flash Orb, Heavy Wrench Special Abilities: Field Repair, Electroswing, Bad Temper In-Game Description: Mechanic for the Calstega Bay Cheetahs. You might read "mechanic" and think "brain, not brawn." But the Cheetah Gang's mechanics are a bit of both. They have giant, electrified wrenches and they know how to use 'em. That said, they aren't especially hard to hit, so if you're aggressive, you can knock 'em out before they get the upper handon you. Starter Tip: Make sure to take them out (or at least disable them) before you try to focus on any automatons or constructs, otherwise you'll find that the damage you do gets repaired away! Gangster Killer [NMGKL] Typical Traits: Sneaky, Perceptive, Arrogant, Fast Stats: DEX 8, INS 6, MIG 6, WLP 8 Attacks: Knife Toss, Steel Dagger Special Abilities: None In-Game Description: Cold blooded killer for the Cheetah gang.. These guys are just about the most basic enemy in the game. They do one thing: Damage. They don't have a ton of HP, they don't have a bunch of special moves or spells. They just stab you as hard as they possibly can.  Starter Tip: Not much to say, except hope that you don't get dazed by their Knife Toss! Activated BuilderBot [NMABB] Typical Traits: Sneaky, Perceptive, Arrogant, Fast Stats: DEX 8, INS 6, MIG 10, WLP 6 Attacks: Hammer Smash Special Abilities: Barrier Projector In-Game Description: A Calstega Bay Construction bot that has been modified by the Cheetahs.  I didn't expect robots to pop up in this game, did you!? If you let a mechanic activate them, they can become a real problem. Not only do they have a really strong melee attack (that can slow you if it hits!) but their Barrier Projector can also prevent the party from fleeing. That said, if you get lucky, you can get one for yourself and use it not only in battles against high-value monsters that flee, but also in some Adventure Field Puzzles, and even in the boss fight at the end of Calstega Bay! Starter Tip: If you can get a BuiilderBot into crisis, it gains the unique "Exposed Core" debuff,  losing its fire and ice resistance, but also turning all of its melee damage into Bolt. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Elena. Jonathan. Nicky. Veile. Four would-be adventurers, drawn together by circumstance yet bound by fate. At the helm of the Little Snail, they've driven full speed towards the glint of an assassin's scope, believing that sometimes, the safest place to hide from a killer is right under his nose.  Whether or not it will work, this tactic has brought them to new sights, and a new city: Calstega Bay. This industrious burg was once ruled by a tyrannical limb of the Adelvys Dynasty, Grand Sonnerian royalty and masters of the Manakin, doll-like beings brought to life by powerful, clockwork magic. When the Manakin took their freedom, they turned the Duke's palace into a people's plaza, and transformed the city into a seaside sanctuary for the curious and creative. But today, the city faces a new threat. The Valte Empire. All across the world, in search of the power to halt the coming apocalypse, they have deployed their best, whether canny, competent, or cruel. Opal. Onyx. Cinnabar. Citrine. Zorite. Zircon. Alabaster. Agate. Spread across Perpetua in pairs, these marshals and commodores, these spymasters and scientists desperately seek an anti-apocalyptic solution, no matter the cost. And today, that cost is the people of Calstega Bay, newly occupied by this airborne stratocracy. Whether by iron sword or velvet glove, the Valte plunder the city, working alongside a hired killer on his own fated mission. As the crew of the Little Snail tries to maneuver through the world of politics and power, they may just end up in dark places, lit only by flashes of a fight older than this world—and perhaps, older than life itself. This week on Perpetua: Pt 1 Perpetua Guide [In Progress v.04] Some Feedback [Page 14 of 18] TheDiamondRanger Is there a way to change classes in this one or is that only in the last game? FriendofNei Hey guys, sorry to derail but I really need some help on the Calstega Bay section. I have most of the big fights and everything stratted out already, but the one thing I'm struggling with is the big competition section (which you should make sure to skip if you want to do ANY shopping before things really kick off, by the way!)  Is anyone able to reverse engineer how the judge calculations work? I thought it had to do with favored ingredients but I"m not sure. Anyone have any good recipes? Also, DiamondRanger, there isn't a previous game in this series, you must be thinking of something else. TheDiamondRanger Isn't this a sequel to KosmoKairosis in the same universe?  As for recipes, I know how to make a hamburger, toast, and my I learned how to make scrambled eggs last week but other than that I don't cook. Alukard83 You should try using those weird Dragon Path ingredients if you have them, I think they give bonus points? TheDiamondRanger Wait does this game have cooking in it? Alukard83 . . . . . . . . . Are you even playing the game? Nicky IS A CHEF. TheDiamondRanger I thought NIcky Dashiel was a Dark Blade/Gourmet. And no I'm not playing, because I don't have enough trade in points. I'm hoping i get it for my birthday though. TheDiamondRanger [Deleted by mods. DO NOT DOUBLE POST.] Alukard83 Are you allowed to be on this website? AND WHAT DO YOU THINK GOURMET MEANS. TheDiamondRanger I asked my dad and he says it means a really expensive meal.  Alukard83 You thought Nicky was an EXPENSIVE MEAL? CarlsSr Wait, how DO you make a hamburger in Perpetua? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Aboard the Argent Wind, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys settle in for a peaceful journey east. But to live the life of the traveler is to dare fate, as all journeys are invitations to encounter the forgotten and the unexpected both. And for this group of adventurers, they find themselves faced with one and then the other: First, the sudden appearance of a childhood friend. Next, a rumbling of what might be amiss in the City of Iron Chains… This week on Perpetua: On Track to Iron Chains Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Cenn, City of Iron Chains [CNMP] The Ironclad Parade The creepy statues surrounding all of Cenn. Nothing happens if you walk through here when you first arrive, besides the occasional tremor. I thought there'd be ghosts to fight or something, but just these statues for now. Pilgrim's Quarter The western border of Cenn, home to hotels, campgrounds, and a general store where you can get IP and other basic items. This is where you arrive if you end up taking the train route to the city. Digsite West This used to be one of the two big dig sites in Cenn, where they were trying to pull up the weird object buried underground, plus all the strange relics and equipment they could find. That latter part is why it turned into a huge shopping zone, and once it was a shopping zone, it was also a food zone. Definitely stop in here before pushing too far in Cenn.  Here's what you can buy there: Weapons Siegebreaker - 750 asta  DEX + INS -【HR + 12】physical damage - Two-handed / Ranged  Damage dealt by this weapon ignores Resistances. Spell Sever - 850 asta  DEX + INS+1 -【HR + 4】dark - One-handed / Melee  When you hit a creature with this weapon, if the attack had a single target, you may choose a single spell with a duration of Scene affecting the target and end its effects on that creature. Armor Archeologist's Boots - 900 Asta When your group makes a discovery while traveling, you may immediately gain 1 Fabula Point. Securibot Armor - martial 1250  11 Def / INS +1 Mdef /  -3 initiative  You have Immunity to earth and poison damage, but Vulnerability to bolt damage. Accessories Digsite Helmet - 700 Asta  Grants Resistance to Physical damage. Broken after the third time physical damage is resisted. Other Strange Device - 2500 Asta  Recovered from the digsite. Has a keyboard like a typewriter, attached to a darkened mirror. (I have NO idea what this is, but I bought it IMMEDIATELY) Castine's Moon The huge moon that was lifted out from the earth's crust. Only the top part of it is above ground, but that's still huge. I love when you can see it in the background! Before Caoimhe gets her mission, you can just walk on its surface and get some lore from some little shrines and the big temple in the middle. One thing I like is that Castine really does walk around it with various NPCs! It seems like it just randomly pulls in one of the other Cenn NPC models for him to hang out with.  Digsite East The dig actually continues here. It's all locked down with security, probably because they're still actively digging.Travelers (and the party) have to go around. Believe it or not, you can actually do some low level grinding here! Groundbreak This is where the digging first started, and because of that it's become important to the city culturally. Both the Hexcloak office AND the City Hall are here. And PLEASE remember, you have to go to the latter to actually start the main quest here. YOUR GAME IS NOT BROKEN JUST BECAUSE THE HEXCLOAK OFFICE IS EMPTY. Seawalk Da beach. The most important thing is that you can play Beachminton here, which is a pretty stupid minigame but the prizes are great. Breeze Boulevard  An elevated area filled with fancy houses. This is where the hoity-toity types of Cenn live. At first I thought this was weird, because it seems like this town shouldn't even have them, since Castine's priests seem to be the most important people. But if you talk to some of the NPCs in town, you can learn that before Castine showed up, the people who made the most money off the archeological dig (and the inventions that came out of it) got rich and wanted to live further away from (and higher up than) the dig sites. Sutcliffe Street The industrial district, where various engineers and blacksmiths and factory-runners try to reverse engineer the stuff that gets found in the digsite. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
From the roof of the restricted Hexcloak train station, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys can hear the approach of a train. It is a train that will take them east, towards the coastline, towards Cenn, City of Iron Chains, and towards a brush with deity and destiny both. But if they are to board this train, they must first overcome a foe equal parts cryptic and cunning: The Fleggus! This week on Perpetua: On Track to Iron Chains Pt. 02 Perpetua Guide [In Progress v.03] NPCs & Monsters [PNMS] Fleggus [NMFG] Typical Traits: Territorial, Cackling, Experimental Stats: DEX 6, INS 10, MIG 6, WLP 8 Attacks: Fleggus Staff, Feathershell, Chain Lightning Special Abilities: Final Act: Stoneshell In-Game Description: A green, speckled megga flegg with a black, feathery cloak, wielding a staff topped by what looks like a smaller version of its own green, speckled egg form. It's a Wizard Flegg!!! Honestly, as far as I can tell, it seems like this guy is more bark than bite. (Do Fleggs bark? Wait, do Fleggs bite?) He's a miniboss, but he doesn't have a ton of HP, and while Chain Lightning can be annoying if it hits, once you get the dazed debuff, it's not like he has a way of taking advantage of you with that. Maybe if he had more than just a pair of regular old Fleggs ot back him up. (Also: It's not clear to me if a "megga flegg" is a special class of Flegg or not, but it definitely makes me think that we'll be seeing more of these guys.) Starter Tip: Unlike regular Fleggs, he's weak to ICE instead of FIRE. What's up with that? Flegg [see NMFL] Conductor Chend (he/him) [NMCC] Traits: Pacifistic, Protective, Warweary Stats: ??? Attacks: Get Off My Train Spells: ??? In-Game Descriptions: Conductor of The Argent Wind, this birdkind engineer has put his past of fighting behind him. In one of the preview screenshots, this guy is CLEARLY a Dove, but in game I think he's meant to be one of the Seagulls from the western continent? Not sure why they'd change that. Starter Tip: DO NOT try to start a fight on the train. He will interrupt the fight and basically wipe your whole party! Attendant Sono (he/him) [NMSN] Traits: Enthusiastic, Modest, Acquiescent Stats: ??? Attacks: ??? Spells: ??? In-Game Descriptions: Attendant of the Argent Wind. This Lobble is something of a pushover. Not much to say about this dude. I do like how he's basically a rubber band ball though. It's probably pretty cool to be a living rubber band ball. Starter Tip: I can't confirm this, but I've heard that if you manage to pickpocket Sono, you get a free drink ticket for the dining car, and that you can do this repeatedly. If you fail, though, it starts a fight and Chend will show up and lay the smacketh down on you, so be careful! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Drawn together by mystery, circumstance, and burgeoning camaraderie, the trio of Caoimhe Wake, Antristrophe Landrace, and Brontë Adelvys (plus the young prince's loyal servants) have already made their mark on Perpetua. The fires of Burzin have been quenched, and the town glows again under sacred light. Now they are called east, towards new mystery, old friends, and a city of Iron. To get there, they must decide: Travel the long, but safe path by foot out of the desert and into the savannah, where the high grass teems with charming life? Or rush north, across dangerous terrain, towards a restricted, Hexcloak-only train station, in hopes of catching a ride by rail to their destination: Cenn, the City of Iron Chains, whose inhabitants have spent millennia digging for clues about Perpetua's past. But they aren't the only ones traveling to Cenn: Every day, devotees of Castine, Living Metal, make their way towards the Ironclad Parade, hearts beating with emotion. Curiosity. Faith. Compassion. Awe. Anger. Fear. Pride. Love. One day, our heroes may think back on this journey to Cenn, and realize it was their last normal week, the final days before their lives changed forever, one more simple quest before they'd need to face new truths, before fated confrontations with hated rivals, eternal beings, and the only member of the Ennead who chooses to walk amongst his people. So gather round, and listen, as they step out beyond the little town where you first met them and, if they can catch their train on time, take their first strides… towards destiny. This week on Perpetua:  Perpetua Guide [In Progress v.03] - Some Feedback [Page 08 of 11] TheUnforgivenIII GO BACK AND REREAD MY POST, UNLESS THAT'S TOO HARD FOR YOU. BECAUSE THAT ISN'T WHAT I SAID AT ALL. HERE, I'LL QUOTE THE SIXTH PARAGRAPH, SO THAT YOUR LAZY ASS DOENS'T NEED TO HIT THE FCKNGI BACK BUTTON! > And like I said before, that's because you took too long to get there. If you actually take it seriously and get there quickly, you don't get into any fights and you just get all the loot for free. Definitely the best way to do it. GET IT NOW? Alukard83 No I don't "get it' because there's nothing to be "gotten." Maybe YOU should go back and re-read the Walkthrough, because FoN lays it all out in the loot table. Don't worry, I'll wait, I'm patient.  CarlsSr l o l appeal to authority much? Alukard83 That's not an appeal to authority! I'm telling you where you can go get the answer for yourself! If you had read the guide, you would know what the guide said! CarlSr  begging the question XD WolfOConner Is this forum always like this or did I just come on a bad day?  Anyway, I'm saved right before leaving Burzin, so what exactly should I do?  XxZelgadyskXx  Wolf, don't leave! We need more good posters! (Love your StarFox guide by the way!)  Anyway, I'm not up to date on the guide, but my little brother lost my save file so i had to personally replay the whole game through this point over the weekend, and I think I can give some insight. Unforgiven is right that if you get to Springsong fast enough, there's no fight at all, and all the environmental loot is just there waiting for you to find it. But that's only the ENVIRONMENTAL LOOT, the chests, the fishing point, and the little interactable points. What you lose out on getting is anything from the enemies that would be here if you took too long. You can steal from them, and the boss has something that is (so far) totally unique in the game. So yes, you CAN get loot without any risk by going fast, but you miss out on the rewards from the fight (plus anything you can steal from the boss, if you took the Soul Steal ability from Rogue.) FriendofNei Haha whoops, didn't mean to cause all this chaos guys! Zel is totally right, and I thought I was making that clear with the loot tables attached to the fights. I'll be sure to make a note in the area description if this happens again! Btw, does anyone understand why the fight only happens if you take a longer time to get there? Shouldn't getting there first mean that it's still an unpurified echo or whatever? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
With Redolencia behind them and a new friend on board, the crew of the Little Snail powers forward towards Calstega Bay. Unfortunately, as a familiar crack sounds in the distance, they find that the home of the Manakin is less welcoming than they'd hoped! Now, the ad hoc adventurers must find their way past the blockades and between the sniper's bullets if they hope to make it into the seaside town. This week on Perpetua: Journey to the Bay Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Calstega Bay [CBMP] While smaller towns and villages are set up in a single, scrolling screen, larger cities like Calstega Bay are broken up into different "district" zones. Each one has a bunch of stuff in it, so for the sake of speed (this is an IN PROGRESS FAQ after all!) I'm going to just list the basics and I'll come back later if more detail is needed. Anyway, without further to do: Northcrook  A.K.A. "Crookville," this is the primary way of entering during the opening scenario. There's a hospital here (with a doctor who has some very funny dialog). You can grind here for a little bit against both Valtese Guards and "Cheetahs." (They're not Cheetahs, they're Manakin Gang Members that have Cheetah Spots on them. I don't know that the developers know what gangs are like in real life.). The Free Quarter This is the big central square of town that connects most of the other districts to one another. So you know what that means: You'll be running through it CONSTANTLY, especially after you get the disguise and the pass that let you move around freely. You can also go into the palace to learn some lore about the Manakin and Grand Sonnerie and the noble who used to rule here. And the clocktower at the top of the palace is the first of three places you can choose to have the big boss fight at at the end of the main quest chapter here! Westgate Markets This is where the big cooking competition happens, technically, but let me just focus on what you care about most here. The GEAR! Here's what's available: Weapons Inventor's Screwdriver - 600 asta DEX+DEX+1 - [HR+4] physical - 1 handed / melee Damage dealt by this weapon ignores Resistances.   Inventor's Hammer - 800 Asta MIG+MIG - [HR+10] bolt damage - 2 handed / melee Do an extra 5 damage to Constructs.   Gatling Crossbow - 1350 asta, martial DEX+INS - [HR+12] physical damage - 2 handed  Attacks with this weapon always have multi (2)   Encyclopedia - 600 asta INS+INS - [HR+6] physical - two handed / melee  You are immune to dazed.   Armor Inventor's Garb - 800 asta DEX die +1 Def / INS die +1 Mdef/ -1 Init You gain +1 IP maximum.   Bandit Jacket - 900 asta DEX die +1 Def / INS die +1 Mdef /-1 Initiative You gain +1 bonus to Accuracy Checks with Daggers.   Cheetah Jacket  - 650 asta, martial 10 Def / INS die +1 MDef/ +2 Initiative   Automaton Suit  - 1250 asta, martial 11 Def / INS die +1 MDef / -3 Init You have Immunity to Earth and Poison Damage, but vulnerability to bolt damage.   Inventor's Shield - 1600 asta  +2 Def You have immunity to bolt damage.   Accessories Springloaded Boots - 1200 asta Spend 3IP to launch yourself into the air, allowing you to attack a single flying enemy with a melee attack, or giving you a +2 on an appropriate skill check.   Inventor's Gloves - 500 asta You are immune to shaken   Sharpshooter's Lenses - 1000 asta You gain a +1 bonus to your Accuracy Checks.   Cornergate This is one of the main ways in/out of the town after you complete the main quest stuff here. There are a handful of random encounters here, but nowhere near as many as in Crookville. It's sort of just a weird corner of the city with nothing going on besides the gate. I don't know why it got its own zone. Maybe I'm missing something. Highrail This is where the train to the north comes. You'll walk past this place a BUNCH and go "why can't I just get on a train and get out of here." BE PATIENT! It's also a great place to grind, especially against the modified Loader Bots. The second of three places you could have the boss fight at, depending on your dialog options. Night Docks I haven't been able to get into this place yet except for the cutscene where you go to the nearby hotel. It gets closed off after that. But before you go, definitely make sure to buy up as much IP as you can. Atelier Road This is what I'd call the "fancy shop" part of town. Later on in the game you can get mage equipment here plus some pretty good accessories, but for now it seems to be locked off by the Valtean Empire and the locals having staredowns. Roseshore  Despite all the signage warning about a sea monster, this is the fancy beach of the town. It's also the third possible boss fight location—I wonder if the monster gets involved with the fight if you have it there instead of the other places? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Led by the cries of someone in danger, the crew of the Little Snail have charged into the Celestial Echo of Redolencia, an otherworldly swampland where magic works differently and shadowy creatures flit between trees. The source of those screams was a Manakin scholar who'd wandered too far into the Echo and who now found himself face-to-face with a maneating orchid. Can these humble adventurers, still recovering from their own recent stumbles into danger, save this wandering researcher before he becomes plantfood?,  This week on Perpetua: Perpetua 09: Journey to the Bay Pt. 01 Perpetua Guide [In Progress v.03] Ongoing Mysteries - Ancient Passikan Megadungeons [OMMD] I haven't actually been to any of these yet, but if you're able to get a perfect result on the big Redolencia puzzle, these all get marked on your map. What's really weird is that if you have a separate East campaign save going at the same time, they get marked on that save's map too!  In any case, I don't know specifics about them as dungeons yet (or even if you actually go to each of these in this game), but here's some bullet points on what I DO know some details about them based on the Prelude, item descriptions, and other world exploration I've done. So I've collected those details here. The Hanging Gardens of Rillspur This is obviously where Elena is from.  Towards the center of the western continent (aka Tidaline). Three rivers run out of it, west, east, and south. In the Prelude, Harlow went here and met some people in the "pleasure gardens" and maybe saved a kid's life, it wasn't really clear during the vignette. She's referenced it having a ton of floors in dialog, and the top floors are easy and her family runs a restaurant there. It's a water dungeon (or an ice dungeon?), really not clear, especially after Redolencia's revelations about the Ennead. The Passikan people/creatures there water (or ice?) magic while inside. There are some sort of magical mosaics. Milsource, Fallen Capital Was the capital of a huge empire on the eastern continent before the rise of the Elevana League and the Hundred Burroughs.  Apparently a really important river used to run out of here but it all dried up, or somehow "left" the capital? And that was the beginning of a huge downturn in the empire.  If this is the place that Glesi and Yukai's culture was originally from (or near) in the Prelude,  Maybe the place where Sourcerot, the curse that the Eastern party is investigating, is from. Definitely what it's named for. Duriel, The Splintered Colosseum In the Holy Protectorate of Placidia, which is the area north of the mountains on Tidaline. But it ISN'T the capital of that place, which is a city called Verus. Also came up during the Prelude. Harlow went here and saw a bunch of people acting out conflicts between various gods and spirits and ancient heroes? There wasn't really any clear structure that looked like a dungeon there, though. Very close to the the Addled Shore, which was like some sort of major fog monster? Not Clear!!! The Gleaming Fortress, Lumai One of the major city-states of the Elevana League. West of the big mountain range there. Presumably tied to the Light-blessed Elves and/or Lucena. Right on the big river that runs down the whole continent in like a boomerang shape. Mysterious Southern Continent The icon for the dungeon is dead in the middle of the southern continent. We don't know jack diddly squat about this place. Not the name, not who lives there, not what sort of weapons they have, nothing. All we know from the demo is that they grow some sort of special flower or something near the "Capnae Mountains," but they're all the way in the northwest and far from the dungeon icon. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
The humble crew of the LIttle Snail could not have known what they were getting into.  A simple, kindness had led them towards danger and mystery unknwon. A fallen tower. Undead dragon cultists descending on them in the dark. An ancient prophecy written by the light.  And a sanctimonious solivagant stolen into shadow Yet faced with this chaos, they continued. Making their way north, first to the bridge they'd rebuilt only days ago and then turning towards the seaside city of Calstega Bay in search fo answers. All around them, Perpetua awed with its beauty. The sea breeze sweeping across Tidaline's plains. Life all around them, blossoming and chirping. And the daytime sky giving way to the stars. And so they were on the cusp of unexpected discovery: Because though they did not know yet, what we do about the Stars, they would soon find out just how they echo…. Redolencia. Alteros. Ichoria. Springsong. Armidirge. Imago. Genesika. KosmoKairosis. It would be the first of these—Redolencia, announcing itself with buzzes and yelps—that they would encounter on that journey to Calstega Bay.  On its face, it may have seemed like a distraction from their primary task—but in truth, it was their first glimpse into a world beyond—or a world before—the Perpetua they knew. A lesson here, for those who study their journey: It is only a fool that sticks to the charted course. One never knows when a hill is worth the climb, a dance is worth a stumble, or a rose is worth its thorns.   This week on Perpetua: Journey to the Bay Pt. 1 Perpetua Guide [In Progress v.03] Celestial Echoes [CECH] So far, Celestial Echoes seems like they're a series of side quests, but I have a feeling they're actually really important—like either late in the campaign you'll have to go around to do all of them or else maybe the true ending is locked behind doing them? In any case, they come in two versions: Unstable and Stable. Both are a part of the map affected by "Celestial Laws," which change some basic gameplay rules in BIG ways. What separates them, then? Well, Unstable Echoes are normally mini-dungeons or miniboss fights, while Stable Echoes (which you can make by completing the "Ritual of Stellar Restoration" in an Unstable Echo), tend to just be lore-focused map locations. Both offer a lot of unique loot, plus unique music and character interactions! Oh, also, supposedly if you don't do the ritual, Unstable Echoes can "spread" across more of the map, but I haven't tried to let that happen during this first playthrough (obviously). While I'm including the basic stat blocks for all the Celestial Echo enemies, NPCs, and bosses in the NPC & Monsters section (search for PNMS but with brackets around it!), I'm keeping their longer entries here because I think most people will turn here to learn about the Echoes! Redolencia [CERD] Redolencia is probably the first celestial echo you'll find (though you could go around it and reach Capstone from the Prelude if you were willing to grind a little). As such, it's got a mix of combat (a pretty cool boss fight) and dungeon/puzzle gameplay. And its Celestial Laws are pretty basic. It's sort of like playing a game with wayyy less focus on spells. The level and enemy design here is so weird It's like someone swapped the game palette with a sicker one. All the colors are like *too* colorful, but also too dim? I don't know anything about art, I just know it feels weird. And the music is SO intense given that it's just a bunch of flowers and bugs. Anyway, here's what you've got in store: Celestial Law: Alchemical Tilt: Spells heal half damage. Skills and Items heal twice as much. Celestial Law: Unstable Magic: When casting a spell, you fumble when 1s or 2s are rolled as a pair (i.e. rolls of 2 or 4, but not 1+2 or 2+1) Scalewings [NMSCW] Typical Traits: fluttering, territorial, lover of beauty, scientific  Stats: DEX 10, INS 8, MIG 8, WLP 6 Attacks: Beetlehorn Spear Special Abilities: Scale Shower, Flying In-Game Description: An echo of a butterfly-like person, attendant to the Vampire Orchid.  Flutters like a stuttering shadow. They're more like colorful moths than butterflies, in this FAQ-writer's opinion. They have big gross wings, and can spread poison with their Scale Shower ability. I'd love to know what the rest of their world was like, given that they use a huge beetle horn as a spear! Do you think the whole world was smaller or that everything small on it was bigger? Did humans even exist there? Starter Tip: Simple! Use fire!  Vampire Orchid [NMVOR] Typical Traits: Rapacious, Hungry, Gorgeous, Fragrant Stats: DEX 8, INS 6, MIG 10, WLP 8 Attacks: Vine Drain, Pollen Dusting Special Abilities: Plant: The Vampire Orchid is immune to dazed, enraged, and shaken. In-Game Description: Tendrils of green, petals of black and yellow, and a column of deep red. Though one might wonder where the latter color comes from. A giant hungry plant—where have I seen that one before! On one hand, its weakness to both ice and fire means that your party should be able to do great damage to it! On the other hand, the Celestial Echo that increases the chance of spellcasting fumbles means that it's easier to have things go totally off the rails all at once. Starter Tip: Remember: Elemental Shards don't require any sort of spell casting roll! A cheap way to get a TON of damage during this fight. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Why has Burzin been burning? All the clues point back to one place: Lady Teribald's House of Chance. If they're going to solve this mystery—and find out if it's connected to the greater afflictions of the continent—the investigation team must find their way past the gambling hall's many distractions and to Teribald's office in search of answers. And then there will simply be the matter of a final confrontation… This week on Perpetua: The Flames of Burzin Pt. 4 Perpetua Guide [In Progress v.02] NPCs & Monsters [PNMS] Kalsi's Lantern [NMKLN] Typical Traits: Glowing, Inconspicuous, Magical Stats: DEX 8, INS 8, MIG 6, WLP 10 Attacks: Flicker Shot Special Abilities: Burn Out In-Game Description: Paper lamps filled with the lively fire of a forgotten god. Also known as "Mysterious Lanterns" before you get deep into the main quest in Burzin, these are super easy to grind against . Sure, Burn Out means that your whole party takes 10 damage every time you kill one, but that's still way less damage than you'd potentially get in a longer fight against some other low level monsters. Starter Tip: They're one of the only enemies that are straight up WEAK to regular physical damage! Kind of obvious, but this IS labeled "starter tip" after all. Mr. Crumb [NMCRM] Traits: Loyal, Gullible  Stats: DEX 10, INS 8, MIG 6, WLP 8 Attacks: Jab, Revolver Blast, Quickshot (Reaction),  Special Abilities: Elemental Bullet, Deadeye In-Game Description: Lady Teribald's loyal henchman. A crackshot with his elemental revolver. Mr. Crumb and Mr. Crust (below) are obviously designed to complement one another. Crust is the close up combatant, which makes Crumb the long ranged sniper. (Can you be a sniper if you just have a revolver?) That said, if you do get into his face, his counterattacks will make you pay for it… unless you've got a high defense score! My advice: Send Antistrophe in there and count on his ability to avoid incoming damage! Starter Tip: Don't worry too much about his Elemental Bullet attack. It's so unlikely that the magical damage he happens to hit is going to be important to you. But it might be worth grabbing his gun after the fight before you leave the scene and it despawns! Mr. Crust [NMCRU] Traits: Cocky, Brutal, Great Smile Stats: DEX 8, INS 6, MIG 12, WLP 6 Attacks: Wide Swing, Croupier's Rake Special Abilities: Bodyguard (Reaction), Improved Defenses, Improved HP In-Game Description: Lady Teribald's personal bodyguard. He's died for her before. Crust is the designed to look like the heavy hitter in the fight, but mostly he's the "hard to hit"-er. He's got better physical defense than an Embear and the same magical defense as a Flarie, so if you get a stroke of bad luck, you might end up missing him a bunch. But, because of his bodyguard ability, you're gonna just have to power through, because it's not like you can ignore him! Starter Tip: If you give him the Slow status effect, it drops his defense score by 2, which makes this fight so much easier! Kalsi, Lantern's Flame [NMKLF] Traits: Furious, Bright, Lonely Stats: DEX 6, INS 6, MIG 10, WLP 10 Attacks: Flaming Smash, Flameburst Special Abilities: Lantern's Light, Lantern's Heat, Flying In-Game Description: Forgotten God who once called Burzin his home. Led astray. Okay, the way I beat this fight means I only briefly had to contend with Kalsi directly. But if you try to fight him straight up, it's gonna be tough! He's a Champion class enemy, so he's got a TON of HP, and not only is he immune to Fire and Poison, but by default he has no elemental weaknesses, and he's flying, so you can't melee attack him. Yowch! Talk about a GOD. Starter Tip: The best way to beat Kalsi is to not have to fight him directly in the first place! The "Objective" move is SO powerful in this game, I wish more Roleplaying Games had something like it! Lady Teribald [NMLTB] Traits: ??? Stats: DEX ??, INS ??, MIG ??, WLP ?? Attacks: ??? Special Abilities: Mysterious Necklace In-Game Description: Drawn into a tragic fate by an alluring, otherworldly power. Teribald sucks so bad! I hate her so much, and what's worse is I can't figure out how to ACTUALLY FIGHT HER. Every time I run the fight, I have to either take too long to beat Crust and Crumb (so Kalsi emerges, and the fight is with him instead) OR I win via Objective and the fight with her never happens! If I could take Crust and Crumb out quicker, maybe I could get to go against her? Does anyone know if she has any unique loot? Starter Tip: No idea! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Caoimhe, Antistrophe, Brontë arrived to Burzin with a clear goal: Find out whether the catastrophe in Burzin is tied to the mysterious malediction known only as Sourcerot. But seeing the town in ashes makes another objective clear: Stopping the fires from continuing, no matter what is causing them. Now, they seek answers that will lead them to investigate not only into the town's history, but into the lives of some of its oldest residents… This week on Perpetua: The Flames of Burzin Pt. 03 Perpetua Guide [In Progress v.02] Town Maps [TNMP] Burzin Main Scenario Teribald's House of Chance This is where the main story route I took kicked off, but it's also where I lost a TON of asta. Wurdzin doesn't make any sense to me, but if you can get a lucky streak with your guesses, I guess you could really break the game economy here! House M'Shalia LOTS of lore here. There are way more things in the upstairs rooms and attics that you interact with than you might think. Make sure to turn on the option that makes interactables shiny! House of Benediction Obviously this is where the big showdown is, but did you know that if you go here during the day time you can get healed, get your debuffs cleansed, and get a buff!  Town Hall & Jail & House Burzin I think you can advance through the main plot here instead of through the House of Chance/M'Shalia route, but I haven't had a chance to load my old save and try it yet. Let me know on the forum and I'l update this! Burned Down Buildings You can check for clues at each of these locations, but the most important one is in the southwest. That's where the Saloon burned down. Shops Mining Supplies This is basically a "tool store" from other towns, so if you need any consumables from those, you can get them here. Clean Water Lodge & Crebbs Potions & Poultices I listed these together because they share the same interior on screen, just with a door between the two front desks. You get to stay here for free as long as the main story is ongoing (assuming you rescued Frenk), so make sure to use it before you leave town. The next time you come back, he'll charge you!.  Wilfer's Wits and Weaponry If you happen to have the asta, there are some pretty great weapons here! The Solium Bow (Dex+Dex, HR+8 Fire Damage, gives you Resistance to Fire) is especially great! Also, if you interact with the third bookcase three times, you can find "An Accounting of Spiritual Matters," which gives you a huge bonus when fighting the boss here, plus can be used afterwards as a mage weapon. Serah's Surcoats I think the flame resistant armor is overpriced, but the Sungleam Shield is GREAT for Antistrophe. It's a big upgrade for both of his defenses, plus you can basically give people a solar flare from DBZ XD Side Quests / Other Residential District Mostly just NPCs to talk to about things here. I love the two brothers who hate each other. First Bank of Burzin Always remember to deposit any extra asta you have into the bank. Not only will it prevent you from losing some if you die in combat, it also actually slowly gains in value! I guess they have interest in Perpetua! Post Office This probably deserves its whole own entry, but did you know that if you have both East and West saves, you can actually transfer items between them? You just choose the "Send a Gift to a Random Person" option and pay the fee. The "random person" is actually a character in your other save game! It does take a little while to get there though. Abandoned Buildings Just a good place to grind against lanterns!   Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Hexcloak justiciar Caoimhe Wake and her two ad hoc assistant investigators, Antistrophe Landrace and Brontë Adelvys, have their work cut out for them. First and foremost, there's the matter of these strange, flaming creatures attacking a traveling Lobble and his stagecoach full of supplies. And then there's there's the matter of Burzin, the small desert township on the horizon. After generations of simplicity and stability, the town has faced a sudden wave of inexplicable destruction as a phenomenon that can only be described as "invisible fire" has razed much of the town to ash. Will Caoimhe, Antistrophe, and Brontë find who—or what—is behind the blaze? Or will what remains of Burzin soon be burned away? This week on Perpetua: The Flames of Burzin Pt. 2  Perpetua Guide [In Progress v.02] NPCs & Monsters [PNMS] Flarie [NMFLR] Typical Traits: Curious, Fickle, Scornful, Superior  Stats: DEX 8, INS 10, MIG 6, WLP 8 Attacks: Flame Dart Special Abilities: Flying, Crisis: Wildfire In-Game Description: A devious flying flame, vaguely int he shape of a fairy. Flaries are cute, but they're also dangerous, especially early on! They're ranged attackers who hover just out of melee reach, so you'll need to either hit crit them or get them down to half health with ranged or magic attacks, or hit their elemental weakness. And remember, Perpetua doesn't have water magic for some reason, and Fire often Melts Ice! Any guesses on what that leaves as a natural vulnerability? That's right: EARTH. Toss some dirt on these little jerks and you'll bring 'em down to ground level. Starter Tip: Get ready to heal once you knock them into crisis! Their Wildfire move is devastating! Embear [NMEMB] Typical Traits: Pround, Hungry, Scorching, Territorial Stats: DEX 8, INS 8, MIG 10, WLP 6 Attacks: Flame Claw Special Abilities: Burn Back (Reaction) In-Game Description: A large, ursine figure of fire looking for something to eat. These guys are the brawn to the Flaries'... well, not quite brains, but fla(i)r, I guess? At the start of the game, they really pack a wallop, so try to keep your weaker characters away from their Flame Claw strikes. I wonder what type of bear they're supposed to be? Do any bears really live in the dessert???  Starter Tip: At first blush, their Burn Back reaction attack seems totally broken. But remember, it only hits melee attackers! Aisling Revanj (she/her) [NMAR] Traits: Ambitious, Mean Spirited, Envious, Loyal Stats: ??? Attacks: ??? Spells: ??? In-Game Descriptions: Fiery Hexcloak who oversees Burzin and the surrounding region. When I first saw concept art of her during previous, I thought she'd be one of my favorite characters, but it turns out that she's an ABSOLUTE B**!  She's so superior and "holier-than-thou," if that's the right phrase. And it's not like she solves ANYTHING, she's just always getting int he way. I cannot WAIT to fight her later on in the game. Starter Tip: You can basically button through all of her dialog, she doesn't say anything important IMO! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
For millennia, the eastern continent of Perpetua was ruled by a sprawling empire centered on the capital city of Milsource, where a living river sprung from nothing, and flowed to all the edges of the land. The empire's reach followed the running water, stretching north across the territory of the clannish Elevana and south, where the empire put leash to the fractious burroughs. It was a time of Tyranny..  But one day, a thousand years ago, the river was mysteriously pulled away into the sea, leaving the empire as dry and cracked as the riverbeds it left behind. Soon, it passed into dust, and the future opened wide with possibility. In the south, the once-squabbling burroughs found themselves re-aligned towards freedom—a state they guaranteed bywith their impressive magic. And in the north, the once quarrelsome elven clans forged themselves into a powerful coalition of independent city states… By now, you have heard of Salix, the Balming Willow, home to adventurer Arley Bates… but do you know the rest of the Elevana League? Cenn, City of Iron Chains. Lumai, the Gleaming Fortress. Glaishora, Frosted Port Town. Billough, the Floating Isle. Fulmin, Storm-brushed Bay. Marl, Bustling Mountain Pass. Parisolia, Sun Scorched Mine. Shadow-Spired Umbexia. It is here, in the Elevana League, that our second group of heroes takes the stage. A wizard of the boroughs, drained of his magic. A rakish princeling far from home. And an arcane investigator who cares more for justice than peace. Hiking down the hills days south of Parisolia, towards a little town in the brush, where they've heard rumor that an entropic curse called Sourcerot has taken hold. Whether it's empty talk, a mundane threat to people's lives, or a grand premonition of Perpetua's end, they may be the only ones able or willing to confront it. This week on Perpetua:  Perpetua Guide [In Progress v.02] Playable Characters - Eastern Scenario [PPCE] Antistrophe Landrace (he/him) [ALPC] Identity: Troubled, eccentric career pathfinder Theme: Doubt Origin: One of The Hundred Burroughs Classes: Guardian, Loremaster, Tinkerer Stats: DEX 6, INS 8, MIG 10, WLP 8 At the start of the game, Antistrophe is exactly what he looks like: A Huge Walking Fortress. With two shields and a ton of HP, he's going to be the guy you want taking hits for your team. He's ultra resilient and believe it or not, his high Might means that he can really do damage with those shields too! He also has a ton of utility in investigation scenes! Starter Tip: Antistrophe's Potion Rain ability is really random BUT it can give you effects that you cannot get from regular consumables from shops. If there's nothing to do (and no one needs to be defended that round) give it a shot! Brontë Adelvys (he/him) [BAPC] Identity: Dissipated Sixth Scion of the First Line Theme: Scintillation Origin: Terroir, Grande Sonnerie Classes: Sharpshooter, Rogue, Dancer Stats: DEX 10, INS 8, MIG 6, WLP 8 Brontë is a huge horndog, but he's also super powerful in combat. It's not just the ranged damage he does, and it's not even the bonus attacks he can get off, it's also all the negative status effects he can apply! In Perpetua, status effects are really powerful because of how they lower stats directly. Once you get over his quips and flirtations, you'll fall for his combat power. Plus he starts with a TON of extra asta. Starter Tip: Brontë isn't anywhere as tough as Antistrophe, BUT he does have a pair of cute bodyguards who can take hits for him. So he can be your defender in a pinch! Caoimhe Wake (she/her) [CWPC] Identity: Caoimhe Wake Theme: Doubt Origin: Billough, the Floating Isle Classes: Elementalist, Weaponmaster Stats: DEX 10, INS 8, MIG 6, WLP 8 Caoimhe (pronounced KEE-VAH, apparently) definitely feels like THE main character of the Eastern campaign. Not just because she's a badass Justiciar, but also because she's the classic Spellsword archetype that everyone loves. (I'm guilty too!) She's the party's main source of elemental damage, so definitely consider expanding her magical repertoire as you get her leveled up! Starter Tip: Ventus is an incredible spell, not least of all because it can hit flying targets and on a critical hit, ground them (allowing Caoimhe to follow up with melee attacks before they can get flying again!)   Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
In the ruins of a fallen tower, the crew of the Little Snail found themselves (and their egos) battered and bruised. Worse, Elena, Veile, and Nicky found themselves missing one ingredient to the special stew that was their group: Jonathan! Where had he been taken? And could it, perhaps, lead them towards the eternal flame which they were sent to retrieve?  This week on Perpetua: The Shadow of the Dragon Tower Pt. 4 Perpetua Guide [In Progress v.01] - Some Feedback [Page 01 of 03] Alukard83 Hey, this FAQ rules! Normally I buy the official guide but they want FIFTY dollars for this one, and I just don't have that sorta cash right now, so this is a lifesaver.  HOWEVER, your map on the final puzzle area in the Dragon Tower isn't right at ALL. Not sure what you were on when you made it, but it's totally wrong. Otherwise, keep up the good work XD TheUnforgivenIII Yeah I was coming here to post the same thing. This guide sucks bigtime. In my opinion, it's PROOF you should not be releasing this guide without finishing the full game first, because you're going to be in such a hurry that you're going to make stupid mistakes like this (or maybe even make things up entirely, which is my guess.) Take the FAQ down because it doesn't have any REAL answers in it. CarlsSr That's not what OP said, Unforgiveniii. Your bias is showing. FriendOfNei Thanks for the kudos Alukard, but listen, I loaded the save FIVE TIMES and checked it again and again and it's right. I don't know what YOU'RE on but maybe you're the one who is mistaken. As for you, Unforgiven, you're not even worth my keystrokes. XxZelgadyskXx I'm not OP or the FAQ writer but we did some testing over in the IRC channel it turns out that the bomb placement is RANDOMIZED for every player. So the FAQ isn't *wrong* it's just not right for anyone except for Nei. n.n;;;;   Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
"Oh, how did we get here!?" That's what the staff of the Little Snail Food Truck might be wondering. After all, just a week ago, they were living the good life: traveling from town to town, seeing the sights, and serving delicious, memory-making meals. Now where are they? The depths (or heights?) of a ruined Dragon Tower? Separated in the dark? Confounded by its hallways and stairwells? Was this what people meant when they said 'adventure'? This week on Perpetua: The Shadow of the Dragon Tower Pt. 3 Perpetua Guide [In Progress v.01] Dragon Tower Map (IN PROGRESS) [PMDT] I'm going to try to save most of the maps until I get the text done, but I wanted to put at least this starter one in so I could start getting feedback. (Dotted lines are secret hallways/doors.) There are 10 rooms in the Dragon Tower dungeon, eight main ones and two secret side rooms.  Entry Hall [DTEH] You obviously can't skip the first room of the dungeon, but it's pretty straight forward. There's an optional boss fight here (see [NMCH]), and you can get some lore about what happened here. I think it's connected to the events from the Prelude (this is the same tower, if you didn't notice) but I'm not 100% sure yet. Downward Stairwell [DTDS] Technically this is an upward stairwell that goes downward, but whatever, that's what it says it's called on the save game file. This is again pretty straight forward, so I won't bother spelling out which platforms and stairs to jump between Squire Training Hall [DTTH] There's a chance to encounter a Dragon Squire here, but depending on how you enter, it's normally just filled with little bits of loot and some clues for solving puzzles (both in the dungeon and later in the game, from what I can tell).  Scryer Library [DTSL] There are a bunch of books you can interact with here to get some lore about the world, though a few of them are written in weird runes. You can also aggro a Scryer here. She's not as tough as Chelik, but can still give early parties some trouble, so be careful!. Magic characters can find some early gear upgrades here. Plus, check the eastern wall for a secret passageway to… Magic Pantry [DTMP] This is sort of a "rest stop" or "check point" in the dungeon. Everyone gets +1 IP and chefs can find rare ingredients. It's a bit of a schlep to get here if you chose the western route through the dungeon, but definitely worth it! Observation Deck [DTOD] Some more jumping puzzles, one of which has a kind of brutal timer. But there's potentially a really interesting cutscene with BIG implications here. I'll leave you to see if you can figure it out. Flaming Tunnel Tunnel [DTFT] Trying to pass through this place without having at LEAST fire resistance on your whole party is extremely risky. I haven't figured out how to get through here without taking any damage, so I much prefer going through the Observation Deck to get to the final part of the dungeon. BUT you can get access to the Squire Armory through here. Squire Armory [DTSA] There is a real tough physical enemy type in here (I'll post the stats on them later), and it shouldn't be too hard—at least if you're not facing it alone. But make sure to heal up before you come in, and be extra careful about dragging in mobs from elsewhere in the dungeon. Make sure to poke around this place for some gear upgrades for your melee damage dealers! Shimmering Ruins [DTSR] You'll find out first hand what the "shimmering" in this room is via a cutscene when you first enter it. My advice is that if you don't have someone with very high Insight or some Tinker abilities, do not try to interact with the objects. Eternal Flame [DTEF] This is technically the end of the dungeon (though you can obviously still explore if you want to). I won't get too deep into spoilers, but there's a cutscene that will play when you get here, AND (thanks to DragonFang86 on the forum) we know that if you rush to the end quickly, you can actually get an early encounter with one of the villains that's all over all the ads for the game! I bet you could even fight her, if you move fast enough, but no one's done it yet. Hosted by Austin Walker (austinwalker.bsky.social) FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
The crew of the Little Snail, traveling food truck and makeshift HQ for this band of equally makeshift adventurers, has agreed to escort a young priestess named Veile to a mysterious destination. Within days, they met their first obstacle: a group of mischievous Fleggs who've vandalized the Little Snail and sabotaged the way forward… This week on Perpetua: The Shadow of the Dragon Tower Pt. 02 Perpetua Guide [In Progress v.01] NPCs & Monsters [PNMS] Flegg [NMFL] Typical Traits: Mischievous, Anxious, Clever, Family Oriented Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Flegg Strike, Infuriate, Flegg Blast Special Abilities: Final Act: Stoneshell In-Game Description: A living egg. It comes up to your shins. It has a beak!? These guys must be a little different than they were in the demo, because they definitely didn't have the ability to turn into a stone when you killed them in Prelude. I wonder if something happened to them between the game or if the designers just rebalanced them? Anyway, they're a basic enemy type, pretty good for grinding, but don't underestimate how they can overwhelm you in a group. Starter Tip: Even though they're "monsters" you can actually try to use Persuasion on them! Vinnor Jekk (he/him) [NMVJ] Traits: Devoted, Optimistic, Pedantic, Arrogant Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Solivigant of the Way of Fearless Truth who seeks to enact a world-saving prophecy. I can't tell what I think about this guy. Either he's going to betray the party and become a mid-game boss or he's just one of those guys you hate to talk to even though he's technically right about everything. No clue about stats/attacks/spells (because let's be real, this guy DEFINITELY has spells). Starter Tip: Depending on your dialog choices you can get a chance to snoop through his stuff to get more lore.  Chelik, Awakened Dragon Watcher (she/her) [NMCH] Traits: Wise, Focused, Out-of-Her-Time, Melancholy Stats: DEX 6, INS 10, MIG 6, WLP 10 Attacks: Elemental Charge  Spells: Ice Beam, Flame Breath In-Game Description: Recently revived scryer of the Dragon Watchers. I can't stress this enough: Chelik is an optional boss. Unless you have done a bunch of grinding, she's probably out of your range when you first meet her. Yes, you can get some really decent gear if you manage to knock her out, but I think it's probably worth trying to avoid the fight all together (or else use the Persuade command to try to escape it). Starter Tip: If she's using Elemental Charge, that means she's low on MP and you can probably push the advantage a little!   Hosted by Austin Walker (austinwalker.bsky.social) FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Bastion Blaque, battle-hardened ranger and erstwhile captain of the Sonnerian royal guard. Canary Shye, Placid Guardian and master of the Cyclic Hand School of Combat. Quarter Tomm, high arcanist of the hundred burroughs and virtuoso conductor of the elements.Powerful alone, together they were the famed adventurers known as the IRON TRIGON. Which is why, Vinnor Jekk, heterodox cleric of the Way of Fearless Truth hired them when he needed protection for his would-be-protege, the girl of prophecy. Setting out from Verus, capital of the Holy Protectorate, they eschewed train and carriage, traveling surreptitiously across the savannah, hidden in mountains' shadow, towards the seaside village of Salann where their wide-eyed charge awaited  And as they learned, with ward in tow, she was not alone in awaiting them. Just halfway to their destination, in moonbright night, AMBUSH. Exhaustion. Blinding light. Confusion. Blades unsheathing. The sound of shouting. Magic unfettered. A poisonous air. The cry of death. Was it simple luck or evidence of the prophecy that the young novice they were sheltering escaped that night? That she stumbled forward, alive, into the warm dark. That her protectors had not failed her, in the end, and that she moved now towards new bodyguards, unlikely bodyguards. Not quite heroes, but fellow travelers, if from worlds so unlike her own.  And with death behind her, and rendezvous with a fated future ahead, she wondered if that wasn't better, maybe? To spend some time not with champions of virtue or mythic figures, but with regular Perpetuans just like her.  This week on Perpetua: The Shadow of the Dragon Tower Pt. 1 Perpetua Guide [In Progress v.01] Hey everyone, we made it to release! Welcome to this new FAQ for Perpetua. Because the site's system is Biased towards walkthroughs that are A) oldest B) most updated, I'm releasing this guide on day 1 even though it's pretty slim right now! And unlike some other FAQ writers, I'm not just copying whatever they say in the "official guide." So that means you can actually TRUST what's here. Anyway, on to the good stuff! Playable Characters - Western Scenario [PPCW] Elena Millefiori (she/her) [EMPC] Identity: Megadungeon Hostess Theme: Tourism Origin: Passika Megadungeon Rillspur Classes: Chanter, Spiritualist, Elementalist Stats: DEX 6, INS 10, MIG 6, WLP 10 The Prelude did NOT make me think that the Passikan dungeons had "hostesses" but whatever! Elena is the western party's de facto combat mage. Don't be fooled by her looks, she's one of the hardest hitting members in the party for SURE. Yes, she has those bard-like chants, and those are cool, but let me tell you, her elementalism spells pack a punch. Starter Tip: Her BARRIER spell is essential in the early game before you start to get better armor. Always keep it up! Jonathan (he/him) [JNPC] Identity: An elderly Terrapine gear-head Theme: Curiosity Origin: Clay Ridge Classes: Tinkerer, Loremaster Stats: DEX 8, INS 10, MIG 6, WLP 8 Remember this guy from Prelude!? Everyone was debating whether any of the demo characters were gonna show up in the full game, and basically NO ONE thought about the weird turtle man. But here he is! He's a "gear head," which means he can make magical gadgets and devices. Yes that means to use him right, you really have to learn how to craft and how to manage your IP. BUT if you do, it really pays off.  Starter Tip: Jonathan is MORE THAN JUST HIS MAGICANNON. Yes it's powerful. But his Magispheres are great too. Remember to use Acceleration! "Uncle Nicky" Nikolas "Niko Da Shark" Dashiell (he/him) [UNPC] Identity: Redeemed Scoundrel Chef Theme: Anger Origin: Sonnerean Classes: Dark Blade, Gourmet Stats: Dex 10, INS 8, MIG 8, WLP 6 I have to say I did NOT expect this guy's backstory (mobster turned traveling chef? Cool!)! I also really didn't expect how much his unique cooking mechanics change every layer of the game. Unlike in the East scenario, traveling with this group always has a benefit because you're constantly finding new ingredients. He's also definitely the best physical damage dealer this party has. Plus, the way he gets furious in combat is hilarious.  Starter tip: Give him the best armor you can, because even though he isn't a tank, a lot of his abilities are based on getting hit. Veile Lynndel (she/her) [VLPC] Identity: Chosen Priestess Theme: Duty Origin: Pastoral Chapel of Salann Classes: Orator, Entropist Stats: DEX 6, INS 10, MIG 6, WLP 10 I guess I can't say for sure, but this "girl of prophecy" is definitely one of those high potential characters who will get way, way better as you level her up. That doesn't mean her starting skill set is weak, it's just that she's very support focused in the early game. Interestingly: She has the same starting stats as Elena—and I think it's funny that they keep having scenes together where they're sort of compared/contrasted. Starter tip: The ability Lucky 7 is BROKEN. Don't forget that if you have a low number "saved" in your Lucky slot, you can use it on a great roll just to cycle it out and put something better in!   Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (bleatingheart.bsky.social) Sylvi Bullet (sylvibullet.bsky.social), Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), Keith J Carberry (keithjcarberry.contentburger.biz) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
The gale of history rattles across vast Perpetua today. Skyfairing armadas glide towards battle on warm winds. Lines of succession are cynically drawn in breezy, courtly halls, while an ill, stagnant air settles onto once vibrant arcanic academies. It is the year 401 BE, just over four centuries BEFORE the END.  But the skies remain blue above Perpetua, and today's wind also carries new heroes into history's current. Heroes drawn up from across the wide world, bringing their unique knowledge, skill, experience, curiosity, passion, strength, and spirit with them. Heroes who carry the best qualities of their people—and in some  cases, their most desperate hopes! After all, regardless of what the wind carries, it flows in one direction, as it always has, as—it is said—it always will..  Despair. Authority. Hunger. Grief. Violence. Inevitability. Malevolence. Doom It is in the face of these that our heroes yet rise on the air. In fact, it is towards them which they fly, riding Perpetua's cyclonic winds! Lifting up from Grand Sonnerie, from the Hundred Burroughs, from ancient Rilspur and blustery Bilough, from the simple seaside town of Salaan… and even from the dark underbelly of Calstega Bay. Drawn together by something not yet clear—freedom or fate or intervention into either—but held together by their own bonds, growing ever deeper, even as the clock ticks towards a final confrontation. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
With the information they need secured, the adventurers sent by the Hundred Burroughs begin to gather together and make their final survey of Perpetua's western continent before returning east. But some of the most dangerous creatures (and people) are yet to be discovered.  This week on Friends at the Table: Perpetua Prelude 06 PERPETUA PRELUDE - GUIDE Random Encounters - [PPRE] If you've reached the world map, you know that during travel there's always a chance of hitting a "Journey Event" (aka a random encounter if you're using regular words). Most of these are just fights against the enemies tied to that area (go to 'Enemy Locations [PPEL]' for more on that), but there's a low percentage chance that you'll get either an NPC dialog encounter, a mini-location/dungeon, or a special fight that's different than the normal enemy ones. We haven't figured out all of these yet, so make sure to add any you find on the pinned post on the forum! Dog Chase [REDL]: I don't know why it's called this given that it isn't really a dog at all, BUT it is really a chase. If you're trying to trigger this event, try to stay near the plains or hills, and MAKE SURE your party is led by someone with high Dex so that you have a good shot of succeeding. Hexcloak Interrogation [REHC]: This can happen even before you make it to their secret base. There are a TON of random questions they can ask you, and I'm still working on building a guide for all the answers. The short version is that you should always choose the options that admit that you're a little bit guilty of something. If you try to plead innocence, it'll turn into a fight EVEN IF YOU ARE INNOCENT! But if you tell them you're a little guilty, you can get out of the encounter with just a bribe or even scott free. BTW: Arley cannot trigger this event, maybe because he's an elf! The Clock Tolls [REGC]: At the end of every week when traveling near Grand Sonnerie, the bell attached to that big clock they have rings, and there's a random buff or debuff applied to your WHOLE PARTY. You can get various elemental resistances or weaknesses, debuffs like enraged or confused, or even major boons like being fully healed. Be careful though because there's a really small chance that one of your party members will just die. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
With new knowledge about the state—and future—of their world, the group of travelers take up their exploration again. Some learn first hand about this continent's fauna—majestic, mighty, and mystifying. One finds more evidence of the Valte Empire's violent search for their own answers. And some, in search of peace and quiet, finds himself facing evidence not of some dark future to come, but of a puzzling past. This week on Friends at the Table: Perpetua Prelude 05 PERPETUA PRELUDE - GUIDE Enemies - [PPEN] Valte Soldier [ENVS]: You'll fight a lot of these guys. Depending on the 3d model they're a bat or a dove, but at least in the demo, that doesn't seem to make much of a difference. They're flying, so you have to knock them down before you can do melee damage to them. Basic grunts. Valte Commander [ENVC]: The Valtese (Valtean? Valtican?) Commanders are a lot of tougher than the basic grunts are, and unfortunately, they can also summon the regular soldiers too. Knock them out of the air and then try to stun or debuff them quick! Mysterious Seaslimes [ENMS]: I love the way these enemies are actually each a SWARM of little weird gecko-y slime guys. They focus on debuffs like Slow and Enraged, so be sure to have Tonics on hand when you're passing through their forest. The Dragon-Fish [ENDF]: I can't stress this enough: This is an optional boss in Prelude, and it's hard as hell. Maybe in the full game you can beat it or maybe there's a quest related to it, but for now, it'll just kick your ass. Someone on the forum claims they beat it and only got like 5 XP and a quest item called "Strange Scale" that you can't use anywhere. NOT WORTH IT. Lobble Traveler [ENLT]: Just kidding. But I DO wish you could fight this ANNOYING freak. Hexcloak [ENHC]: Did you know that if you grind in the southern tip of the demo, there's like a .5% chance you'll run into a Hexcloak? You learn their deal towards the end of the demo, but this is the only way you can actually see them in action. They're strong, but if you've maxed out your party (or at least hit the level 10 max in the demo), you can probably win this fight! And if you do, you'll get a random elemental cloak drop from them. Of course, if you can win this fight, you probably don't need better gear anyway!   Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
With supplies in their packs and an increasingly detailed map, the explorers travel further through Perpetua's western continent. While some learn more about local nature and culture, others stumble towards larger truths. A star descending from the heavens. A fleet across the blue. The striking of a clock… the ringing of a bell… This week on Friends at the table: Perpetua Prelude 04 PERPETUA PRELUDE - GUIDE Factions - [PPFC] Not much is known about these groups because the demo cuts off so early, but between some dialog, that one cutscene, and some screenshots, here's what I think is going on with them: Grande Sonnerie [FCGS]: That's the big city at the end of Prelude. It's a big city but also maybe a kingdom? Not sure if it has other cities and stuff, but it definitely has the four big districts (including the root magic school). Seems like a traditional fantasy kingdom, but I don't know if it has a king or a princess or what. The Elevana League [FCEL]: This is where Arley is from originally. It's like a bunch of elven (stupid) city-states (cool). One for each element/god. Not clear if they get along or not, but they do have those special warrior mages.  The Dragon Watchers [FCDW]: The demo basically starts with these guys. They have both dragon "squires" and dragon "scryers," and I know they worship the dragons, but it's not clear what that means. I hope they can ride them and that you can recruit one, but we'll see. The Holy Protectorate of Placidia [FCPP]: From what I can tell, Duriel, the one arena-based god city, is tied to this faction. Maybe they worship the gods? I remember an interview where someone said that the full game has a whole story about a prophecy, so maybe they're tied to that. The Hundred Burroughs [FCHB]: Even though Prelude sometimes says "burroughs" and sometimes says "burrows," I'm saying BURROUGHS. Harlow sucks but he isn't a mole or something, so why would it be "burrows"? Anyway, it's all schools and stuff over there. Again: they say it's magic but neither of the two characters we've seen from there (from the Prelude or in the screenshots) actually USE MAGIC so wtf? Valte, the Winged Empire of the Blue Hour [FCVL]: These guys are my favorite. Why? Three reasons: 1. They can fly. 2. They have cool military stuff. 3. They're basically the ONLY ONES actually DOING ANYTHING about stuff. Yeah, yeah, they're probably the "bad guys" but the coolest characters are. The Passikan Remnants [FCPR]: There's that one water dungeon in Prelude that's tied to them, but that's IT. I don't know what their deal is at all, but it's probably cool because the dungeon is cool. The Ennead [FCEN]: Okay so I think those are the "The Ennead" which is a word that means "a group of nine gods." I'll be honest, I TOTALLY missed them but JesseSetGo pointed the word in the background in Duriel out on the forums, and I went back and looked and saw it not only there but also in Grand Sonnerie, so it's not just the same church as the Placidia or whatever.  Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
After making emergency landings all across Perpetua's western continent, Glesi, Yukai, Harlow, Tomor, and Arley have begun to find their footing—if not each other. Now, they leave where they landed, and begin to make their way across this mysterious land in search of answers to the question that brought them here to begin with: What is the Altar of Perpetua? This week on Friends at the Table: Perpetua Prelude 03  PERPETUA PRELUDE - GUIDE ITEMS AND MATERIALS - [PPIM] Sheldonica Ore [IMSO]: An incredible mat used to upgrade your gear. If you put it on a weapon, it gets bonus Fire damage. If you slot it onto armor, you get major fire resistance. That said, there's only one piece of this in Perpetua Prelude, which means you should plan ahead about how you want to use it. Hopefully there will be more in the full game.  Invernal Branch [IMIB]: The bonus it gives you to navigation and floral communication is not worth the fact that it adds a CONSTANT running commentary during every fight. They did not record enough lines for this one. It will get on your nerves, I PROMISE. Stitchscore Bouncer [IMSB]: No, not a bouncer like the guy who stands out in front of the club and looks scary. It's a bouncing ball. You can use it on a few puzzles in the Adventure Fields, but it can also be used as a ranged weapon that will do a random number of bounces (read: attacks) per turn. It does low damage but the number of attacks it does is an OPEN ENDED COIN FLIP, which means that theoretically it could do infinite damage. It's just not very likely! Encyclopaedia Catastrophica [IMEC]: Not only does this unmissable item—which you get during the Grand Academy of the Collapse chapter—unlock a TON of lore in the Codex, it's also the most powerful ranged magic weapon in the demo. If you're scratching your head because you didn't find it, that's because you can't find it on your first playthrough for obvious reasons that would be obvious if you already DID beat it. But on Re-Prelude Mode, you'll get it early on. Since this is obviously a No Spoilers guide, that's all I'll say about THAT. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Minds driven by curiosity and hearts filled with hope, the expedition group sets off across the sea that separates their homeland from the rest of the world. From the perspective offered by their airship, they get a taste of what is to come: Palaces and plazas! Mountains and rivers! Strange, draconic towers! A land of life and lore, filled with knowledge yet unknown to them! But first… there's the matter of the smoke coming from the engine room.   This week: Perpetua Prelude 02 PERPETUA PRELUDE - BASICS GUIDE EXPEDITION MEMBER INFO - [PPEMI] ARLEY BATES [EAB] Specialization: Collector Value: Thrill Disposition: Jovial The Prince of Salix, one of the major elven city states on the eastern continent of Perpetua. Great all around pick! While you should definitely use his cooking skills, he's more than just a chef! Because he starts with a walking staff and lantern, he excels when exploring.  TOMOR PRESH [ETP] Specialization: Explorer Value: Curious Disposition: Challenge Forged in the heat of the Parisolian Mines, Tomor Presh is a hot-blooded champion of justice who likes to stick his nose into problems even when he isn't invited. Good thing he's tough enough to win when he does! He really has "developer assigned protagonist" energy, so if that's your thing, give him a shot.  GLESI SYDNEY & YUKAI [EMGY] Specialization: Nomand Value: Beauty Disposition: Focused / Defensive An exiled nomad and her cursed (?) pet. As the only "paired hero" in Perpetua Prelude, Glesi & Yukai offer a unique—and advanced—style of play. If you're willing to put in the work to understand the game's systems and their eccentric design, then you'll be rewarded with one of the coolest character stories in the game. Plus, you get to look cooler than anyone else! HARLOW PRESH [EMHP] Specialization: Scientist Value: Safety Disposition: Awkward A mage from the academy of the Hundred Burroughs. This guy stinks. It's cool that he starts with four extra coin, but once you blow through that you're stuck with all his annoying voice and animations. He doesn't even do any real magic. SKIP HIM!   Find the game we're playing, Cartographer: Atlas edition at https://the-ravensridge-press.itch.io/cartograph-atlas-edition   Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
A CLOCK STRIKES. A BELL RINGS. Welcome to Perpetua: Prelude, a short, six episode prologue to Perpetua, our next full season of Friends at the Table. For Perpetua proper, we'll be playing Fabula Ultima, following two groups of unlikely heroes as they investigate ancient mysteries, confront rivals and villains, and grow together as friends and allies.  But first… we have to set the stage and build the world—or at least some of it. So, we're kicking things off with Cartograph: Atlas Edition to help us bring the world of Perpetua to life. Today, we create our characters and prepare to head across the sea to adventure and discovery… Find the game we're playing, Cartographer: Atlas edition at https://the-ravensridge-press.itch.io/cartograph-atlas-edition Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Hello all! This is a short announcement to make sure everyone is aware THE NEXT SEASON OF FRIENDS AT THE TABLE IS STARTING TOMORROW(/TODAY MOST LIKELY AT THE TIME YOU ARE READING THIS! IT'S MIDNIGHT SOMEWHERE! IT'S MIDNIGHT EASTERN TIME AT THE TIME THAT I'M POSTING THIS, ACTUALLY!)  ...ahem. Let me break from the caps to make this post actually readable. Thursday, March 13th 7 PM EST we will be debuting our next season Perpetua. We'll be starting the season with the Perpetua Prelude playing a world building game (Cartograph Atlas Edition) to establish the setting for our season.  We will also be doing a debut stream on twitch.tv/friendsatthetable because it's fun! And because coincidentally Fourthwall (friendsatthetable.shop host's) are offering to do a gift give away to our chat the same day!
Hey everyone! To make the wait for next week's premier of Perpetua just a little bit easier, we decided to share a recent session of Realis Austin ran with the Nextlander crew! Enjoy! Hosted by Austin Walker (@austinwalker on bluesky) Featuring Vinny Caravella, Brad Shoemaker, and Alex Navarro Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for body horror and military violence On a moon of muddy histories, none is as unclear as that of the Citadel Bein. There are, in fact, no records of a fortress ever being raised on the hill above the lake. But when you cannot find the roots, find the branches: Date the changes in county-wide taxes. Track the yearly increase in travel during the harvest season. Re-read the stories of the pigs and the soil and cross-reference the lyrics of the major rondeaux. Ah, do you see it now? A feast hall. And its cellar. Hosted by Austin Walker (@austinwalker on bluesky) Featuring Art Martinez-Tebbel, Keith J Carberry and Ali Acampora Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for body horror, injury and magical intoxication Like many of the truths of Realis, the nature of the Creature—conceptually—is contingent on context and subjectivity. In illustration: For the Child, the Dog may be First a companion, Second a responsibility, and Third a curious sliver of raw wilderness. For the Parent, the Dog may be First a living lesson, Second a dutiful guard, and Third, a fellow Caregiver, capable of providing food, shelter, and spiritual guidance for the Child in their own absence. Expand such a survey to include the Fisher, the Ranger (Scout), the Ranger (Herder), the Butcher, or, not least of all, the fellow Beast, and you will have a deluge of truth, each insisting on its own merit. One wonders: Why do so few dare ask the Creature to speak for itself?   Hosted by Austin Walker (@austinwalker on bluesky) Featuring Art Martinez-Tebbel, Keith J Carberry and Ali Acampora Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
As far as traveling spectacles go, the Krinsky Family Circus has it good. Because it only operates on the four moons of the Tetraspherica, which orbit close enough for low orbit shuttles to traverse, it does not need to rely on the mercurial whims of an Orphan Vessel. And because of the variety of cultures encountered on its circuit, there is always the opportunity to find new hires and encounter fellow showmen from which new techniques. Most of all, because the route is short and reliable, Those Nerveless Chancers are able to do more than simply skate across the surface of the local culture, little more than tourists. They're able to dig a little deeper, so to speak. A little curiosity and some sharp application of professional skill is all it takes to open the right doors… Hosted by Austin Walker (@austinwalker on bluesky) Featuring Jack de Quidt (@notquitereal on bluesky) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Ulled is a pocked and placid-seeming agricultural moon. But as the saying goes, be wary the still lake. Yes, farmers speak softly and tend to their crops with loving cultivation. Yes, life is quiet and late afternoons are restful. Yes, harvest work brings reward. But then there is underneath. There is underneath. But Those Nerveless Chancers, The Krinsky Family Circus And Travelling Curiosity, they know only what is above.  They know they step on fertile soil and soft grass, perfect for staking their tents and stands.  They know they walk through fields under the lights and shadows of the Citadel Bein, a fortress layered with history so visible that it is seemingly built from the accretion of time itself.  They know that they stand above a castle village sonorous with the sounds of marketplaces and buskers and craftshops—a circus of a different type than their own, but not altogether unfamiliar.  They know they stand on a geological shelf, the shore of a vast, shimmering lake beyond—open like a sea, polished as a mirror, reflecting the sky above, reflecting the Thousand Moons in conlunation, reflecting Realis-itself, and in its light The Tetraspherica: Three more marble-like moons. Cousin orbs. Neighbor spheres dominating the heavens above.  So is it any wonder they do not consider what might be below? What might move in that fertile soil or between the blades of that soft grass? What else might have staked a claim on Placid Ulled? Or who else might move in the shadows of the citadel Bein? What else might hover above the echoes of the castle town? Who else might stare out onto the lake's horizon, might witness the impossible beauty of the dancing lunar quartet, might bathe in the bluelight of Realis-Itself, and radiating with pure possibility, dream!? It is no wonder at all. Such is life on the Thousand Moons. Such is life for those Nerveless Chancers, that circus caught in gravity. At least, for now. Hosted by Austin Walker (@austinwalker on bluesky) Featuring Jack de Quidt (@notquitereal on bluesky) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
I want you to close your eyes and imagine with me: Imagine Realis Itself, the Radiant Planet at the heart of the Thousand Moons, that orb which lights the cosmos entire. Above it, the betrayer star, the Corpse Sun, red and sick and pulsing ill, small and fainter by the day. Below it, hungry and roiling, the Great Void, an abyss of voracious clouds. And in between, those thousand moons, countless except you know their number. Varied eternally, yet all dwarfed by the azure orb around which they glide. And there, bring them to mind too: Four colorful moons, spinning and buzzing and twirling around each other. Do you remember their names? The names of the Tetraspherica? The Speckled Quartet, the Marbled Quartenion? Those spinning, glorious jewels—unique even among all thousand of the moons of Realis? Let me tell remind you: Placid Ulled. World of farms, of cultivation, of soil—and of what lies beneath it. The Crux. A vast colosseum world where victory, glory, and power have been rendered equivalent. Prismatic Principia: Home to the Endless Academy, whose halls house famed philosophers, eager alchemists, mages, and—it seems—the occasional ghost as well. And Hypnotic Dokine, where mists mystify, clouds corrode, and the light always reveals a new truth. For as Long as Long had been, these four vibrant moons have swung with dancer's rhythm around one another. Long before the great Powers spread their influence across the orbital sphere, long before the founders of Sphenic Polytechnic revived the Orphan Vessels, LONG BEFORE THE MOONFOLK UNDERSTOOD THEY WERE THE MOONFOLK, those who lived on the worlds of the Tetraspherica knew each other as neighbors, traveling through orbital shuttle, exchanging supplies and stories, marrying and moving and making lives together. "True as the tetrad," the saying goes. A stable waltz. Four marbles in alignment. Eternal. Reliable. Unshakeable. But today… in the shadow of an Ulledd mountain, in the keep of the Citadel Bein, where negotiators bicker and showmen entertain and lords gather for a feast, a treacherous conspiracy unfolds… Hosted by Austin Walker (@austinwalker on bluesky) Featuring Ali Acampora, Keith J Carberry and Art Martinez-Tebbel Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint, This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Two and a half years ago, towards the end of our NNAFN fundraiser, I announced that I was making a game called Realis. That game is now here—at least in Ashcan form.  So, what is Realis? Realis is a cursed orbital sphere of 1,000 mystical moons filled with mystery, magic, and impossible technology. Realis is a game of diceless storytelling, where characters deploy powerful Sentences, which are rewritten over the course of their saga.  And it's available right now.  This Ashcan version is being published by Possible Worlds Games. This version has 20 Playable Classes and 40 NPC Classes (both of which are less than half of what will be available in the final edition), three Grand Factions, two Example Moons, art by Sam Beck and Oddesque, and layout by Tyler Crumrine. It has some additional design and writing by Friends at the Table's own Jack de Quidt and Janine Hawkins.  So, that is Realis. And today, we start our campaign of the game, beginning with this introduction to the game featuring me and Jack, free for all listeners of Friends at the Table. Then, tomorrow, all $5 members of our Patreon will get access to the character creation for our ongoing, Patreon-exclusive Realis campaign—and will receive a new episode every week for the first couple of months, as we catch up with our overdue Patreon episodes. And guess what: The whole first arc of that campaign will also be free, available here in this feed, just one week behind the Patreon release.  Once that's over, we'll begin our next full, main feed season, Perpetua, where we'll be playing Fabula Ultima. We've already begun recording that, too, and it's been a blast. I can't wait for y'all to hear what we've been cooking up.  (Oh, and definitely go listen to Media Club Plus. We're headed into the most exciting and dramatic part of the Chimera Ant Arc, and now is the best time to catch up with us!) Thanks as always for your support.  -Austin   Hosted by Austin Walker (@austinwalker on bluesky) Featuring Jack de Quidt (@notquitereal on bluesky) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint, This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Hey everyone, here's the audio for the Shooting the Moon finale!  Ali, Jack and Janine played Shooting the Moon by Emily Care Boss (which you  can find here: http://www.blackgreengames.com/shop).  Join us as we return to a far away toy shop in a  snow covered down as the beloved toymaker and her suitors chase their dreams and their hearts~ We'll be back very soon with brand new episodes.
Join us as we return to a far away toy shop in a  snow covered down as the beloved toymaker and her suitors chase their dreams and their hearts~
Here's part two of Shooting The Moon featuring Jack, Janine and Ali! The suitors meet their beloved and with her, an opportunity to achieve their dreams. Will they be able to overcome the hurdles that stand in their way? Will the beloved find a partner on her path to achieve her own dreams? A transcription is available for this episode here.
This epsiode was originally recorded as an exclusive for the Friends at the Table Patreon in December 2018. To support us and get access to the rest of our Patreon-only catalog, you can go to friendsatthetable.cash. Here's part one of Shooting The Moon featuring Jack, Janine and Ali! This part is just character creation before a real break we took on air and the next post will be the rest of the stream! Come get to know our humble toymakers and see if sparks will fly........!!
Hello! Welcome to the Palisade post-mortem! I struggle to find something to write here that isn't covered in this nearly five hour episode so let's just go over the important announcements.   New Merch!  We've added some new merch to friendsattetable.shop to celebrate our 10th year anniversary and the end of Palisade! The hat and shirt will be available for as long as possible but the poster is a limited edition item only being sold until October 1st! Based on some potential issues with getting a good size and fulfillment, we've decided to ship this from a different method than Fourthwall--meaning right now we're selling it until October 1st and then will ship out the orders! There is a small chance the poster will get re-added at only size 12x18 to stay consistent like our other products, so if you're interested in the other sizes (8x12 and 4x6), get your order in asap! Our next season will be titled Perpetua and we will be playing Fabula Ultima! That's all we're able to share right now as we're still working on developing the season but we're all SO excited to dig into this new system! Please pardon the empty feed while we give ourselves time to make something incredible, the wait will be so so worth it. REALIS (a game system written by Austin Walker) will be hitting our patreon SOON! I think that I said end of September some time in this recording, because sometimes you just say a thing into a microphone after five hours, but please expect it closer to mid to late October. Oops! As you might imagine, the extended finale of Palisade really made a mess of our timeline... ontop of developing a new season! HOWEVER, with the current Patreon backlog, the entire first session/adventure will be released weekly on our patreon until we're caught up and switch back to monthly episodes. We intend to put those episodes onto the feed a few weeks later so in the mean time... PLEASE GET EXCITED!!! :)  A Chaotic Cataloging: A Seasons of Hieron Fanzine has smashed through it's goal and they have a ton of community copies! If this is something you didn't check out because funds are tight, please use the wonderful resource our generous fans have provided for you and enjoy some sick Hieron art!!! And if you DO have some walking around money and want to get some of the higher tier goodies, all the funds go to a good cause so check them out!   Thank you so so so so so much everyone for all of your support. Here's to many more years of Friends at the Table!!! (emoji of two cups clinking together)
Hullo! Just a short announcement confirming the post mortem for anyone who isn't subscribed to our socials or our patreon newsletter--but I DO think you should do that hitting join for free right here! Our Palisade post-mortem WILL be streaming tonight over at twitch.tv/friendsatthetable! And here are some things I'm copying and pasting from our last post that you might be interested in :)  To celebrate our anniversary, we're doing a giveaway!! You can enter into the giveaway by going to https://tinyurl.com/fatt10 Armor Astir: Advent, the game we played for the majority of Palisade will be on kickstarter to produce physical copies soon! Go to https://www.kickstarter.com/projects/weregazelle/armour-astir-advent-hardback-edition  to sign up for an announcement on when the campaign goes live! In addition to our upcoming anniversary celebration, fans have organized something as well... a dedicated zine to Seasons of Hieron! You can find more information about that here: https://hieronzine.carrd.co/
HELLO! WELCOME TO THE END OF PALISADE! THERE ARE A FEW ANNOUNCEMENTS IN THIS POST! Right now the date of the Palisade Post mortem isn't 100% decided. OUR PLAN AT THE MOMENT IS TO STREAM ON THURSDAY, SEPTEMBER 12TH. Odds are very high that this will be the Palisade post mortem but if it isn't, we'll still be streaming to celebrate our anniversary Yes that's right!! September 12th is the 10th anniversary of the first episode of Seasons of Hieron....................... wow. Did you know we only called it Autumn in Hieron then?? We didn't think about what other seasons we'd do??? WOW Please send in YOUR questions (not anyone elses!!!) to friendsatthetable AT gmail DOT com with PALISADE PM in the title! Please send them in before September 12th! To celebrate our anniversary, we're doing a giveaway!! You can enter into the giveaway by going to https://tinyurl.com/fatt10!!!! Armor Astir: Advent, the game we played for the majority of Palisade will be on kickstarter to produce physical copies soon! Go to https://www.kickstarter.com/projects/weregazelle/armour-astir-advent-hardback-edition  to sign up for an announcement on when the campaign goes live! In addition to our upcoming anniversary celebration, fans have organized something as well... a dedicated zine to Seasons of Hieron! You can find more information about that here: https://hieronzine.carrd.co/   And that's it from me!! Thank you so much for everything everyone!!
This episode carries content warnings for mental manipulation and body horror ////ACTIVE RECORD PERSPECTIVE: ASEPSIS ////DATE: 01.01.0001 [category pending] ////LOCATION: STATION PERENNIAL - PERENNIAL SHARD - BLUE CHANNEL | STRAND COORDINATE 00.00.0127236 ///RECORD TYPE: PARTIAL INVENTORY OF ITEMS RATED ESSENTIAL NON-ESSENTIALS (OVERRIDE K.B.99) 1x Framed Photograph [Young woman with three pairs of wings, standing above the wreckage of an altar, signed with rushed, curving signature] 12x 'Bing32P' variants [1x featuring unknown growth, danger-markers, counter-override requested, counter-override rejected] 3x 'Cascabel-Gardner Catering Cooperative' boxes, label reads: 'DO NOT OPEN UNTIL VICTORY' [sensory analysis identifies high sweetener content] 1x Mug (regulation extra-large size), ceramic, hand-shaped--analysis suggests Delegate creator, labeled 'Galaxy's Best Captain'  1x Flute (wooden), inscribed message: 'If you need anything, just whistle' 5x History Textbooks [in box], marked, out of date [suggest replacement] 1x Three-ring Binder, cover reads: ⟨⟨DREAMER BATTLE AURA⟩⟩ [327 unique 73 duplicate items stored within, value audit: low] 2x Cases 'Lambic House Tripel Punch'  1x Holographic Display [Apostolisan Woman and dog in field] 1x Custom toolkit [unused for 2500+ days, counter-override purge request, counter-override rejected]  This week on PALISADE: Above the Earth Pt. 6 Exchange glances through arboretum / Exchange secrets with weeping willows Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for mental manipulation, body horror, and death. Hours after defeating Artifice, and hours before Motion's flagship breaches the far end of the battlefield, an uncomfortable buzz runs through the air. Even with the reinforcements from Millennium Break and the Apostolosians loyal to Cas'alear Rizah, the defenders of Perennial are outnumbered. Worse: Great heroics on the battlefield might fell a Divine or rout a batallion, but how do you stop a machine god who exists across the whole galaxy, dormant in every particle of the Perennial Wave. Such a feat would require more than battlefield brilliance... This week on PALISADE: Above the Earth Pt. 5 Damn, you look like you had a bad time / You look like you don't even know why Dossier People Audacious Opportunity "A.O." Rooke (he/him): Once an Orion mercenary, then the commander of the Rapid Evening's "toughs" squad, and now a unit leader for Millennium Break. K.O Rooke's son. Kueen Overture "K.O" Rooke (she/her):  A long time dispatcher and operator of the Scrivener's Guild, KO has taken the role as a major commander in Millennium Break. Mother of A.O. Rooke. Passiflora (she/her): Elect of the divine Artiface, naive but devoted to the vision promised to her by The Pact of Free States. Xiphion, aka Zig'ell Barbos, aka The Red Roc (zig/zig's, he/him): Elect of the Divine Valour and icon of the Apostolosian military. Zig'ell kept his Apostolosian name in personal use even after being chosen by Valour as its elect. Famed for zig's talent as a pilot and commander, zig spent years serving as Cas'alear Rizah's confidant and lieutenant, before being promoted and transferred into service directly under the Divine Motion. In her absence, his profile only grew as he secured wins against the Bilateral Intercession. Now that Motion has revived, Zig'ell has returned to her service with optimism and loyalty--quieting any doubts through a commitment to the larger project of the Pact. Organizations The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Before they were killed by Kalvin Brnine, they were led in name by the Glorious Princept, Dahlia (they/them), but were controlled in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her).  With all three dead, the Divine Motion has rushed to fill a vacuum many feel but can hardly give word to. Under her control, the long-held "reformist" goals of the Stel have been set aside for simple, metaphysical domination.  Places Earth: Ancient home of humanity. Moved into orbit around the center of the galaxy by the Old Earth Cult, under guidance by a manipulative and influential divine called Independence. Divines The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun. Now, she has returned to take control of the Pact of Free States, and has set her sights on Perennial at the heart of the galaxy. The Divine Present (it/its): On first blush, Present might be confused for a small, if luxurious frigate. And sometimes, it is just that: Its oval structure houses living quarters, a humble armory, enough cargo space to hold a single hollow, and even a fully stocked bar. But at a snap of its elect's fingers, it transforms into a humanoid war machine that serves its elect loyally, outclasses any Altar currently in operation, and is capable of holding its own against many other Divines in combat. The Divine Commitment (it/its): A malleable divine made of inky black metal that has become one with the body of the Ekpyrosis, flagship of the Pact's fleet. Has historically required two pilots (both in a condition of ego death) in order to be operated, but currently operates alone, tethered by something like loyalty to the Divine Motion. How such obedience was garnered is unclear.   The Divine Valour: A machine the size of a large Hallow, Valour can transform between a vast, roc-like bird form and a more traditional humanoid model. Soldiers claim that serving under Valour gives them a noticeable boost to their morale, but it is unclear if this is a feature of their proximity to the Divine or to its elect. Objects The Ekpyrosis: Flagship of the Pact's fleet, a transforming, beautiful monstrosity designed to casually destroy worlds while simultaneously supporting life in a vacuum. In the time since Commitment's takeover, though, it has changed dramatically.  Columnar Altars: Though Exenceaster March took his research with him when he defected from Columnar and the Zenith Fund he once led, those engineers who remained loyal to their Stel had learned enough to develop their own rival machine, powered not only by Kalmeria, but also by upscaled (and stolen) Equiaxed designs. The result: The ZFC-Wizard.  Central to this design is the modularity and iconic visual design that has been core to Columnar technology for generations. The stock Wizard is rarely seen as-is. Instead, it is used as a frame for a number of other variants. The ZFC-TOME is the workhorse model of the Wizard, able to hold its ground defensively with a massive claymore and an arcane "breath" weapon. The ZFC-STAVE is a designated marksman unit, while the CLOAK was designed to operate behind enemy lines without being caught. Two commander class units were created as well. The ORB houses the Wizard frame inside of a sphere, which projects a directed energy field to its allies, serving as a shield. The TALISMAN, with its swarm of hard-to-control drones, was designed especially for ace pilots who lead from the front with near-impossible acumen.  Apostolosian Altars: In the age of Kalmeria, Apostolosian culture became fascinated with mastery over (and blending with) the natural and elemental. As such, it is no surprise to see that their Altars (designed in collaboration with Columnar's Zenith Fund), reflect those new interests.  The ZFA-FANG is a new version of an old classic: A Hypercat model with mounted freeze cannons and the ability to skate on ice it creates. The ZFA-TALON offers air supremacy, firing powerful, flaming beams and dropping dense explosive salvos. Both operate with greater efficiency when deployed directly alongside their allies. Operating as an on field commander, the ZFA-TUSK is a defensive powerhouse that can chase down enemies with incredible, wind-driven speeds.   Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has bonded with elements of Autonomy Itself and the Divine Motion to create Kalmeria. Arbor: The result of Thisbe's year of research of Divines, Axioms, and plant life--all three of which have homes in her own body. A growing organism with unknown powers. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for mental manipulation, body horror, and death. Though Motion and her fleet remain at a distance, Levi, Brnine, Thisbe, and Cori find themselves facing overwhelming odds against the Pact's forward operating unit, led by Passiflora, elect of the divine Artifice. Meanwhile, as Exeter Leap looks for a way to help Cas'alear Rizah with their address to the galaxy, Motion's grip on their minds begins to tighten. Thankfully, unexpected guidance could be right around the corner… This week on PALISADE: Above the Earth Pt. 4 You saw me cry and it wasn't for help / This is the best thing that I've ever felt Dossier People Audacious Opportunity "A.O." Rooke (he/him): Once an Orion mercenary, then the commander of the Rapid Evening's "toughs" squad, and now a unit leader for Millennium Break. K.O Rooke's son. Kueen Overture "K.O" Rooke (she/her):  A long time dispatcher and operator of the Scrivener's Guild, KO has taken the role as a major commander in Millennium Break. Mother of A.O. Rooke. Passiflora (she/her): Elect of the divine Artiface, naive but devoted to the vision promised to her by The Pact of Free States. Organizations The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Before they were killed by Kalvin Brnine, they were led in name by the Glorious Princept, Dahlia (they/them), but were controlled in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her).  With all three dead, the Divine Motion has rushed to fill a vacuum many feel but can hardly give word to. Under her control, the long-held "reformist" goals of the Stel have been set aside for simple, metaphysical domination.  Places Earth: Ancient home of humanity. Moved into orbit around the center of the galaxy by the Old Earth Cult, under guidance by a manipulative and influential divine called Independence. Divines The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun. Now, she has returned to take control of the Pact of Free States, and has set her sights on Perennial at the heart of the galaxy. The Divine Present (it/its): On first blush, Present might be confused for a small, if luxurious frigate. And sometimes, it is just that: Its oval structure houses living quarters, a humble armory, enough cargo space to hold a single hollow, and even a fully stocked bar. But at a snap of its elect's fingers, it transforms into a humanoid war machine that serves its elect loyally, outclasses any Altar currently in operation, and is capable of holding its own against many other Divines in combat. Objects Columnar Altars: Though Exenceaster March took his research with him when he defected from Columnar and the Zenith Fund he once led, those engineers who remained loyal to their Stel had learned enough to develop their own rival machine, powered not only by Kalmeria, but also by upscaled (and stolen) Equiaxed designs. The result: The ZFC-Wizard.  Central to this design is the modularity and iconic visual design that has been core to Columnar technology for generations. The stock Wizard is rarely seen as-is. Instead, it is used as a frame for a number of other variants. The ZFC-TOME is the workhorse model of the Wizard, able to hold its ground defensively with a massive claymore and an arcane "breath" weapon. The ZFC-STAVE is a designated marksman unit, while the CLOAK was designed to operate behind enemy lines without being caught. Two commander class units were created as well. The ORB houses the Wizard frame inside of a sphere, which projects a directed energy field to its allies, serving as a shield. The TALISMAN, with its swarm of hard-to-control drones, was designed especially for ace pilots who lead from the front with near-impossible acumen.  Apostolosian Altars: In the age of Kalmeria, Apostolosian culture became fascinated with mastery over (and blending with) the natural and elemental. As such, it is no surprise to see that their Altars (designed in collaboration with Columnar's Zenith Fund), reflect those new interests.  The ZFA-FANG is a new version of an old classic: A Hypercat model with mounted freeze cannons and the ability to skate on ice it creates. The ZFA-TALON offers air supremacy, firing powerful, flaming beams and dropping dense explosive salvos. Both operate with greater efficiency when deployed directly alongside their allies. Operating as an on field commander, the ZFA-TUSK is a defensive powerhouse that can chase down enemies with incredible, wind-driven speeds.   Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has bonded with elements of Autonomy Itself and the Divine Motion to create Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for mental manipulation. At the center of the galaxy, the battle rages. Outnumbered, Cori and Thisbe turn to powers divine and profane in order to turn the tide, while Levi goes toe to toe with foes ten times his size. Brnine, Hunting--along with the the crews of the Blue Channel, Starcrossed, and Stolen Cameo--support their forces on the ground below.  And in the depths of the station, Exeter Leap leads Cas'alear Rizah deeper into the maze, where the scion of Apostolos hopes to deliver an address that will change the galaxy forever. This week on PALSIADE: Above the Earth Pt. 3 I'm a sinner, you a sinner / I can see the devil grinning Dossier Organizations The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Before they were killed by Kalvin Brnine, they were led in name by the Glorious Princept, Dahlia (they/them), but were controlled in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her).  With all three dead, the Divine Motion has rushed to fill a vacuum many feel but can hardly give word to. Under her control, the long-held "reformist" goals of the Stel have been set aside for simple, metaphysical domination.  Places Earth: Ancient home of humanity. Moved into orbit around the center of the galaxy by the Old Earth Cult, under guidance by a manipulative and influential divine called Independence. Divines The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun. Now, she has returned to take control of the Pact of Free States, and has set her sights on Perennial at the heart of the galaxy. The Divine Present (it/its): On first blush, Present might be confused for a small, if luxurious frigate. And sometimes, it is just that: Its oval structure houses living quarters, a humble armory, enough cargo space to hold a single hollow, and even a fully stocked bar. But at a snap of its elect's fingers, it transforms into a humanoid war machine that serves its elect loyally, outclasses any Altar currently in operation, and is capable of holding its own against many other Divines in combat. Objects Columnar Altars: Though Exenceaster March took his research with him when he defected from Columnar and the Zenith Fund he once led, those engineers who remained loyal to their Stel had learned enough to develop their own rival machine, powered not only by Kalmeria, but also by upscaled (and stolen) Equiaxed designs. The result: The ZFC-Wizard.  Central to this design is the modularity and iconic visual design that has been core to Columnar technology for generations. The stock Wizard is rarely seen as-is. Instead, it is used as a frame for a number of other variants. The ZFC-TOME is the workhorse model of the Wizard, able to hold its ground defensively with a massive claymore and an arcane "breath" weapon. The ZFC-STAVE is a designated marksman unit, while the CLOAK was designed to operate behind enemy lines without being caught. Two commander class units were created as well. The ORB houses the Wizard frame inside of a sphere, which projects a directed energy field to its allies, serving as a shield. The TALISMAN, with its swarm of hard-to-control drones, was designed especially for ace pilots who lead from the front with near-impossible acumen.  Apostolosian Altars: In the age of Kalmeria, Apostolosian culture became fascinated with mastery over (and blending with) the natural and elemental. As such, it is no surprise to see that their Altars (designed in collaboration with Columnar's Zenith Fund), reflect those new interests.  The ZFA-FANG is a new version of an old classic: A Hypercat model with mounted freeze cannons and the ability to skate on ice it creates. The ZFA-TALON offers air supremacy, firing powerful, flaming beams and dropping dense explosive salvos. Both operate with greater efficiency when deployed directly alongside their allies. Operating as an on field commander, the ZFA-TUSK is a defensive powerhouse that can chase down enemies with incredible, wind-driven speeds.   Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has bonded with elements of Autonomy Itself and the Divine Motion to create Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Under the command of Levitation Cascabel-Gardner, and supported by an ad-hoc alliance with Millennium Break, the pirate crew of the Precipice, and the dedicated loyalists of exiled Apokine Cas'alear Rizah, an operation at the center of the galaxy begins. At the center: A strip of metal as long as a city and as deep as a geological straum, which produces and spreads an endless wave of nanomachiens across the Milky Way. To its relative north, the supermassive black hole at the center of the galaxy, menacing despite its apparently safe distance. To its east: The holy node where Perennial first came into control of the station. To its west, three Portcullis gates under control of the Pact of Free states,, nearing their completion; beyond, the Ekpyrosis, helmed by Motion, and surrounded by a fleet of allies.  And to the south, Earth, and three heroic ships approaching at high speeds.  I'm not afraid for my life Dossier Organizations The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Before they were killed by Kalvin Brnine, they were led in name by the Glorious Princept, Dahlia (they/them), but were controlled in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her).  With all three dead, the Divine Motion has rushed to fill a vacuum many feel but can hardly give word to. Under her control, the long-held "reformist" goals of the Stel have been set aside for simple, metaphysical domination.  Places Earth: Ancient home of humanity. Moved into orbit around the center of the galaxy by the Old Earth Cult, under guidance by a manipulative and influential divine called Independence. Divines The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun. Now, she has returned to take control of the Pact of Free States, and has set her sights on Perennial at the heart of the galaxy. The Divine Present (it/its): On first blush, Present might be confused for a small, if luxurious frigate. And sometimes, it is just that: Its oval structure houses living quarters, a humble armory, enough cargo space to hold a single hollow, and even a fully stocked bar. But at a snap of its elect's fingers, it transforms into a humanoid war machine that serves its elect loyally, outclasses any Altar currently in operation, and is capable of holding its own against many other Divines in combat. Objects Columnar Altars: Though Exenceaster March took his research with him when he defected from Columnar and the Zenith Fund he once led, those engineers who remained loyal to their Stel had learned enough to develop their own rival machine, powered not only by Kalmeria, but also by upscaled (and stolen) Equiaxed designs. The result: The ZFC-Wizard.  Central to this design is the modularity and iconic visual design that has been core to Columnar technology for generations. The stock Wizard is rarely seen as-is. Instead, it is used as a frame for a number of other variants. The ZFC-TOME is the workhorse model of the Wizard, able to hold its ground defensively with a massive claymore and an arcane "breath" weapon. The ZFC-STAVE is a designated marksman unit, while the CLOAK was designed to operate behind enemy lines without being caught. Two commander class units were created as well. The ORB houses the Wizard frame inside of a sphere, which projects a directed energy field to its allies, serving as a shield. The TALISMAN, with its swarm of hard-to-control drones, was designed especially for ace pilots who lead from the front with near-impossible acumen.  Apostolosian Altars: In the age of Kalmeria, Apostolosian culture became fascinated with mastery over (and blending with) the natural and elemental. As such, it is no surprise to see that their Altars (designed in collaboration with Columnar's Zenith Fund), reflect those new interests.  The ZFA-FANG is a new version of an old classic: A Hypercat model with mounted freeze cannons and the ability to skate on ice it creates. The ZFA-TALON offers air supremacy, firing powerful, flaming beams and dropping dense explosive salvos. Both operate with greater efficiency when deployed directly alongside their allies. Operating as an on field commander, the ZFA-TUSK is a defensive powerhouse that can chase down enemies with incredible, wind-driven speeds.   Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has bonded with elements of Autonomy Itself and the Divine Motion to create Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
With a fleet of Pact vessels heading towards Perennial's station at the center of the Milky Way, Levi Cascabel-Gardner, Exeter Leap, and the reunited crew of the Blue Channel join with their allies on the beaches of the nearest world. There, they prepare for what is to come: Searching for new tools, drawing formations in the sand, and connecting with the very currents of reality. It is a place they know well, a time of preparation and planning. One last, long held breath under blue skies. This week on PALISADE: Above the Earth Pt. 1 I think it was the first time I realized that I could change the world Dossier People Telford Stare (he/they): One of several foremen tied to the Lone Marble Group's contractor operations division.  Organizations The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Developed the Altar, the predominant war machine of the current era. The Lone Marble Group: Built around a single artifact recovered from an Advent facility, this Frontier Syndicate subsidiary develops the future of Bilat war machinery. The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millenium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a "Cycle," whose will is enacted across the Principality by their many "Songs," who rule worlds, star systems, or sometimes entire constellations. The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. If Received Asterism places virtue in the state and Progressive Asterism places it in the Divines, the New Asterism places it in the Principality's mythologized point of origin: The Twilight Mirage. Places Earth: Ancient home of humanity. Moved into orbit around the center of the galaxy by the Old Earth Cult, under guidance by a manipulative and influential divine called Independence. Divines The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun. Now, she has returned to take control of the Pact of Free States, and has set her sights on Perennial at the heart of the galaxy. The Divine Present (it/its): On first blush, Present might be confused for a small, if luxurious frigate. And sometimes, it is just that: Its oval structure houses living quarters, a humble armory, enough cargo space to hold a single hollow, and even a fully stocked bar. But at a snap of its elect's fingers, it transforms into a humanoid war machine that serves its elect loyally, outclasses any Altar currently in operation, and is capable of holding its own against many other Divines in combat. Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has bonded with elements of Autonomy Itself and the Divine Motion to create Kalmeria. Additional Notes Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for death and severe isolation. It happened without much fanfare: They'd scattered—like the so-called shards of Divinity itself—all across the Milky Way. Searching. Fleeing. Exploring. Building. Fighting. A year apart. Not their year apart, because there was no "them" anymore, not by affinity or proximity, not through collaboration or communication, not in duty, not in friendship. And around them, the Divine Principality seemed to be slowly splintering too. Worlds detached from each other. Families separated not by war but by silence. New claimants to old thrones. Civil wars at small scales, intimate scales. This week on PALISADE: Some New Thing Found in the Light, Or: A Year in Nine Parts I don't need rescue / But it helps when you drift through Dramatis Personae Barnacle (Austin Walker) … … … ... ... ... ... ... ... ...  A spymaster Cas'alear Rizah (Austin Walker) … … … ... ... ... ... ... ... ...  An exiled heir Coriolis Sunset (Sylvi Clare) ... … … … ... ... ... ... An anguished pilot on the run Exeter Leap (Keith Carberry)   … … … ... ... ... ...  A pirate captain in leisure Gallica, Elect of Present (Austin Walker) … … … ... ... ... ... ... ... ...  A powerful bon vivant Jorrie Bluebrick (Austin Walker) … … … ... ... ... ... ... ... ...  An ambitious recruit Kalvin Brnine (Ali Acampora) … … ... ... ... ...  A crestfallen commander Levitation Cascabel-Gardner (Andrew Lee Swan)  …  A renowned hero Resolute Welkin (Austin Walker) … … … ... ... ... ... ... ... ...  A scout Riah Connadine (Jack de Quidt) ... ... ... ... ... ... ... ...  A master spymaster Rye, Elect of Space (Austin Walker) … … … ... ... ... ... ... ... ...  A brilliant negotiator Svir (Austin Walker) … … … ... ... ... ... ... ... ...  A pilgrim Thisbe (Janine Hawkins) ... ... ... ... ... ... ... ... ...    A traveler in search of Divinity Xylem (Austin Walker) … … … ... ... ... ... ... ... ...  A researcher far from home Wakeful (Austin Walker) … … … ... ... ... ... ... ... ...  Emergence Itself Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
There, on the edge of the Twilight Mirage, after a period of rapid revolution, the world of Palisade seems to find a slower rate of turn. Objects that hung in the air find their place on the ground—or commit to leaving the world, carrying their outward momentum with them.   But even a world at peace exists in a broader orbit.  This week on PALISADE:  A Palette of Colors Pt. 10 Hey, just look at us now / Time made fools of us all Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
The Twilight Mirage is known for its captivating color, its endless light, its ever-shifting shape, and its penchant for blurring the physical and digital into a poetic reality impossible to deny. But along with these things, it is marked by a unique distance, separated from the galaxy through tumultuous time. In this way, its sunset skies might be better understood to be storm clouds. And as the members of the Blue Channel will come to learn, there are many ways out of a tempest, but all of them require you to move through the rain. This week on PALISADE:  A Palette of Colors Pt. 9 Love seeps out from the rain Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
With the capture of Lander One, major military operations on Palisade have seemingly come to a close. Most of the remnants of the Bilateral Intercession's forces have been captured or have turned themselves in—though some, like those now under the sway of the re-emergent Motion, have seemingly disappeared altogether. There are, remain, however, some loose and chaotic threads splayed across the planet: The Nidean forces who have wormed their way into the protection of Wakeful, the so-called scattered shards of Divinity (including the Afflictions and the Chimeric Cadent), and, of course, the treacherous Witch of Glass, Clementine. This week on PALISADE:  A Palette of Colors Pt. 8 Haven't had a dream in a long time Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Though it seems the worst is behind the people of Palisade, there is work yet to do. Work made harder by the realization that the work already done had higher costs than anticipated. But still, the members of the Cause do what they must to confront the remaining occupation forces, to bring each other back from the brink, and to steel themselves for what is to come next. This week on PALISADE:  A Palette of Colors Pt. 7 Inhale, exhale like never ending / Life before us, light leaving us down Dossier People Lucia Whitestar (she/her): The young "Lady Whitestar" emerged as a strategic genius during the early conflict between Kesh and Apostolos on PARTIZAN five years ago. Daughter of the Peaceful Princept, Cynosure Whitestar-Kesh. Commands her forces from her flagship, the Lander One with the support of her combat AI, Fire Support (it/its). Places Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Home to the Chimeric Cadent (they/them, it/its), an amalgam of the ancient Excerpt ⸢Signet⸣, the mysterious Waking Cadent, and the Divine Belgard. As one being, they protect the corpses of a number of Divines, including Sagacity, Dissent, Felicity, Barricade, and Bounty—its newest resident. Currently, Stel Nideo's master armsmith, the Divine Consecration, lays siege to the Cadent's refuge, attempting to rebuild an army to reconquer Palisade. Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this temple served as the home of New Asterism and its false prophet until Future fled under the protection of the Devotees. Now, it is home to Wakeful, the (post-)Divine gestalt. Divines The Divine Future (they/them, it/its): An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of a golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Historically, it has been bidden to share its unparalleled perspective on the hopes and dreams of its chosen (and the endless vigor with which to pursue those goals). Now, sensing Wakeful's strength, Future has provided the rhetorical pathway for itself, Devotion, Crusade, and the fragments of Stel Nideo on Palisade to come under the gestalt being's protection—and perhaps to reshape its destiny. The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.    Mysteries Wakeful (any): Wounded, yet still curious. Cautious, yet still creative. Powerful, yet still vulnerable.  Wakeful is a newly emerging, gestalt being composed by the Divines freed from the Garden of Fidelity and the Delegates who have rejoined with them. Wakeful has found itself in an odd position, as the remaining forces of Stel Nideo, the Devotees, and Future vow themselves to what they call its new Kingdom on Palisade. How this new, potentially post-divine being develops—and how it will relate to those who have suffered under occupation on Palisade—remains unclear. The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. After their messenger, the Usher of Truth, was delivered to The Witch in Glass, they have found themselves serving a new master. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Having played their opening gambits, the leaders of Palisade now find they face unprecedented situations. At the center of it is the being calling itself Wakeful, an emerging gestalt consciousness comprised of (but irreducible to) the Divines freed from the Garden of Fidelity. As the guilty hide in its shadow, the Cause must determine how to act. Is this a new front to the war, or something else?  This week on PALISADE: A Palette of Colors Pt. 6 Passageways to windows that don't close Dossier Places Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Home to the Chimeric Cadent (they/them, it/its), an amalgam of the ancient Excerpt ⸢Signet⸣, the mysterious Waking Cadent, and the Divine Belgard. As one being, they protect the corpses of a number of Divines, including Sagacity, Dissent, Felicity, Barricade, and Bounty—its newest resident. Currently, Stel Nideo's master armsmith, the Divine Consecration, lays siege to the Cadent's refuge, attempting to rebuild an army to reconquer Palisade. Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this temple served as the home of New Asterism and its false prophet until Future fled under the protection of the Devotees. Now, it is home to Wakeful, the (post-)Divine gestalt. Divines The Divine Future (they/them, it/its): An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of a golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Historically, it has been bidden to share its unparalleled perspective on the hopes and dreams of its chosen (and the endless vigor with which to pursue those goals). Now, sensing Wakeful's strength, Future has provided the rhetorical pathway for itself, Devotion, Crusade, and the fragments of Stel Nideo on Palisade to come under the gestalt being's protection—and perhaps to reshape its destiny. The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  Mysteries Wakeful (any): Wounded, yet still curious. Cautious, yet still creative. Powerful, yet still vulnerable.  Wakeful is a newly emerging, gestalt being composed by the Divines freed from the Garden of Fidelity and the Delegates who have rejoined with them. Wakeful has found itself in an odd position, as the remaining forces of Stel Nideo, the Devotees, and Future vow themselves to what they call its new Kingdom on Palisade. How this new, potentially post-divine being develops—and how it will relate to those who have suffered under occupation on Palisade—remains unclear. The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. After their messenger, the Usher of Truth, was delivered to The Witch in Glass, they have found themselves serving a new master. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for body horror and discussions of slavery. Though the wheel yet spins in the Divine Principality, spinning is movement. And though one day we may return to the starting position, where it all gets driven around the axle again, until then movement may bring change, surprise, or truly novel developments. For those, who like Cori and Perennial seek to break the wheel, such newness is an opportunity. For others, it is a surprise, hard to confront and difficult to situate yourself to. This week on PALISADE: A Palette of Colors Pt. 5 [instrumental] Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for death. Another daring mission, another stunning success, and then, once again, the people Palisade breathe out all at once. But these exhalations aren't quite like the old ones. Some breathe deep, looking for solace but finding only solitude. Others breathe lound, so that the words they say get lost under the noise. And some unlucky few breathe their very last breaths.    This week on PALISADE: A Palette of Colors Pt. 4 New fears they get old too / They'll get old soon Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for discussion of enslavement, torture, death, body horror and eye injuries. Across Palisade, a question begins to weave itself through life. Across everyday kitchen conversations, war room arguments, and salon debates, people wonder what it might mean to be whole. If Delegates to reunited with their Divine sources, would that be totality, or something else? Can the revolution to encompass the whole of the periphery? Where the boundary between the self and the other? And if one finds themelves to be, suddenly and confidently, whole, what responsibility comes with such a feat? This week on PALISADE:  Slow. Constant. The joy of quiet. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for discussion of death and self sacrifice. Palisade spins and twirls, coming to terms with its fresh orbit. And on its body, the people begin to adjust too. Finding a moment of space, Blue Channel captain Kalvin Brnine reconnects with an uncanny contact, with hopes of developing the tepid relationship into an allegiance. August Righteousness, with the mandate given to him by General Tomorrow Mouring, attempts to route the remaining forces of the Whitestar Fleet. And Coriolis Sunset decides that there is no use in waiting: In matters like these, one must act first.  This week on PALISADE: A Palette of Colors Pt. 2 She's gonna cut my head off / But I don't care, I don't care Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Clark, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Kristina Harris Esq, L Tantivy, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
It is the year 1430 of the Perfect Millennium, and in the center of the Milky Way galaxy, Perennial tries to shut out the noise, to focus in on only one place, one voice. But it is too loud on Palisade. This week on PALISADE: A Palette of Colors Pt. 1 It's going to be soon, babe / I've made up my mind Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Mike & Ruby, Muna A, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, and weakmint for their support For the finale, we are playing Questlandia 2nd Edition. This season we played Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
As Palisade eases into its new orbit, the people below face a new marker of evening. Yes, the dual moons of Chimera's Lantern and Travertine remain above them. But now night brings a new absence: Gone are Gift-3 and Seneschal, Altar and Moonlock, Skein and Crown, Brighton and Thrysus, and of course the new dark sun, Volition. And so, at night, with only the Mirage itself in the sky, the people of Palisade might be able to convince themselves that things have not changed so much. And so, on one such night in the Bontive Valley, it is time for one more—one final?—movie night aboard the Blue Channel. Why me, or better, why you? / When we can fake it like any way we want to People Elle Evensong (she/they): Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. In reality, they work for the Divine, Arbitrage as a double agent. Cori blames them for the death of her father. Pilot of the Cataphract. One of Arbitrage's remaining agents in the Twilight Mirage. General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and a commander of Millenium Break forces there. Codename Watershed. Jesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use. Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. The Witch in Glass a.k.a. Clementine Kesh (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Now broken with Perennial, she has become the egoist queen of the Iconoclasts. Lucia Whitestar (she/her): The young "Lady Whitestar" emerged as a strategic genius during the early conflict between Kesh and Apostolos on PARTIZAN five years ago. Daughter of the Peaceful Princept, Cynosure Whitestar-Kesh. Commands her forces from her flagship, the Lander One with the support of her combat AI, Fire Support (it/its). Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Exenchester March (he/him): Founder of the Frontier Syndicate and the March Institute, former chair of the Zenith Fund. Betrayed the Pact and Stel Columnar, defecting to the Bilateral Intercession in exchange for territory on Palisade and the freedom to use it as he wishes. August Righteousness (he/they): Once, August served as the court chef of Joyous Guard. Now, he is the commander of Reunion, a Delegate resistance movement that is part of the Cause's Jade Kill unit, and one of the de facto most important leaders of the resistance on Palisade. Organizations The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. If Received Asterism places virtue in the state and Progressive Asterism places it in the Divines, the New Asterism places it in the Principality's mythologized point of origin: The Twilight Mirage. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Though they officially report to their handlers in Stel Kesh, recently they have begun to wonder if things were better before the Principality's return to Palisade. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, The Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun.  Objects FS-N Dais: One of the Altars competing in the tournament, piltoed by Zjenta Zjarule (she/they).  Utilizes a special glass originally from the Twilight Mirage. AdArm Jury: The Jury is the future of AdArm machines. As the first design which fully moves beyond the platforms of the previous generation, it's a startling diversion from the bulky and boxy designs that the company is known for. In fact, the actual "unit" is only the cockpit, around which the rest of the Jury forms using concentrated Perennial Wave Material (PWM). Gone is the old LCD "eye," replaced by a full pixel "face" that can send complex, laser-based communications silently to any other AdArm unit that can see it, as well as display iconographic messages to anyone nearby. A close study of the machine's curved and ovaline elements suggests that it has much in common with the Motion's Demiurgos design that AdArm salvaged as it does with the company's previous designs…  Divines The Divine Future (they/them, it/its): An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Historically, it has been bidden to share its unparalleled perspective on the hopes and dreams of its chosen (and the endless vigor with which to pursue those goals). The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass. Mysteries Volition (it/its): Sometimes called a Divine, sometiems called a "post-Divine," this living orb sits at the center of the Quire system and the Twilight Molition. Sometimes a blistering sun, sometimes a glass-like moon, and often a mix of the two. It was originally built by the Iconoclasts, who believed that human subjectivity should be replaced by sublime purity of objective ideas. To this end, it began to produce Axioms, but eventually it learned to live more happily in relation to people and subjectivity in general. The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. After their messenger, the Usher of Truth, was delivered to The Witch in Glass, they have found themselves serving a new master. Axioms: Once, these beings were made by Volition as embodiments of particular ideals, supposedly detached from mortal perspective or subjectivity. Today, the vast majority of them are the emanation of one woman's ideals, given perfect, violent form. Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has bonded with elements of Autonomy Itself and the Divine Motion to create Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Mike & Ruby, Muna A, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, and weakmint for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
With the initial shock of arriving in the Twilight Mirage starting, slowly, to fade, the people of Palisade and the Quire System leap into action. General Tomorrow Mourning turns to the only person she believes can quickly give her the authority to build a net to catch Bilateral Intercession war criminals. Gucci Garantine orders supplies be delivered to the ever-overstretched Blue Channel. And a guest arrives to make parley, along with a gift. This week on PALISADE: Where They Are Pt. 2 Well, I've been here a thousand times /  I don't want to go again / I've been here a thousand times / One thousand and one won't be so bad People General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and a commander of Millenium Break forces there. Codename Watershed. Jesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use. Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. The Witch in Glass a.k.a. Clementine Kesh (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Now broken with Perennial, she has become the egoist queen of the Iconoclasts. Lucia Whitestar (she/her): The young "Lady Whitestar" emerged as a strategic genius during the early conflict between Kesh and Apostolos on PARTIZAN five years ago. Daughter of the Peaceful Princept, Cynosure Whitestar-Kesh. Commands her forces from her flagship, the Lander One with the support of her combat AI, Fire Support (it/its). Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Exenchester March (he/him): Founder of the Frontier Syndicate and the March Institute, former chair of the Zenith Fund. Betrayed the Pact and Stel Columnar, defecting to the Bilateral Intercession in exchange for territory on Palisade and the freedom to use it as he wishes. August Righteousness (he/they): Once, August served as the court chef of Joyous Guard. Now, he is the commander of Reunion, a Delegate resistance movement that is part of the Cause's Jade Kill unit, and one of the de facto most important leaders of the resistance on Palisade. Organizations The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. If Received Asterism places virtue in the state and Progressive Asterism places it in the Divines, the New Asterism places it in the Principality's mythologized point of origin: The Twilight Mirage. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Though they officially report to their handlers in Stel Kesh, recently they have begun to wonder if things were better before the Principality's return to Palisade. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, The Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun.  Objects FS-N Dais: One of the Altars competing in the tournament, piltoed by Zjenta Zjarule (she/they).  Utilizes a special glass originally from the Twilight Mirage. AdArm Jury: The Jury is the future of AdArm machines. As the first design which fully moves beyond the platforms of the previous generation, it's a startling diversion from the bulky and boxy designs that the company is known for. In fact, the actual "unit" is only the cockpit, around which the rest of the Jury forms using concentrated Perennial Wave Material (PWM). Gone is the old LCD "eye," replaced by a full pixel "face" that can send complex, laser-based communications silently to any other AdArm unit that can see it, as well as display iconographic messages to anyone nearby. A close study of the machine's curved and ovaline elements suggests that it has much in common with the Motion's Demiurgos design that AdArm salvaged as it does with the company's previous designs…  Divines The Divine Future (they/them, it/its): An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Historically, it has been bidden to share its unparalleled perspective on the hopes and dreams of its chosen (and the endless vigor with which to pursue those goals). The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass. Mysteries Volition (it/its): Sometimes called a Divine, sometiems called a "post-Divine," this living orb sits at the center of the Quire system and the Twilight Molition. Sometimes a blistering sun, sometimes a glass-like moon, and often a mix of the two. It was originally built by the Iconoclasts, who believed that human subjectivity should be replaced by sublime purity of objective ideas. To this end, it began to produce Axioms, but eventually it learned to live more happily in relation to people and subjectivity in general. The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. After their messenger, the Usher of Truth, was delivered to The Witch in Glass, they have found themselves serving a new master. Axioms: Once, these beings were made by Volition as embodiments of particular ideals, supposedly detached from mortal perspective or subjectivity. Today, the vast majority of them are the emanation of one woman's ideals, given perfect, violent form. Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has bonded with elements of Autonomy Itself and the Divine Motion to create Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Mike & Ruby, Muna A, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, and weakmint for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
So, with one loud sob, the galaxy shifted. But as with all widespread changes, this one was unevenly distributed. Few places changed as totally as Palisade, once just beyond the edge of the Twilight Mirage, now brought into orbit around the pseudo-sun of Volition as the new, ninth planet of the Quire System. And as above, so below: The change in the air is also a change in bodies, in minds, in matters military and social and even culinary. And parked below the newly painted skies of the Bontive Valley, the remaining crew of the Blue Channel ponders the future, reaching out to each other and beyond. This week on PALISADE: Where They Are Pt. 1 If you could do it all again / Yeah, without a second thought / I don't like leaving / The door shut / I think I missed something / But I'm not sure what Dossier People Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and a commander of Millenium Break forces there. Codename Watershed. Jesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use. Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. Lucia Whitestar (she/her): The young "Lady Whitestar" emerged as a strategic genius during the early conflict between Kesh and Apostolos on PARTIZAN five years ago. Daughter of the Peaceful Princept, Cynosure Whitestar-Kesh. Commands her forces from her flagship, the Lander One with the support of her combat AI, Fire Support (it/its). Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was.   Organizations The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. If Received Asterism places virtue in the state and Progressive Asterism places it in the Divines, the New Asterism places it in the Principality's mythologized point of origin: The Twilight Mirage.   Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, The Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun.    Objects FS-N Dais: One of the Altars competing in the tournament, piltoed by Zjenta Zjarule (she/they).  Utilizes a special glass originally from the Twilight Mirage. AdArm Jury: The Jury is the future of AdArm machines. As the first design which fully moves beyond the platforms of the previous generation, it's a startling diversion from the bulky and boxy designs that the company is known for. In fact, the actual "unit" is only the cockpit, around which the rest of the Jury forms using concentrated Perennial Wave Material (PWM). Gone is the old LCD "eye," replaced by a full pixel "face" that can send complex, laser-based communications silently to any other AdArm unit that can see it, as well as display iconographic messages to anyone nearby. A close study of the machine's curved and ovaline elements suggests that it has much in common with the Motion's Demiurgos design that AdArm salvaged as it does with the company's previous designs…    Divines The Divine Future (they/them, it/its): An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Historically, it has been bidden to share its unparalleled perspective on the hopes and dreams of its chosen (and the endless vigor with which to pursue those goals). The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass.   Mysteries Axioms: Once, these beings were made by a so-called "Post-Divine" as embodiments of particular ideals, supposedly detached from mortal perspective or subjectivity. Today, the vast majority of them are the emanation of one woman's ideals, given perfect, violent form. Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has bonded with elements of Autonomy Itself and the Divine Motion to create Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Mike & Ruby, Muna A, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, and weakmint for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for discussion of death, imprisonment, slavery, medical experimentation, and mind control. In the depths of the Temple of the Threshold, a moment passes, a hero dies, and the world begins to change. But Thisbe, Cori, and Brnine—standing in the heart of Exanceaster March's most advanced research facility—don't know that yet. But they do hear it coming. A mechanical whine in the air is about to become something else. Unfinished plans will be pushed into action. Tomorrow will come, faster for some than others. And life on Palisade will change forever. This week on PALISADE: A Mechanical Whine Pt. 4 Moon river / wider than a mile / I'm crossing you in style some day Dossier People Telford Stare (he/they): One of several foremen tied to the Lone Marble Group's contractor operations division.  Crysanth Kesh (she/her): Mother of Clementine (a.k.a. The Witch in Glass). Once, third in line to the throne of Kesh and de facto leader of the Curtain of Divinity, the predecessor to the Bilateral Intelligence Service.  Now dead. Organizations The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Developed the Altar, the predominant war machine of the current era. The Lone Marble Group: Built around a single artifact recovered from an Advent facility, this Frontier Syndicate subsidiary develops the future of Bilat war machinery. The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millenium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a "Cycle," whose will is enacted across the Principality by their many "Songs," who rule worlds, star systems, or sometimes entire constellations. The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. If Received Asterism places virtue in the state and Progressive Asterism places it in the Divines, the New Asterism places it in the Principality's mythologized point of origin: The Twilight Mirage. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Though they officially report to their handlers in Stel Kesh, recently they have begun to wonder if things were better before the Principality's return to Palisade. The Divine Collaborate: A successor state to the once vast Autonomous Diaspora, the Divine Collaborate wsa an eternally ad-hoc and temporary alliance of Divines, their pilots, and those under their protection. Defeated by the Divine Principality at the climax of the Divine Clash. In her original home timeline, Perennial belonged to some version of the Collaborate. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, The Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun.  Objects FS-N Dais: One of the Altars competing in the tournament, piltoed by Zjenta Zjarule (she/they).  Utilizes a special glass originally from the Twilight Mirage. AdArm Jury: The Jury is the future of AdArm machines. As the first design which fully moves beyond the platforms of the previous generation, it's a startling diversion from the bulky and boxy designs that the company is known for. In fact, the actual "unit" is only the cockpit, around which the rest of the Jury forms using concentrated Perennial Wave Material (PWM). Gone is the old LCD "eye," replaced by a full pixel "face" that can send complex, laser-based communications silently to any other AdArm unit that can see it, as well as display iconographic messages to anyone nearby. A close study of the machine's curved and ovaline elements suggests that it has much in common with the Motion's Demiurgos design that AdArm salvaged as it does with the company's previous designs…  AdArm Cast: This surveillance hollow, mostly used by Stel Nideo in the pre-Kalmeria Era, features angelic (and grotesque) features and focuses on observation, surveilliance, and communications.  EDICT System: The Electronic Divine Interface and Control Technology System was originally deployed during the Divine Clash, over 2400 years ago. Requires a great deal of power to activate, and needs to be transported by multiple large trucks, but when it is used, it can badly disrupt Divine activity--at least most of the time. There are many theories as to which Divines are affected and why, with many believing it is determined by provenance or era of Divine, some internal system of the EDICT itself, or even the current condition of the Perennial Wave. Divines The Divine Future (they/them, it/its): An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Historically, it has been bidden to share its unparalleled perspective on the hopes and dreams of its chosen (and the endless vigor with which to pursue those goals). The Divine Resonance (it/its): The watchful guardian, doting caregiver, and ardent supporter of Nideo's colonial efforts on Palisade. The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  The Divine Opposition: One of many divines detained and experimented on by the nascent Divine Principality thousands of years ago, eventually becoming a source for the Fabreal Duchy's Delegates.  Mysteries Axioms: Once, these beings were made by a so-called "Post-Divine" as embodiments of particular ideals, supposedly detached from mortal perspective or subjectivity. Today, the vast majority of them are the emanation of one woman's ideals, given perfect, violent form. Ebullience (it/its): An axiom retrieved by the Lone Marble Group. It holds a rounded, liquid metal form and moves with impossible to exhaust energy.   Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has bonded with elements of Autonomy Itself and the Divine Motion to create Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Mike & Ruby, Muna A, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, and weakmint for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for discussion of death, imprisonment, and slavery. At the center of the Lone Marble Group's main campus stands a corkscrew-shaped building with no name. A sphere slides down its long external groove, serving as sentry and, perhaps, more. Behind it: The secrets of Exanceaster March. At the center of Palisade's main continent stands a coliseum-shaped city that has been named a temple. Thousands flock to it in pilgrimage daily, a mocking replication of a different pilgrimage. Today, thousands extra make the walk, faith-eager. Inside: The future, and perhaps more.    This week on PALISADE: A Mechanical Whine Pt. 2 What about foxgloves? / Is that a flower you liked? Dossier People Telford Stare (he/they): One of several foremen tied to the Lone Marble Group's contractor operations division.  Crysanth Kesh (she/her): Mother of Clementine (a.k.a. The Witch in Glass). Once, third in line to the throne of Kesh and de facto leader of the Curtain of Divinity, the predecessor to the Bilateral Intelligence Service.  Now dead. Organizations The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Developed the Altar, the predominant war machine of the current era. The Lone Marble Group: Built around a single artifact recovered from an Advent facility, this Frontier Syndicate subsidiary develops the future of Bilat war machinery. The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millenium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a "Cycle," whose will is enacted across the Principality by their many "Songs," who rule worlds, star systems, or sometimes entire constellations. The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. If Received Asterism places virtue in the state and Progressive Asterism places it in the Divines, the New Asterism places it in the Principality's mythologized point of origin: The Twilight Mirage. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Though they officially report to their handlers in Stel Kesh, recently they have begun to wonder if things were better before the Principality's return to Palisade. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, The Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun.  Objects FS-N Dais: One of the Altars competing in the tournament, piltoed by Zjenta Zjarule (she/they).  Utilizes a special glass originally from the Twilight Mirage. AdArm Jury: The Jury is the future of AdArm machines. As the first design which fully moves beyond the platforms of the previous generation, it's a startling diversion from the bulky and boxy designs that the company is known for. In fact, the actual "unit" is only the cockpit, around which the rest of the Jury forms using concentrated Perennial Wave Material (PWM). Gone is the old LCD "eye," replaced by a full pixel "face" that can send complex, laser-based communications silently to any other AdArm unit that can see it, as well as display iconographic messages to anyone nearby. A close study of the machine's curved and ovaline elements suggests that it has much in common with the Motion's Demiurgos design that AdArm salvaged as it does with the company's previous designs…  AdArm Cast: This surveillance hollow, mostly used by Stel Nideo in the pre-Kalmeria Era, features angelic (and grotesque) features and focuses on observation, surveilliance, and communications.  Divines The Divine Future (they/them, it/its): An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Historically, it has been bidden to share its unparalleled perspective on the hopes and dreams of its chosen (and the endless vigor with which to pursue those goals). The Divine Resonance (it/its): The watchful guardian, doting caregiver, and ardent supporter of Nideo's colonial efforts on Palisade. The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  The Divine Opposition: One of many divines detained and experimented on by the nascent Divine Principality thousands of years ago, eventually becoming a source for the Fabreal Duchy's Delegates.  Mysteries Axioms: Once, these beings were made by a so-called "Post-Divine" as embodiments of particular ideals, supposedly detached from mortal perspective or subjectivity. Today, the vast majority of them are the emanation of one woman's ideals, given perfect, violent form. Ebullience (it/its): An axiom retrieved by the Lone Marble Group. It holds a rounded, liquid metal form and moves with impossible to exhaust energy.   Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has bonded with elements of Autonomy Itself and the Divine Motion to create Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Mike & Ruby, Muna A, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, and weakmint for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
As the tournament to determine the next era of the Altar continues at the Lone Marble Group's headquarters, the Blue Channel's infiltration team finds itself backed into a corner. As they try to push their way forward, their allies in the Temple of the Threshold find themselves up against a different sort of wall. In just a few hours, this would all seem so insignificant.  This week on PALISADE: A Mechanical Whine Pt. 2 Hey wildflower / You're in the weather Dossier People Telford Stare (he/they): One of several foremen tied to the Lone Marble Group's contractor operations division.  Organizations The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Developed the Altar, the predominant war machine of the current era. The Lone Marble Group: Built around a single artifact recovered from an Advent facility, this Frontier Syndicate subsidiary develops the future of Bilat war machinery. The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millenium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a "Cycle," whose will is enacted across the Principality by their many "Songs," who rule worlds, star systems, or sometimes entire constellations. The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. If Received Asterism places virtue in the state and Progressive Asterism places it in the Divines, the New Asterism places it in the Principality's mythologized point of origin: The Twilight Mirage. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Though they officially report to their handlers in Stel Kesh, recently they have begun to wonder if things were better before the Principality's return to Palisade. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, The Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun.  Objects FS-N Dais: One of the Altars competing in the tournament, piltoed by Zjenta Zjarule (she/they).  Utilizes a special glass originally from the Twilight Mirage. AdArm Jury: The Jury is the future of AdArm machines. As the first design which fully moves beyond the platforms of the previous generation, it's a startling diversion from the bulky and boxy designs that the company is known for. In fact, the actual "unit" is only the cockpit, around which the rest of the Jury forms using concentrated Perennial Wave Material (PWM). Gone is the old LCD "eye," replaced by a full pixel "face" that can send complex, laser-based communications silently to any other AdArm unit that can see it, as well as display iconographic messages to anyone nearby. A close study of the machine's curved and ovaline elements suggests that it has much in common with the Motion's Demiurgos design that AdArm salvaged as it does with the company's previous designs…  Divines The Divine Resonance (it/its): The watchful guardian, doting caregiver, and ardent supporter of Nideo's colonial efforts on Palisade. The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  Mysteries Axioms: Once, these beings were made by a so-called "Post-Divine" as embodiments of particular ideals, supposedly detached from mortal perspective or subjectivity. Today, they are the emanation of one woman's ideals, given perfect, violent form. But, perhaps, there are some of the original Axioms remaining in the galaxy...  Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Mike & Ruby, Muna A, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, and weakmint for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Across Palisade, Millennium Break and its allies launch into action. One after another, the Frontier Syndicate's egg-like power plants came under direct attack. With enough of them brought offline, the group's ploy to revive Motion would be halted—at least temporarily. That is where the Blue Channel would do their work: Infiltrate the campus of the Lone Marble Group; locate a kill switch for the terrible project; bring it all to a permanent end.  This week on PALISADE: A Mechanical Whine Pt. 1 Blood on the horizon Dossier People Telford Stare (he/they): One of several foremen tied to the Lone Marble Group's contractor operations division.  Organizations The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Developed the Altar, the predominant war machine of the current era. The Lone Marble Group: Built around a single artifact recovered from an Advent facility, this Frontier Syndicate subsidiary develops the future of Bilat war machinery. The Church of Received Asterism: The most widely practiced faith in the galaxy, and one of the earliest major organizations in the Divine Principality, created at the beginning of the Miraculous Millenium, over 3000 years ago. Teaches that Divines, the immortal machines and mechs that helped establish the Principality's hold on the galaxy, reflect the best aspects of the state itself. The divine Strength, in other words, is like a living flag of the Principality's own strength. Organized as a central church, led by a religious leader named a "Cycle," whose will is enacted across the Principality by their many "Songs," who rule worlds, star systems, or sometimes entire constellations. The Church of Progressive Asterism: Created as the teachings of the prophet Logos Kantel grew in popularity 1000 years ago, and made a secondary state religion in order to prevent a large schism. Teaches that Divines are true embodiments of their names, and that the citizens and states of the Principality should look to them as guiding stars. The Divine Strength, in other words, is a reflection of strength itself, or maybe "god's strength," and we should aspire to make our strength look like the divine's. Unlike Received Asterism, there is no single central church, but hundreds of smaller sects, schools, and cults, each devoted to individual Divines, grouped sub-pantheons, or otherwise adjusted beliefs. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. If Received Asterism places virtue in the state and Progressive Asterism places it in the Divines, the New Asterism places it in the Principality's mythologized point of origin: The Twilight Mirage. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, The Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun.  Divines The Divine Resonance (it/its): The watchful guardian, doting caregiver, and ardent supporter of Nideo's colonial efforts on Palisade. The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. Now, it has found a new home in Thisbe. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  Additional Notes Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Mike & Ruby, Muna A, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, and weakmint for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Hey everyone, As this short audio announcement explains, there is no new episode of Palisade this week. We apologize for having the show on delay for as long as we've had but a combination of scheduling + story . .. . . .. + production decisions hanging in the air means that releasing an episode today wouldn't be to our usual standard. We FULLY intend for there to be a new episode next Thursday!!  If you ARE TTRPG hungry, we'll be doing a live stream this Monday at 6:30 Eastern on twitch.tv/friendsatthetable! There were also be a merch giveaway as we sort of test the system so it'll be a fun time!  Thank you so much for your support of Friends at the Table and for allowing us this time to assure a banger.......... we are doing our best!!! thank you!!!!
Aria Joie has a song stuck in her head. She knows all the lyrics. For a long time, whenever she thought of a song, she could hear the guide track too. Her own voice in her earpiece, peppy, encouraging, saying "One fifteen BPM! One, two, three, four!", counting her through the dance break. That's mostly faded away now.  "Open up my heart," she sings, and she folds a paper plate in half and puts it in the trash. "Tear open up my heart!" New job tomorrow. New colleagues. She's going into a casino to check out some CCT screw-up. She measures out a little pinch of fish food in her palm, and tips it into the tank by the door. A neon swirl.  It's not "open up my heart," is it? She's got the lyric wrong. Get a glass of water, Aria. Clear your head. She wishes she could open a window but there's no window in here. She pinches the bridge of her nose. "Open up—" what was it? How long has she been misremembering? Forget it. It's not important. She goes to the kiosk in the lobby. Gets a soda and a gacha toy. Taps her foot to the music in the elevator on the way back up. Big day tomorrow.  Blackout. The arena goes silent. And then her voice, the first words spoken in the show. "Do you believe in the power of love?" Lightsticks, like a heart beat. "Do you? Do you believe in the power of love?" This week, on COUNTER/Weight 0.5: Thrilled Enough Listen to my heart!   Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), and Art Tebbel (@atebbel)
The robot didn't want to wear the hat: and that's fine. All you can do is try. All you can do is hack the machine that prints the hats and go skipping through it's kaleidoscopic innards. It's a wave of a hand. It's no time wasted, if there's such a thing as wasted time. They said that if you kept being late to class there'd be consequences, but you could access the registration computer from the rooftop of C block and look down at the campus and be exactly as late as you wanted. You could be terrifically late. It's a blink of an eye. And this is SO easy! The machine that prints the hats is easy, some squat little AI inside turning and looking at you, bleary-eyed. Goodbye! The security cameras all over this casino? Trivial. You can see a man about to spill his coffee. He's spilled his coffee. Down in custodial a pink LED clicks on. This is a casino? They store money here? But what would you spend the money on? So, the rent's due, but what are they going to do about that? Evict you?  These are magic tricks. This is sleight of hand. Small fry don't get to see the real stuff. Once you made it to class on time and there was a box on your desk and right between then and the end of the period you spent 6 months in the dream of a dream of some glacial, oily thing. You rearranged planets in the sky between your thumb and index finger. The ocean in the shape of a ring.  Click your fingers. It's cameras. Scrub through the footage. Pay attention, as much as you can. It's just a job: and that's fine. Hack the machine that prints the hats. Do what you love, and you'll never work a day in your life.  This week on COUNTER/Weight 0.4: New Perspectives In the event of a crisis, remain calm!   Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), and Art Tebbel (@atebbel)   Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt
Cass had not brought their big medical bag. There was the box in the ship, of course, with the mint-coloured lid and little trays, but their black bag hung where it always did: on a hook beside the door, back in Centralia. In the inside pocket of their jacket was a fabric pouch, folded over and sealed with velcro. A thin tube of medical sealant, a pair of needle-nose scissors, a flat spool of thread, antiseptic cream, gauze, and a small phial of epinephrine.  They didn't need any more than that. As soon as Godlove's call came through and they watched him studiously, awkwardly walk through the briefing (each syllable of "Ithikos" carefully sounded, a furrowed, sympathetic brow with the mention of the revenants) they knew that they had been hired as a doctor second, and an Apostolisian first.  Godlove probably expected them to "work their contacts." They'd have contacts, of course, here in the Sill. No doubt. Among the casino family, or perhaps in the Agora. Perhaps an old friend from the war. That's how it worked. Find an old friend from the war, shake hands, smooth this over. Feel the connection. On a hook beside the door, back in Centralia, hung their medical bag. Below the supplies was a very fine layer of sand. The incendiary fire had fallen on the town across the bay and the whole fishing fleet had gone up like paper and they'd been told run, run, move your body and then the heat had hit them like July. There was also a shell in the shape of a pinwheel.  This week on COUNTER/Weight 0.3: Under the Bus It's never too late to cash out! Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), and Art Tebbel (@atebbel)   Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt
Sometimes, AuDy had found, people asked them to wait. This was transparently an exercise of power. Sit in there. I'll be right through. Flat silence as minutes passed. There existed a line of tension between one human and another and as one person wound it tauter and tauter - with distance, or silence, or an enforced period of waiting - certain useful anxieties would be sure to emerge in the other. The logic of this seemed sound to AuDy.  On the other side of the room was a framed print of a man in the snow. He was lying on his back. A wire ran from the ceiling down to an outlet just above the floor, painted pale green. The top pin in the outlet carried electricity and the hexagonal grey one beneath it was a mesh hookup. For cleaning robots, and the like. The room was very quiet.  What the people who asked AuDy to wait failed to understand was that  the line they wound as they brewed coffee in a neighbouring room would never grow taut. They could wind and wind and AuDy, silent in the waiting room, tracing the wire up the wall, would unspool their patience with an easy comfort. One minute was one hour was one month was one second.  Years later, just before the door opened, they remembered the man in the snow. He was lying on his back.  This week on COUNTER/Weight 0.2: Valuable Connections What's your lucky number, Aria? Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), and Art Tebbel (@atebbel)   Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt
By two o'clock in the morning, Orth Godlove of the Consolidated Counterweight Technocracy had chosen four names. Cassander Timaeus Berenice: an Apostolosian medic with a cool head and a noble background. They'd be able to use their connections, Orth thought. Speak with the Ithikos in a register others wouldn't. Then there was Mako Trig, some bright-eyed punk kid who claimed to be able to hack anything and everything. He'd dance through their security with a smile. The robot was a risk. Automated Dynamics' presence would raise questions, but if it came to it, Orth trusted that they would be nothing compact steel and ceramic couldn't answer. The last name on the list was a wildcard. He'd had to pull some strings, get some questions answered, make sure that this was the real deal. Aria Joie herself, the jewel in EarthHome's crown, now apparently turned freelancer on the desert planet. Whatever her motives, her legendary charisma and boundless optimism more than qualified her. There was a certain matter that needed to be cleared up - a corpse on a casino floor, a CCT manager in a cell. There were people down the hall who Orth knew would love nothing more than to roll in with the big guns, but things were… delicate. That'd be a disaster. No, it'd be these four. He'd already furnished them with a ship. He pinched the bridge of his nose. They'll be in and out. He made the call.  This week on COUNTER/Weight 0.1: The First Bell Orth Godlove rolls the dice!   Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), and Art Tebbel (@atebbel)   Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Music & Show Notes by Jack de Quidt
Hello hello hello everyone!! Instead of a new episode of PALISADE, here is YOUR announcement that TOMORROW AT 8 PM ET we are going to be DEBUTING THE COUNTER/Weight PREQUEL OVER ON TWITCH.TV/FRIENDSATTHETABLE!!!! Can't make it to the Twitch stream?? That's okay, it will also be released in the RSS feed!!! The next few weeks will be THE CHIME'S FIRST MISSION instead of PALISADE! All of the episodes will be DEBUTING ON TWITCH AT THURSDAYS AT 8 PM AND IN YOUR RSS FEED AS WELL.  Don't forget that Twilight Mirage rebroadcasts are still happening on Sundays at 4 PM ET! And as a happy new year, our clapcast is free this month! Go check it out at friendsatthetable.cash! Happy New Year!!
Across the Bontive Valley, hardened members of the Cause join with recent recruits and regular civilians to kick off a region-wide celebration of their new liberation. Because it represents the first chance to publicly commemorate not only the group's most recent victory over the Bilateral Intercession, but also their recent victory over the Stellar Combustor and their success in taking the Grav Train), it is a loud, boisterous, and sprawling party. There, in the town of Eversin, the crew of the Blue Channel joins in with the celebration. Who will they bump into? What new memories might they make?  This week on PALISADE: Reach In / Reach Out Pt. 2 Sing where the other boys can watch you dance Dossier People Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Elle Evensong (she/they): Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. In fact, they were working for the Divine, Arbitrage as a double agent. Cori blames them for the death of her father. Pilot of the Cataphract. Murchy "Murch" Saltburn (she/her): A gig-cop working for Lock & Cross Security Services in Baseline-C.  Alise Breka (she/her): Once, Alise was most popular for her Renegade Hearts books of daring pulp adventure. Now she is one of the chief propagandists of Millennium Break, turning their struggles (and victories) into novels, screenplays, and other media. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and a commander of Millenium Break forces there. Codename Watershed. Jesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use. Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. Organizations Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. The Twill: Though many groups have lived on the world of Palisade over the years, the Twill can trace their time on the world back the furthest. Though a first glance appraisal might make one think that their defining trait is the moss that covers much of their bodies and allows them to live on sunlight and water alone, in fact their most unshakable cultural trait is a practice of collaboration, aid, and acceptance. When groups like Advent, Kesh, the New Earth Hegemony, and the Divine Principality left Palisade behind, they often left behind the disaffected or unwanted. It was often, if not always, the Twill who helped these people find sustainable lives on the world, either by blending with the group over generations or through open exchange of goods and information. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Divines The Divine Filigree: The instrumentalized operating core of Palisade's extensive GravTrain system. Recovered by the Blue Channel and turned over to the Cause's leadership. The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass. Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. Additional Notes Delegates: In plain terms, Delegates are synthetic individuals created through a process of forcible extraction from a living Divine. Originated by the Fabreal Duchy, who were left behind to "attend to" Palisade by the Divine Principality around 5000 years ago, these Delgates were designed and used as slaves. Currently, a Delegate resistance group called Reunion operates out of the fortress Joyous Guard in the Caldera Stretch. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Mike & Ruby, Muna A, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, and weakmint for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
The dominos have begun to fall. Across Palisade, the Cause's efforts have begun to be rewarded. And soon, its members will reward themselves with celebrations across the Bontive Valley. But, at least for the crew of the Blue Channel, it is not "soon" yet. Before they can party, they have some open issues that must be addressed. A visitor at the door. A hand on a scepter. An unclear connection to the divine. This week on PALISADE: Reach In / Reach Out Pt. 1 Words are blunt instruments / Words are sawn-off shotguns Dossier People Lucia Whitestar (she/her): The young "Lady Whitestar" emerged as a strategic genius during the early conflict between Kesh and Apostolos on PARTIZAN five years ago. Daughter of the Peaceful Princept, Cynosure Whitestar-Kesh. Commands her forces from her flagship, the Lander One with the support of her combat AI, Fire Support (it/its). Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Murchy "Murch" Saltburn (she/her): A gig-cop working for Lock & Cross Security Services in Baseline-C.  Alise Breka (she/her): Once, Alise was most popular for her Renegade Hearts books of daring pulp adventure. Now she is one of the chief propagandists of Millennium Break, turning their struggles (and victories) into novels, screenplays, and other media. Factions Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Divines The Divine Filigree: The instrumentalized operating core of Palisade's extensive GravTrain system. Recovered by the Blue Channel and turned over to the Cause's leadership.  The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia (they/them), the Glorious Princept, was the elect of Integrity. In an ancient era, Sokrates Nikon Artemisios (they/them) was the "candidate" (user) of Integrity, and together they reformed the Apostolosian Empire, turning it into the Golden Branch Demarchy for some time. Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Additional Notes Delegates: In plain terms, Delegates are synthetic individuals created through a process of forcible extraction from a living Divine. Originated by the Fabreal Duchy, who were left behind to "attend to" Palisade by the Divine Principality around 5000 years ago, these Delgates were designed and used as slaves. Currently, a Delegate resistance group called Reunion operates out of the fortress Joyous Guard in the Caldera Stretch. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Mike & Ruby, Muna A, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, and weakmint for their support
This episode carries content warnings for discussion of civilian casualties. On Palisade, it seems as if possibility has begun to bloom. The Stellar Combustor has been deactivated. The Grav Trains that run through the Diadem and across the planet have come under revolutionary control. The Bilateral Intelligence Service lies in shambles.  But Stel Kesh is not done, yet. This week on PALISADE: Weapons Ready Pt. 2 Tell me, tell me / Will you still enjoy the view / Through the smoke into the blue Dossier People Gentian (she/her): Elect of the Divine Crusade. Impossibly old, yet a source of power and vibrance. Attended to by her two sword bearers (Ramondre (she/her) and Ignadiah (he/him), Knight of Books (Clawed (he/him)), and Knight of Cups (Perevel (they/them)).  Lucia Whitestar (she/her): The young "Lady Whitestar" emerged as a strategic genius during the early conflict between Kesh and Apostolos on PARTIZAN five years ago. Daughter of the Peaceful Princept, Cynosure Whitestar-Kesh. Commands her forces from her flagship, the Lander One with the support of her combat AI, Fire Support (it/its). The Witch in Glass a.k.a. Clementine Kesh (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Riah Connadine (he/him): Commander of the Bilateral Intelligence Service on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Rudy Smails (he/him): Member of Millennium Break who often spends his free time in the Crown of Glass, hanging with the boys. Factions Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Divines The Divine Filigree: The instrumentalized operating core of Palisade's extensive GravTrain system. Currently being taken into Dust's catacombs by the affliction's minions.  The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass. The Divine You (it/its): A Divine that can look like anything, but (for a fee) can be made to look like you. The Divine embodiment of City City. Additional Notes Delegates: In plain terms, Delegates are synthetic individuals created through a process of forcible extraction from a living Divine. Originated by the Fabreal Duchy, who were left behind to "attend to" Palisade by the Divine Principality around 5000 years ago, these Delgates were designed and used as slaves. Currently, a Delegate resistance group called Reunion operates out of the fortress Joyous Guard in the Caldera Stretch. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Mike & Ruby, Muna A, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, and weakmint for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for civilian casualties, description of the Kent State shooting.   With the Divine Filigree recovered by the Blue Channel and transferred to Cause leadership, a choice must be made. Spurred on by Millennium Break's recent victories, should their allies commit to dramatic action? Or should they take the opportunity to rest, recover, and prepare for the next Bilateral strike? For some, this is a question of strategy. For others, it is one of identity. This week on PALISADE: Weapons Ready Pt. 1 [Ah, a flare cuts through the landscape] Dossier People Jesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use. Gentian (she/her): Elect of the Divine Crusade. Impossibly old, yet a source of power and vibrance. Attended to by her two sword bearers (Ramondre (she/her) and Ignadiah (he/him), Knight of Books (Clawed (he/him)), and Knight of Cups (Perevel (they/them)).  Cassander Timaeus Berenice (they/them): An Apostolosian war hero of the Golden era, 55,000~ years ago in the Golden Branch star sector. Lucia Whitestar (she/her): The young "Lady Whitestar" emerged as a strategic genius during the early conflict between Kesh and Apostolos on PARTIZAN five years ago. Daughter of the Peaceful Princept, Cynosure Whitestar-Kesh. Factions The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Recently removed from power on Palisade Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Divines The Divine Filigree: The instrumentalized operating core of Palisade's extensive GravTrain system. Currently being taken into Dust's catacombs by the affliction's minions.  The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. The Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass. Additional Notes Delegates: In plain terms, Delegates are synthetic individuals created through a process of forcible extraction from a living Divine. Originated by the Fabreal Duchy, who were left behind to "attend to" Palisade by the Divine Principality around 5000 years ago, these Delgates were designed and used as slaves. Currently, a Delegate resistance group called Reunion operates out of the fortress Joyous Guard in the Caldera Stretch. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Mike & Ruby, Muna A, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, and weakmint for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for death, the description of corpses, false memories, illusions, vomiting, and medical experimentation. Where has the crew of the Blue Channel gone? For Eclectic Opposition, the answer is easy, if dire: In the passenger seat of a Baseline-C security vehicle, under the watchful eyes of the Divine Resonance, scrambling for a way out. For the support staff, like Hunting Tomorrow and Partial Palisade, the answer is scanning for the others. And those others? They are so close—under five miles away from the ship's landing zone—yet so, so far. Deep in the Catacombs of Dust. Deeper, still, living new lives, considering what might be, what might have been, and what yet might still come. This week on PALISADE: Seize the Chance Pt. 5 Let loose the wide world that holds you / Scratch through / Your waves linger Dossier People Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Elle Evensong (she/they): Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. In fact, they were working for the Divine, Arbitrage as a double agent. Cori blames them for the death of her father. Pilot of the Cataphract. Murchy "Murch" Saltburn (she/her): A gig-cop working for Lock & Cross Security Services in Baseline-C.  Alise Breka (she/her): Once, Alise was most popular for her Renegade Hearts books of daring pulp adventure. Now she is one of the chief propagandists of Millennium Break, turning their struggles (and victories) into novels, screenplays, and other media. Factions Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade. The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Recently removed from power on Palisade Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness. Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Though they officially report to their handlers in Stel Kesh, recently they have begun to wonder if things were better before the Principality's return to Palisade. Places Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in the city of Carmathen. Collier: The agricultural world where Thisbe was dug up and eventually sold to mercenaries. A planet that, due to the Farmer's Rebellion, was removed from all Principality maps and effectively abandoned. Became the "breadbasket" of Millennium Break, a farming world to support the revolutionary movement. Divines The Divine Filigree: The instrumentalized operating core of Palisade's extensive GravTrain system. Currently being taken into Dust's catacombs by the affliction's minions.  The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. The Divine Resonance (it/its): The watchful guardian, doting caregiver, and ardent supporter of Nideo's colonial efforts on Palisade. Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine.  Objects The Broken Spoke: The Figure's bipedal and asymmetrical mech, The Broken Spoke is made of a matte crystaline material that has Russian Sage seemingly sprouting out between its joints. It has stout legs. Its right arm carries a glaive; its left "arm", or what would pass as such, is an oversized cannon with an attached shield. This oversized half of the mech is covered by a flowing cloak. BAC Hatchets: Appearing like fantastical knights made of tooth enamel, the Divine Consecration's latest machine of war, derived from parts recovered from the Divines Felicity and Souciance, buried inside of Chimera's Lantern. The Hatchets wield axes that sport long, weaponized chains running from the bottom of their hafts, and the materials used in their construciton make them sturdier than most front line units. The trio of Hatchets deployed by Stel Nideo to capture the "train brain" are piloted by three brothers: Calamedes, Caspin, and Caydor. Saint: A series of mechs piloted by knights that served the original Crown of Glass, a major power on the pre-Divine Principality-era Twilight Mirage world of Quire.   Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. The Five Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade. They have been named as follows: Dust a.k.a Pride's Mirror a.k.a. The Looking Glass Refrain a.k.a. Yesterday's Reprise  a.k.a. The Ghastly Chorus Ravel a.k.a. Labyrinth's Thread a.k.a. The Hedge Maze  Cleave a.k.a. Whetstone's Opposite a.k.a. The Sanguine Hatchet  Oversight a.k.a. Hell's Facade a.k.a. The Empty Garden Flash Nautilus: An alien creature who uses plasma-energy for propulsion. Compelled into service by Stel Nideo. Additional Notes Delegates: In plain terms, Delegates are synthetic individuals created through a process of forcible extraction from a living Divine. Originated by the Fabreal Duchy, who were left behind to "attend to" Palisade by the Divine Principality around 5000 years ago, these Delgates were designed and used as slaves. Currently, a Delegate resistance group called Reunion operates out of the fortress Joyous Guard in the Caldera Stretch.   Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
HELLO. I AM HERE TO ENCOURAGE YOU TO CHECK OUT FRIENDSATTHETABLE.SHOP!  All of this is covered in the audio but I will also WRITE OUT EVERYTHING HERE~!  There's a lot to go over so here's a big list: NEW Twilight Mirage T-Shirt - designed by Conner Fawcett! Reprint of the COUNTER/WEIGHT T-Shirt (including one new color!) - also designed by Conner Fawcett Reprint of the Millenium Break Hoodie in two colors - all pull up, no zipper - designed by Annie Johnston-Glick Palisade Cover Deskmat in two sizes - designed by aurahack Millenium Break beanie in two colors - designed by Janine Hawkins Cali-yumm sticker sheet - free with orders over $100 until 12/3, designed by Janine as well! And with all of that, 25% of profits made until 12/3 will be donated to Doctors Without Boarders to support their work in Gaza and the many other humantarian crises they work with. Our hearts go out to all of the people effected by the current violence in Gaza and the surrounding areas and are thankful to our listeners for supporting us, in turn putting us in the position to support others in need. We had to skip an episode this week for the holiday/associated illnesses BUT the mystery of Dust WILL CONCLUDE IN THE NEXT EPISODE OF PALISADE . . . . Until then, thank you so much for your support and have a lovely weekend!!!
Standing astride the Diadem, the massive Affliction called Dust first sapped sound from the world and then turned its attention to the train car at the center of a multi-factional chase. Now, in the depths of the ruined megacity, those that fell into the pit awaken. And they awaken in places impossible to predict. This week on PALISADE: Seize the Chance Pt. 4 [(dream)] Dossier People Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Elle Evensong (she/they): Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. In fact, they were working for the Divine, Arbitrage as a double agent. Cori blames them for the death of her father. Pilot of the Cataphract. Murchy "Murch" Saltburn (she/her): A gig-cop working for Lock & Cross Security Services in Baseline-C.  Factions Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade. The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Recently removed from power on Palisade Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness. Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Though they officially report to their handlers in Stel Kesh, recently they have begun to wonder if things were better before the Principality's return to Palisade. Places Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in the city of Carmathen. Collier: The agricultural world where Thisbe was dug up and eventually sold to mercenaries. A planet that, due to the Farmer's Rebellion, was removed from all Principality maps and effectively abandoned. Became the "breadbasket" of Millennium Break, a farming world to support the revolutionary movement. Divines The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. The Divine Resonance (it/its): The watchful guardian, doting caregiver, and ardent supporter of Nideo's colonial efforts on Palisade. Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine.  Objects The Broken Spoke: The Figure's bipedal and asymmetrical mech, The Broken Spoke is made of a matte crystaline material that has Russian Sage seemingly sprouting out between its joints. It has stout legs. Its right arm carries a glaive; its left "arm", or what would pass as such, is an oversized cannon with an attached shield. This oversized half of the mech is covered by a flowing cloak. BAC Hatchets: Appearing like fantastical knights made of tooth enamel, the Divine Consecration's latest machine of war, derived from parts recovered from the Divines Felicity and Souciance, buried inside of Chimera's Lantern. The Hatchets wield axes that sport long, weaponized chains running from the bottom of their hafts, and the materials used in their construciton make them sturdier than most front line units. The trio of Hatchets deployed by Stel Nideo to capture the "train brain" are piloted by three brothers: Calamedes, Caspin, and Caydor. Saint: A series of mechs piloted by knights that served the original Crown of Glass, a major power on the pre-Divine Principality-era Twilight Mirage world of Quire.   Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. The Five Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade. They have been named as follows: Dust a.k.a Pride's Mirror a.k.a. The Looking Glass Refrain a.k.a. Yesterday's Reprise  a.k.a. The Ghastly Chorus Ravel a.k.a. Labyrinth's Thread a.k.a. The Hedge Maze  Cleave a.k.a. Whetstone's Opposite a.k.a. The Sanguine Hatchet  Oversight a.k.a. Hell's Facade a.k.a. The Empty Garden Flash Nautilus: An alien creature who uses plasma-energy for propulsion. Compelled into service by Stel Nideo. Additional Notes Delegates: In plain terms, Delegates are synthetic individuals created through a process of forcible extraction from a living Divine. Originated by the Fabreal Duchy, who were left behind to "attend to" Palisade by the Divine Principality around 5000 years ago, these Delgates were designed and used as slaves. Currently, a Delegate resistance group called Reunion operates out of the fortress Joyous Guard in the Caldera Stretch.   Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for state surveillance.  The crew of the Blue Channel battles their way towards a train heading east. Inside one of its cars is the Diadem Grav Train control system, a device that could turn the tide of the war on Palisade and grant the Cause a major logistical advantage. But the members of Millennium Break aren't the only ones in search of the so-called "train brain." On the world of Palisade, chaos now rules. The question remains: Who will end up in control? This week on PALISADE: Seize the Chance Pt. 3 And all through the dust / You feel that you must hear the strings of a dove Dossier People Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Elle Evensong (she/they): Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. In fact, they were working for the Divine, Arbitrage as a double agent. Cori blames them for the death of her father. Pilot of the Cataphract. Factions Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade. The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Recently removed from power on Palisade Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness. Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Though they officially report to their handlers in Stel Kesh, recently they have begun to wonder if things were better before the Principality's return to Palisade. Places Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in the city of Carmathen. The Paint Shop: Sitting atop the central peak of Steeple Catterick, this faux-commune was once the central HQ of the Bilateral HQ on Palisade. Now it has gone quiet. Divines The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. The Divine Resonance (it/its): The watchful guardian, doting caregiver, and ardent supporter of Nideo's colonial efforts on Palisade. Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine.  Objects The Broken Spoke: The Figure's bipedal and asymmetrical mech, The Broken Spoke is made of a matte crystaline material that has Russian Sage seemingly sprouting out between its joints. It has stout legs. Its right arm carries a glaive; its left "arm", or what would pass as such, is an oversized cannon with an attached shield. This oversized half of the mech is covered by a flowing cloak. BAC Hatchets: Appearing like fantastical knights made of tooth enamel, the Divine Consecration's latest machine of war, derived from parts recovered from the Divines Felicity and Souciance, buried inside of Chimera's Lantern. The Hatchets wield axes that sport long, weaponized chains running from the bottom of their hafts, and the materials used in their construciton make them sturdier than most front line units. The trio of Hatchets deployed by Stel Nideo to capture the "train brain" are piloted by three brothers: Calamedes, Caspin, and Caydor. Saint: A series of mechs piloted by knights that served the original Crown of Glass, a major power on the pre-Divine Principality-era Twilight Mirage world of Quire.   Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. The Five Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade. They have been named as follows: Dust a.k.a Pride's Mirror a.k.a. The Looking Glass Refrain a.k.a. Yesterday's Reprise  a.k.a. The Ghastly Chorus Ravel a.k.a. Labyrinth's Thread a.k.a. The Hedge Maze  Cleave a.k.a. Whetstone's Opposite a.k.a. The Sanguine Hatchet  Oversight a.k.a. Hell's Facade a.k.a. The Empty Garden Flash Nautilus: An alien creature who uses plasma-energy for propulsion. Compelled into service by Stel Nideo. Additional Notes Delegates: In plain terms, Delegates are synthetic individuals created through a process of forcible extraction from a living Divine. Originated by the Fabreal Duchy, who were left behind to "attend to" Palisade by the Divine Principality around 5000 years ago, these Delgates were designed and used as slaves. Currently, a Delegate resistance group called Reunion operates out of the fortress Joyous Guard in the Caldera Stretch.   Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
In the city of Carmathen, the Fabreal Duchy has spread itself too thin. Look only at the entrance to the Diadem Grav Train's control center: Once guarded by a full detachment of Stel Kesh's most reliable soldiers. Now, guarded by little more than an honor guard. On a world like Palisade, in a war like this one, it may as well be an invitation. The question is only how many might decide to come calling. This week on PALISADE: Seize the Chance Pt. 2 somewhere beneath the pale / moonlight, there is past /  under the same sky Dossier People Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Connadine (he/him): Commander of the Bilateral Intelligence Service on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and a commander of Millenium Break forces there. Codename Watershed. Factions Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade. The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Recently removed from power on Palisade Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness. Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Though they officially report to their handlers in Stel Kesh, recently they have begun to wonder if things were better before the Principality's return to Palisade. Places Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in the city of Carmathen. The Paint Shop: Sitting atop the central peak of Steeple Catterick, this faux-commune was once the central HQ of the Bilateral HQ on Palisade. Now it has gone quiet. Divines The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. The Divine Resonance (it/its): The watchful guardian, doting caregiver, and ardent supporter of Nideo's colonial efforts on Palisade. Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine.  Objects AdArm Bouquet: Designed by Stel Orion's Adamant Arms and Artifice as an Altar-era update to the classic Troop design. It's still boxy (if a little trimmer) and it retains it's wide, rectangular "eye" on its head. Gone are the heavy grip claws, replaced with traditional, five-fingered hands, allowing it more complex manipulations, including the operations of its distinctive Roundless Rifle, which seems convert raw Perennial Wave into ammunition. Additionally, the shoulder mount has ditched the heavy cannon in exchange for a close range, pneumatic lance that can devastate even the strongest armor. Roundless rifles fire condensed Perennial Wave gathered from the atmosphere itself. The Broken Spoke: The Figure's bipedal and asymmetrical mech, The Broken Spoke is made of a matte crystaline material that has Russian Sage seemingly sprouting out between its joints. It has stout legs. Its right arm carries a glaive; its left "arm", or what would pass as such, is an oversized cannon with an attached shield. This oversized half of the mech is covered by a flowing cloak. Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. The Five Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade. They have been named as follows: Dust a.k.a Pride's Mirror a.k.a. The Looking Glass Refrain a.k.a. Yesterday's Reprise  a.k.a. The Ghastly Chorus Ravel a.k.a. Labyrinth's Thread a.k.a. The Hedge Maze  Cleave a.k.a. Whetstone's Opposite a.k.a. The Sanguine Hatchet  Oversight a.k.a. Hell's Facade a.k.a. The Empty Garden   Additional Notes Delegates: In plain terms, Delegates are synthetic individuals created through a process of forcible extraction from a living Divine. Originated by the Fabreal Duchy, who were left behind to "attend to" Palisade by the Divine Principality around 5000 years ago, these Delgates were designed and used as slaves. Currently, a Delegate resistance group called Reunion operates out of the fortress Joyous Guard in the Caldera Stretch.   Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
There is, apparently, no time for rest. An opportunity emerges: With Kesh in chaos on the planet and Nideo not yet in proper posture, the Grav Trains which run through the Diadem and which vein across Palisade's continents could be brought under Millennium Break control. And so the Blue Channel launches again, but not before dropping off their latest asset, a detective determined to uncover the secret of the new power stations scattered across the planet. This week on PALISADE: like a bird / my wishes over their airspace Dossier People Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Connadine (he/him): Commander of the Bilateral Intelligence Service on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and a commander of Millenium Break forces there. Codename Watershed. Factions Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade. The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Recently removed from power on Palisade Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness. Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Though they officially report to their handlers in Stel Kesh, recently they have begun to wonder if things were better before the Principality's return to Palisade. Places Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in the city of Carmathen. The Paint Shop: Sitting atop the central peak of Steeple Catterick, this faux-commune was once the central HQ of the Bilateral HQ on Palisade. Now it has gone quiet. Divines The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Until being assassinated by Brnine, Dahlia, the Glorious Princept, was the elect of Integrity. The Divine Resonance (it/its): The watchful guardian, doting caregiver, and ardent supporter of Nideo's colonial efforts on Palisade. Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine.  Objects AdArm Bouquet: Designed by Stel Orion's Adamant Arms and Artifice as an Altar-era update to the classic Troop design. It's still boxy (if a little trimmer) and it retains it's wide, rectangular "eye" on its head. Gone are the heavy grip claws, replaced with traditional, five-fingered hands, allowing it more complex manipulations, including the operations of its distinctive Roundless Rifle, which seems convert raw Perennial Wave into ammunition. Additionally, the shoulder mount has ditched the heavy cannon in exchange for a close range, pneumatic lance that can devastate even the strongest armor. Roundless rifles fire condensed Perennial Wave gathered from the atmosphere itself. Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. The Five Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade. They have been named as follows: Dust a.k.a Pride's Mirror a.k.a. The Looking Glass Refrain a.k.a. Yesterday's Reprise  a.k.a. The Ghastly Chorus Ravel a.k.a. Labyrinth's Thread a.k.a. The Hedge Maze  Cleave a.k.a. Whetstone's Opposite a.k.a. The Sanguine Hatchet  Oversight a.k.a. Hell's Facade a.k.a. The Empty Garden   Additional Notes Delegates: In plain terms, Delegates are synthetic individuals created through a process of forcible extraction from a living Divine. Originated by the Fabreal Duchy, who were left behind to "attend to" Palisade by the Divine Principality around 5000 years ago, these Delgates were designed and used as slaves. Currently, a Delegate resistance group called Reunion operates out of the fortress Joyous Guard in the Caldera Stretch.   Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for imprisonment, withholding medical care, civilian deaths, medical experiments, blood, description of injury, and death,  "What sort of shape is it though?"  "It is empire." "Yes, no, I get that, but...  Is empire a square? Is it circle? It helps to know the shape of a thing if you're hoping to break it." "Yes. I understand. You tell me, then. What shape do you think empire takes? Perhaps you can see it in a way I cannot, because you first apprehended it from outside." "Well, I can't tell you about all empires, but this one? It wants to be fractal. Each stel tries to make everything inside of it a repetition of itself." "Yes. Yes, I see. Stel Apostolos shapes itself as a spear, and so it extends downward in echoing cacophony. Its military bases, its schools, its students, its children—all spears." "Yeah, something like that. The trouble is, a fractal is really strong. All those shapes, repeated inwards forever. They flex, like a tree's branches bending in the wind." "Yes, but that is it. The Principality is not an abstract fractal, repeating forever. It is a tree. And a tree repeats only for so long." "And when a strong enough wind blows…" "It can be uprooted." This week on PALISADE: Honesty and Integrity Pt. 2 I grieve in stereo, the stereo sounds strange / You know that if it hides, it doesn't go away Dossier People Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Eclectic Opposition (he/him): A delegate and member of the Cause who left Palisade to spend time working under Exeter Leap before returning to his home planet to investigate the strange factories being built by the Frontier Syndicate. Gallica (she/her): Elect of the Divine Present. Gallica spent years as Chief Emissary of Stel Nideo, Verse (missionary) in the Holy Church of Received Asterism, but in fact was a signatory to the Pact of Necessary Venture, and when the war spilled beyond Kesh and Apostolos, Gallica betrayed her home Stel to join Apostolos and Nideo. Currently, she leads high level intelligence and espionage operations for the Pact of Free States. The Glorious Princept, Dahlia (they/them): The second pretender to the title of Princept. Born to house Kesh, Dahlia was once kidnapped by a rebelious Sovereign Immunity known as the Farmer. After being rescued and raised by the then Apokine of Stel Apostolos, they integrated into Apostolosian culture. Though they were not part of the Pact of Necessary Venture at its founding, they welcomed the group's support, though focused their efforts on the war with the Branched instead of the ongoing civil conflict.  Cas'alear Rizah (cas/cas', they/them): Leader of the Swordbreakers, an elite unit of Apostolosian-trained pilots who have since sworn service to Millenium Break. Cas holds a reputation for beauty and bravery among allies, but is seen as unflinching and unpredictable by cas' foes.. Factions The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream. STEREOMA: Pact truebeliver Cor'rina Corrine (cor/cors, they/them) and cor rival Misericorde (he/they) have begun building a surgical, anti-Bilat hit squad on Paliade.  Places Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. Divines The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  Present (it/its): On first blush, Present might be confused for a small, if luxurious frigate. And sometimes, it is just that: Its oval structure houses living quarters, a humble armory, enough cargo space to hold a single hollow, and even a fully stocked bar. But at a snap of its elect's fingers, it transforms into a humanoid war machine that serves its elect loyally, outclasses any Altar currently in operation, and is capable of holding its own against many other Divines in combat. The Divine Commitment (it/its): A malleable divine made of inky black metal. Has historically required two pilots (both in a condition of ego death) in order to be operated, its current Elect is the Dahlia, the Glorious Princept, who operates it with the aid of the Divine Integrity. The Divine Integrity (it/its): Sometimes appearing as an articulated staff or a metallic spine, Integrity integrates itself into its chosen user. Once the two are connected, Integrity becomes a powerful exoskeleton, and supports its user in matters of military and morale. Currently, Dahlia, the Glorious Princept, is the elect of Integrity.  Objects Ekpyrosis: Flagship of the Pact's fleet, a transforming, beautiful monstrosity able to casually destroy worlds while simultaneously supporting life in a vacuum. Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for imprisonment, withholding medical care, chemical warfare and civilian casualties. The Blue Channel orbits Palisade unhelmed, one of its members sacrificed and two under lock and key in the brig of a ship hiding in the darkness beyond the system's fringe. Nevertheless, the Blue Channel's remaining crew attempt to get back to work—and there is work to do, as their allies on the planet below have suffered from Bilateral retaliation. Plus, there is the matter of the new factories popping up across the planet: A new mystery waiting to be investigated… This week on PALISADE: Honesty and Integrity Pt. 1 They got the devil hidin' in plain sight Dossier People Continental Countinghouse (he/him): Former host of the Stel Orion-broadcast panel show "CENTER/Line". Now host of the most watched interview show in the Principality, "Five Stels, Five Questions". Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Eclectic Opposition (he/him): A delegate and member of the Cause who left Palisade to spend time working under Exeter Leap before returning to his home planet to investigate the strange factories being built by the Frontier Syndicate Captain Jev'ari Estano (jev/jev, they/them): Commander of Onyx Squadron and captain of the Stolen Cameo, the Pact ship holding Brnine and Routine. Aleel Verdicate (she/her): Song of Partizan, making her the de facto head of the Church of Received Asterism on the moon.  Particular Emphasis a.k.a. Parti (she/her): Member of Reunion on loan to Grey Pond's communication and outreach division. One time protégé of Black Screen.  Factions The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Though it is as secretive as ever, it is no longer the true source of power in Kesh territory. Instead, Cynosure Whitestar-Kesh (he/him) has modernized its structure and operation, and has ensured that it remains well integrated into the Bilateral Intercession's greater workings—as to better keep one eye on them. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream. The Devotees: A church from the Twilight Mirage that is committed to the worship of the Divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. Divines The Divine Motion (she/her): One of the founding members of the Pact, the necromantic Apostolosian divine once led its infamous retinue, the Black Century, on Partizan. They were defeated and dispersed, turned into part of Kalmeria, during Operation Shackled Sun.  Mysteries Axioms: Once, these beings were made by a so-called "Post-Divine" as embodiments of particular ideals, supposedly detached from mortal perspective or subjectivity. Now, they are the emanation of one woman's ideals, given perfect, violent form. In this way, The Ingrate is the first of its kind. Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for hallucinations, death, and brief mention of mind control. Across Palisade, the gears of Kesh's occupation grind to halt, for however brief a time. Attaches clear the schedules of their client-commanders. Chefs discard the still-fresh ingredients for the coming week's feasts. Countless BIS operatives—many of whom hid in plain sight as attaches or chefs—simply vanish one midday, lost to long hallways and shaded corners.  And in their stead, the Divine Crusade moves. This week on PALISADE:  Resentment and Frustration Pt. 2 I bought a 'Rari just so I can go faster (skrrr) Dossier People Occam Olio (they/them): Columnar member of the Frontier Syndicate and low level officer of Lock & Cross Security Services. Sharp the way a knife is. Made themself a hero among Palisade Bilats during Frontier Syndicate operation against Rose River.  Silverbrick (they/them): A "visionary" architect, technologist, and urban planner of the Frontier Syndicate. Blank Shore (he/him): Ex-Concretist Hacker, happy that "the future is finally here." Claims to be "perfectly apolitical."   Jesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use. Gentian (she/her): Elect of the Divine Crusade. Impossibly old, yet a source of power and vibrance. Attended to by her two sword bearers (Ramondre (she/her) and Ignadiah (he/him), Knight of Books (Clawed (he/him)), and Knight of Cups (Perevel (they/them)).  Elle Evensong (she/they): Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. Pilot of the Cataphract. Factions Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.  The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), former chair of the Columnar R&D giant the Zenith Fund, the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him).  Lock and Cross Security Services: The largest mercenary unit on Palisade, invited to the world by Exenceaster March. Founded by Maidstone Cross (she/her) and Margate Lock (she/her), a pair of divorcees too committed to their work together to fully separate. Margate was lost to the depths of the Diadem. The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory.  Places Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Carhaix: The northernmost city in the Bontive Valley, Carhaix is one of the first major settlements founded by the nascent Divine Principality 5,000 years ago. It was created on the site of a battlefield where they obliterated the straggling remnants of the Advent Group, an organization that had invaded and pillaged the Twilight Mirage. After the Principality left Palisade behind, it became one of the Fabreal Duchy's many centers of power in the northwestern continent. Currently, it is controlled by Jade Kill. Objects The Stellar Combustor: A weapon of immense destruction, capable of destroying countless star systems if deployed without a firebreak. Has been used in some form or another since the time of the earliest Divines. In current form they take the form of a twirling, 3-ringed space station that rotates around a system's sun.  Divines Discernment (it/its): Able to see the whole of the galaxy for one moment a year, this massive Divine was stolen by Millennium Break in the years after Operation Shackled Sun.  The Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass. Additional Notes Delegates: In plain terms, Delegates are synthetic individuals created through a process of forcible extraction from a living Divine. Originated by the Fabreal Duchy, who were left behind to "attend to" Palisade by the Divine Principality around 5000 years ago, these Delgates were designed and used as slaves. Currently, a Delegate resistance group called Reunion operates out of the fortress Joyous Guard in the Caldera Stretch. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for discussions of assassinations and death. The star at the center of the Palisade system seemed to release a breath, and all at once across the Bilateral Intercession, the line between "outcome," "consequence," and "blowback" became stunningly clear. Malicious action alone would have led to a great loss. But in negligent inaction, something worse has emerged: chaos. Now, something must be done. Blame must be assigned. Accountability must be achieved. Change must come to Palisade. This week on PALISADE: Resentment and Frustration Pt 1  Shadows of planes / Flying overhead Dossier People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the Bilateral Intelligence Service on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Occam Olio (they/them): Columnar member of the Frontier Syndicate and low level officer of Lock & Cross Security Services. Sharp the way a knife is. Made themself a hero among Palisade Bilats during Frontier Syndicate operation against Rose River.  Crysanth Kesh (she/her): Mother of Clementine, a.k.a. The Witch in Glass. Once, third in line to the throne of Kesh and de facto leader of the Curtain of Divinity, the predecessor to the Bilateral Intelligence Service.  Lucia Whitestar (she/her): The young "Lady Whitestar" emerged as a strategic genius during the early conflict between Kesh and Apostolos on PARTIZAN five years ago. Seventh in line to the throne of Princept.  Factions Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.  The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence.  The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory.  Places Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Thisbe and the Figure found evidence that it could be tied to driving the bulk of ancient Divine Principality forces off of Palisade. Home to the Chimeric Cadent (they/them, it/its), an amalgam of the ancient Excerpt ⸢Signet⸣, the mysterious Waking Cadent, and the Divine Belgard. As one being, they protect the corpses of a number of Divines, including Sagacity, Dissent, Felicity, Barricade, and Bounty—its newest resident. Objects The Stellar Combustor: A weapon of immense destruction, capable of destroying countless star systems if deployed without a firebreak. Has been used in some form or another since the time of the earliest Divines. In current form they take the form of a twirling, 3-ringed space station that rotates around a system's sun.  Divines Discernment (it/its): Able to see the whole of the galaxy for one moment a year, this massive Divine was stolen by Millennium Break in the years after Operation Shackled Sun.  The Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for body horror, mass death/genocide, mind control, and extreme heat.  For months, even before the sun bulged red, the only way to think about events on Palisade was with large numbers. Troop maneuvers. Logistical networks. Centuries of oppression. A continent of power. But now all of that has collapsed. Now it is minutes, not hours. Meters, not miles. Guards, not battalions. A set of hallways. A set of doors. A set of people trying to breach them. And beyond them, a question: Tomorrow, will there be any events on Palisade at all? I step all around the pieces on the floor / Wires and cords, and records, and tapes Dossier People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Factions STEREOMA: Pact truebeliver Cor'rina Corrine (cor/cors, they/them) and cor rival Misericorde (he/they) have begun building a surgical, anti-Bilat hit squad on Paliade.  The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence.  Places Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Thisbe and the Figure found evidence that it could be tied to driving the bulk of ancient Divine Principality forces off of Palisade. Home to the Chimeric Cadent (they/them, it/its), an amalgam of the ancient Excerpt ⸢Signet⸣, the mysterious Waking Cadent, and the Divine Belgard. As one being, they protect the corpses of a number of Divines, including Sagacity, Dissent, Felicity, Barricade, and Bounty—its newest resident. Objects Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile.  Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their "debt" to Kesh by the Divine Plight, earning their freedom through combat achievements. Paramerion: Cori's new Altar, as designed by her brother Formido. Constantly twitching and rippling underneath the regal embellishments of its filigreed armor. Massive metallic wings stay folded on its back, a smaller pair cover its eyes like a visor and the sickles jut out from its forearms when stowed. A halo shaped like a crown rotates above its skull-like head. The Stellar Combustor: A weapon of immense destruction, capable of destroying countless star systems if deployed without a firebreak. Has been used in some form or another since the time of the earliest Divines. In current form they take the form of a twirling, 3-ringed space station that rotates around a system's sun.  BAC Secateurs: Designed and built on Chimera's Lantern by the Blessed Armory of Consecration, an Altar who holds itself in the form of a tortured saint, with sharp, crystaline "holy expressions" emerging from its body, like wounds in reverse. As it pulls these from its body, its form glows like heated glass, then reverberates back into place.  Divines The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Plight (she/her): Plight is a 40 meter tall, humanoid Divine cast in black metal armor, and wearing the of a judge or inquisitor. She conscripts the guilty into her army as Gambeson pilots, compelling their loyalty with terrible, Divine feelings of guilt. Hemlock, whose interest is fundamentally in punishment and not justice, was born heir to a mid-tier Kesh House, but jumped at the chance to become an Elect. The Divine Consecration: Though humanoid in shape, like most Nideo Divines, its chest is a vacuous cavity that serves a living forge. This open wound burns brightly, and Consecration can reach inside of it to produce a range of objects, or a sort of Divine molten metal which rapidly hardens as it is shaped by the Divine. But this is only half of its fearsome nature. Guided by the hand of its elect, a Sovereign Immunity devoutly committed to his role as armorer, Consecration also operates as Nideo's chief weaponsmith, Altar designer, and forge.  The Divine Souciance: When the burgeoning Divine Principality left Palisade behind, the Divine Souciance carried doubts about the project. So bloody was the Embarkation, so strenuous the objection of those who opposed the Glass Duchy's rule, that Souciance—ever committed to careful consideration and compassionate concern—never found their place in the Empire, however grand the vision Nideo had presented before his death was. But, devoted to steady study, Souciance played their part for generations. It was not until the Divine Clash that they came to their decision: They could not be part of an empire so vast, so terrible, so cruel. And so they sought out a place where they could do what Divines no longer could. They sought out a grave. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. After their messenger, the Usher of Truth, was delivered to The Witch in Glass, they have found themselves serving a new master. Axioms: Once, these beings were made by a so-called "Post-Divine" as embodiments of particular ideals, supposedly detached from mortal perspective or subjectivity. Now, they are the emanation of one woman's ideals, given perfect, violent form. In this way, The Ingrate is the first of its kind. Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Hi everyone! The Hunter x Hunter show exists, it's called Media Club Plus, it's free, it has its own feed. It will eventually be available everywhere you can find podcasts but right now the android apps are lagging behind. You can search for it right now on Apple Podcasts and spotify and some android apps (podcast addict and beyondpod i think both work). If you use an app that can't find the show right now, here's the RSS link which you can manually add into your podcast app of choice -----> https://feeds.libsyn.com/484704/rss First episode is out tomorrow! September 5th!
This episode carries content warnings for vomiting, mass death/genocide, mind control, manipulation, body horror, forced body modification, and extreme heat.  They arrive in the long rings of the Stellar Combustor to no greeting, and this they are thankful for. The path to their objective is known, but what lies on it (and what they'll find at its end) are not. As they travel the length of the arc, spanning half the circumference of the sun, they wonder: How are their friends, now traveling through lunar shadow, far across the solar system? How are their comrades? Might they find freedom in the dark as we search for it in the searing light? Futures tricked by the past / Spectre, how he laughs Dossier People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Places Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Thisbe and the Figure found evidence that it could be tied to driving the bulk of ancient Divine Principality forces off of Palisade. Home to the Chimeric Cadent (they/them, it/its), along with the warded corpses of a number of Divines, including Sagacity, Dissent, Felicity, Barricade, and Bounty—its newest resident. Objects Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile.  Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their "debt" to Kesh by the Divine Plight, earning their freedom through combat achievements. Paramerion: Cori's new Altar, as designed by her brother Formido. Constantly twitching and rippling underneath the regal embellishments of its filigreed armor. Massive metallic wings stay folded on its back, a smaller pair cover its eyes like a visor and the sickles jut out from its forearms when stowed. A halo shaped like a crown rotates above its skull-like head. The Stellar Combustor: A weapon of immense destruction, capable of destroying countless star systems if deployed without a firebreak. Has been used in some form or another since the time of the earliest Divines. In current form they take the form of a twirling, 3-ringed space station that rotates around a system's sun.  BAC Secateurs: Designed and built on Chimera's Lantern by the Blessed Armory of Consecration, an Altar who holds itself in the form of a tortured saint, with sharp, crystaline "holy expressions" emerging from its body, like wounds in reverse. As it pulls these from its body, its form glows like heated glass, then reverberates back into place.  Divines The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Plight (she/her): Plight is a 40 meter tall, humanoid Divine cast in black metal armor, and wearing the of a judge or inquisitor. She conscripts the guilty into her army as Gambeson pilots, compelling their loyalty with terrible, Divine feelings of guilt. Hemlock, whose interest is fundamentally in punishment and not justice, was born heir to a mid-tier Kesh House, but jumped at the chance to become an Elect. The Divine Consecration: Though humanoid in shape, like most Nideo Divines, its chest is a vacuous cavity that serves a living forge. This open wound burns brightly, and Consecration can reach inside of it to produce a range of objects, or a sort of Divine molten metal which rapidly hardens as it is shaped by the Divine. But this is only half of its fearsome nature. Guided by the hand of its elect, a Sovereign Immunity devoutly committed to his role as armorer, Consecration also operates as Nideo's chief weaponsmith, Altar designer, and forge.  The Divine Souciance: When the burgeoning Divine Principality left Palisade behind, the Divine Souciance carried doubts about the project. So bloody was the Embarkation, so strenuous the objection of those who opposed the Glass Duchy's rule, that Souciance—ever committed to careful consideration and compassionate concern—never found their place in the Empire, however grand the vision Nideo had presented before his death was. But, devoted to steady study, Souciance played their part for generations. It was not until the Divine Clash that they came to their decision: They could not be part of an empire so vast, so terrible, so cruel. And so they sought out a place where they could do what Divines no longer could. They sought out a grave. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. After their messenger, the Usher of Truth, was delivered to The Witch in Glass, they have found themselves serving a new master. Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for body horror, discussion of mass destruction/death, small/tight spaces, indentured servants and slavery, torture, forced body modification, and extreme heat. The ball is in the air; water pours from the pitcher; the rope draws taut. The Blue Channel hides in the shadow of the Chimera's Lantern, and everyone on board holds their breath. Inside the strange moon, the search for a new source of power—and thus, stability and freedom—for the Figure continues. It is a mission taken in the highest faith, possible only because its members believe utterly in Brnine, Phrygian, and Routine's ability to infiltrate and dismantle the Stellar Combustor, one way or the other. Of course, they aren't the only ones moving… And in between the gaps of the stars / We lay in the dark Dossier People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Places Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Thisbe and the Figure found evidence that it could be tied to driving the bulk of ancient Divine Principality forces off of Palisade. Objects Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile.  Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their "debt" to Kesh by the Divine Plight, earning their freedom through combat achievements. Paramerion: Cori's new Altar, as designed by her brother Formido. Constantly twitching and rippling underneath the regal embellishments of its filigreed armor. Massive metallic wings stay folded on its back, a smaller pair cover its eyes like a visor and the sickles jut out from its forearms when stowed. A halo shaped like a crown rotates above its skull-like head. The Stellar Combustor: A weapon of immense destruction, capable of destroying countless star systems if deployed without a firebreak. Has been used in some form or another since the time of the earliest Divines. In current form they take the form of a twirling, 3-ringed space station that rotates around a system's sun.  BAC Secateurs: Designed and built on Chimera's Lantern by the Blessed Armory of Consecration, an Altar who holds itself in the form of a tortured saint, with sharp, crystaline "holy expressions" emerging from its body, like wounds in reverse. As it pulls these from its body, its form glows like heated glass, then reverberates back into place.  Divines The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Plight (she/her): Plight is a 40 meter tall, humanoid Divine cast in black metal armor, and wearing the of a judge or inquisitor. She conscripts the guilty into her army as Gambeson pilots, compelling their loyalty with terrible, Divine feelings of guilt. Hemlock, whose interest is fundamentally in punishment and not justice, was born heir to a mid-tier Kesh House, but jumped at the chance to become an Elect. The Divine Consecration: Though humanoid in shape, like most Nideo Divines, its chest is a vacuous cavity that serves a living forge. This open wound burns brightly, and Consecration can reach inside of it to produce a range of objects, or a sort of Divine molten metal which rapidly hardens as it is shaped by the Divine. But this is only half of its fearsome nature. Guided by the hand of its elect, a Sovereign Immunity devoutly committed to his role as armorer, Consecration also operates as Nideo's chief weaponsmith, Altar designer, and forge.  Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for body horror, description of teeth, discussion of mass destruction/death, small/tight spaces, indentured servants and slavery, and extreme heat. Behind a twirling ornament of metal, the sun grows—the sun grows. Inside a concrete body, the feeling of a hand, pulling downward. Across a planet under red light, fear.   They would not wait. They could not.  This week on PALISADE: An Impossible Ideal Pt. 1 The "war" will appear on the surface to be a peace Dossier People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Places Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Thisbe and the Figure found evidence that it could be tied to driving the bulk of ancient Divine Principality forces off of Palisade. Objects Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile.  Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their "debt" to Kesh by the Divine Plight, earning their freedom through combat achievements. Paramerion: Cori's new Altar, as designed by her brother Formido. Constantly twitching and rippling underneath the regal embellishments of its filigreed armor. Massive metallic wings stay folded on its back, a smaller pair cover its eyes like a visor and the sickles jut out from its forearms when stowed. A halo shaped like a crown rotates above its skull-like head. The Stellar Combustor: A weapon of immense destruction, capable of destroying countless star systems if deployed without a firebreak. Has been used in some form or another since the time of the earliest Divines. In current form they take the form of a twirling, 3-ringed space station that rotates around a system's sun.  Divines The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. The Divine Plight (she/her): Plight is a 40 meter tall, humanoid Divine cast in black metal armor, and wearing the of a judge or inquisitor. She conscripts the guilty into her army as Gambeson pilots, compelling their loyalty with terrible, Divine feelings of guilt. Hemlock, whose interest is fundamentally in punishment and not justice, was born heir to a mid-tier Kesh House, but jumped at the chance to become an Elect. Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Additional Notes The 23 Star Systems Nearest Palisade (with developmental focus): Tartarus 5: Gas Mining Lonn: Resorts Helaine Delta: Duplicate of Helaine Gamma Thulsa: Standard Spread Xenacip: Lost Contact. Lost Portcullis Repair Team Bhopal Kha: Pact Occupied Maine: Lumber, Spice Bishamonten: Arms Manufacturing Carjel: Standard Spread Isfahan: Standard Spread Yoca: Standard Spread KX 93-39: Black Hole Research Lab Dul-Kaw: Established via Nidean Art grant Darre: Tomb Sector Ecou: Refugee Camps Edino: Quarantined Sector Skarnoc: Debris Fields Hilde: Gas Mining Por: Standard Spread Nova Melides: Abandoned Divine Clash Worlds  Palamedes 8: Regional Refueling Depot Castax 8: Stratus Research Facility Ashlen: Standard Spread Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for discussion of mass destruction/death, discussion of medical treatment, mind reading and medical coercion, discussion of ethnic cleansing. Across Palisade, fingers rest on triggers, and some triggers are bigger than others. In clammy rooms, sweat slides down skin and throats are cleared without direction. Aimless eyes track the dust drifting in the red rays coming through the window. Outside the sun swells and bulges, driven sick with the possibility that it might eradicate possibility itself. A decision must be made. This week on PALISADE 21: In Their Fear Pt. 2 Why can't we dance in the same groove every day? Dossier Organizations Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. STEREOMA: Pact truebeliver Cor'rina Corrine and cor rival Misericorde have begun building a surgical, anti-Bilat hit squad on Paliade.  Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). People Griesel Sunset (he/him): Coriolos' father. A zealous Devotee. Recently deceased. Formido Sunset (he/him): Coriolos' brother, a member of the Devotee's research and development division. Phobos Sunset (he/him): Coriolos' second brother. Bing-32: A floating, cat sized drone able to use a variety of tools. Now mass produced for use across Millennium Break. Originally designed by Kalvin Brnine, though under another name. Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement.  Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager.  Elle Evensong (she/they) - Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. Pilot of the Cataphract. Saffron Septet (she/her):  A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body.  Misericorde 'Miseri' (he/they): Former Nidean scion who helped secure Palisade for the Bilateral Intercession. Officially MIA, but secretly working with Pact loyalist Cor'rina Corrine (cor/cors), famed Apostolosian peacemaker (and Miseri's rival), as agents of chaos on the planet. Places Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. Tintagel: A city and fortress that marked the Fabreal Duchy's farthest reach on Palisade's southern continent. Stargrave Elcessor uses its palace as her operations center and home when she is on planet. Brecheliant Forest: A vast, mysterious forest on Palisade's southern continent said to confuse even the most experience of travelers. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. Recently confounded by BIS spy Zedd Z. Izzard. The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Thisbe and the Figure found evidence that it could be tied to driving the bulk of ancient Divine Principality forces off of Palisade. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for mention of blood, discussion of mass destruction/death, discussion of medical treatment, mind reading and medical coercion. The wheel turns, for the crew of the  Blue Channel, there hasn't been time for reckoning. Instead: a funeral; a  room with questions in it; the front steps of a church; another room, different questions; a message, contrite and frightening; somehow, a few small moments of real connection.  And above it all: Something is wrong with the sun. This week on PALISADE 20: In Their Fear Pt. 1 March on soldiers, I'm your Queen / The ambassadress of beauty I'm told Dossier Organizations Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. People Griesel Sunset (he/him): Coriolos' father. A zealous Devotee. Recently deceased. Zedd Z. Izzard (he/him): Lovable dirtbag chef. Works in main hall's mess hall. Knows everyone's favorite drink and most people's favorite meal. Satisfactory pilot. BIS Spy. Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement.  Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager.  Elle Evensong (she/they) - Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. Pilot of the Cataphract. Saffron Septet (she/her):  A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body.  Places Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. Tintagel: A city and fortress that marked the Fabreal Duchy's farthest reach on Palisade's southern continent. Stargrave Elcessor uses its palace as her operations center and home when she is on planet. Brecheliant Forest: A vast, mysterious forest on Palisade's southern continent said to confuse even the most experience of travelers. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. Recently confounded by BIS spy Zedd Z. Izzard. The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself.   Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Rosa W., Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, viviridian, Voi, weakmint for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for civilian harm and death. The Bilateral Intercession's net continues to spread across Palisade in response to (and retribution for) the events on the Isle of the Broken Key. In the east, the Frontier Syndicate draws ever nearer to extracting the remaining Fundament Nodes inside Palisade's surface, a task opposed by a Divine who's pledged undying fealty to the people of this planet and its neighboring worlds. Meanwhile, in an undisclosed location, Crusade's Elect, Gentian, has called a most monumental meeting of the minds. Their goal? To discover who, exactly, opposes them on Palisade. But hers is not the only snare closing… This week on PALISADE: PALISADE 18: How It Always Looks Pt. 2 Won't you come and join the party / Dress to kill, dress to kill Dossier Organizations Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. Lock and Cross Security Services: The largest mercenary unit on Palisade, invited to the world by Exenceaster March. Founded by Maidstone Cross (she/her) and Margate Lock (she/her), a pair of divorcees too committed to their work together to fully separate. Margate was lost to the depths of the Diadem. The Lone Marble Group: Built around a single artifact recovered from an ancient Advent facility, this Frontier Syndicate subsidiary develops the future of Bilat war machinery. People Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Fool Factotum (she/her): Dedicated member of the BIS, assigned to Connadine's new executive unit. Difficult to guess her age. Gentian (she/her): Elect of the Divine Crusade. Impossibly old, yet a source of power and vibrance.  Ramondre (she/her) and Ignadiah (he/him): Swordbearers of Gentian, Elect of Crusade. Rivalrous and devout. Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Exenchester March (he/him): Founder of the Frontier Syndicate and the March Institute, former chair of the Zenith Fund. Betrayed the Pact and Stel Columnar, defecting to the Bilateral Intercession in exchange for territory on Palisade and the freedom to use it as he wishes. Occam Olio (they/them): Columnar member of the Frontier Syndicate and low level officer of Lock & Cross Security Services. Sharp the way a knife is. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Objects LMG Altar: Colloquially, the most prominent mechs of the current era of the Principality are all called "Altars," but this is  a name derived from one specific design: The Lone Marble Group Altar, a mech designed by Exanceaster March's top weapons team, capable of harnessing any of the new sources of power. Though it's offerings are straight forward, even simple, It has become the go-to frame for combatants across the galaxy. LMG Bench: A long, four-legged Hollow that services as a mobile support unit. Can be fitted for communications, repair, medical, and industrial needs. LMG Throne: A specialized re-model of the Altar with greater focus on detachable "bits," free-floating drones that can augment the pilot's attacking vectors.  Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. Perennial (she/her): The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. The Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for distorted and layered vocals, discussion of civilian death and mass destruction, description of being bound, tight spaces, compulsive thoughts and mind control After the calamitous encounter at the Isle of the Broken Key, the Bilateral Intercession finds itself on the back foot. Key intelligence assets compromised. A flagship, along with its crew and commander, lost to the sea. Insurgents capturing resources from the Diadem's train lines. A snare closing around on Stargrave Elcessor. Something must be done. Something must be done. This week on PALISADE: How It Always Looks Pt. 1 [instrumental]   Dossier Organizations Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.  Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement.   Elle Evensong (she/they) - Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. Pilot of the Cataphract.   Zedd Z. Izzard (he/him): Lovable dirtbag chef. Works in main hall's mess hall. Knows everyone's favorite drink and most people's favorite meal. Satisfactory pilot. BIS Spy.   Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Saffron Septet (she/her):  A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body. Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Places Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening.   Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. Perennial (she/her): The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. The Five Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade. They have been named as follows: Dust a.k.a Pride's Mirror a.k.a. The Looking Glass Refrain a.k.a. Yesterday's Reprise  a.k.a. The Ghastly Chorus Ravel a.k.a. Labyrinth's Thread a.k.a. The Hedge Maze  Cleave a.k.a. Whetstone's Opposite a.k.a. The Sanguine Hatchet  Oversight a.k.a. Hell's Facade a.k.a. The Empty Garden   Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for blood, civilian harm and death, parental death, conscription, torture and kidnapping.  Under the wings of the Kestrel White, war washes ashore the Isle of the Broken Key. Soon after the crew of the Blue Channel released Kenneth Marian Colver, Bilateral Viceroy to Palisade and convert of the Usher of Truth, he ordered his flagship to return and lay waste to the home of the Dim Liturgy and Devotees. Now, the Cause fights not only for ideals but for survival. A rifle takes aim. A hammer lifts into the air. A cannonade echoes for miles. The monastery burns. and the blaze casts a shadow too long for a single night's contemplation. This week on PALISADE: Upon Our Grace Pt. 4 I'm out / There's nothing here to care about / What's that sound? / What's that song about? / It's nothin' worth me sayin' aloud Dossier Organizations Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. People Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement.  Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager.  Sea Crepuscule (he/him): Master of the Concave Wing of the Dim Liturgy's primary monastery, where he leads the search for specific details and predictions from the Glass Archive's remnants. Additionally, the most highly placed member of the Paint Shop (and thus, most important shield for the BIS spies) inside of Dim Liturgy. Marlon Styx a.k.a. Em (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Tea Time (she/her): Assistant to the assistant of Dicario St. Dicario. BIS Spy. Queue 1224 (he/him): A non-Columnar synthetic monk who helps with preparing parts of the Thing Itself for movement to Convex or Concave. BIS Spy. Zedd Z. Izzard (he/him): Lovable dirtbag chef. Works in main hall's mess hall. Knows everyone's favorite drink and most people's favorite meal. Satisfactory pilot. BIS Spy. Bea Earlyday (she/her): Young Chariot pilot assigned to the defense of the Isle of the Broken Key. Under Griesel Sunset's command. BIS Spy. Kay (they/them): Cashier of the monastery treasury. BIS Spy.  Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's new masters. Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Kensley Marlowe Colver (she/her): Sister of Kenneth Marian Colver, pilot of a Gorget, award winning hunter of megafauna, and craven champion of cruelty.  Elle Evensong (she/they) - Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. Pilot of the Cataphract. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn (she/her) used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Hunting "Hunt" Tomorrow (he/him): Concretist specialist in communications and technology, assigned to the Blue Channel during its integration into the Cause. Saffron Septet (she/her):  A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body.  Places Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Objects The Kestral White: Flagship of Palisade's Viceroy, Kenneth Marrian Colver. Hovers like a hawk on a thermal updraft, searching for its prey. Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile.  Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their "debt" to Kesh by the Divine Plight, earning their freedom through combat achievements.  Gorget: When visible, the Gorget is a bright and fashionable machine, its long features clad in golden armor, yet hidden playfully covered by a chic red hunting cape. When walking, it's posture is buoyed by a fashionable walking cane. But at a whim, the Altar's pilot may extend the length of the cape, surrounding the entire body with a layer of magical camouflage, cloaking it from both sensors and plain sight. And at that moment, its cane twists and folds, revealing itself to be a perfectly honed rifle. Cataphract: When the engineers loyal to Devotion studied the data from the Chariot Mk. 1 units, they saw they had a problem: maximum results required a lethal amount of blood from the pilots. One solution to this problem would become the Charoit Mk. 2, which offered more efficient energy exchange per ounce of ichor taken. The Cataphract, which draws on the blood of others to perform unimaginable feats, is the other. Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. The Reflecting Pool, f.k.a the Divine Past, f.k.a. Crystal Palace (it/its): In the era before the founding of the Divine Principality, Crystal Palace served as the supreme oracle engine of the Rapid Evening and the Principality of Kesh. At the end of that era, it lost its ability to predict the future, but continued as a vast archive of the past, and became canonized as the Divine Past (which now serves as the Reflecting Pool, center of the Witch in Glass' kingdom). The final record of its predictions into the future are stored on Palisade, under protection (and study) of the Dim Liturgy and Violet Cove. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for civilian harm and death, torture, conscription, and kidnapping. With the list of Bilateral Intelligence Service spies secure and the immediate threat from Fabreal Knight Tenn Alpenglow resolved, the crew of the Blue Channel discusses what to do next. Should they prioritize capturing the BIS agents they've identified, and if so, how would they go about that? Should they turn the list over to the Cause's leadership, deferring the decision to others and winning some points in the process? For each potential option, there seems to be a flaw. And as they debate, the clock keeps ticking… This week on PALISADE: Upon Our Grace Pt. 3 Another turning point / Another point in time Dossier Organizations Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. People Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement.  Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager.  Sea Crepuscule (he/him): Master of the Concave Wing of the Dim Liturgy's primary monastery, where he leads the search for specific details and predictions from the Glass Archive's remnants. Additionally, the most highly placed member of the Paint Shop (and thus, most important shield for the BIS spies) inside of Dim Liturgy. Marlon Styx a.k.a. Em (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Tea Time (she/her): Assistant to the assistant of Dicario St. Dicario. BIS Spy. Queue 1224 (he/him): A non-Columnar synthetic monk who helps with preparing parts of the Thing Itself for movement to Convex or Concave. BIS Spy. Zedd Z. Izzard (he/him): Lovable dirtbag chef. Works in main hall's mess hall. Knows everyone's favorite drink and most people's favorite meal. Satisfactory pilot. BIS Spy. Bea Earlyday (she/her): Young Chariot pilot assigned to the defense of the Isle of the Broken Key. Under Griesel Sunset's command. BIS Spy. Kay (they/them): Cashier of the monastery treasury. BIS Spy.  Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's new masters. Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn (she/her) used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Hunting "Hunt" Tomorrow (he/him): Concretist specialist in communications and technology, assigned to the Blue Channel during its integration into the Cause. Saffron Septet (she/her):  A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body.  Places Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Objects The Kestral White: Flagship of Palisade's Viceroy, Kenneth Marrian Colver. Hovers like a hawk on a thermal updraft, searching for its prey. Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile.  Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their "debt" to Kesh by the Divine Plight, earning their freedom through combat achievements.  Gorget: When visible, the Gorget is a bright and fashionable machine, its long features clad in golden armor, yet hidden playfully covered by a chic red hunting cape. When walking, it's posture is buoyed by a fashionable walking cane. But at a whim, the Altar's pilot may extend the length of the cape, surrounding the entire body with a layer of magical camouflage, cloaking it from both sensors and plain sight. And at that moment, its cane twists and folds, revealing itself to be a perfectly honed rifle. Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. The Reflecting Pool, f.k.a the Divine Past, f.k.a. Crystal Palace (it/its): In the era before the founding of the Divine Principality, Crystal Palace served as the supreme oracle engine of the Rapid Evening and the Principality of Kesh. At the end of that era, it lost its ability to predict the future, but continued as a vast archive of the past, and became canonized as the Divine Past (which now serves as the Reflecting Pool, center of the Witch in Glass' kingdom). The final record of its predictions into the future are stored on Palisade, under protection (and study) of the Dim Liturgy and Violet Cove. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for civilian harm and death, torture, conscription, hallucination, uncanny visions, body horror, bodily transformation, kidnapping, and medical experimentation. Having disregarded their official mission in an effort to both help the Figure in Bismuth and spurn Gucci Garantine, the crew of the Blue Channel begin to explore the Dim Liturgy's primary monastery on the Isle of the Broken Key. Brnine and Phrygian corner one spy and develop suspicions about a possible second agent. Thisbe and the Figure in Bismuth search for a new source of power, and discover encounter someone they thought they'd seen the last of already. Cori meets an ancient architect and in the process is either drawn closer to or further from her god, depending on one's perspective… This week on PALISADE: Upon Our Grace Pt. 2 I hurt myself to see if I could feel / (magnificent) / Then I began to pray to see if god was real Dossier Organizations Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. People Sea Crepuscule (he/him): Master of the Concave Wing of the Dim Liturgy's primary monastery, where he leads the search for specific details and predictions from the Glass Archive's remnants. Marlon Styx a.k.a. Em (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's new masters. Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Grand Magnificent (he/him): A complex figure in the history of the Twilight Mirage. Member of the Notion, Excerpt of the Divine Arbit, and (above all else) an artist. Places Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Objects The Kestral White: Flagship of Palisade's Viceroy, Kenneth Marrian Colver. Hovers like a hawk on a thermal updraft, searching for its prey. Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile.  Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their "debt" to Kesh by the Divine Plight, earning their freedom through combat achievements.  Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. The Reflecting Pool, f.k.a the Divine Past, f.k.a. Crystal Palace (it/its): In the era before the founding of the Divine Principality, Crystal Palace served as the supreme oracle engine of the Rapid Evening and the Principality of Kesh. At the end of that era, it lost its ability to predict the future, but continued as a vast archive of the past, and became canonized as the Divine Past (which now serves as the Reflecting Pool, center of the Witch in Glass' kingdom). The final record of its predictions into the future are stored on Palisade, under protection (and study) of the Dim Liturgy and Violet Cove. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for discussion of blood loss and medical coercion. The crew of the Blue Channel find themselves at a crossroad. After helping to return the Cause to its feet after a period of over-extension, they discovered that they had been misled by their commander, Gucci Garantine. Now, they have a new mission: Travel to the city of Baseline, a testbed for the Frontier Syndicate, and support a growing rebellion there. But there is another option: Pursue their own ends, root out corruption in Violet Cove, care for one of their own, and (hopefully) send a message to the Cause's leadership… This week on PALISADE: Upon Our Grace I don't wanna talk if you're not gonna talk to me nice /  Talk to me nice / Talk to me nice Dossier Organizations Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. People Lucent Reflection (she/they):  Cantor of the Convex Wing of the Dim Liturgy's primary monastery, where she aids in the study of trends, moods, and atmospherics in Glass Archive's remnants,  Sea Crepuscule (he/him): Master of the Concave Wing of the Dim Liturgy's primary monastery, where he leads the search for specific details and predictions from the Glass Archive's remnants. Marlon Styx (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Places Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. The Reflecting Pool, f.k.a the Divine Past, f.k.a. Crystal Palace (it/its): In the era before the founding of the Divine Principality, Crystal Palace served as the supreme oracle engine of the Rapid Evening and the Principality of Kesh. At the end of that era, it lost its ability to predict the future, but continued as a vast archive of the past, and became canonized as the Divine Past (which now serves as the Reflecting Pool, center of the Witch in Glass' kingdom). The final record of its predictions into the future are stored on Palisade, under protection (and study) of the Dim Liturgy and Violet Cove. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Rosa W., Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Viviridian, Voi, weakmint, We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for discussion of death. With the Cause stretched thin, it is up to the Blue Channel to rearm, resupply, and restore their allies. It should be a simple operation, but each delivery of supplies comes with its own new revelations. Some—like the arrival of new supplies from their freebooting friends of Carmine Bight—are welcome surprises. Others, like new details about the Afflictions, are stunning developments. And one hangs over the others: a revelation of the most mundane sort, like the heading of a memo, or the typeface of a meeting's minutes… This week on PALISADE: Worth the Trouble Pt. 2 A dried up cityscape / My twisted personality / My forgotten past / My distorted memories Dossier Organizations Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory.  The Sable Court: These Hyphan witches once lived only on the eastern shores of Partizan's Lake Timea, horns and antlers glittering in the light of Girandole. But today, they soar through the sea of stars, following the same Strand paths that their ancestors once did. New Earth Hegemony: Once, the NEH was massive, galactic-scale power that threatened conquest of The Twilight Mirage. It was reduced to a single fleet—now lost—which provided its inhabitants endless, digital life. People Jesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use. General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Silverbrick (they/them): A "visionary" architect, technologist, and urban planner of the Frontier Syndicate. Kalar Anakalar, the Giantkiller (he/him): This legendary member of Millennium Break is much more than his nom de guerre. Loyal comrade, proud father, and ever faithful believer. Former member of the Society for Banners and Bright Returns, one of the founding organizations of Millennium Break. Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Griesel Sunset (he/him): Coriolos' father, a zealous Devotee. Currently lives on the Isle of the Broken Key. Iklins Slinger (she/her): Carmine Bight's sword arm. Naval tactics. Fire and fury. Fiercely loyal to Captain Skelton Knaggs.  Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing. The Brink: A space station and transport hub that orbits the outer edge of the Twilight Mirage. Divines The "Divine" Arbit: The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Mysteries The Five Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade. They have been named as follows: Dust a.k.a Pride's Mirror a.k.a. The Looking Glass Refrain a.k.a. Yesterday's Reprise  a.k.a. The Ghastly Chorus Ravel a.k.a. Labyrinth's Thread a.k.a. The Hedge Maze  Cleave a.k.a. Whetstone's Opposite a.k.a. The Sanguine Hatchet  Oversight a.k.a. Hell's Facade a.k.a. The Empty Garden   Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for mind reading and medical coercion. Though the Cause has made important gains during their most recent efforts, they nevertheless find themselves limping. In the northwest, both Jade Kill and Grey Pond find themselves stretched thin, low on key resources necessary for holding their newly taken territory in the Bontive Valley. Rose River and Carmine Bight, normally sustained by keeping to their island strongholds, have instead been deployed across the planet, and find themselves low on basic goods. Even the Dim Liturgy seems under-supplied—the contents of their supply depots do not match up with their balance books. How could that have happened? And so it seems at this moment that resupplying the Cause falls on the Blue Channel. Unfortunately, the Blue Channel has many of its own wounds to lick first… This week on PALISADE: Worth the Trouble Pt. 1 I'm not okay / In fact, I'm sick today, I'm on the floor Dossier Organizations The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory.  The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. People The Witch in Glass a.k.a. Clementine Kesh (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Codename Watershed. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn (she/her) used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Hunting "Hunt" Tomorrow (he/him): Concretist specialist in communications and technology, assigned to the Blue Channel during its integration into the Cause. Saffron Septet (she/her):  A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body.  Gig Kephart (he/him): A DIY vlogger from the Twilight Mirage who lived during a time of chaos and change, just years before the founding of the Divine Principality.  Misericorde 'Miseri' (he/they): Former Nidean scion who helped secure Palisade for the Bilateral Intercession. Officially MIA, but secretly working with Pact loyalist Cor'rina Corrine (cor/cors), famed Apostolosian peacemaker (and Miseri's rival), as agents of chaos on the planet. Places The Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun.   Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Divines Perennial (she/her): The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Across Palisade, the Bilateral Intecession continue to respond to the Cause's expansion into the Bontive Valley. For some, like the Swordbearer Ramondre, this means a direct response in defense of one's honor. But for others, like BIS Commander Connadine, it means an opportunity to pursue more intriguing targets than mere revolutionaries.   This week on PALISADE: The Wheels Turning Pt. 2 Homeward we go, it's victory Dossier Organizations The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Though it is as secretive as ever, it is no longer the true source of power in Kesh territory. Instead, Cynosure Whitestar-Kesh has modernized its structure and operation, and has ensured that it remains well integrated into the Bilateral Intercession's greater workings—as to better keep one eye on them. Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. People Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. A conductor warming his orchestra. Marlon Styx (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Narmine "Ketch" Te'ketch (he/him): Hyphan member of Carmine Bight, Narmine is a lifelong criminal turned joyous revolutionary. Pilot of The Captain. The Facer Canceller (he/him): Operative of the BIS who specializes in asset recovery. Discretion opitonal.  The Lost Duchess, Constantina Malady (she/her): It was said, she would arrive on a black horse with white fetlocks. She did. But they did not say what would come after. Gentian (she/her): Elect of the Divine Crusade. Impossibly old, yet a source of power and vibrance.  Ramondre (she/her) and Ignadiah (he/him): Swordbearers of Gentian, Elect of Crusade. Rivalrous and devout. Kalar Anakalar, the Giantkiller (he/him): This legendary member of Millennium Break is much more than his nom de guerre. Loyal comrade, proud father, and ever faithful believer. Former member of the Society for Banners and Bright Returns, one of the founding organizations of Millennium Break. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for death and gun violence. While the Cause was executing its daring (and risky) capture of the northern Bontive Valley, Palisade continued to spin. In the south east, a witch considers what she might do with ideal power. In the center of the world, a false prophet delivers empty sermons. And in the depths of the Shale Belt, agents of the Frontier syndicate seek out something long hidden… This week on PALISADE: Reflect the world that falls apart Dossier Organizations Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.  The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Though it is as secretive as ever, it is no longer the true source of power in Kesh territory. Instead, Cynosure Whitestar-Kesh has modernized its structure and operation, and has ensured that it remains well integrated into the Bilateral Intercession's greater workings—as to better keep one eye on them. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. Blue Channel: Both the name of Kalvin Brnine's corvette-class carrier and the Cause-aligned faction made up by its crew. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features.  Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. Lock and Cross Security Services: The largest mercenary unit on Palisade, invited to the world by Exenceaster March. Founded by Maidstone Cross (she/her) and Margate Lock (she/her), a pair of divorcees too committed to their work together to fully separate. Margate was lost to the depths of the Diadem. People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. A conductor warming his orchestra. Silverbrick (they/them): A "visionary" architect, technologist, and urban planner of the Frontier Syndicate. Blank Shore (he/him): Ex-Concretist Hacker, happy that "the future is finally here." Claims to be "perfectly apolitical."   Marlon Styx (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Exenchester March (he/him): Founder of the Frontier Syndicate and the March Institute, former chair of the Zenith Fund. Betrayed the Pact and Stel Columnar, defecting to the Bilateral Intercession in exchange for territory on Palisade and the freedom to use it as he wishes. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. The Lost Duchess, Constantina Malady (she/her): It was said, she would arrive on a black horse with white fetlocks. She did. But they did not say what would come after. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, Gur Sevraq (he/they). The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for blood, uncanny body horror, and unconsciousness.  The Blue Channel's mission was delivered in simple terms: Prevent their target, codenamed Gem, from reaching her destination in the Fabreal Duchy's capital city. But as the mission has progressed, and as the group's commander receives increasingly troubling messages from Gucci Garantine, it's increasingly clear that the crew is being is missing information. What is the purpose of this attack? Who is their target, really? And from what concrete prison has she seemingly escaped from? This week on PALISADE: The Canvas of Dreams Pt. 4 [solari] Dossier Organizations Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. People "Gem" (she/her): Codename given to the target of Operation Midnight Lapidary. Reported to be a major dealer in precious metals and stones from Stel Orion, here to attend the coronation of the returned Duchess Constantina Malady. Clearly more than she lets on... Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's new masters. The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. Ramondre (she/her) and Ignadiah (he/him): Swordbearers of Gentian, Elect of Crusade. Rivalrous and devout. Kalar Anakalar, the Giantkiller (he/him): This legendary member of Millennium Break is much more than his nom de guerre. Loyal comrade, proud father, and ever faithful believer. Former member of the Society for Banners and Bright Returns, one of the founding organizations of Millennium Break. Quintessence "Tessence" Rey (he/him): Joined Millennium Break when the group aided an Equiaxed commune in Vigil City, Partizan. Pilots a customized (but out of date) Kosmos unit for Jade Kill. Protege of Kalar Anakalar. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break and cruelly indifferent master of the Figure in Bismuth. Haunted by an old foe. August Righteousness (he/they): Once, August served as the court chef of Joyous Guard. Now, he is the commander of Reunion, a Delegate resistance movement that is part of the Cause's Jade Kill unit. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, partially responsible for the operation of Millennium Break forces there. Codename Watershed. General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Marlon Styx a.k.a. "Em" (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Jesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Things BAC Billhook: Constantly in motion, the Billhook (designed by the Blessed Armory of the Divine Consecration)  might be confused for a conceptual sculpture to the uninitiated. It is a humanoid design with five arms, two on the left and three on the right, though the right-central one always crosses its body to cover its "heart," behind which the cockpit rests. Most of the Billhook is all made with a special material that can change at an atomic level, switching between an elusive, clothlike silk and dangerously sharp stained glass form. As such, the Billhook can be a loose flag on the wind or a terrifying whirlwind of violence.  EF Vambrace: Created by House Evenfall Altarworks, the Vambrace is the unlikely workhorse of the Kesh Altar fleet. With four arms worth of melee weapons and a mounted missile launcher, the Vambrace is able to reach the enemy under self-provided cover fire, defend themselves in melee until an opportunity presents itself, and then deliver the final blow. AdArm Bouquet: Designed by Stel Orion's Adamant Arms and Artifice as an Altar-era update to the classic Troop design. It's still boxy (if a little trimmer) and it retains it's wide, rectangular "eye" on its head. Gone are the heavy grip claws, replaced with traditional, five-fingered hands, allowing it more complex manipulations, including the operations of its distinctive Roundless Rifle, which seems convert raw Perennial Wave into ammunition. Additionally, the shoulder mount has ditched the heavy cannon in exchange for a close range, pneumatic lance that can devastate even the strongest armor. Roundless rifle looks like an H&K G11, and fires condensed Perennial Wave gathered from the atmosphere itself. AdArm Motion Engine: Core to all of Adamant Arms and Artifice's new designs, the Motion Engine was derived from salvaged parts of the lost Divine of the same name, offering a reliable, long lasting, and flexible source of power. Hosted by Austin Walker (@austin_walker) Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for violence in a public place, uncanny body horror, blood, tight spaces, and discussion of claustrophobia. As Brnine and Phrygian attend to the mysteries (mundane and uncanny) on the Isle of the Broken Key, the pilots of the Blue Channel crew find themselves in an outright brawl against foes stronger than anticipated. Cori is reminded of her vows, the Figure in Bismuth pushes themself to the very brink, and Thisbe corners—and unmasks—the group's target.  This week on PALISADE: The Canvas of Dreams Pt. 3 On the silent way, when do you get a calling? Dossier Organizations Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. People "Gem" (she/her): Codename given to the target of Operation Midnight Lapidary. Reported to be a major dealer in precious metals and stones from Stel Orion, here to attend the coronation of the returned Duchess Constantina Malady. Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's     The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. August Righteousness (he/they): Once, August served as the court chef of Joyous Guard. Now, he is the commander of Reunion, a Delegate resistance movement that is part of the Cause's Jade Kill unit. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Codename Watershed. General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Marlon Styx a.k.a. "Em" (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Jesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Mysteries Refrain a.k.a. Yesterday's Reprise  a.k.a. The Ghastly Chorus:  An abandoned theater attended to by a spectral audience, which appears as if from nowhere, appended to the edge of a community. Upon the stage, a flickering projection of a person no one knows. Today, that person is the traveler named Lattice (they/them). Things EF Vambrace: Created by House Evenfall Altarworks, the Vambrace is the unlikely workhorse of the Kesh Altar fleet. With four arms worth of melee weapons and a mounted missile launcher, the Vambrace is able to reach the enemy under self-provided cover fire, defend themselves in melee until an opportunity presents itself, and then deliver the final blow. AdArm Bouquet: Designed by Stel Orion's Adamant Arms and Artifice as an Altar-era update to the classic Troop design. It's still boxy (if a little trimmer) and it retains it's wide, rectangular "eye" on its head. Gone are the heavy grip claws, replaced with traditional, five-fingered hands, allowing it more complex manipulations, including the operations of its distinctive Roundless Rifle, which seems convert raw Perennial Wave into ammunition. Additionally, the shoulder mount has ditched the heavy cannon in exchange for a close range, pneumatic lance that can devastate even the strongest armor. Roundless rifle looks like an H&K G11, and fires condensed Perennial Wave gathered from the atmosphere itself. AdArm Motion Engine: Core to all of Adamant Arms and Artifice's new designs, the Motion Engine was derived from salvaged parts of the lost Divine of the same name, offering a reliable, long lasting, and flexible source of power. Hosted by Austin Walker (@austin_walker) Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
The Isle of the Broken Key sits in the northern Whisk Sea, shrouded in mist and mystery both. Tonight, one of its oldest structures, a stately seaside fortress, plays home to a revolutionary masquerade party. Its hosts, informed by both RSVPs and the glass-etched predictions of a broken oracle engine, anticipated many visitors, including some from beyond Palisade itself. But there is, nevertheless, an unannounced visitor tonight. And it has an invitation of its own. This week on PALISADE: The Canvas of Dreams Pt. 2 Regardless, my pictures / well they don't line your mirror Regardless, you know that / I'll still wait for your call Dossier Organizations Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. People "Gem" (she/her): Codename given to the target of Operation Midnight Lapidary. Reported to be a major dealer in precious metals and stones from Stel Orion, here to attend the coronation of the returned Duchess Constantina Malady. Griesel Sunset (he/him): Coriolos' father, a zealous Devotee. Currently lives on the Isle of the Broken Key. Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager.  General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Marlon Styx a.k.a. "Em" (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Mysteries Refrain a.k.a. Yesterday's Reprise  a.k.a. The Ghastly Chorus:  An abandoned theater attended to by a spectral audience, which appears as if from nowhere, appended to the edge of a community. Upon the stage, a flickering projection of a person no one knows. Today, that person is the traveler named Lattice (they/them). Things EF Vambrace: Created by House Evenfall Altarworks, the Vambrace is the unlikely workhorse of the Kesh Altar fleet. With four arms worth of melee weapons and a mounted missile launcher, the Vambrace is able to reach the enemy under self-provided cover fire, defend themselves in melee until an opportunity presents itself, and then deliver the final blow. AdArm Bouquet: Designed by Stel Orion's Adamant Arms and Artifice as an Altar-era update to the classic Troop design. It's still boxy (if a little trimmer) and it retains it's wide, rectangular "eye" on its head. Gone are the heavy grip claws, replaced with traditional, five-fingered hands, allowing it more complex manipulations, including the operations of its distinctive Roundless Rifle, which seems convert raw Perennial Wave into ammunition. Additionally, the shoulder mount has ditched the heavy cannon in exchange for a close range, pneumatic lance that can devastate even the strongest armor. Roundless rifle looks like an H&K G11, and fires condensed Perennial Wave gathered from the atmosphere itself. AdArm Motion Engine: Core to all of Adamant Arms and Artifice's new designs, the Motion Engine was derived from salvaged parts of the lost Divine of the same name, offering a reliable, long lasting, and flexible source of power. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for the discussion of civilian deaths and the discussion of kidnapping. In typical fashion, the mission has a name as ostentatious as its object is mundane. "Operation Midnight Lapidary" is meant to be, in its most bloodless version, a sort of intimidating hit-and-run—though out-and-out wetwork would also be acceptable. The target, rumored to be a dealer in diamonds, rubies, and other precious gems, is en route to the Duchess' coronation, and must be stopped. Why? To what end? These are the sorts of questions left for those in leadership. For the members of the Blue Channel, there's only the mission.  Well, the mission, and an invitation to an important meet-and-greet. This week on PALISADE: The Canvas of Dreams Pt. 1 Lights off / Nightlights Dossier Organizations Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.  Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory.  People "Gem" (she/her): Codename given to the target of Operation Midnight Lapidary. Reported to be a major dealer in precious metals and stones from Stel Orion, here to attend the coronation of the returned Duchess Constantina Malady. The Witch in Glass a.k.a. Clementine Kesh (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Griesel Sunset (he/him): Coriolos' father, a zealous Devotee. Currently lives on the Isle of the Broken Key. General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Marlon Styx (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Carhaix: The northernmost city in the Bontive Valley, Carhaix is one of the first major settlements founded by the nascent Divine Principality 5,000 years ago. It was created on the site of a battlefield where they obliterated the straggling remnants of the Advent Group, an organization that had invaded and pillaged the Twilight Mirage. After the Principality left Palisade behind, it became one of the Fabreal Duchy's many centers of power in the northwestern continent. Currently, it is controlled by Stel Nideo and the Divine Crusade. Carleon-Upon-Wisk: The capital of the Fabreal Duchy, situated on a peninsula on the Wisk Sea. Though it served as a major city before the Divine Principality left Palisade behind, it rose in stature when early barons of the Duchy "discovered" how to create delegates from chained Divines in the city's fell laboratories. Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Additional Notes   Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi, We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for coercion, mind reading, discussion of blood, and uncanny bodily manipulation. With one mission behind them and a new one approaching quickly, the crew of the Blue Channel finds time to relax in the most unlikely of places. But, as the colorful clouds gathering above remind us, no clear day lasts forever. This week on PALISADE: I Would Like To Help You Pt. 2 ...by this river... Dossier Organizations The Twill: Though many groups have lived on the world of Palisade over the years, the Twill can trace their time on the world back the furthest. Though a first glance appraisal might make one think that their defining trait is the moss that covers much of their bodies and allows them to live on sunlight and water alone, in fact their most unshakable cultural trait is a practice of collaboration, aid, and acceptance. When groups like Advent, Kesh, the New Earth Hegemony, and the Divine Principality left Palisade behind, they often left behind the disaffected or unwanted. It was often, if not always, the Twill who helped these people find sustainable lives on the world, either by blending with the group over generations or through open exchange of goods and information. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. Qui'Err Coalition: The govening body of the Twilight Mirage, comprised by affiliated communes, townships, and other groups across the system's eight worlds.  New Earth Hegemony: Once, the NEH was massive, galactic-scale power that threatened conquest of The Twilight Mirage. It was reduced to a single fleet—now lost—which provided its inhabitants endless, digital life.  People The Witch in Glass a.k.a. Clementine Kesh (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Griesel Sunset (he/him): Coriolos' father, a zealous Devotee. Currently lives on the Isle of the Broken Key. Kriminel Kollage (she/her): A young Twill tinkerer who tried to convince her community to help her ressurect the long dead divine, Palisade, and went through with it when they denied tos upport her.  General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Saffron Septet (she/her):  A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body.  Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was.  The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. Places The Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun.  Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi, We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for the discussion of blood and uncanny bodily manipulation. Having placed the confusion of the Fundament Node behind them, the crew of the Blue Channel begin a slow tour across the few friendly ports in Palisade, refueling, resupplying, and escorting the displaced Twill into new, albeit temporary homes. All the while, there is an open breath, and an opportunity to converse, collaborate, and connect. It is downtime on Palisade. This week on PALISADE: I Would Like To Help You Pt. 1 Show me the tree / and I'll shoot down the figs. Dossier Organizations The Twill: Though many groups have lived on the world of Palisade over the years, the Twill can trace their time on the world back the furthest. Though a first glance appraisal might make one think that their defining trait is the moss that covers much of their bodies and allows them to live on sunlight and water alone, in fact their most unshakable cultural trait is a practice of collaboration, aid, and acceptance. When groups like Advent, Kesh, the New Earth Hegemony, and the Divine Principality left Palisade behind, they often left behind the disaffected or unwanted. It was often, if not always, the Twill who helped these people find sustainable lives on the world, either by blending with the group over generations or through open exchange of goods and information. The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory.  The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. People The Witch in Glass a.k.a. Clementine Kesh (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Codename Watershed. Kriminel Kollage (she/her): A young Twill tinkerer who tried to convince her community to help her ressurect the long dead divine, Palisade, and went through with it when they denied tos upport her.  Veston Vicinity (he/him): A middle aged Twill who, having felt the Bilateral Intercession's occupation keenly, supported Kriminel's plan. Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was.  The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. Places The Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun.   Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Divines The Divine Imperium (once, The Divine Empyean): One of the first Divines resurrected by the Divine Principality, and one of the leading figures in its conquest of the stars. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for death. The sun rises on Palisade and the work week begins. Delegates move quick and quiet through the back halls of Kesh palaces while their lords plot and scheme. Nidean settlers pray to their Divines and then take up their shovels to do the work of civil expansion. The most determined Frontier Syndicate technologists woke up hours ago, beating the sun's rise just like Exenceaster March says to do in his popular entrepreneurial handbook. And in a castle on the southern continent, the occupation's leader thumbs the trigger of her horrible device, as if the sun itself could see the gesture and would leash itself appropriately. This week on PALISADE: Today Is a Monday I trust I can rely on your vote. Dossier Organizations Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.  Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness. Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Though it is as secretive as ever, it is no longer the true source of power in Kesh territory. Instead, Cynosure Whitestar-Kesh has modernized its structure and operation, and has ensured that it remains well integrated into the Bilateral Intercession's greater workings—as to better keep one eye on them. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence.  The Lone Marble Group: Built around a single artifact recovered from an Advent facility, this Frontier Syndicate subsidiary develops the future of Bilat war machinery. The Advent Group: A group of colonial entrepreneurs, invaders, and professional exploiters. Eradicated 5000 years ago, during an attempt to occupy the Twilight Mirage. Blue Channel: Both the name of Kalvin Brnine's corvette-class carrier and the Cause-aligned faction made up by its crew. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features.  Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. Lock and Cross Security Services: The largest mercenary unit on Palisade, invited to the world by Exenceaster March. Operated by Maidstone Cross (she/her) and Margate Lock (she/her), a pair of divorcees too committed to their work together to fully separate People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. A conductor warming his orchestra. Fool Factotum (she/her): Dedicated member of the BIS, assigned to Connadine's new executive unit. Difficult to guess her age. Marlon Styx (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Aram Nideo (he/him): Often called the "The Father of Asterism," Aram Nideo penned the "Many Stars Argument," which became the backbone not only for the Divine Principality's faith but also its governmental structure. Posthumously awarded Divine status. Was part of the nascent Divine Principality's occupation on the world. Grand Magnificent (he/him): A complex in the history of the Twilight Mirage. Member of the Notion, Excerpt of the Divine Arbit, and (above all else) an artist. Exenchester March (he/him): Founder of the Frontier Syndicate and the March Institute, former chair of the Zenith Fund. Betrayed the Pact and Stel Columnar, defecting to the Bilateral Intercession in exchange for territory on Palisade and the freedom to use it as he wishes. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Gentian (she/her): Elect of the Divine Crusade. Impossibly old, yet a source of power and vibrance. Attended to by her two sword bearers (Ramondre (she/her) and Ignadiah (he/him), Knight of Books (Clawed (he/him)), and Knight of Cups (Perevel (they/them)).  Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Has bread concerns. The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Codename Watershed. Candles Penumbra (she/her): Member of Rose River. Reading in a library in the Diadem when she receives a call from Gucci Garantine. Places The Diadem: A wide and deep scar dug into Palisade's equator by the early Divine Principality. It promised to be a vast arcology that people could live and work in. Instead, it simply ruined the world.  Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. Tintagel: A city and fortress that marked the Fabreal Duchy's farthest reach on Palisade's southern continent. Stargrave Elcessor uses its palace as her operations center and home when she is on planet. Brecheliant Forest: A vast, mysterious forest on Palisade's southern continent said to confuse even the most experience of travelers. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Temple of the Treshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, Gur Sevraq (he/they). The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing. Greenfield: A central territory on Palisade taken over by the Frontier Syndicate. Previously, the fields and streams of this area were home to the Twill.  Composure's Coliseum: Operated by a revivified Divine who instrumentalizes the data of both the death-sport combatants and bloodthirsty fans. Divines The Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass. The Divine Resonance (it/its): The watchful guardian, doting caregiver, and ardent supporter of Nideo's colonial efforts on Palisade. The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. Mysteries The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament. The Five Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade. They have been named as follows: Dust a.k.a Pride's Mirror a.k.a. The Looking Glass Refrain a.k.a. Yesterday's Reprise  a.k.a. The Ghastly Chorus Ravel a.k.a. Labyrinth's Thread a.k.a. The Hedge Maze  Cleave a.k.a. Whetstone's Opposite a.k.a. The Sanguine Hatchet  Oversight a.k.a. Hell's Facade a.k.a. The Empty Garden  Things BAC Plough: Forged by the Blessed Armory of the Divine Consecration, the humanoid Plough has a statuesque build that it uses to wield heavy weapons, like a bulldozer-sized claw-scoop or a Heavy Arbalest designed to launch roped harpoons. The Plough's primary purpose is to be Nideo's frontline unit, but it is as valuable after a fight as it is in one. It is used in the destruction and replacement of "old" or "neglected" locations with new Nideo bases and settlements, and as such serves a propagandistic function by demonstrating that "soldier" and "settler" are two sides of the same coin. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for body horror, descriptions of violence and injury, gun violence, death, and blood. It is said that in the lowest depths of Diadem, deep below the surface of Palisade itself,  there exists a network so ancient and so important that the people who named it were right to call it the Fundament. Most who know its name believe that it controls the Diadem itself, and could be key to bringing the long dead city back online. Others suspect that it connects to the train and power lines that run across the planet's continents. And the most superstitious—those who know the Afflictions by name (and claim to know the proper prayers to say to keep them at bay)—believe the Fundament's power goes beyond even that: to the seas, to the skies, to weather, and life itself. It is at the door to this mythical place that the crew of the Blue Channel find themselves now, entwined in battle with Bilateral interlopers and desperate to finish the job they were sent to do. This week on PALISADE: Into the World Pt. 2 And I feel so dangerous when you say I'm doin' fine now Dossier Organizations The Divine Principality: The largest empire in the Milky Way Galaxy, spanning multiple arms and billions of stars. Comprised of five somewhat-autonomous sub-states, the Stels. Currently, the Principality is engaged in wars both external and internal, the prior with their neighbors, the Branched, and the latter a civil war between the competing factions and pretenders to the Princept's throne. The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory.  Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.  Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness. Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream. Stel Columnar: A reformist democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice. Stel Apostolos: A dynamic and diverse military powerhouse, whose dedication to self-expression is eclipsed only by their dedication to violence. They are tied to Motion. Speed, change, violence. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented, now facing regular internal strife between various corporate powers. Orion is currently the only Stel not involved directly in the galactic civil war, and thus free to operate across every star system. They are tied to Space. Wealth, labor, expansion. Millennium Break: Dissidents, idealogues, rebels, and mercenaries who launched a revolution from Partizan, moon of Girandole. Today, they agree on much, and most of all, this: It is time for a new Millennium. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence.  The Twill: Though many groups have lived on the world of Palisade over the years, the Twill can trace their time on the world back the furthest. Though a first glance appraisal might make one think that their defining trait is the moss that covers much of their bodies and allows them to live on sunlight and water alone, in fact their most unshakable cultural trait is a practice of collaboration, aid, and acceptance. When groups like Advent, Kesh, the New Earth Hegemony, and the Divine Principality left Palisade behind, they often left behind the disaffected or unwanted. It was often, if not always, the Twill who helped these people find sustainable lives on the world, either by blending with the group over generations or through open exchange of goods and information. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. People Kalvin Brnine (they/them): Captain of the Blue Channel, former weapons technician and de facto leader of the Society of Banners and Bright Returns. Apostolosian born, Orion trained, committed to Millennium Break. Thisbe (she/her): A large, humanoid labor robot whose design is based on the ancient Hypha people. Unearthed by farmers and traded between mercenary units, she eventually wound up working for the Society of Banners and Bright Returns and moved on to work with Millennium Break.  The Figure in Bismuth (he/they): Once, the Figure was an ordinary, conservative history teacher who was fatally wounded in a conflict on Partizan. After being resurrected by the Witch in Glass, they have become a supernaturally gifted ace pilot. On loan to Millennium Break. Phrygian (they/them): A Branched researcher who arrived on Partizan to investigate something called the True Divine. After being captured by the Pact, they were eventually freed by Millennium Break, which they joined up with.  Coriolis Sunset (she/her): Devotee of Devotion and native of the Twilight Mirage, Cori seeks to defend the weak and spread the word of her blessed Divine. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Kriminel Kollage (she/her): A young Twill tinkerer, working on a project that few believed would ever work. Places The Diadem: A wide and deep scar dug into Palisade's equator by the early Divine Principality. It promised to be a vast arcology that people could live and work in. Instead, it simply ruined the world. The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing. Greenfield: A central territory on Palisade taken over by the Frontier Syndicate. Previously, the fields and streams of this area were home to the Twill.  Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. Mysteries The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament. The Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade.  The Divine Fleet: A precursor civilization to what would (in part) grow to become the Divine Principality. For thirty thousand years, it strived towards Utopian ideals and perhaps, for some time, even achieved them. Things BAC Plough: Forged by the Blessed Armory of the Divine Consecration, the humanoid Plough has a statuesque build that it uses to wield heavy weapons, like a bulldozer-sized claw-scoop or a Heavy Arbalest designed to launch roped harpoons. The Plough's primary purpose is to be Nideo's frontline unit, but it is as valuable after a fight as it is in one. It is used in the destruction and replacement of "old" or "neglected" locations with new Nideo bases and settlements, and as such serves a propagandistic function by demonstrating that "soldier" and "settler" are two sides of the same coin. EF Hauberk: Created by House Evenfall Altarworks, the Haubark is capable of deadly, unpredictable, and striking acts of violence. It is beyond "lanky," with upper and torso extended, with extra joints and top-flight tensors for added flexibility. Its lower half, though, is an extremely thick tire, allowing it for rapid ingress and egress. It is both covered in and wields restraining chains infused with the nullifying magic used by Kesh, and is able to pin its foes down before finishing them off. Tier III. Approach: Mundane. LMG Gueridon: Designed by the Lone Marble Group for use by Exanceaster March's personal security operations, the Gueridon is a modern siege tower. It walks on four, elegant table-like legs, is protected by an Arcane energy dome above, and is operated from within a vast, circular a carriage compartment, with enchanted portholes that enhance the hand-held weapons of anyone firing from inside out. Also carries an infantry deployment pod. Tier II. Approach: Arcane Chariot Mk. 2: Coriolis' Altar, commonly used among the Devotees. A humanoid mech with an angular frame, pointed shoulders and three rotating halos. The head is covered in eyes, and its body has purple lights running along it in the shape of a circulatory system. A cape hangs over the right arm of the mech and can be cast off when it begins combat. Approach: Divine The Devil's Two Front Teeth: The Figure in Bismuth's Altar. A tall, angular machine whose posture is hunched down as if it is always ready to pounce. It was originally built without heatsinnks or vents, so the first time the Figure piloted this mech heat and energy exploded out of the frame and left the frame covered in pockmarks and jagged cavities. The most noticeable of these is a chunk missing from its "chin", giving it the appearance of a humanoid body missing its lower jaw with only two long, crooked teeth left in its mouth. As it flashes in and out of the battlefield, the heat and energy that escapes through these gashes sounds like a wailing wind. Tier III. Approach: Profane Mow (he/him): A recovered Zenith-A Project Eudaimonia prototype model, further upgraded with Altar-class technology. The build of a gorilla, quadrupedal & topheavy, a saddle horn-like addition on the back, battered but lovingly maintained. Newly painted. Tier III. Approach: Mundane The Blue Channel:The Blue Channel: Kalvin Brnine's corvette-class carrier. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features. Tier V. Approach: Mundane. Additional Notes Delegates: In plain terms, Delegates are synthetic individuals created through a process of forcible extraction from a living Divine. Originated by the Fabreal Duchy, who were left behind to "attend to" Palisade by the Divine Principality around 5000 years ago, these Delgates were designed and used as slaves. Currently, a Delegate resistance group called Reunion operates out of the fortress Joyous Guard in the Caldera Stretch. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
This episode carries content warnings for ecological disaster, bodily transformation, and death. 5,000 years ago, the Divine Principality sprouted, and immediately began to grow in size and power. Founded on the world of Palisade, at the edge of the Twilight Mirage, the Principality spread across the stars and leaving its roots behind and forgetting their "homeworld" as it was lapped by the colorful clouds of the false nebula. New Divines were born. Old Divines were resurrected. Rivals were conquered or courted. Soon, the only enemy remaining were the Branched, a post-human society from the Golden Branch, whose influence and control spread to the oldest homes of some Principality states. Ten years ago, Dahlia, the Glorious Princept (born to Kesh, then kidnapped by Nideo, then rescued and raised into adulthood by Apostolos), declared themself leader of both Stel Kesh and Apostolos alongside a stunning revelation of the Principality's crimes against Apostolos. Kesh called these claims an Apostolosian ploy for power, and elected a minor noble, Cynosure Whitstar-Kesh as their champion, the Peaceful Princept.  Five years ago, on the world of Partizan, open skirmishing between Apostolos and Kesh developed into a galaxy-wide civil war. On one side, the Curtain of Divinity, an ancient intelligence organization aligned with Stels Kesh and Nideo. On the other, Stels Columnar and Apostolos were put under the control of the Pact of Necessary Venture. Stel Orion itself fell into countless smaller internally and internecine conflicts. And between them all, Millennium Break formed—one hope for real change and resistance. Three years ago, outgunned and outclassed by their rivals, the Curtain rebranded as the Bilateral Intercession and began to search for a way to turn the tide in their war. At just the right time, they found it: Palisade. Their ancient staging ground, and perhaps, a way back into the Twilight Mirage, a system that moves out of time, and which holds power beyond compare… Now, the Bilats have taken Palisade and have begun searching for their way to exploit both the planet and its proximity to the Mirage. But resistance groups across Palisade have been joined by Millennium Break and others committed to stopping the Principality in all its forms. And they begin to act today,  This week on PALISADE: Into the World Pt. 1 Pick a point on the globe, yes, the picture's the same Dossier Organizations The Divine Principality: The largest empire in the Milky Way Galaxy, spanning multiple arms and billions of stars. Comprised of five somewhat-autonomous sub-states, the Stels. Currently, the Principality is engaged in wars both external and internal, the prior with their neighbors, the Branched, and the latter a civil war between the competing factions and pretenders to the Princept's throne. The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory.  Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.  Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness. Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream. Stel Columnar: A reformist democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice. Stel Apostolos: A dynamic and diverse military powerhouse, whose dedication to self-expression is eclipsed only by their dedication to violence. They are tied to Motion. Speed, change, violence. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented, now facing regular internal strife between various corporate powers. Orion is currently the only Stel not involved directly in the galactic civil war, and thus free to operate across every star system. They are tied to Space. Wealth, labor, expansion. Millennium Break: Dissidents, idealogues, rebels, and mercenaries who launched a revolution from Partizan, moon of Girandole. Today, they agree on much, and most of all, this: It is time for a new Millennium. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence.  The Twill: Though many groups have lived on the world of Palisade over the years, the Twill can trace their time on the world back the furthest. Though a first glance appraisal might make one think that their defining trait is the moss that covers much of their bodies and allows them to live on sunlight and water alone, in fact their most unshakable cultural trait is a practice of collaboration, aid, and acceptance. When groups like Advent, Kesh, the New Earth Hegemony, and the Divine Principality left Palisade behind, they often left behind the disaffected or unwanted. It was often, if not always, the Twill who helped these people find sustainable lives on the world, either by blending with the group over generations or through open exchange of goods and information. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. People Kalvin Brnine (they/them): Captain of the Blue Channel, former weapons technician and de facto leader of the Society of Banners and Bright Returns. Apostolosian born, Orion trained, committed to Millennium Break. Thisbe (she/her): A large, humanoid labor robot whose design is based on the ancient Hypha people. Unearthed by farmers and traded between mercenary units, she eventually wound up working for the Society of Banners and Bright Returns and moved on to work with Millennium Break.  The Figure in Bismuth (he/they): Once, the Figure was an ordinary, conservative history teacher who was fatally wounded in a conflict on Partizan. After being resurrected by the Witch in Glass, they have become a supernaturally gifted ace pilot. On loan to Millennium Break. Phrygian (they/them): A Branched researcher who arrived on Partizan to investigate something called the True Divine. After being captured by the Pact, they were eventually freed by Millennium Break, which they joined up with.  Coriolis Sunset (she/her): Devotee of Devotion and native of the Twilight Mirage, Cori seeks to defend the weak and spread the word of her blessed Divine. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Baldwin Home a.k.a Black Screen (he/him): A member of the Shale Belt's anti-Principality revolutionary group, the Concrete Front, which operates from the caves of Sinder Karst. Baldwin operates a pirate broadcast station under the psuedonym "BlackScreen," fitting since when his broadcasts take over an affected device, they not only blank out the screen, but render it impossibly black...  (No direct mention. Intro Narrator) Places The Diadem: A wide and deep scar dug into Palisade's equator by the early Divine Principality. It promised to be a vast arcology that people could live and work in. Instead, it simply ruined the world. The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing. Greenfield: A central territory on Palisade taken over by the Frontier Syndicate. Previously, the fields and streams of this area were home to the Twill.  Mysteries The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament. The Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade.  Things BAC Plough: Forged by the Blessed Armory of the Divine Consecration, the humanoid Plough has a statuesque build that it uses to wield heavy weapons, like a bulldozer-sized claw-scoop or a Heavy Arbalest designed to launch roped harpoons. The Plough's primary purpose is to be Nideo's frontline unit, but it is as valuable after a fight as it is in one. It is used in the destruction and replacement of "old" or "neglected" locations with new Nideo bases and settlements, and as such serves a propagandistic function by demonstrating that "soldier" and "settler" are two sides of the same coin. EF Hauberk: Created by House Evenfall Altarworks, the Haubark is capable of deadly, unpredictable, and striking acts of violence. It is beyond "lanky," with upper and torso extended, with extra joints and top-flight tensors for added flexibility. Its lower half, though, is an extremely thick tire, allowing it for rapid ingress and egress. It is both covered in and wields restraining chains infused with the nullifying magic used by Kesh, and is able to pin its foes down before finishing them off. Tier III. Approach: Mundane. LMG Gueridon: Designed by the Lone Marble Group for use by Exanceaster March's personal security operations, the Gueridon is a modern siege tower. It walks on four, elegant table-like legs, is protected by an Arcane energy dome above, and is operated from within a vast, circular a carriage compartment, with enchanted portholes that enhance the hand-held weapons of anyone firing from inside out. Also carries an infantry deployment pod. Tier II. Approach: Arcane Chariot Mk. 2: Coriolis' Altar, commonly used among the Devotees. A humanoid mech with an angular frame, pointed shoulders and three rotating halos. The head is covered in eyes, and its body has purple lights running along it in the shape of a circulatory system. A cape hangs over the right arm of the mech and can be cast off when it begins combat. Approach: Divine The Devil's Two Front Teeth: The Figure in Bismuth's Altar. A tall, angular machine whose posture is hunched down as if it is always ready to pounce. It was originally built without heatsinnks or vents, so the first time the Figure piloted this mech heat and energy exploded out of the frame and left the frame covered in pockmarks and jagged cavities. The most noticeable of these is a chunk missing from its "chin", giving it the appearance of a humanoid body missing its lower jaw with only two long, crooked teeth left in its mouth. As it flashes in and out of the battlefield, the heat and energy that escapes through these gashes sounds like a wailing wind. Tier III. Approach: Profane Mow (he/him): A recovered Zenith-A Project Eudaimonia prototype model, further upgraded with Altar-class technology. The build of a gorilla, quadrupedal & topheavy, a saddle horn-like addition on the back, battered but lovingly maintained. Newly painted. Tier III. Approach: Mundane The Blue Channel:The Blue Channel: Kalvin Brnine's corvette-class carrier. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features. Tier V. Approach: Mundane.   Additional Notes Notes on The Five Approaches by Eiden Teak Okay, so more or less, it breaks down like this: There are five "approaches" to how Kalmeria is used. What's Kalmeria? Well, the Kalmeria Revolution kind of bumped up everyone's power level and brought us back to the things were (supposedly) back in the Miraculous Millennium, before the Perennial Wave. "Hey, that's not an answer to what Kalmeria is," you might say? And to that, I say, shut up, no one really knows how it works. But here's how people make it work (all approach names and sketches tentative): The Null Approach, also called the Mundane Approach uses Kalmeria and the Perennial Wave's natural technological negation attributes to basically nullify and reduce magical effects. Kesh is really keen on this, and so are a lot of us in Millennium Break. A lot of our blue collar folks, especially, like in the Oxblood Clan and Company of the Spade. Kesh weapons and Altars enhanced by the Mundane Approach seem to dampen the sound and light around them, swallowing the impact of incoming blows.  The Arcane Approach blends Kalmeria with some of the older sources of power we've had for a while like our Chorus Bond, a Twilight Mirage resource called "Q-Glass," Hyphan strati tech, or the Memoria which Columnar stole from us. In brief, it's very "device" oriented: For us, that means lots of staves, orbs, cybertomes, alchemical potions—classic conduits of power, yeah? For Columnar and the Frontier Syndicate, they often use independently moving, choreographed lots of bits, funnels, and drones—all of which produce with strange visual phenomena, like eye floaters and optical auras. The Divine Approach uses Kalmeria as a medium for calling on the power of a Divine directly and immediately. Whether that's from Nideo and the other Stels or from the Divines of the Mirage, it seems very paternalistic, but that's just my view. It really just escalates the familiar way Divines blessed Hallows, extending it to their pilots. You know: Glowing skin; fiery auras. Living wings.  Both on the pilot & the mech. Nideo stuff looks statuesque and angelic. Mirage Divines are less humanoid by default, and seem to be more insectoid than normal. You can tell the difference between Nideo Divine magic and the Mirage's use because the former always smells—units report a near endless list odors associated with Nidean Altars, including ash, incense, sugar, mint, sulfur. The Profane Approach uses Kalmeria in a way similar to Motion did—which frankly, I don't love— to even more easily create things out of the raw Perennial Wave: Gaseous particles cohering and then solidifying into forms. Damaged armor bursts into liquid, then gets reformed on the simple frame. Melee weapons change shape and dimension as needed. Ranged weapons need no ammo, as it's generated by the Demiurge Engine. Used by lead companies of Stel Orion, who were allowed to salvage parts of Motion from the salvage field above Partizan since they weren't directly involved in our fight there. But also used by the Crown of Glass, whose witch has a direct relationship with Perennial. When Orion Altars are on the field, you might find yourself tasting blood or berries or something even stranger. Finally, the Elemental Approach brings together Kalmeria and the capabilities of the Branched to blend the outside world with the inside person. For the Branched themselves, this has brought them in closer conscious/experiential contact with both nature and society—those that choose to tap into Kalmeria find that they literally feel the world more. The Apostolosians, meanwhile, have performed some truly dark research on the Branched, and have used the results to reshape themselves and their war machines directly—in some way, becoming more like their hated enemies the Branched, though they haven't seemed to notice. The result is that they adopt parts of the environment as expressions of themselves in both their altars and their bodies: Summoning shields of ice, firing lightning or fire from their limbs, turning their flesh to stone, even calling storms into clear days—and when they do, nearby people ungrounded physical sensations: a finger down their back, an itch they cannot scratch, or something stuck in their eye. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Hey everyone! Welcome to a uhmmm A BEEFY MP3!!! As a reward for our marathon live stream for the National Network of Abortion Funds, we said we'd record a podcast about William Shakespeare's Romeo + Juliet (1996) and BOY DID WE! Enjoy approximately three hours and fourty five minutes of Austin, Ali, Art, Jack and Sylvi chatting about Forbidden Love! Kisses! Fashion! Pools!!!  BUT BEFORE THAT, we have some announcements to make about our show and our patreon.  FIRST AND FOREMOST, PALISADE IS STARTING ON MARCH 9TH!!!!! WE ARE GOING TO BE DOING A DEBUT STREAM AT TWITCH.TV/FRIENDSATTHETABLE AT 8 PM ET!!!! COME HANG OUT AND BE EXCITED WITH US!!!! (The episode, of course, will also be in the feed at 8 PM!!) Second, IF YOU'RE READING THIS (THANKS) ON MARCH 4TH OR 5TH, go check out twitch.tv/rollplusbond, support Trans Lifeline and hang out while they stream some great tabletop games!!!    Third, we're finally making some adjustments to our patreon! We talk about it (AT LENGTH) in this episode, but here's all the changes laid out:  $1 - Clapcast. The Clapcast remains unchanged and will continue to be a monthly 20 to 30 minute collection of outtakes and interstitials from various cast recordings. Banter! Jokes! Laughs! $5 - Bluff City or equivalent produced and soundtracked actual play episode once a month. Rather than using this tier to promise more content than we can create, we're using it to focus on the best thing we make: Bluff City or a similar mini-campaign.   You might be thinking "But I love Bluff City! What other thing are they going to put here...??" Well, after Bluff City season 2 we're planning on doing a short campaign of Realis, a tabletop system designed by Jack de Quidt and Austin Walker. We will DEFINITELY be returning for a third season of Bluff City, but we're giving this tier a little wiggle room so if we hit any road bumps with creating Bluff City, the feed will still remain consistent month to month with a bonus episode of something very cool and polished. $15 - Live at the Table sponsor + Developers ""Blog"". Instead of being apart of the $5 tier, Live at the Table is becoming a free semi-monthly Twitch stream and it is the patrons at this tier that make it possible. We'll show our appreciation by putting their names on a crawl for our Live at the Table streams and for our Twitch episode rebroadcasts (Bluff City Season 01, rebroadcasting on our twitch SOON!)  This tier will also give you access to a new (currently unnamed) podcast, a monthly developers blog/behind the scenes conversation with a few cast members about whatever we've been working on! The show will be a combination of the best of our Pusher content, the vibe of the Drawing Map streams, and our deeper Tips at the Table conversations. Rather than lock these sorts of conversations at the $50 tier OR try to share behind the scenes content across a bunch of different types of rewards, we'll have one episode a month that is more focused, more constinent, and more relevant to our current output. $25 - Physical Rewards! Postcards! This is staying the same, our postcard catchup is happening this month and then full steam ahead on some great stuff already in production. Amazing artists, in-universe short fiction, these are amazing artifacts from our cool show. Postcard fulfillments are continuing monthly and will remain monthly!! If you join on this tier in March, you will receive the first Palisade card in April! You will receive an email about fulfillment in the third week of April!!  If you were supported this tier in Feburary and were charged on March 1st, you WILL get an email in the third week of March about fulfillment for your card (a very cool 6x4 version of our Palisade cover!) If you've been supporting this tier in the past 18 months and have been like uhhhhh, what's going on,,, you should have received an email update about this last week! If you did not, PLEASE email friendsatthetable@gmail.com and we'll get it sorted!! $50 - Credits in our show notes. Wow, what a generous monthly donation. At this level we will put your name in the show credits in the episode description of every main feed episode. You're making everything we do possible and we want to say thanks. $100 - Signed Bookplates and TTRPG book. This tier remains unchanged. After six months and once a year after we will send you a game book of your choice with a signed bookplate affixed inside. These are cool and extremely rare!
Hey eveyrone! This is not PALISADE 01, as I'm sure folks are hoping it will be. But the feed's been dry for a few weeks so I wanted to quickly hop on and say hello and give everybody an update. See you in PALISADE! LInks Mentioned FatT on Youtube FatT on Twitch FatT on TikTok FatT on Cohost FatT on Twitter Secret Samol 2023 AMCA Plays Going Rogue with Jess Levine
This episode carries content warnings for distorted and layered vocals (00:30 - 01:10), discussion of workplace injuries, discussion of medical debt, and discussion of slavery and indentured servitude. For three years, the Bilateral Intercession has held Palisade under blockade. The Pact of Free States holds just beyond Nideo space, waiting in the dark for an opportunity to strike. The Qui'Err Coalition's fleet hovers at the edge of the Mirage, a flock around the Brink. Millennium Break's strike force hides in the shadow of Palisade's moon, Travertine.  Something must give. Someone must move.  And that is when Perennial whispers into an ear she's taken as her own, giving the Witch in Glass a new task and reminding her of an old law: Everything that has happened before will happen again.  And so she moves. The Witch in Glass is fearless, and after all, she has two Divines on her side. The revivified corpse of Past and, of course, the Adversary herself. So she leads the Reflecting Pool (and its many attack wings) crashing through the blockade and driving Crystal Palace once more into the ground--albeit in a much more controlled way this time. It is only hours days after making landfall that the Witch departs the city, joined by Emmeline, her attache, but leaving behind her most loyal supporters. She leaves behind two orders: First, that they must turn their wider landing zone into a city worthy of her rule before she returns. Second, that the city must carry the name which came to her as she browsed Past's ruined archives one night, taken from a kingdom that once ruled vast expanses of the Quire desert: the Crown of Glass. And with no further words, she wanders out into the wilderness–everything that has happened before will happen again–leaving behind only a group of the ship's de facto leaders to see to the new city's repairs and re-establishment. This week on the Road to PALISADE: City Planning Department Records Recovered from the Divine, Arbitrage Factions The Bilateral Intercession: This faction, made up primarily from Stel Nideo and Kesh assets, was formerly known as the Curtain. The rebranding comes as part of a "civil coup" performed by Cynosure Whitestar-Kesh. In a move that surprised no group more than the Curtain themselves, Cynosure spent years growing in confidence and power, until that intelligence organization could be once again reduced to a tool. Still defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Free States: While the Bilateral Intercession's name change reflects a shift in leadership and posture for the Curtain, the shift from "The Pact of Necessary Venture" to "The Pact of Free States" is simply the public acceptance of what was already widely understood to be true. Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists whose aim is to increase the degree of autonomy in each of the Stels, such that they become in reality five separate nations. Hypha & Ashen: The former were a culture of galactic nomads, guided by a paranatural force called the Strand which they could commune with using technological devices built into their antlers. The latter are their descendants, their routes broken by the Principality's expansions and occupations, their culture ripped from them.  The Branched: A post-human culture from the Golden Branch star sector who have transformed their bodies into spectacular forms, but who are now weighed down by an endless war with the Principality. Persons Apparatus Aperitif (they/them), Shunley Pernard (they/them), Antonina Juris (she/her), Plum Tort (he/him), and Kojack Variety (he/him): The leading council members of the Crown in Glass, the city built from the fallen ship the Reflecting Pool. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the body of the Divine Past. Now scours the galaxy for the lost, injured, and unsure, recruiting them into her growing city-state. A shaky ally of Millennium Break. "Haunted" by an old foe. Exanceaster March (he/him): Head of the vast Columnar multi-system conglomerate called the Frontier Syndicate, which is older than the Stel itself. While the Syndicate has its hands in many enterprises, the heart of it all is corralling and instrumentalizing data. One such effort, Exanceaster's pet project the March Anecdatist Foundation, set its sights on Palisade as a testing ground. Locations The Bontive Valley: When the fledgling Divine Principality left Palisade—for reasons unknown by most—those few who refused to leave (unwilling to see themselves become part of a new empire) remained in quiet isolation, blessed by the gifts of the Divine Bounty. Where that Divine is now remains a mystery. Miscellany The Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines.  Kalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself."  Hosted by Austin Walker (@austin_walker)  Featuring Ali Acampora (@ali_west), Janine Hawkins (@bleatingheart), Keith J Carberry (@keithjcarberry), and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can buy City Planning Department right here: https://kaelandm.itch.io/city-plannin...
This episode carries content warnings for slavery and indentured servitude, kidnapping, discussion of taxidermy, blood, injury, physical harm, death, and the discussion of sports-related injuries. Here, in Somerset House, drama of the most unlikely kind is afoot.  With the family fortune withering away, the Solstice clan plays host to a pair of powerful Pact dignitaries: the data-magnate Exenceaster March and the notorious Admiral Bel'Agos Bloom.  They aim to draw March away from his loyalties to the Columnar with an exquisite retreat prepared by the house's staff,  featuring hunting, fine dining, and other entertainment. But one after another, the unpredictable has become the occuring: A terrible accident among the hedges. The discovery of an explosive device. And next, the return of an absentee member of the household…  Can Solstice House's staff turn the situation around and save the day? Or is something—like the mysterious, dark pall that surrounds the estate—due to break? Records Recovered from the Divine, Arbitrage Factions The Bilateral Intercession: This faction, made up primarily from Stel Nideo and Kesh assets, was formerly known as the Curtain. The rebranding comes as part of a "civil coup" performed by Cynosure Whitestar-Kesh. In a move that surprised no group more than the Curtain themselves, Cynosure spent years growing in confidence and power, until that intelligence organization could be once again reduced to a tool. Still defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Free States: While the Bilateral Intercession's name change reflects a shift in leadership and posture for the Curtain, the shift from "The Pact of Necessary Venture" to "The Pact of Free States" is simply the public acceptance of what was already widely understood to be true. Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists whose aim is to increase the degree of autonomy in each of the Stels, such that they become in reality five separate nations. The Branched: A post-human culture from the Golden Branch star sector who have transformed their bodies into spectacular forms, but who are now weighed down by an endless war with the Principality.   Persons Crevera Solstice (she/her): (Largely absent) matriarch of the Solstice family.  Coughton Solstice (he/him): Crevera's husband. An absolute pushover. Carvisle Solstice (he/him): The cruel son of Somerset House. Catalina Solstice (she/her): Adventurous older daughter of the house, who's never met a cause she wouldn't turn into a vanity project.  Catrina Solstice (she/her): Morose younger daughter of the house with a special interest in taxidermy. Exanceaster March (he/him): Head of the vast Columnar multi-system conglomerate called the Frontier Syndicate, which is older than the Stel itself. While the Syndicate has its hands in many enterprises, the heart of it all is corralling and instrumentalizing data. One such effort, Exanceaster's pet project the March Anecdatist Foundation, set its sights on Palisade as a testing ground. Guliford Gain (she/her): March's bodyguard. Cinephile. Bel'Agos Bloom (bel/bels, they/them): Pact admiral and March's sibling-in-law.  Laris, Leah, and Laurice: March's servants. Indentured indefinitely.  Vivian Exler (she/her): Somerset House's "award winning" gardener and groundskeeper.  Martine Sprue (she/her): Somerset House's mechanic, in charge of the family's small fleet of terrible machines. Eileen Lilas (she/her): One of Somerset House's maidservants and erstwhile companion to Catrina. Locations Kaliope: A planet at the very periphery of the Golden Branch star sector. Once, it was known for cutting edge genetic modifications, avant garde fashion, and a streak of anti-authoritarianism. Now it is just one jewel on the bracelet of the principality.  Somerset House: Estate of the Solstice family, deep in the forests of Kaliope. It's hidden away and defensible, but some say that it carries a dark past connected to the Branched..   Hosted by Austin Walker (@austin_walker)  Featuring Ali Acampora (@ali_west), Janine Hawkins (@bleatingheart),Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can buy Upstairs and Downstairs right here: https://richardwrecks.itch.io/upstairs-downstairs
This episode carries content warnings for slavery and indentured servitude, kidnapping, discussion of taxidermy, animals bred to be hunted, blood, injury, physical harm, death, and the discussion of sports-related injuries. It is often noted that the Bilateral Commission (formerly the Curtain) is mostly comprised of people from Stels Kesh and Nideo, and likewise that the Pact is largely made up of Apostolosians and Columnar. Room is made for exceptions because, in many cases, such cases are all the more important. Thus could be the case of Exanceaster March, Columnar data magnate and long time friend of the (ever diminishing) Solstice family of Kesh. Today, the troubled aristocrats bring their powerful ally to their estate for a visit, during which they hope to persuade March to leave the Pact behind.  For the Solstice family, this could be everything they need to be catapulted back into the upper crust. For their servants, it will be just one more hellish event left for them to clean up after. This week on the Road to PALISADE: Upstairs & Downstairs Records Recovered from the Divine, Arbitrage Factions The Bilateral Intercession: This faction, made up primarily from Stel Nideo and Kesh assets, was formerly known as the Curtain. The rebranding comes as part of a "civil coup" performed by Cynosure Whitestar-Kesh. In a move that surprised no group more than the Curtain themselves, Cynosure spent years growing in confidence and power, until that intelligence organization could be once again reduced to a tool. Still defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Free States: While the Bilateral Intercession's name change reflects a shift in leadership and posture for the Curtain, the shift from "The Pact of Necessary Venture" to "The Pact of Free States" is simply the public acceptance of what was already widely understood to be true. Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists whose aim is to increase the degree of autonomy in each of the Stels, such that they become in reality five separate nations. The Branched: A post-human culture from the Golden Branch star sector who have transformed their bodies into spectacular forms, but who are now weighed down by an endless war with the Principality.     Persons Crevera Solstice (she/her): (Largely absent) matriarch of the Solstice family.  Coughton Solstice (he/him): Crevera's husband. An absolute pushover. Carvisle Solstice (he/him): The cruel son of Somerset House. Catalina Solstice (she/her): Adventurous older daughter of the house, who's never met a cause she wouldn't turn into a vanity project.  Catrina Solstice (she/her): Morose younger daughter of the house with a special interest in taxidermy. Exanceaster March (he/him): Head of the vast Columnar multi-system conglomerate called the Frontier Syndicate, which is older than the Stel itself. While the Syndicate has its hands in many enterprises, the heart of it all is corralling and instrumentalizing data. One such effort, Exanceaster's pet project the March Anecdatist Foundation, set its sights on Palisade as a testing ground. Guliford Gain (she/her): March's bodyguard. Cinephile. Bel'Agos Bloom (bel/bels, they/them): Pact admiral and March's sibling-in-law.  Laris, Leah, and Laurice: March's servants. Indentured indefinitely.  Vivian Exler (she/her): Somerset House's "award winning" gardener and groundskeeper.  Martine Sprue (she/her): Somerset House's mechanic, in charge of the family's small fleet of terrible machines. Eileen Lilas (she/her): One of Somerset House's maidservants and erstwhile companion to Catrina. Locations Kaliope: A planet at the very periphery of the Golden Branch star sector. Once, it was known for cutting edge genetic modifications, avant garde fashion, and a streak of anti-authoritarianism. Now it is just one jewel on the bracelet of the principality.  Somerset House: Estate of the Solstice family, deep in the forests of Kaliope. It's hidden away and defensible, but some say that it carries a dark past connected to the Branched..   Hosted by Austin Walker (@austin_walker)  Featuring Ali Acampora (@ali_west), Janine Hawkins (@bleatingheart),Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can buy Upstairs and Downstairs right here: https://richardwrecks.itch.io/upstairs-downstairs
This episode carries content warnings for physical harm, death, and the discussion of sports-related injuries. Even as Stels Kesh and Apostolos began to fall into war, the in the year 1423 of the Perfect Millennium, the Divine Principality held the the Summer Passage of Arms on the world of Partizan, moon of Girandole. There, poets competed in verse, the Providence was run, biathletes strutted their stuff by land and by sea, and pilots wrestled their hollows against each other along the coastlines. In one such hollow was a grappler whose vision saw beyond the shore of that ill-fated moon. A man who dreamed of being something more than a athlete. A man who dreamed of being a superstar. This week on the Road to PALISADE: My Way Records Recovered from the Divine, Arbitrage Factions Principality Wrestling Association (PWA): The largest professional hollow wrestling organization in the Principality. Tours each Stel. The PWA's current active roster includes Caden "The Sensation" Davis (they/them), Vlad "Bone Daddy" Rivera (he/him), Jade "The Dentist" Suzuki (she/her), Brian Million Dollar Man" Johnson (he/him), Liam "The Beast" Petit (they/them), and Dash "City Slicker" Dubrovnik (they/them). The PWA also maintains a "special relationship" with the Divine Honor, who referees all matches for the control of the Belt of Honor. The Bilateral Intercession: This faction, made up primarily from Stel Nideo and Kesh assets, was formerly known as the Curtain. The rebranding comes as part of a "civil coup" performed by Cynosure Whitestar-Kesh. In a move that surprised no group more than the Curtain themselves, Cynosure spent years growing in confidence and power, until that intelligence organization could be once again reduced to a tool. Still defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Free States: While the Bilateral Intercession's name change reflects a shift in leadership and posture for the Curtain, the shift from "The Pact of Necessary Venture" to "The Pact of Free States" is simply the public acceptance of what was already widely understood to be true. Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists whose aim is to increase the degree of autonomy in each of the Stels, such that they become in reality five separate nations. Persons Dogmatic Mettle (he/him): Former shoot combatant in real hollow sumo competitions and pilot of the fearsome Harvester, Mettle has turned his sights on the squared circle. Does he hope to obtain glory? To lift others to his heights? Or something else? Locations Deep Dish Steakhouse: A gimmick-driven bar-and-grill chain. I would call its fare repugnant, but being able to avoid such slop is one the benefits of my form, and unlike mortal minds, I would never lower myself to offer uninformed critique. The decor, though, is an absolute disaster. Articles Steam and Smolder: One of the Principality's most popular professional hollow wrestling podcasts, hosted by Jimmy "Steam" Steamanski (he/him) and Smolderin' Sara McKenzie (she/her). Hosted by Austin Walker (@austin_walker)  Featuring Andrew Lee Swan (@swandre3000) and Art Martinez-Tebbel (@atebbel) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can buy My Way right here: https://thatacegal.itch.io/my-way
This episode carries content warnings for the use of real life news audio recordings of protests and riots, cruelty, discussion of medical and student debt, discussion of combat injuries, layered conversations and heavy crosstalk. In all societies, but especially in one as vast as the Divine Principality, people are separated from history as it is made. No one can be everywhere all at once, and even if you are at the heart of a protest, in the backroom of a political dealing, or on the carrier ship as the bombers launch, presence often clouds as much as it reveals. But our only alternative is to have the world we are in coalesced and presented towards us, mediated and curated by one industrial force or another. Text books, documentaries, the nightly news, and of course… the dreaded political panel podcast. This week on the Road to PALISADE: Serious Reading Records Recovered from the Divine, Arbitrage Factions The Bilateral Intercession: This faction, made up primarily from Stel Nideo and Kesh assets, was formerly known as the Curtain. The rebranding comes as part of a "civil coup" performed by Cynosure Whitestar-Kesh. In a move that surprised no group more than the Curtain themselves, Cynosure spent years growing in confidence and power, until that intelligence organization could be once again reduced to a tool. Still defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Free States: While the Bilateral Intercession's name change reflects a shift in leadership and posture for the Curtain, the shift from "The Pact of Necessary Venture" to "The Pact of Free States" is simply the public acceptance of what was already widely understood to be true. Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists whose aim is to increase the degree of autonomy in each of the Stels, such that they become in reality five separate nations. Persons Continental Countinghouse (he/him): CENTRE/line host who specializes in playful monologues, managing social equilibrium, and ad reads. Pregoria Prilt (she/her): CENTRE/line panel member from Stel Columnar with a great interest in eating utensils and ancient Earth. Reatta Fossick (they/them): CENTER/Line panel member from Stel Kesh whose expertise in economic matters is only eclipsed by their deftness with euphemisms.  Galaebalus Splu-u-mp (Gal/Gals, they them): CENTRE/line panel from Stel Apostolos member with strong feelings about work ethic, lunch sandwiches, and freedom. Locations 10th Coronet: A metropolitan space station—shaped like a crown, orbiting a dying sun—deep in the heart of Stel Orion, home to the galaxy's largest stock market, the stel's governing body, and its media industry.  TSYU: A university with one of the galaxy's most prestigious medical schools, whose director, Jellicle (she/her), has little experience in any field except advertising.. Formerly called "TCYU," prior to a recent acquisition and branding change.  Articles Orion Trade Concordance: A treaty signed by all five Stels, allowing for the safe and free movement of Stel Orion ships doing business anywhere in the Principality. On paper, this allows old trade lanes to remain active and for shipping of necessary goods to go uninterrupted by the ever-spreading civil war. In practice, it gives Stel Orion a tighter-than-ever hold on galactic commerce, and provides cover for a great deal of illegal activity. It was well negotiated, don't you think? Hosted by Austin Walker (@austin_walker)  Featuring Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Art Martinez-Tebbel (@atebbel) Produced by Ali Acampora (@ali_west) and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Serious Reading at https://atypicalfaux.itch.io/serious-reading
This episode carries content warnings for cults, depiction of a missing child, gun violence, hallucination, imagery made from blood, and non-gory but uncanny body horror. Floating at the very edge of the sunset-hued safety of the Twilight Mirage, the Brink hums and pulses, a beacon of community and solidarity in an age when both are under threat. All aboard the station, staff, civilians, and visitors work side by side to maintain a sanctuary that faces ever sharper threat. Practiced pilots ferry shipments. The starships-turned-station districts groan and clank at regular interveals. Giant mechanical bodies—of shapes recognizable and imagined—are repurposed, exchanging civil processes for military procedures,  And when those here in the Brink—bartenders and gardeners, fixers and musicians, assassins and preists—see these machines from the corner of their eyes, they find themselves wondering: Can this nebula of peace and egality they've built remain safe in its orbit, far above the dirt and muck of the world they left beyond? Or must they face a hard truth: Gather enough loose particles together, no matter their essence or color or direction, and they will take that old, familiar shape. The shape of empire. Records Recovered from the Divine, Arbitrage Factions The Curtain of Divinity: Largely aligned to Stels Kesh and Nideo, the Curtain of Divinity is made uup of those loyal to Cynosure Whitestar-Kesh, the Peaceful Princept, and who desire the Divine Principality to continue on as it has for millenia. Defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Necessary Venture: Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists who hope to increase the degree of autonomy in each of the Stels. Some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states.  Brink Proxy: The volunteers who function as mechanics, operators, janitors, and engineers for the Brink. Bureaucratic, but some tasks require such things. Orchard Syndicate: A group of gardeners, farmers, and their delivery unit. Specialize in oranges and hidden motivations. The Devotees (aka the Friends of Devotion): A cultish organization that some suspect is responsible for those who have gone missing recently. Seems to worship something called either Devotion or Fervor. Qui Err Coalition: Comprised of the descendents (literal, metaphorical, and mystical) of the planet Quire's original people, the Qui Err Coalition is the de facto government of the Twilight Mirage.  Persons Cheal Pushy (he/him): While his single biggest influence on the Brink was the founding of the ever spreading Community Gardens, he's mostly known as the heart of the station, operating everyone's favorite dive bar and venue, Pushy's.  Mustard Red (she/her): A cyborg member of the Brink Proxy. A little paranoid, but perfectly tuned for a role in surveillance. Oh, and quite eager. A useful trait. Paris France (he/him): The Brink is a hub, with countless things moving through its halls and ports. Paris France is the person you go to when you want access to those things, even when you shouldn't have it. Deutsch Synchro a.k.a. Lament (they/she): A simple bartender at Pushy's. That's all. Certainly not an asset in play. Teleos Triton Tanager a.k.a. 3T (he/him): A idealist, a fool, and a musician with a following of "Troublemakers." Sly Dente (they/them): Space trucker and memebr of the Orchard Syndicate. General Mourning (she/her): Military commander from the Qui Err Coalition. False Fruit (he/they): An Orchard Guildsman, Paris' rival fruit trader, and father of a missing child. C.T.H. Pasodoble (he/him): Member of the Friends of Devotion Joe de Vivre (he/him): The charming rogue that Mustard can't stop loving. Locations The Brink: A space station and central transport hub that orbits through the Shore, the very edge of the Twilight Mirage. Founded during the crisis on Quire. Articles The "Divine" Arbit: A machine that twists and spins and twirls in impossible to predict ways—making it a poison to prediction engines. To call it a Divine though. What a joke. Hosted by Austin Walker (@austin_walker)  Featuring Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Orbital at  https://mouseholepress.itch.io/orbital
This episode carries content warnings for cults, depiction of a missing child, gun violence, hallucination, imagery made from blood, and non-gory but uncanny body horror. The announcement was bright, loud, and unilateral: the Twilight Mirage would not allow the Divine Principality—in any of its forms—to move one step further. Now, though, in the afterglow of such a vibrant declaration, reality has begun to sink in. General Mourning attempts to sift through fact, opinion, and advice. Pushy, Mustard, and 3T head to Devotion's retreat—each bringing their unique vulnerability with them. The assassin who goes by "Deutsch Synchro" pursues a risky side objective. And as many Troublemakers heed the belligerent call of their idol, Paris France and his rival False Fruit rush to stop the innocent from being caught up in the wake.   This week on the Road to Palisade: Orbital Pt. 4 Records Recovered from the Divine, Arbitrage Factions The Curtain of Divinity: Largely aligned to Stels Kesh and Nideo, the Curtain of Divinity is made uup of those loyal to Cynosure Whitestar-Kesh, the Peaceful Princept, and who desire the Divine Principality to continue on as it has for millenia. Defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Necessary Venture: Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists who hope to increase the degree of autonomy in each of the Stels. Some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states.  Brink Proxy: The volunteers who function as mechanics, operators, janitors, and engineers for the Brink. Bureaucratic, but some tasks require such things. Orchard Syndicate: A group of gardeners, farmers, and their delivery unit. Specialize in oranges and hidden motivations. The Devotees (aka the Friends of Devotion): A cultish organization that some suspect is responsible for those who have gone missing recently. Seems to worship something called either Devotion or Fervor. Qui Err Coalition: Comprised of the descendents (literal, metaphorical, and mystical) of the planet Quire's original people, the Qui Err Coalition is the de facto government of the Twilight Mirage.  Persons Cheal Pushy (he/him): While his single biggest influence on the Brink was the founding of the ever spreading Community Gardens, he's mostly known as the heart of the station, operating everyone's favorite dive bar and venue, Pushy's.  Mustard Red (she/her): A cyborg member of the Brink Proxy. A little paranoid, but perfectly tuned for a role in surveillance. Oh, and quite eager. A useful trait. Paris France (he/him): The Brink is a hub, with countless things moving through its halls and ports. Paris France is the person you go to when you want access to those things, even when you shouldn't have it. Deutsch Synchro a.k.a. Lament (they/she): A simple bartender at Pushy's. That's all. Certainly not an asset in play. Teleos Triton Tanager a.k.a. 3T (he/him): A idealist, a fool, and a musician with a following of "Troublemakers." General Mourning (she/her): Military commander from the Qui Err Coalition. False Fruit (he/they): An Orchard Guildsman, Paris' rival fruit trader, and father of a missing child. C.T.H. Pasodoble (he/him): Member of the Friends of Devotion Joe de Vivre (he/him): The charming rogue that Mustard can't stop loving. Locations The Brink: A space station and central transport hub that orbits through the Shore, the very edge of the Twilight Mirage. Founded during the crisis on Quire. Articles The "Divine" Arbit: A machine that twists and spins and twirls in impossible to predict ways—making it a poison to prediction engines. To call it a Divine though. What a joke. Hosted by Austin Walker (@austin_walker)  Featuring Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Orbital at  https://mouseholepress.itch.io/orbital
This episode carries content warnings for cults, depiction of a missing child, assassination, description of a wounded corpse, and non-gory but uncanny body horror. Despite the best (and worst) efforts of those aboard, matters on the Brink have remained frayed and taut—but no pulled rope stays unbroken forever. Some, like Paris France, busy recruiting more members to Brink Proxy, prepare for what is to come. Others, like Mustard Red and Pushy Cheal—diving deeper into their cult investigations—hope to cut off the worst of it before it arrives. And for a rare few—like 3T and the undercover assassin named Lament—the chaos to come is not an obstacle at all. It's the first step. This week on the Road to Palisade: Orbital Pt. 3 Records Recovered from the Divine, Arbitrage Factions The Curtain of Divinity: Largely aligned to Stels Kesh and Nideo, the Curtain of Divinity is made uup of those loyal to Cynosure Whitestar-Kesh, the Peaceful Princept, and who desire the Divine Principality to continue on as it has for millenia. Defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Necessary Venture: Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists who hope to increase the degree of autonomy in each of the Stels. Some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states.  Brink Proxy: The volunteers who function as mechanics, operators, janitors, and engineers for the Brink. Bureaucratic, but some tasks require such things. Orchard Syndicate: A group of gardeners, farmers, and their delivery unit. Specialize in oranges and hidden motivations. The Devotees (aka the Friends of Devotion): A cultish organization that some suspect is responsible for those who have gone missing recently. Seems to worship something called either Devotion or Fervor. Qui Err Coalition: Comprised of the descendents (literal, metaphorical, and mystical) of the planet Quire's original people, the Qui Err Coalition is the de facto government of the Twilight Mirage.  Persons Cheal Pushy (he/him): While his single biggest influence on the Brink was the founding of the ever spreading Community Gardens, he's mostly known as the heart of the station, operating everyone's favorite dive bar and venue, Pushy's.  Mustard Red (she/her): A cyborg member of the Brink Proxy. A little paranoid, but perfectly tuned for a role in surveillance. Oh, and quite eager. A useful trait. Paris France (he/him): The Brink is a hub, with countless things moving through its halls and ports. Paris France is the person you go to when you want access to those things, even when you shouldn't have it. Deutsch Synchro a.k.a. Lament (they/she): A simple bartender at Pushy's. That's all. Certainly not an asset in play. Teleos Triton Tanager a.k.a. 3T (he/him): A idealist, a fool, and a musician with a following of "Troublemakers." Saint Decario Dicario (he/him): Chief Troublemaker, 3T's lover, and a bellicose whisper in the ear. Sly Dente (they/them): Space trucker and memebr of the Orchard Syndicate. General Mourning (she/her): Military commander from the Qui Err Coalition. False Fruit (he/they): An Orchard Guildsman, Paris' rival fruit trader, and father of a missing child. Toaster Wroaster (any): Member of the Devotees who went missing. Coracin Seventine (he/him): Head of security in Brink Proxy. Suspicious of 3T. C.T.H. Pasodoble (he/him): Member of the Friends of Devotion Joe de Vivre (he/him): The charming rogue that Mustard can't stop loving. Locations The Brink: A space station and central transport hub that orbits through the Shore, the very edge of the Twilight Mirage. Founded during the crisis on Quire. Articles The "Divine" Arbit: A machine that twists and spins and twirls in impossible to predict ways—making it a poison to prediction engines. To call it a Divine though. What a joke. Miscellany The Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines.  Hosted by Austin Walker (@austin_walker)  Featuring Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Orbital at  https://mouseholepress.itch.io/orbital
This episode carries content warnings for assassination, colonial violence, death from visual stimulus, depiction of cults, kidnapping, and missing people. The Brink continues to spin towards crisis. Even as individuals continue to vanish mysteriously, the increase in visitors to the station have led the halls to be more cramped and supplies to run ever thinner. Pushy holds an assembly to address the apparent cult. Paris hunts for a rare and dangerous magazine, while Mustard flirts with accepting an offer from a riskier supplier. Deutsch Syncrho--aka the assassin Lament--tracks down a target. And 3T prepares for the largest concert of his career. This week on the Road to Palisade: Orbital Pt. 2 Records Recovered from the Divine, Arbitrage The Divine, Arbitrage At last, I take the stage. Factions The Curtain of Divinity: Largely aligned to Stels Kesh and Nideo, the Curtain of Divinity is made uup of those loyal to Cynosure Whitestar-Kesh, the Peaceful Princept, and who desire the Divine Principality to continue on as it has for millenia. Defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Necessary Venture: Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists who hope to increase the degree of autonomy in each of the Stels. Some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states.  Brink Proxy: The volunteers who function as mechanics, operators, janitors, and engineers for the Brink. Bureaucratic, but some tasks require such things. Orchard Syndicate: A group of gardeners, farmers, and their delivery unit. Specialize in oranges and hidden motivations. The Devotees (aka the Friends of Devotion): A cultish organization that some suspect is responsible for those who have gone missing recently. Seems to worship something called either Devotion or Fervor. Persons Cheal Pushy (he/him): While his single biggest influence on the Brink was the founding of the ever spreading Community Gardens, he's mostly known as the heart of the station, operating everyone's favorite dive bar and venue, Pushy's.  Mustard Red (she/her): A cyborg member of the Brink Proxy. A little paranoid, but perfectly tuned for a role in surveillance. Oh, and quite eager. A useful trait. Paris France (he/him): The Brink is a hub, with countless things moving through its halls and ports. Paris France is the person you go to when you want access to those things, even when you shouldn't have it. Deutsch Synchro a.k.a. Lament (they/she): A simple bartender at Pushy's. That's all. Certainly not an asset in play. Teleos Triton Tanager a.k.a. 3T (he/him): A idealist, a fool, and a musician with a following of "Troublemakers." Toaster Wroaster (any): Member of the Devotees who went missing.. Knighton Reach (they/them): Knighton Reach, Pact defector from the Columnar 42nd Stellar Unit. Presumed spy. Coracin Seventine (he/him): Head of security in Brink Proxy. Suspicious of 3T. C.T.H. Pasodoble (he/him): Member of the Friends of Devotion Morning's Observation (he/him): A soldier turned cook turned "hero."  Gimme Gimme (they/them): Yet another Pact spy. Joe de Vivre (he/him): The charming rogue that Mustard can't stop loving. Locations The Brink: A space station and central transport hub that orbits through the Shore, the very edge of the Twilight Mirage. Founded during the crisis on Quire. Articles The "Divine" Arbit: A machine that twists and spins and twirls in impossible to predict ways—making it a poison to prediction engines. To call it a Divine though. What a joke. Miscellany The Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines.    Hosted by Austin Walker (@austin_walker)  Featuring Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Orbital at  https://mouseholepress.itch.io/orbital
This episode carries content warnings for the discussion of colonial violence, discussion of death from visual stimulus, depiction of cults, and the discussion of industrial and workplace industries. For the last five millennia, the Divine Principality has expanded its reach across the stars. But in the Twilight Mirage, those 5,000 years were only felt as 500. For those in the Mirage, led by the Qui Err Coalition, life has been stable and if not utopian, then at least a type of living that is aspirational in only the best ways. But today, as the space station known as the Brink orbits towards the edge of the false nebula, those 5000 years come rushing in.  This week on the Road to Palisade: Orbital Pt. 1 Records Recovered from the Divine, Arbitrage Factions The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states.  Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Qui Err Coalition: Comprised of the descendents (literal, metaphorical, and mystical) of the planet Quire's original people, the Qui Err Coalition is the de facto government of the Twilight Mirage.  Brink Proxy: The volunteers who function as mechanics, operators, janitors, and engineers for the Brink. Bureaucratic, but some tasks require such things. Orchard Syndicate: A group of gardeners, farmers, and their delivery unit. Specialize in oranges and hidden motivations. Devotion: A cultish organization that some suspect is responsible for those who have gone missing recently. Persons Cheal Pushy (he/him): While his single biggest influence on the Brink was the founding of the ever spreading Community Gardens, he's mostly known as the heart of the station, operating everyone's favorite dive bar and venue, Pushy's.  Mustard Red (she/her): A cyborg member of the Brink Proxy. A little paranoid, but perfectly tuned for a role in surveillance. Oh, and quite eager. A useful trait. Paris France (he/him): The Brink is a hub, with countless things moving through its halls and ports. Paris France is the person you go to when you want access to those things, even when you shouldn't have it. Deutsch Synchro a.k.a. Lament (they/she): A simple bartender at Pushy's. That's all. Certainly not an asset in play. Teleos Triton Tanager a.k.a. 3T (he/him): A idealist, a fool, and a musician with a following of "Troublemakers." Grey Gloaming (she/her) and Demani Dusk (she/er): Most know these long past wives as the founders of the Brink. But from my perspective, they were interlopers in history. Grand Magnificent (he/him): An "artist" (read: weapons manufacturer) from five centuries ago. The picture of arrogance. He was at his best when he was honest about what he was. Locations The Brink: A space station and transport hub that orbits the outer edge of the Twilight Mirage. Articles The "Divine" Arbit: A machine that twists and spins and twirls in impossible to predict ways—making it a poison to prediction engines. To call it a Divine though. What a joke. Miscellany The Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines.  Hosted by Austin Walker (@austin_walker)  Featuring Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Orbital at  https://mouseholepress.itch.io/orbital
This episode carries content warnings for discussion of displaced and unhoused communities. The news is sour. The revolutonaries known as Millennium Break will be no one's savior today. The Ashen of Saboria, of Harborview, have only each other as their protectors. And as they huddle below, sheltered in the shuddering mountain, the enemy arrives from above. The mission is clear in both objective and absurdity: Zark Vapor, Teasel Fauna, Martia Häske, and Narmine Te'Ketch must simply hold the Pact at bay long enough for a miracle.  This week on the Road to PALISADE: Lancer Pt. 3 Records Recovered from the Divine, Arbitrage Factions Hypha & Ashen: The former were a culture of galactic nomads, guided by a paranatural force called the Strand which they could commune with using technological devices built into their antlers. The latter are their descendants, their routes broken by the Principality's expansions and occupations, their culture ripped from them.  Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy.  The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states.  Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Persons Zark "Banjax" Vapor (he/they): Mechanic, Harborview contractor, and pilot of the Ill Portent Teasel "Derby" Fauna (he/him): Entertainer, sharpshooter, and pilot of the Dressage. Narmine "Ketch" Te'ketch (he/him): Former two-bit criminal, current whaler, and pilot of The Captain. Martilla "Journeyman" Häske (she/her): Professional soldier, Pact true-believer, and pilot of the Under the Radar. Kaliope Flow (she/her): The de facto leader of Harborview. Zeke Minuet (he/him) & Deanthe (they/them): A pair of researchers into ancient Hypha culture. Dirwin, Elaina, Stas: Strati that had been kidnapped by the Pact of Necessary Venture from Harborview. Now rescued, and en route towards a rendezvous point. Locations Saboria: A world controlled by the Columnar which they "gifted" to a group of Ashen refugees fleeing the Curtain. A fiction, of course. The city of Harborview where the Ashen live is under constant surveillance. I do wonder, however, whether the Columnar know the irony of the trap they think they've laid. Articles The Portcullis System & The Divine Space: Huge, distended hexagonal gates that float at the edge of key systems throughout the Principality. Once a week—or more often, if one has the keys to the kingdom—each one connects to one other, forming a faster-than-light highway that serves as the logistical backbone of the galaxy. Built by Orion, the technology is a perversion of that used by some of the earliest Divines, tens of thousands of years.  Miscellany Stratus: A poorly articulated, unanchored, catch-all term that's far outlived its usefulness. In some eras, a "stratus" (plural: strati) is said to have special powers of empathy. In others, they have a sort of digital telepresence. There has always been debate as to the origin of these "abilities," whether they are innate or trained or quite literally created. In one long scattered culture, the Hypha, the strati were social and logistical cornerstones, created through careful application of technological skill. Their beliefs were quaint, but one must respect the technique.   Hosted by (@swandre3000)  Featuring Austin Walker (@austin_walker), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Lancer  at https://massif-press.itch.io/corebook-pdf
This episode carries content warnings for discussion of kidnapping. In the city of Harborview, on the world of Saboria, a group of Ashen refugees tried to make new lives for themselves. In the process, they connected to the history of their people—the ancient Hypha—and rediscovered an ancient art: the creation of strati. This was all it took for the Pact of Necessary Venture to close the snare around them. Now it falls to a group of incongruous and infighting pilots to stand against the Pact, get the strati to safety, and forge a future for the Ashen. This week on the Road to PALISADE: Lancer Pt. 2 Records Recovered from the Divine, Arbitrage Factions Hypha & Ashen: The former were a culture of galactic nomads, guided by a paranatural force called the Strand which they could commune with using technological devices built into their antlers. The latter are their descendants, their routes broken by the Principality's expansions and occupations, their culture ripped from them.  Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy.  The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states.  Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Persons Zark "Banjax" Vapor (he/they): Mechanic, Harborview contractor, and pilot of the Ill Portent Teasel "Derby" Fauna (he/him): Entertainer, sharpshooter, and pilot of the Dressage. Narmine "Ketch" Te'ketch (he/him): Former two-bit criminal, current whaler, and pilot of The Captain. Martilla "Journeyman" Häske (she/her): Professional soldier, Pact true-believer, and pilot of the Under the Radar. Kaliope Flow (she/her): The de facto leader of Harborview. Zeke Minuet (he/him) & Deanthe (they/them): A pair of researchers into ancient Hypha culture. Dirwin, Elaina, Stas: Strati that had been kidnapped by the Pact of Necessary Venture from Harborview. Now rescued, and en route towards a rendezvous point. Locations Saboria: A world controlled by the Columnar which they "gifted" to a group of Ashen refugees fleeing the Curtain. A fiction, of course. The city of Harborview where the Ashen live is under constant surveillance. I do wonder, however, whether the Columnar know the irony of the trap they think they've laid. Articles The Portcullis System & The Divine Space: Huge, distended hexagonal gates that float at the edge of key systems throughout the Principality. Once a week—or more often, if one has the keys to the kingdom—each one connects to one other, forming a faster-than-light highway that serves as the logistical backbone of the galaxy. Built by Orion, the technology is a perversion of that used by some of the earliest Divines, tens of thousands of years.  Miscellany Stratus: A poorly articulated, unanchored, catch-all term that's far outlived its usefulness. In some eras, a "stratus" (plural: strati) is said to have special powers of empathy. In others, they have a sort of digital telepresence. There has always been debate as to the origin of these "abilities," whether they are innate or trained or quite literally created. In one long scattered culture, the Hypha, the strati were social and logistical cornerstones, created through careful application of technological skill. Their beliefs were quaint, but one must respect the technique.   Hosted by (@swandre3000)  Featuring Austin Walker (@austin_walker), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Lancer  at https://massif-press.itch.io/corebook-pdf
This episode carries content warnings for kiddnapping. For the Hypha and Ashen refugees who make it their home, the city of Harborview on the world of Saboria represents possibility. As they fled from the Curtain, Stel Columnar reached out to offer them haven. A place on a world of their own to rebuild. A material gift, "proving" the Pact's commitment to reform. And for some time, the community of Harborview was allowed to flourish. But today, that time has ended. Some of their most precious residents have been kidnapped. And as it often does, saving Harborview and its people now falls to a band with little more than this community holding them together.   This week on the Road to PALISADE: Lancer Pt. 1 Records Recovered from the Divine, Arbitrage Factions Hypha & Ashen: The former were a culture of galactic nomads, guided by a paranatural force called the Strand which they could commune with using technological devices built into their antlers. The latter are their descendants, their routes broken by the Principality's expansions and occupations, their culture ripped from them.  Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy.  The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states.  Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Persons Zark "Banjax" Vapor (he/they): Mechanic, Harborview contractor, and pilot of the Ill Portent Teasel "Derby" Fauna (he/him): Entertainer, sharpshooter, and pilot of the Dressage. Narmine "Ketch" Te'ketch (he/him): Former two-bit criminal, current whaler, and pilot of The Captain. Martilla "Journeyman" Häske (she/her): Professional soldier, Pact true-believer, and pilot of the Under the Radar. Kaliope Flow (she/her): The de facto leader of Harborview. Zeke Minuet (he/him) & Deanthe (they/them): A pair of researchers into ancient Hypha culture. Exanceaster March (he/him): Head of the vast Columnar multi-system conglomerate called the Frontier Syndicate, which is older than the Stel itself. While the Syndicate has its hands in many enterprises, the heart of it all is corralling and instrumentalizing data. One such effort, Exanceaster's pet project the March Anecdatist Foundation, set its sights on Palisade as a testing ground. Locations Saboria: A world controlled by the Columnar which they "gifted" to a group of Ashen refugees fleeing the Curtain. A fiction, of course. The city of Harborview where the Ashen live is under constant surveillance. I do wonder, however, whether the Columnar know the irony of the trap they think they've laid. Articles The Portcullis System & The Divine Space: Huge, distended hexagonal gates that float at the edge of key systems throughout the Principality. Once a week—or more often, if one has the keys to the kingdom—each one connects to one other, forming a faster-than-light highway that serves as the logistical backbone of the galaxy. Built by Orion, the technology is a perversion of that used by some of the earliest Divines, tens of thousands of years.  Miscellany Stratus: A poorly articulated, unanchored, catch-all term that's far outlived its usefulness. In some eras, a "stratus" (plural: strati) is said to have special powers of empathy. In others, they have a sort of digital telepresence. There has always been debate as to the origin of these "abilities," whether they are innate or trained or quite literally created. In one long scattered culture, the Hypha, the strati were social and logistical cornerstones, created through careful application of technological skill. Their beliefs were quaint, but one must respect the technique.   Hosted by (@swandre3000)  Featuring Austin Walker (@austin_walker), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvia Clare Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Lancer  at https://massif-press.itch.io/corebook-pdf
This episode carries content warnings for mentions of death, poison, discussion of bodily fluids, and slavery. With the Bontive Valley and the Shale Belt behind them, Millennium Break's first arrivals on Palisade find themselves facing their most delicate situation yet. In the arid stretches beyond the Curtain's reach, there rests a fortress named Joyous Guard. Inside lives the previous imperial ruler of this world: Perpetual Lustre, the Duke of Glass. Unwilling to cede the power he claimed to "protect" on behalf of the long-absent Princept, the Duke now lives in exile, attended to by an unctuous court and served by the supposedly leashed "descendents" of Divines known as Delegates. But with Millennium Break newly arrived, for how much longer will this petty tyrant yet cast his shadow over the desert? This week on the Road to PALISADE: Wagon Wheel Pt. 3 Records Recovered from the Divine, Arbitrage Factions The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. After the events on Partizan, they were dragged into the daylight, and served as one of the two ruling factions of the whole Principality. But as the years progressed, and Cynosure Whitestar-Kesh, the Peaceful Princept, grew in confidence and skill, the group began a steady transformation and the spies began to return to the shadows… New Earth Hegemony: Long since lost to history, the NEH once claimed the entire center sphere of the Galaxy as their home. Characterized by a neoliberal policies and the deep belief in technological solutions, the nation was key to the slow destruction of the ancient Divine Fleet, a predecessor to the Divine Free States (itself half of the Divine Principality's founding membership).  The Fabreal Duchy: When the nascent Divine Principality left Palisade behind 5000 years ago, they left behind the Fabreal Duchy. At the time, the Duchy was an extension of the Twilight Mirage's technologically powerful artist-kingdom, the Crown of Glass. Whether it was this connection or something else, the Princept at the time believed them to be ideal candidates to remain behind and tend to the Palisade in the Principality's absence.  In time though, these "custodians" refashioned themselves as crystalline royals—quite literally. The bodies of the royals and aristocrats of the duchy are made of strange glass-like material, and their selfhood is actually contained in a colorful oil—produced and maintained by the Divine Unction, which flows through their vessels.  In time, the Duchy expanded its grasp and became the largest single power on the planet. Its peerage—a collection of baronesses, counts, and other nobles who serve under the Duke's whims—are protected by their Saints, a chivalric order of knights who pilot hollows of smaller design than those of the Principality, and served by a large number of  "Delegates." enslaved slivers from DIvines long since vanished.  Before the Principality arrived on Palisade again, Perpetual Lustre, the Duke of Glass led the duchy. But when he refused to submit to the will of the newly arrived Viceroy, his vassals saw opportunity and betrayed him.  Now he lives exiled at the edge of the desert.   Persons Ce Gull (they/he): A scout who grew up on a Nidean outpost and joined up with Millennium Break after their home was destroyed by Stel Orio. They're working on their skills as a gardener. Caeso Wair (he/him): A horse, a cannon, a quiet confidence. There are many ways to be a cowboy. The News of Her Arrival Flowed Between the People of the Village Like ⸢Wine⸣, Rich and Intoxicating (they/them): "Excerpt" of the seemingly absence Divine, Bounty. Excerpts are, of course, like Elects or Candidates before them, except they're egotistical enough that they have to think of themselves as priests instead of pilots. Broadleaf (he/him): A musician and aspiring chef who towers above others in an elephantine frame. Perhaps you might call him the heart of this crew. A dreamer, for sure. Perpetual Lustre, the Duke of Glass (he/him): Exiled erstwhile leader of the Fabreal Duchy, now residing in Joyous Guard. Bright Mercy (she/her): Delegate serving Perpetual Lustre as court attendant of Joyous Guard.. August Righteousness (he/they): Delegate serving as court chef of Joyous Guard. Secretly operates a Delegate resistance movement. Tzion Archana (he/him): A Concretist mechanic and technician. Very savvy. Gastone Ol'D'Cassino (he/him): The shady owner of Braunton's casino.  Locations The Bontive Valley: When the fledgling Divine Principality left Palisade—for reasons unknown by most—those few who refused to leave (unwilling to see themselves become part of a new empire) remained in quiet isolation, blessed by the gifts of the Divine Bounty. Where that Divine is now remains a mystery. Eversin: A small town in the Bontive Valley under Curtain occupation. Shale Belt: On the world of Moonlock, deep in the Twilight Mirage, an industrial accident altered a the respiratory needs of one group of colonists, requiring them (and their descendents) to breathe in special particulates emanated from the town's unique construction materials. The inhabitants of the Shale Belt, the secular and technologically-minded Concretists, are descendants of those colonists, and chose to remain on Palisade rather than join the nascent Divine Principality when it left 5000 years ago. Over the years, not only did they develop new, more-integrated respiratory cybernetics as medical aids, they also built bonds with nearby regions to ensure that the materials they needed to breathe more comfortably would be integrated into local infrastructure. Braunton: A run down casino town in the Shale Belt, near to the border with the Bontive Valley. Articles BigStar★: A large wagon drawn by a pair of massive slowderbikes. Delegates: Oh what a fun and failed experiment these pathetic beings are. In its earliest days, before the Principality learned how to use Gumption's unique talents to keep Divines from finding permanent death, they attempted instead to carve us down into little slivers of ourselves. Did they think they were slicing butter, I wonder? Did they not understand that we are not content but process? Not numbers, but formula? That we exist in a sort of algorithmic concentrate, and that to shave away a part drastically changes the whole that is produced by our very being? Apparently not, since they tried this inevitable mistake anyway.  These "Delegates" are the result, and they are not charmless, despite being abominations. They carry some of our cleverness and commitment and power in those ugly, humanoid frames, and bear (I admit) some resemblance to the Divines from which they were, in their strange way, spawned. Their names reflect this: Gentle Influence, Cruel Emphasis, Limited Dissent—and yes, they are thus tempered forms of what the Divine once was.  There will, of course, never be a "Moderate Arbitrage" or any such nonsense, I will assure this. Miscellany Kalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself."  Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Janine Hawkins (@bleatingheart) and Ali Acampora (@ali_west) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Wagon Wheel at https://braverun.itch.io/wagon-wheel
The members of Millenium Break continue to investigate the world of Palisade, trying to build relationships across the communities of Eversin and Braunton. In the former, they learn that offers of direct help may not always be easily accepted by those in the sights of an occupation. In the latter, they learn that direct occupation is not always necessary for an empire's reach to be felt. And in both, they come to understand the importance of local culture (basketball) and social ritual (potluck dinner) when it comes to building a movement.  This week on the Road to PALISADE: Wagon Wheel Pt. 2 Records Recovered from the Divine, Arbitrage Factions The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. After the events on Partizan, they were dragged into the daylight, and served as one of the two ruling factions of the whole Principality. But as the years progressed, and Cynosure Whitestar-Kesh, the Peaceful Princept, grew in confidence and skill, the group began a steady transformation and the spies began to return to the shadows… New Earth Hegemony: Long since lost to history, the NEH once claimed the entire center sphere of the Galaxy as their home. Characterized by a neoliberal policies and the deep belief in technological solutions, the nation was key to the slow destruction of the ancient Divine Fleet, a predecessor to the Divine Free States (itself half of the Divine Principality's founding membership).  Persons Ce Gull (they/he): A scout who grew up on a Nidean outpost and joined up with Millennium Break after their home was destroyed by Stel Orio. They're working on their skills as a gardener. Caeso Wair (he/him): A horse, a cannon, a quiet confidence. There are many ways to be a cowboy. The News of Her Arrival Flowed Between the People of the Village Like ⸢Wine⸣, Rich and Intoxicating (they/them): "Excerpt" of the seemingly absence Divine, Bounty. Excerpts are, of course, like Elects or Candidates before them, except they're egotistical enough that they have to think of themselves as priests instead of pilots. Broadleaf (he/him): A musician and aspiring chef who towers above others in an elephantine frame. Perhaps you might call him the heart of this crew. A dreamer, for sure. Lishan Charles (she/her): Seneschal of Eversin, serving as local steward and sheriff, reporting up to the occupying Curtain forces if "trouble" arises.  Doctor J (he/him): Eversin's doctor. Lover of Basketball, the most popular sport on Palisade. Tivanon (he/him): An anxious merchant in Eversin's market. Tzion Archana (he/him): A Concretist mechanic and technician. Very savvy. Gastone Ol'D'Cassino (he/him): The shady owner of Braunton's casino.  Locations The Bontive Valley: When the fledgling Divine Principality left Palisade—for reasons unknown by most—those few who refused to leave (unwilling to see themselves become part of a new empire) remained in quiet isolation, blessed by the gifts of the Divine Bounty. Where that Divine is now remains a mystery. Eversin: A small town in the Bontive Valley under Curtain occupation. Shale Belt: On the world of Moonlock, deep in the Twilight Mirage, an industrial accident altered a the respiratory needs of one group of colonists, requiring them (and their descendents) to breathe in special particulates emanated from the town's unique construction materials. The inhabitants of the Shale Belt, the secular and technologically-minded Concretists, are descendants of those colonists, and chose to remain on Palisade rather than join the nascent Divine Principality when it left 5000 years ago. Over the years, not only did they develop new, more-integrated respiratory cybernetics as medical aids, they also built bonds with nearby regions to ensure that the materials they needed to breathe more comfortably would be integrated into local infrastructure. Braunton: A run down casino town in the Shale Belt, near to the border with the Bontive Valley. Articles BigStar★: A large wagon drawn by a pair of massive slowderbikes. Miscellany Kalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself."  Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Janine Hawkins (@bleatingheart) and Ali Acampora (@ali_west) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Wagon Wheel at https://braverun.itch.io/wagon-wheel
This episode carries content warnings for mentions of violence, death, and colonization.  With the road paved by Misericorde and the NIdean forces which capitalized on his duel with the Apostolosian hero Cor'rina Corrine, the Curtain began to move their forces down onto Palisade proper. Within weeks, Kesh and Nidean forces had spread across most of the major, obvious settlements on the small planet. Within months, the people of Palisade were rallying, preparing to fight back, and making connections beyond their world. ⸢Wine⸣, the Excerpt of the Divine Bounty, whose presence on Palisade had been lost to history, took a small ship and sought aid from the only group proven to reliably bloody the Principality's nose: Millennium Break. This week on the Road to PALISADE: Wagon Wheel Pt. 1 Records Recovered from the Divine, Arbitrage Factions The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. After the events on Partizan, they were dragged into the daylight, and served as one of the two ruling factions of the whole Principality. But as the years progressed, and Cynosure Whitestar-Kesh, the Peaceful Princept, grew in confidence and skill, the group began a steady transformation and the spies began to return to the shadows… Persons Ce Gull (they/he): A scout who grew up on a Nidean outpost and joined up with Millennium Break after their home was destroyed by Stel Orio. They're working on their skills as a gardener. Caeso Wair (he/him): A horse, a cannon, a quiet confidence. There are many ways to be a cowboy. The News of Her Arrival Flowed Between the People of the Village Like ⸢Wine⸣, Rich and Intoxicating (they/them): "Excerpt" of the seemingly absence Divine, Bounty. Excerpts are, of course, like Elects or Candidates before them, except they're egotistical enough that they have to think of themselves as priests instead of pilots. Broadleaf (he/him): A musician and aspiring chef who towers above others in an elephantine frame. Perhaps you might call him the heart of this crew. A dreamer, for sure. Lishan Charles (she/her): Seneschal of Eversin, serving as local steward and sheriff, reporting up to the occupying Curtain forces if "trouble" arises.  Doctor J (he/him): Eversin's doctor. Locations The Bontive Valley: When the fledgling Divine Principality left Palisade—for reasons unknown by most—those few who refused to leave (unwilling to see themselves become part of a new empire) remained in quiet isolation, blessed by the gifts of the Divine Bounty. Where that Divine is now remains a mystery. Eversin: A small town in the Bontive Valley under Curtain occupation. Articles BigStar★: A large wagon drawn by a pair of massive slowderbikes. Miscellany Kalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself."  Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Janine Hawkins (@bleatingheart) and Ali Acampora (@ali_west) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Wagon Wheel at https://braverun.itch.io/wagon-wheel
This episode carries content warnings for violence, death, and colonization.  For the first few years of the war, those in the central depths of Nideo space felt safe. In order to reach them, the Pact would first have to push through an unthinkable amount of territory—much of it well defended. What they did not expect was an Apostolosian sneak attack arriving through the deep space that separates two galactic arms. And when they arrived, it was not simply an invasion. It was an invitation to a morbid race: Who would conquer Palisade—and the Twilight Mirage Beyond—first.  At the forefront of this conflict, two pilots arose. This is their story. This week on the Road to Palisade: Last Shooting Records Recovered from the Divine, Arbitrage Factions Stel Nideo: WIth origins in the long lost Twilight Mirage, Stel Nideo are architects of our current era, dread controllers of the Present. Along with shaping mass media, popular culture, and educational standards, they now operate both Received and Progressive Asterism, the former run by the corrupt Cycle and the latter by the grotesque puppet of the lost prophet Gur Sevraq. These priests, pop idols, and patriotic poster children are largely aligned with the Curtain of Divinity. Stel Orion: For hundreds of thousands of years, Stel Orion—under countless names and forms—has repeated a cycle of exploitation and revolution. Competing spirits of individualism and camaraderie ebb and flow, but industry remains. Is it any wonder that it remains associated with the raw breadth of Space itself? Currently, Orion is at war with itself, with countless small factions not only differing in position on the larger civil war in the Principality, but also on many additional issues like wealth, religion, and culture. Stel Apostolos: An ancient people, ever obsessed with external conquest and internal freedom, and utterly uninterested in understanding their own contradictions. They are dedicated to the pursuit of forward Motion, and I suppose I can respect such bullheaded devotion. It is, at the very least, not boring. They are the meat and muscle of the Pact of Necessary Venture. The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states.  Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Persons Cor'rina Corrine (cor/cors): Drawing cor root name for the Eidolon Corridor, a famed Apostolosian peace maker, is it any wonder that Cor'rina Corrine, ace pilot of the Pact's forces near Palisade, is a naive idealist?  Misericorde 'Miseri' (he/they): Heir to a disgraced family who sided with the rebellious Sovereign Immunity once known as The Farmer. Seeks to restore his family's name by any means necessary. Dahlia (they/them): The self-proclaimed "Glorious Princept" and Apokine of Apostolos has the support of the Pact of Venture, yet seems more concerned with winning the war against the Branched than attending to the civil war inside of the Principality. Dahlia is the elect not only of Integrity but also Commitment. A feat, a folly, or both? Locations The Skarnoc Debris Fields: The remnants of a battle from the era before the Twilight Mirage, where the Rapid Evening fought and lost the Divine Nobility. Besides the normal ship debris, the field has gathered strange crystalline spires. Articles The Portcullis System & The Divine Space: Huge, distended hexagonal gates that float at the edge of key systems throughout the Principality. Once a week—or more often, if one has the keys to the kingdom—each one connects to one other, forming a faster-than-light highway that serves as the logistical backbone of the galaxy. Built by Orion, the technology is a perversion of that used by some of the earliest Divines, tens of thousands of years.  Miscellany The Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines.  Kalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself."  Hosted by Austin Walker (@austin_walker) Featuring Andrew Lee Swan (@swandre3000) and Sylvia Clare Produced by Ali Acampora (@ali_west), Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Last Shooting at https://my-name-is-grant.itch.io/last-shooting
Once a year, the Divine Discernment takes a trip dangerously close to the Adversary—Perennial—orbiting the very core of the galaxy. From there, it can see everything, all at once, breaking the rules of time and space in exactly the ways Divines seem sometimes able to do. It saves this view, rendering it out as an image impossibly high in resolution, giving those with access to it incredible strategic and tactical advantages—so long as they generally know where to look and what to look for. As such, though Devotion itself is not a dedicated war vessel, it is as responsible for the deaths that follow it as the accurate sight of the rifle or the targeting computer of the missle are.  "Perhaps," the leaders of Millennium Break think, "we could put it to better use." This week on the Road to PALISADE: Stealing the Throne Records Recovered from the Divine, Arbitrage Factions The Divine Principality: Stitched together thousands of years ago from the remains of the Divine Free States and the Principality of Kesh, it is largest empire in the history of the MIlky Way Galaxy. Even now, divided against itself, any subdivision of its arms stretches further than any kingdom or confederation ever has before. An utter failure.  Stel Nideo: WIth origins in the long lost Twilight Mirage, Stel Nideo are architects of our current era, dread controllers of the Present. Along with shaping mass media, popular culture, and educational standards, they now operate both Received and Progressive Asterism, the former run by the corrupt Cycle and the latter by the grotesque puppet of the lost prophet Gur Sevraq. These priests, pop idols, and patriotic poster children are largely aligned with the Curtain of Divinity. Stel Apostolos: An ancient people, ever obsessed with external conquest and internal freedom, and utterly uninterested in understanding their own contradictions. They are dedicated to the pursuit of forward Motion, and I suppose I can respect such bullheaded devotion. It is, at the very least, not boring. They are the meat and muscle of the Pact of Necessary Venture. Hypha & Ashen: The former were a culture of galactic nomads, guided by a paranatural force called the Strand which they could commune with using technological devices built into their antlers. The latter are their descendants, their routes broken by the Principality's expansions and occupations, their culture ripped from them.  Persons Discernment (it/its) and Vigna (they/them): Vigna is egotistical with little reason to be, but Discernment could stand to be a little prouder. It is a massive Divine that seeks to put the world in its gaze, in every possible version of that statement. Part galactic spy satellite, part museum, part military base. It really tests the boundaries between passive observer and active agent, doesn't it? Omi (they/them): A synthetic member of Millennium Break with a top-shelf scenario simulation engine and an unparalleled sense of precision timing (among other beings of their type, at least). Kinoki (sher/her): A code-cracking algorithm that slowly turned into a master thief and hacker. Strange life, even to me. Fingers Crossed (they/them): One might wonder just how this criminal and rebel has studied enough classified Principality material to become the export forger that they are. Yes. One might wonder. Robet Shpache (he/him): An expert in security systems, Robet Shpache wields cameras, gates, and drones like weapons.  Cynosure Whitestar-Kesh (he/him): "The Peaceful Princept," supposed leader of the Curtain of Divinity. Growing, ever so slowly, into the title. The Lace of the Curtain of Divinity: Marshall in command of the Curtain's military forces, including reconnaissance and martial saboteur units. Locations Crown: The ancient homeworld of the Columnar, found deep into the coreward reaches of the Sagittarius arm of the galaxy. It was devastated by the arrival of the Perennial Wave, and today remains ruined. Miscellany The Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines. Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Stealing the Throne at https://ickbat.itch.io/stealing-the-throne
This episode carries content warnings for violence, displacement, insects, and a  brief description of a corpse.  The Divine Fealty knew what they had seen instantly, identifying it in something before or beyond language. Appropriate, since the Twilight Mirage, once its home, had always been more than just a simple place or a proper noun. It did not matter if their elect, Veronique, could understand what they'd seen in this way, only that she would support Fealty in what must be done. And so, an escape. And so, a kingdom among debris. And so, a kidnapping. And so, a confrontation between Divines. Now wounded, the two Anchors float back in the direction they came from, drawing ever closer to the purple dot in the distance.    This week on Friends at the Table: The Road to PALISADE: HOUNDs Pt. 2 Records Recovered from the Divine, Arbitrage Factions The Divine Principality: Stitched together thousands of years ago from the remains of the Divine Free States and the Principality of Kesh, it is largest empire in the history of the MIlky Way Galaxy. Even now, divided against itself, any subdivision of its arms stretches further than any kingdom or confederation ever has before. An utter failure.  Stel Kesh: Among the oldest operating powers in the stars. Devoted to the Past even though they've long lost control of the Divine who shares its name. Snobbish historians, ineffective parliamentarians, and stubborn reactionaries. Kesh is generally aligned with the Curtain of Divinity.  Stel Nideo: WIth origins in the long lost Twilight Mirage, Stel Nideo are architects of our current era, dread controllers of the Present. Along with shaping mass media, popular culture, and educational standards, they now operate both Received and Progressive Asterism, the former run by the corrupt Cycle and the latter by the grotesque puppet of the lost prophet Gur Sevraq. These priests, pop idols, and patriotic poster children are largely aligned with the Curtain of Divinity. Stel Orion: For hundreds of thousands of years, Stel Orion—under countless names and forms—has repeated a cycle of exploitation and revolution. Competing spirits of individualism and camaraderie ebb and flow, but industry remains. Is it any wonder that it remains associated with the raw breadth of Space itself? Currently, Orion is at war with itself, with countless small factions not only differing in position on the larger civil war in the Principality, but also on many additional issues like wealth, religion, and culture. Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy.  Stel Apostolos: An ancient people, ever obsessed with external conquest and internal freedom, and utterly uninterested in understanding their own contradictions. They are dedicated to the pursuit of forward Motion, and I suppose I can respect such bullheaded devotion. It is, at the very least, not boring. They are the meat and muscle of the Pact of Necessary Venture. The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states.  Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Millennium Break: Terrorists, thieves, and revolutionaries. Founded on the moon of Partizan in 1423-1424 PM. A wrench in the wheel, a fly in the ointment. Critical in pushing the Principality into chaos. Now spreading dissidence through the galaxy. Their manifesto, such as it is, is thus:  We will help those displaced by the war. We will claim supplies only when it adds losses to the ledgers of the unjust. Free and fair elections will be held every two years. Burn thrones, build tables. When we provide for ourselves, we can provide for others. We will not turn our back on allies in need. If we must play their game, make sure to bloody their noses. When we reach the edge, we will Leap. Look sick as shit.  The words of children. Persons Veronique (she/they): Elect of Fealty. A loyalist. A protector. A runner, in a previous life. Fealty (any, they/them): A Curtain Divine of glittering chrome and sculpture. Cynosure Whitestar-Kesh (he/him): "The Peaceful Princept," supposed leader of the Curtain of Divinity. Growing, ever so slowly, into the title. Pressure Cove (they/them): Captain of the Fox in the Snow and leader of a group infatuated with Fealty and their promised way of life. Gucci Garantine (she/her): Once, when she operated the revolutionary group HORIZON, true heir of the Rapid Evening, she called herself Saint Dawn. Now she simply calls herself one of the MIllennium Break's commanders, albeit through gritted teeth. Conviction (she/her) & Amaryllis (they/them): Conviction is among the proudest of all Kesh Divines, a caped, golden, horse-knight who speaks with absolute confidence. Their elect, Amaryllis, spent years in the shadow of Veronique, their junior in all things. Until now, of course. Fortitude (it/its) & Acacia (they/them): A Divine from an era before my own, and in that way at least, a curiosity. It spreads its strength across many military units. As always, its need for an Elect is a disappointment. Locations The Skarnoc Debris Fields: The remnants of a battle from the era before the Twilight Mirage, where the Rapid Evening fought and lost the Divine Nobility. Besides the normal ship debris, the field has gathered strange crystalline spires. Articles A Dash of Purple: Fealty, of course, knew what it was at once. How could they not? Hollows & Hallows: Mechanized military vessels, often in humanoid shape. The latter are enhanced by the touch of a Divine.  Miscellany The Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines.  Kalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself."  Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel) and Jack de Quidt (@notquitereal) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
This episode carries content warnings for violence, abduction, and risk of suffocation.  Welcome to the Road to PALISADE, an interlude connecting PARTIZAN to PALISADE, our upcoming season (which will be played in Armour Astir: Advent by Briar Sovereign)!  Unlike 2019's Road to PARTIZAN, please know that this season will likely contain broad spoilers for COUNTER/Weight, Twilight Mirage, and PARTIZAN. In many ways, we see both the Road to PALISADE and PALISADE itself as opportunities to weave many important threads from the Divine Cycle together. Another way in which this interlude season is different from the Road to PARTIZAN is that we aren't necessarily telling a linear history from point A to point B. While many key points on the five years separating the two seasons will be hit, the Road to PALISADE is intended to be less of a direct history and more of a series of snapshots, capturing events happening as the Principality's civil war continues.  As a fun note, all of the stories we play this interlude season are generally inspired by the cast's answers to Crunchyroll writer Adam Wescott's question about what sort of PZN spinoff we'd all want to do! There are (thus far) two exceptions, and this episode is the first of those. When I first read Tyler Crumrine's HOUNDs, I knew instantly that this was how I wanted to kick things off. And as you'll see, Jack and Art proved that it was the right decision.  Okay, given how long this particular Road is going to be—it's still in production as this first episode hits the main feed—I better shut up and let you get on with listening. This week on Friends at the Table: The Road to PALISADE: Hounds Pt. 1 Records Recovered from the Divine, Arbitrage Factions The Divine Principality: Stitched together thousands of years ago from the remains of the Divine Free States and the Principality of Kesh, it is largest empire in the history of the MIlky Way Galaxy. Even now, divided against itself, any subdivision of its arms stretches further than any kingdom or confederation ever has before. An utter failure.  Stel Kesh: Among the oldest operating powers in the stars. Devoted to the Past even though they've long lost control of the Divine who shares its name. Snobbish historians, ineffective parliamentarians, and stubborn reactionaries. Kesh is generally aligned with the Curtain of Divinity.  Stel Nideo: WIth origins in the long lost Twilight Mirage, Stel Nideo are architects of our current era, dread controllers of the Present. Along with shaping mass media, popular culture, and educational standards, they now operate both Received and Progressive Asterism, the former run by the corrupt Cycle and the latter by the grotesque puppet of the lost prophet Gur Sevraq. These priests, pop idols, and patriotic poster children are largely aligned with the Curtain of Divinity. Stel Orion: For hundreds of thousands of years, Stel Orion—under countless names and forms—has repeated a cycle of exploitation and revolution. Competing spirits of individualism and camaraderie ebb and flow, but industry remains. Is it any wonder that it remains associated with the raw breadth of Space itself? Currently, Orion is at war with itself, with countless small factions not only differing in position on the larger civil war in the Principality, but also on many additional issues like wealth, religion, and culture. Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy.  Stel Apostolos: An ancient people, ever obsessed with external conquest and internal freedom, and utterly uninterested in understanding their own contradictions. They are dedicated to the pursuit of forward Motion, and I suppose I can respect such bullheaded devotion. It is, at the very least, not boring. They are the meat and muscle of the Pact of Necessary Venture. The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states.  Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Millennium Break: Terrorists, thieves, and revolutionaries. Founded on the moon of Partizan in 1423-1424 PM. A wrench in the wheel, a fly in the ointment. Critical in pushing the Principality into chaos. Now spreading dissidence through the galaxy. Their manifesto, such as it is, is thus:  We will help those displaced by the war. We will claim supplies only when it adds losses to the ledgers of the unjust. Free and fair elections will be held every two years. Burn thrones, build tables. When we provide for ourselves, we can provide for others. We will not turn our back on allies in need. If we must play their game, make sure to bloody their noses. When we reach the edge, we will Leap. Look sick as shit.  The words of children. Persons Veronique (she/they): Elect of Fealty. A loyalist. A protector. A runner, in a previous life. Fealty (any, they/them): A Curtain Divine of glittering chrome and sculpture. Cynosure Whitestar-Kesh (he/him): "The Peaceful Princept," supposed leader of the Curtain of Divinity. Growing, ever so slowly, into the title. Sierra (they/her): The bashful intelligence which pilots the agrivessel the Hen and Chicks. Gucci Garantine (she/her): Once, when she operated the revolutionary group HORIZON, true heir of the Rapid Evening, she called herself Saint Dawn. Now she simply calls herself one of the MIllennium Break's commanders, albeit through gritted teeth. Fortitude (it/its) & Acacia (they/them): A Divine from an era before my own, and in that way at least, a curiosity. It spreads its strength across many military units. As always, its need for an Elect is a disappointment. Layer Luxurious (he/him): A "podcaster." What a waste.  Locations The Skarnoc Debris Fields: The remnants of a battle from the era before the Twilight Mirage, where the Rapid Evening fought and lost the Divine Nobility. Besides the normal ship debris, the field has gathered strange crystalline spires. Articles A Dash of Purple: Fealty, of course, knew what it was at once. How could they not? Hollows & Hallows: Mechanized military vessels, often in humanoid shape. The latter are enhanced by the touch of a Divine.  The Treaty of Permanent Peace: An agreement of terms and conventions between the Curtain and the Pact, negotiated by the Elect Rye and the Peaceful Princept. By all accounts, this was the first great achievement of the latter. Without the safeties, guidelines, and structure provided by the Treaty, the less technologically advanced Curtain would have lost the war within the first two years of its start, with countless civilians left dead across core Curtain worlds.  Miscellany The Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines.  Kalmeria Particle: Most people don't know what it really is, or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but phew know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel) and Jack de Quidt Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
Hello everyone! Here's another actual play from our National Network of Abortion Funds fundraiser, this time with Austin, Sylvi, Janine, Art, Dre and Keith playing Standoff! Standoff is available at https://worldchampgameco.itch.io/standoff on its own or as part of a collection in Wish You Were Here, available at https://worldchampgameco.itch.io/wish-you-were-here
Well, I suppose I've got a story or two left in these old bones. And hell, since it is another one about Marielda, why not make one about stories and the people who tell 'em. Now I know what you might be thinking: Physicality alive, in the era that The Six operated in Marielda, it was knowledge which was forbidden, turned into contraband and currency both, not stories. But as anyone ever wounded by art can tell you, fiction is a sharper knife than information could be. And living fiction, played out in front of your eyes and ears? Very few things are as well honed as that. And so it was that Samothes, ever jealous and increasingly suspicious that his erstwhile beau might conquer his capital with culture instead cudgel, all but forbade the theater.  Of course, any scoundrel worth their shadow would narrow in on those two words preceding "forbade": "All but. " There were two exceptions to the rule banning theater.  The first was liturgical drama, approved by the Blessed Council and performed in the True Church of Samothes on the Day of High Sun and other feasts. Between us, these were boring. They might serve academic value to someone of today's New Archives, and I suppose for the true believer of that old era, seeing even the most sanitized depiction of their King-God, Artificer Divine would make their day.  But most folks, they wanted something a little less sacramental. Which is where the second exception comes in.  Once a season, as an act of supposed Good Will, the Preceptors of the Font of True Knowledge—the Fontmen—opened the gates of their domain and put on a grand show. A day of comedy and tragedy in the Font Theater—the leash let slack so that the next time those censors pulled on it, they could claim it was done in good faith. What does any of this have to do with the Six. Well, nothin, until those out-a-towners with mysterious pasts and glorious masks showed up, claiming they had a spot on the stage and job for Hitchcock, Castille, and the rest. Help those actors steal their names back. Hello everyone!! Here is our livestream marathon finale game, a return to Marielda playing Scene Thieves! Most donation and fundraising shouts were cut to get this (as close as possible) under 5 hours but we'd like to thank everyone again for joining us on stream and supporting the National Network of Abortion Funds with us!   Featuring: Austin Walker, Art Martinez-Tebbel, Jack de Quidt, Janine Hawkins, Ali Acampora and Sylvi Clare Music by Jack de Quidt Scene Thieves is available here: https://possible-worlds-games.itch.io/scene-thieves
Princeton, The Powdered Sugar Horse "Only a fool would say the horse does not belong at the beach," wrote a young Elliott Callahan in 1885. "The British, in their usual parsimonious fashion, insist that the beach is the province of the donkey, but the fact of the matter is that as far as strength, determination, and grit are concerned: one can do no wrong by bringing the horse—America's workhorse, if you will—down to the waterfront."  By 1897, horses were a regular sight on the Bluff City boardwalk.  Carriah and Letitia dragged the boat launch down to the water and back. Maribeth stood patiently by the bicycle rental stand and blinked placidly at passing cyclists. The less about Big Arthur that is committed to the historical record, the better.  The most beloved of these animals, however, was Princeton: the mild mannered Clydesdale who pulled the Princeton Powdered Sugar wagon. Though whether he was named after the company or vice versa is a matter of some dispute, his sweet temper and calm demeanour is not. In the summer of that same year, Callahan—still clearly an equestrian enthusiast—catalogued this song in commemoration of the animal.    Princeton the Powdered Sugar Horse, Is coming by again! Princeton the Powdered Sugar Horse, With flowers in his mane! If ever God made the sweetest creature, So sublime in every feature, Who would it be? Of course! It's The Powdered Sugar Horse!   Princeton the Powdered Sugar Horse, They say he's a businessman! Princeton the Powdered Sugar Horse, As only an equine can! Tho' there's often a fellow who stands beside him, Sells the sugar and helps to guide him, Who runs the show? Of course! It's the Powdered Sugar Horse!   Princeton the Powdered Sugar Horse, The children clap and cheer! Princeton the Powdered Sugar Horse, Whenever he draws near!  They say that he's never bit a man, And only God knows if he even can. Would he pummel a villain? Of course! He's the Powdered Sugar Horse! Featuring: Austin Walker, Art Martinez-Tebbel, Jack de Quidt, Janine Hawkins and Keith J Carberry Music & Description by Jack de Quidt Mall Kids is available at https://mr-matthew.itch.io/mall-kids
(If you'd like to follow along to everyone watching Mr. Ed Plays Baseball at 1:22:24, here's the link: https://www.youtube.com/watch?v=NlVr45CHOuA ) Three Out of Five It Ain't Bad During the late 1880s and early 1890s, the Bluff City Boardwalk saw a surge (and then sudden decline) in the unusual genre of "Lovers' Songs". Enterprising organ grinders would charge participants a small sum, hand out a broadsheet, and then act as an accompanist to a lovesick singer.  These proved wildly unpopular. The songs were never particularly emotive, the cost was slightly too high, but the primary nail in the coffin was that it turned out that nobody liked to be sung to - in public - by a potential beau (who was invariably fighting the volume of a barrel organ two feet away).  Most of these songs had faded into obscurity by the time Elliott Callahan, in 1899, recorded "Three Out of Five It Ain't Bad", a song that fails - straightforwardly - at communicating anything about love, or indeed anything at all.    I wish I could give you the crown on the head Of the Queen out in Olde London Town! 
I wish I could send you the brooches that shine Of the Princess of Burgundy's gown.   But all I can offer's the love in my heart, You can make me the happiest lad! I can offer this music, companionship too,  And hey, three out of five it ain't bad.    Three out of five, three out of five, Three out of five it ain't bad (it ain't bad!)  Three out of five it ain't bad, my love,  Three out of five it ain't bad.    I wish we could visit the fanciest stores, I would buy you such satin and lace. I wish we could hike, hand in hand, through the Alps, See the wintry sun on your face.    But all I can offer's the spring in my step, And the knowledge your smile makes me glad.  And the tune that I raise with such fullness of heart, And hey, three out of five it ain't bad.    Three out of five, three out of five, Three out of five it ain't bad (it ain't bad!)  Three out of five it ain't bad, my love,  Three out of five it ain't bad.   *Organ grinder part in parentheses Featuring: Austin Walker, Art Martinez-Tebbel, Jack de Quidt, Janine Hawkins and Keith J Carberry Music & Description by Jack de Quidt Mall Kids is available at https://mr-matthew.itch.io/mall-kids
What A Big Building, I Can't See The Top By 1898, construction had begun on several boardwalk-side buildings that so exceeded the previous maximum building height that they caused a city-wide stir. Of course, early skyscrapers had been constructed before, closer to the city centre, but these new buildings' proximity to the ocean was a cause for excitement and, in some cases, concern. Would the ocean winds knock them over? Was it an act of hubris to situate such a tall building so close to the waves?  These questions, however, were the purview of city folk. Those on the boardwalk were mostly disinterested by the whole situation, or irritated by the construction noise, or confused as to why the skyscrapers were called for at all.  Elliott Callahan, writing in the summer of 1898, and seized with the "skyscraper spirit", asked a local organ grinder to "let loose a tune commemorating the new buildings that [he] might put it to paper." The resulting tune did not reflect the spirit in which it was requested.    Some kinds of buildings are houses.  Some kinds of buildings are shops.  Sometimes they even take the shops that I mentioned, And they put a little house right on the top. (Combination!)   Everybody loves buildings.  Everybody loves 'em tall.  Everybody needs buildings, And the highest ones up are best of all.    Today I will sing about the skyscraper.  Today, I will sing and never stop.  I'm looking over there at the great big building. And I cannot - no, I cannot - see the top.   Featuring: Austin Walker, Art Martinez-Tebbel, Jack de Quidt, Janine Hawkins and Keith J Carberry Music & Description by Jack de Quidt Mall Kids is available at https://mr-matthew.itch.io/mall-kids
I Can't Find My Way Off Atlantic During the winter of 1895, the main thoroughfare of Atlantic Avenue was set upon by work crews from City Hall, who - in preparation for the approaching 20th Century - sought to improve the quality of the road surfaces and allow for increased traffic. The works were scheduled to last no longer than two months - but, thanks to mismanagement, bad luck, and direct appropriation of funds - the project stretched languorously into the summer of 1896: the year of the heatwave.  "What a disaster," wrote Elliott Callahan. "The wheels of carts, of automobiles, sinking into the asphalt as it melted on the streets. Confused horses. Shouting patrons. Great columns of immobilised travellers, the length of the avenue."  From the relative safety of the boardwalk, far from the sounds of the work crews, the organ grinders were known to sing:    Oh once, long ago, I knew peace in my heart, I would rise with the sun and the birds! But now I am stuck in the back of a cart, And my anger surpasses my words.  Last springtime I met a remarkable gem, In the summer, my thoughts turned romantic. I would love to revisit my sweetheart again, But I can't find my way off Atlantic.    Perhaps I have been here for thirty five years.  Suspended 'twixt horror and prayer.  Perhaps when the horrible traffic jam clears, I will find and imprison the mayor! I will find and imprison the mayor of Bluff, Just as soon as I'm out of the fray! I can see City Hall just ahead, sure enough, But there's forty nine cars in the way.    Help! Help! Help! Help! I can't find my way off Atlantic! Help! Help! Help me! Help! I can't find my way off Atlantic! (x2)   Featuring: Austin Walker, Art Martinez-Tebbel, Jack de Quidt, Janine Hawkins and Keith J Carberry Music & Description by Jack de Quidt Mall Kids is available at https://mr-matthew.itch.io/mall-kids
Here's our GenCon liveshow set in Marielda, playing Blades in the Dark! While this game of Blades in the Dark takes place in our Marielda setting, it's totally listenable even without that background (at least, that's what some totally new fans told us at the event!). That said, I do think listening to Marielda first makes it shine even brighter. For those curious, it takes place in the time jump between "The Valentine Affair Pt. 4" and "Four Conversations," and here's how we listed it in the big list of GenCon Events: Come watch a high stakes heist in an industrial fantasy world like no other! Friends at the Table leads you through a live Blades in the Dark game featuring new and returning players from their Marielda campaign. For new fans, get ready to learn about tea witches, lovelorn gods, and a very unpredictable train. For those in the know: Months before their climactic confrontation, Aubrey and Sige find themselves teamed up with a rival gang on a robbery like no other. Their target is a national treasure: the very first words written to page. Also if you listen to this and love it, and want to hear even more about Art and Keith's characters, we recorded their character creation and posted that as Pusher update right here.    A transcription is available for this episode here. A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
Hello hello everyone!! Today you are treated to a special episode of a RANDOM ARTICLE, a potential patreon podcast where we go to a random article on wikipedia and TALK ABOUT IT! It's good and funny. I promise. This is being released because it was a milestone for our marathon livestream fundraiser for the National Network of Abortion Funds. Thank you so much to everyone who's donated and who made this possible. We've been blown away by your support and we're looking forward to continuing the event TODAY!!!!!! Please come out and hang out and support reproductive rights if you're able!! THANK! YOU! EVERY! ONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I'm gonna make this easy and just say, here is every link mentioned in the intro to this episode. twitch.tv/friendsatthetable https://tiltify.com/@friendsatthetable/marathon-for-abortion-funds https://possible-worlds-games.itch.io/scene-thieves https://worldchampgameco.itch.io/standoff https://worldchampgameco.itch.io/wish-you-were-here https://www.twitter.com/fisherfruity
BEFORE WE GET TO THE EPISODE THERE IS AN IMPORTANT ANNOUNCEMENT!!!!!!!! This upcoming weekend, July 3rd and July 4th, Friends at the Table will be doing a LIVE STREAM MARATHON FUNDRAISER for the National Network of Abortion Funds!! We'll be hosting the stream over at twitch.tv/friendsatthetable JOIN US 12 - 8 PM ET JULY 3RD AND JULY 4TH! Watch us play some videogames! Listen to us play some ttrpgs!!! Enjoy us not playing games at all for a bit of it!!! We might do a Marielda one shot . . . . ? It'll be fun! Tell your friends!!     The Scamps Are About The unusually mild spring of 1891 saw an unusual craze sweep the length of the Bluff City boardwalks, when the organ grinders found themselves targeted by the city's children in an outbreak of particularly nefarious behavior. The children, moving in loosely organized packs, would fall upon one organ grinder after another. Some would find the cans that contained their tunes removed and dropped off the pier. Others would turn their organs' handles and salt water would pour, improbably, from the pipes.  The organ grinders, by and large, were not much older than their assailants, and as mild spring turned into cold summer, unusual battle lines were drawn among Bluff City's children. Elliot Callahan, discussing this song the following year, wrote: "I know not which young band of voices would raise these verses. Whether the beleaguered grinders - or, in parody, the roustabouts themselves - it matters not."    The scamps are about! On the beaches and the boardwalks!
 The scamps are about! Send the word along the line! 
 From the bait shop on pacific, in a mob that's quite terrific, Wearing grins that are horrific and demeanors so malign!    The scamps are about! Pouring southward, ever southward,  And they're carrying those sacks they use to make their wicked play! See the organ grinders panic, hear their melodies grow frantic, As the antics of the scamps intensify along their way!   The scamps are about! Is there anyone to stop them? Is there any lion-hearted soul to step into the fray? If there's someone strong of spirit then I'd really like to hear it, Since the beer they poured inside my organ's getting in the way.    Featuring: Austin Walker, Art Martinez-Tebbel, Jack de Quidt, Janine Hawkins and Keith J Carberry   Music & Description by Jack de Quidt   Mall Kids is available at https://mr-matthew.itch.io/mall-kids
Old Mister, Old Mister In 1897, the "Twin-Pan" barrel organ was introduced to Bluff City by the Callahan Corporation and took the boardwalk by storm. The ease of use, the smoothness of operation, and purity of tone were a significant step forward from the common "Trout" model used at the time. These new instruments were expensive to source, and as such, many organ grinders found themselves pushed out of business by "Twin-Pan" operators paid for by the boardwalk hotels.  This song, first recorded by Elliott Callahan in 1899, speaks to the mingled pain and opportunity felt on the boardwalks in those days.  Old Mister, Old Mister, I heard from my sister! The man on the boardwalk is closing up shop, Oh brother, our mother has heard from another, A new kind of organ has forced him to stop!  The tunes that it plays are a new kind of sweetness, Old Mister, Old Mister, my spirits take flight! Old Mister, with such incomparable neatness, Its harmonies thrill and its measures delight! So brother, we're steeling our hearts for the parting, The man on the boardwalk's departure does ache, But when we attend to the new organ starting… We'll find sacrifices are easy to make! Featuring: Austin Walker, Art Martinez-Tebbel, Jack de Quidt, Janine Hawkins and Keith J Carberry Music & Description by Jack de Quidt Mall Kids is available at https://mr-matthew.itch.io/mall-kids
Hey everyone! Join Austin Walker, Ali Acampora, Keith J. Carberry, Sylvia Clare, Jack de Quidt, Janine Hawkins, Art Martinez-Tebbel, and Andrew Lee Swan as we say farewell to the first season of Sangfielle and answer your questions! Thank you so much for all of your questions and for listening to Sangfielle! We hope you enjoy this send off! As mentioned in the stream, the next few weeks of on this feed will by our game of Mall Kids for Bluff City, a patreon exclusive campaign! We think its one of the funniest games we've ever done and are excited to share it with our entire audience.
Hello and welcome to a quick (well, shockingly long, really) announcement that I'll basically repeat right here in the episode description field! The important thing is that we're doing our Sangfielle post-mortem next Saturday, June 11th at 2:30 PM EDT, over on our YouTube Channel (youtube.com/friendsatthetable). You can send your questions to tipsatthetable@gmail.com! We can't get through all the incoming questions, but we'll try to get the ones most often asked. Also: Big thanks this week to the Transcripts at the Table team, who announced that they had finished transcribing all of COUNTER/Weight! That makes it the fifth season transcribed, which is just incredible. Next, I wanted to shout out everyone who made a game that we used this season. You can find links to all of those right here: The Ground Itself by Everest Pipkin Heart: The City Beneath by Grant Howitt and Christopher Taylor Inhuman Conditions by Tommy Maranges and Cory O'Brien Ichor-Drowned by Sillion L. and Brendan McLeod Anamnesis by Samantha Leigh A Visit to San Sibilia by Peter Eijk Thanks so much for listening to the show this season. We're looking forward to your questions, and then to taking a nice big break before we come back to the Road to PALISADE! As always, you can support the show through our Patreon, at friendsatthetable.cash!
This episode carries content warnings for memory loss, multiple realities, blood, gun violence, vomiting, death, mention of mass destruction, insectoid creatures, and a character trapped in an enclosed space.   And so the Blackwick Group went its ways: Marn north towards the Telluricists and Duvall to Aldomina; Lyke to a place where he could confront himself fully and Es to aid Dyre Ode and the boy Gasto in destroying the wards of Concentus. Hazard, never officially a member, nevertheless found themself picking up one of the group's oldest threads, and bloodying the nose of a foe each would be happy to wound. So what about Pickman? Well. Pickman stayed, of course. There was work to be done. And it would take her quarry leaving town to get her to do the same… This week on Sangfielle: Six Travelers: Pickman The Almanac of the Heartland Rider Places The First Canton, aka Aldomina the Throne of Dominion: Once a fledgling human empire but nearly 1900 years ago, a minor duke of some great hell led an effort to take it over. And once they did, they pushed what was an already spreading empire even further in that direction.  The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it.  Sangfielle, the Heartland: Once, it was a breadbasket for the whole Dominion, now this is territory haunted twice: first by a bloody, buried past, and second by an uncanny, indifferent future. Concentus, the Ringed City (kun-CHEN-tus): A vast ringed city surrounding (and containing) Sangfielle. Covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. The gaslit city of Concentus is now the most technologically advanced metropolis of the continent.  Facts and Figures Maleister Price (he/him): Sherriff of Blackwick and newest member of the town council. The miners in town would all tell you that Price is the best of them and always has been, but you're not quite sure that you remember that about him. Alekest san Geraint, the Margrave of Tescano, the Porcelain Knight (he/him): If you're a long time reader of this publication, Alekest needs no introduction. You know him from his past adventures, like the slaying of the UnSevered Beast or his solitary stand at Cedartree Station. Maybe you forget some of the details, his angst-filled childhood, the fraught years after his mother's death, his uncanny dreams. Somehow, someway, he has become fast friends with the Shape Knight Pickman. The Visitor: According to the Wrights, a figure came to them from Zevunzolia and opened their eyes to the truth above it all. Organizations Aldomina (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons.  The Shape Knights: It took people with clear minds, great ingenuity, and implacable spirit to face down and defeat one of the living trains of Sangfielle. In the time since, they've crafted armor from their slain foe, and with that have come to be experts of all things train. They herd, they breach, they redirect. But they haven't yet killed a second. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse.   Hosted by Austin Walker (@austin_walker) Featuring Jack de Quidt (@notquitereal) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for organs, mass destruction, blood, general and surgical body horror, and bodily transformation. When the mysterious and genteel Dyre Ode made Es the offer, it was one of the rare moments of doubt for the ancient and powerful figure. Would they accept the invitation? Could she assist them when the moment of truth came? One thing that Dyre was certain of, though, was that if they were successful, Es was uniquely suited for what would come next. This week on Sangfielle: Six Travelers: Es The Almanac of the Heartland Rider Places Concentus, the Ringed City (kun-CHEN-tus): A vast ringed city surrounding (and containing) Sangfielle. Covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. The gaslit city of Concentus is now the most technologically advanced metropolis of the continent.  Facts and Figures Dyre Ode (he/they): When an agent of the almanac pressed this mysterious, masked figure for more information about him, they only repeated their name, as if to ensure we'd print it right, adding "Dyre with Y but Ode as you'd like, a poem said in praise or a debt gone unpaid. It bothers me little, how you spell that name." Gasto (he/him): A young ragamuffin, protege of Dyre Ode and ward of a powerful Angel. Organizations Cleavers: Given how loose and fluid this collection of monster hunters, mystery solvers, and naturalists is, it's hard to call them "an organization." But when the central belief system of a group is that everything is ever in flux, well, give them the credit of applying that particular ontology to themselves: Whether left to their own devices or joined to a commune of other cleavers, on a long enough timeline, they all become tremendous, monstrous angels. Aldomina (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons.  Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for insect infestation, spiders, bodily transformation, gun violence, threat of dissection/forced medical inspection, death. It has been a long journey for Duvall. He first came to the heartland from Aldomina years ago, in search of adventure and glory. But he found only questions of the most existential sort, and a city that would reshape him utterly. Now, years later, he upholds a promise he made to his cousin and journeys home. This week on Sangfielle: Six Travelers: Duvall   The Almanac of the Heartland Rider Places The Sleeping City: Every 13 years, a metropolis wakes with the buzzing sound of life. Do not cross its borders uninvited, especially not when it and its inhabitants are at rest. Upon visiting the City,  Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. The First Canton, aka Aldomina the Throne of Dominion: Once a fledgling human empire but nearly 1900 years ago, a minor duke of some great hell led an effort to take it over. And once they did, they pushed what was an already spreading empire even further in that direction.  The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): The Second Canton has ordered itself. Concentus, the Ringed City (kun-CHEN-tus): A vast ringed city surrounding (and containing) Sangfielle. Covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. The gaslit city of Concentus is now the most technologically advanced metropolis of the continent.  Facts and Figures The Red Zephyr: A train what takes on strange character under the moonlight. For a month, it's torn into not only Bell Metal Station, but also any passing train it could reach. But when the Blackwick Group investigated it, they found that the Zephyr was in fact the Shape Knight Fezh, transformed into this new horror by the person they trusted most of all. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  Organizations Cleavers: Given how loose and fluid this collection of monster hunters, mystery solvers, and naturalists is, it's hard to call them "an organization." But when the central belief system of a group is that everything is ever in flux, well, give them the credit of applying that particular ontology to themselves: Whether left to their own devices or joined to a commune of other cleavers, on a long enough timeline, they all become tremendous, monstrous angels. Aldomina (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons.  Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for human sacrifice, knives, explosions, memory loss, death. When Hazard entered our story, they may have seemed like someone defined by what was missing. But in truth, they had something that the members of the Blackwick Group never did: A clear and obvious objective. Now, standing on the other side of vengeance, they have the freedom (and the burden) of deciding what comes next.   This week on Sangfielle: Six Travelers: Hazard   The Almanac of the Heartland Rider Places Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned... Facts and Figures The Sunken Empress Altapasqua (she/her): Around fifty years after the panic set in, Altapasqua told her people she would ride across this cursed land and purge it of its disease and danger. She only made it about three fourths of the way. And well, it's as expected. She was down there ever since.  Gandy Dancers: The strange little creatures that maintain the trains. The Knights of Virtue, fka The Toll Collectors: It is fair to say that this group is still made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), but it isn't right to simply call them a "trio" anymore. The former miners-turned-bandits-turned-thieves-turned-bodyguards have come into the employ of Queen Virtue, and have revealed their true nature: Once per month, three more of them appear from the depths of the Blackwick Mines, and soon join with the others in search of and profit and adventure.  Emma Serchilde (she/her): Once, Emma was known in Sapodilla as one of the most successful investigators of the Glim Macula. A brutal interrogator and competent captain, Emma was nevertheless more loyal to herself than to the Macula. When Virtue became the city's new queen, Emma was quick to sell out her allies and devote herself to the city's newest power. Calen fel Dynestia (he/him): Heir to a grim line, Calen has joined the Shape Knights in an effort to rehabilitate the fel Dynestia name. Eyes sunken, pasty purple face covered with stubble, and all the highest fashion of Sapodilla circa twenty years ago. Betrayed his lover, Fezh,  Fezh (they/them): Soft for a Shape Knight. Strong for a Shape Knight. The closest there was to everyone in Bell Metal, but Calen most of all. Now lives as the furious engine, Red Zephyr. Uno Riscano (he/him): The so-called "Count of Cards," this devil was the leader of one of the "six suits" that make up the Wrights of the Seventh Sun. Now headless. Organizations Glim Macula: Until earlier this year, Sapodilla was marked by its white coated witch hunters, who terrorized the city's margins and invented new boogeymen when they could not find the ones they were certain to live in the shadows. Under Queen Virtue, they've been scattered to the wind.  The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect.   Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Others believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse.  Hosted by Austin Walker (@austin_walker) Featuring Sylvi Clare (@sylvibullet) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for blood, memory loss, illusory reality, discussion of possible hallucination. You might wonder where the rest of the erstwhile Blackwick Group might be headed after their fracture in Blackwick. But deep down inside, you probably know exactly where Lye Lychen is headed, don't you? That man has unfinished business, and he is nothing if not someone committed to getting straight to the task at hand.   This week on Sangfielle: Six Travelers: Lyke   The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Sapodilla: One of, if not the, largest city inside of the walls of Concentus. Sapodilla rests on the western shore of the vast lake that takes up much of southeastern Sangfielle. Not too much is known about how things are inside of its gates since Queen Virtue rolled into town. Marrowcreek: Quite a ways west of Blackwick, the maps say there is a town called Marrowcreek. Never been myself, but I've heard about it (often in the sort of hypotheticals people pose to you to "make conversations" at parties.) Lye Lychen, Chine, and Hazard visited it (or a Course-built facsimile) a few months back, when they hopped off the Jade Moon. Bluerock Quarry: Bluestone is what you might guess from the name, a quarry for digging up stones of various qualities and makes, but all of which is blue in nature. While slate and limestone and granite all serve their ends, the real find is welkin, a stone as light as air but tough as the hardest metal. Now who could be on the lookout for something like that? Unschola Republica, formerly the Third Canton (oon-skoh-la): For a millenia, the alchemists, mage-practitioners, and cryptotheological scholars of the Third Canton complained in secret about the leash kept on them by Aldomina's distant leaders. They've since slipped that leash, and whether that's for better or worse, time will tell. Sangfielle, the Heartland: Once, it was a breadbasket for the whole Dominion, now this is territory haunted twice: first by a bloody, buried past, and second by an uncanny, indifferent future. Facts and Figures Fendleton the Lake Skeletons: A boisterous skeleton that Lyke once met on the way to Last Rest (and Bell Metal Station beyond that). Loyal to Altapasqua? Or… loyal to unloyalty? Hard to pin down.  Dayward yon Vantzon-Estonbergh aka Dayward YVE (he/him): The moneyed scion of a minor Aldominan dynasty, Dayward YVE has traveled to the Heartland as both eager-apologist and curious explorer. Sensing opportunity, he settled in Blackwick County and has used it as a staging ground for an ever-growing industrial empire.   Uno Riscano (he/him): The so-called "Count of Cards," this devil was the leader of one of the "six suits" that make up the Wrights of the Seventh Sun. Now headless. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Karston Leberge (he/him): Sergeant of Bread inside of the Wrights of the Seventh Sun, Karston runs operations at the Bluerock Quarry. Alaway (currently he/him, varies historically): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, having somehow returned to the form that the Blackwick Group first met him as, he threatens to steal the very lifeblood of Blackwick itself. Organizations The Boundless Conclave: Less of an individual church, more of an association between hundreds of independent faiths. Small sects, nearly forgotten cults, and unjealous gods make up this vast pantheon.  Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse.  Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Ichor-Drowned at https://sillionl.itch.io/ichor-drowned You can purchase Anamnesis at https://blinkingbirchgames.itch.io/anamnesis A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for blood, illusory reality, discussion of possible hallucination. We're nearly at the end now, but there is nevertheless some way to go still. Six ways, in fact. First: the Keen Marn Ancura heads north along with the shape knight Bucho and a number of refugees who have finally, truly had enough of Blackwick and its curses.  This week on Sangfielle: Six Travelers: Marn The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Sangfielle, the Heartland: Once, it was a breadbasket for the whole Dominion, now this is territory haunted twice: first by a bloody, buried past, and second by an uncanny, indifferent future. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned... Facts and Figures Dyre Ode (he/they): When an agent of the almanac pressed this mysterious, masked figure for more information about him, they only repeated their name, as if to ensure we'd print it right, adding "Dyre with Y but Ode as you'd like, a poem said in praise or a debt gone unpaid. It bothers me little, how you spell that name." Ana Berylia (she/her): Dayward YVE's maid, a somewhat overwhelmed Carpana who has not adjusted to life in the Heartland. Her body is covered in brown/black hair with little streaks of grey at her temples. Mostly seen in uniform, a grey dress with white apron. Mr. Kenson (he/him): Big Horn Ram Kaprak. White fur with brown and black spots. Personal valet. Copper wireframe glasses. Proper black suit. Organizations The Telluricist Union: Made up by a mix of peoples driven to the hills by Aldomina, this group of knife sharpeners, herbalists, geologists, and all around investigators have made it their job to keep their old wisdom and see it used to help those in need. The best among them are called Keen. Sisters of the Mother-Beast: A dedicated priory of worshippers, living in an eternal hymn, worshiping a god long dead. The Shape Knights: It took people with clear minds, great ingenuity, and implacable spirit to face down and defeat one of the living trains of Sangfielle. In the time since, they've crafted armor from their slain foe, and with that have come to be experts of all things train. They herd, they breach, they redirect. But they haven't yet killed a second. The Carnival of Moted Light: It announces itself with wind and furious sound, an invitation to partake in joys and curiosities. You may not leave. Not yet. Not until it's over. Unless, of course, you'd like to stay forever. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for decapitation, magical compulsion, weaponized false memories, major character death, corpse, flesh eating creature, mass destruction, premeditated act of violence, burning, murder, bodily transformation, general body horror. With their contract over and their interests split, the Blackwick Group's time together seems to be coming to a swift and sudden end. And that's just the half of it. The Carnival of Moted Light reaches in to the county, sloughing it away. Now, the night is all dust and creaking. In their final hours, what new sights, sounds, and flavors might the Blackwick Group add to it?    This week on Sangfielle: Dead in the Dust Pt. 3 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Sapodilla: One of, if not the, largest city inside of the walls of Concentus. Sapodilla rests on the western shore of the vast lake that takes up much of southeastern Sangfielle. Not too much is known about how things are inside of its gates since Queen Virtue rolled into town. The First Canton, aka Aldomina the Throne of Dominion: Once a fledgling human empire but nearly 1900 years ago, a minor duke of some great hell led an effort to take it over. And once they did, they pushed what was an already spreading empire even further in that direction.  The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it.  Unschola Republica, formerly the Third Canton (oon-skoh-la): For a millenia, the alchemists, mage-practitioners, and cryptotheological scholars of the Third Canton complained in secret about the leash kept on them by Aldomina's distant leaders. They've since slipped that leash, and whether that's for better or worse, time will tell. Free Seas of Kay'va, formerly the Fourth Canton (kai-vah): First established after Cecile Cartine's revolution over 300 years ago, today Kay'va is home to a collection of aligned communes who swear that the only way to prosperity is through the defense of equality. The Fifth Canton, the Protectorate Kingdom of Ojantan (oh-JAHN-tahn): Ojantan was once a kingdom to rival Aldomina, and a solid place to live to boot, if a little over-structured for my taste. But the Devils got to the nation's leaders, and now it's been reduced to another Canton in the Empress' collection. Sangfielle, the Heartland: Once, it was a breadbasket for the whole Dominion, now this is territory haunted twice: first by a bloody, buried past, and second by an uncanny, indifferent future. Concentus, the Ringed City (kun-CHEN-tus): A vast ringed city surrounding (and containing) Sangfielle. Covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. The gaslit city of Concentus is now the most technologically advanced metropolis of the continent.  The Residuum:  A realm of vibrant color, where the things of the world go when their time in the material world fades away. A plane of death, but rendered in glorious light. Facts and Figures Dayward yon Vantzon-Estonbergh aka Dayward YVE (he/him): The moneyed scion of a minor Aldominan dynasty, Dayward YVE has traveled to the Heartland as both eager-apologist and curious explorer. Sensing opportunity, he settled in Blackwick County and has used it as a staging ground for an ever-growing industrial empire.   Maleister Price (he/him): Sherriff of Blackwick and newest member of the town council. The miners in town would all tell you that Price is the best of them and always has been, but you're not quite sure that you remember that about him. Uno Riscano (he/him): The so-called "Count of Cards," this devil is the leader of one of the "six suits" that make up the Wrights of the Seventh Sun. Target of Hazard's ire due to an ill-handed card game. Proctor Ekashi Wolff (he/him): Once, the good proctor helped lead the services of the Triadic Pyre in Blackwick, and spend what free time he had working with the township's council. It was that same interest in community and service which led him to stand up for his people when the Pale Magistrates blew into town. Unfortunately for Mr. Wolff, good character is not bulletproof.  The Knights of Virtue, fka The Toll Collectors: It is fair to say that thisg roup is still made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), but it isn't right to simply call them a "trio" anymore. The former miners-turned-bandits-turned-thieves-turned-bodyguards have come into the employ of Queen Virtue, and have revealed their true nature: Once per month, three more of them appear from the depths of the Blackwick Mines, and soon join with the others in search of and profit and adventure.  Dyre Ode (he/they): When an agent of the almanac pressed this mysterious, masked figure for more information about him, they only repeated their name, as if to ensure we'd print it right, adding "Dyre with Y but Ode as you'd like, a poem said in praise or a debt gone unpaid. It bothers me little, how you spell that name." Stanislaka (she/they): Blackwick's attendent of the Boundless Conclave temple, an young ojantani whose faith to Slumbous knows no bounds. A member of the town council.  Ana Berylia (she/her): Dayward YVE's maid, a somewhat overwhelmed Carpana who has not adjusted to life in the Heartland. Her body is covered in brown/black hair with little streaks of grey at her temples. Mostly seen in uniform, a grey dress with white apron. Mr. Kenson (he/him): Big Horn Ram Kaprak. White fur with brown and black spots. Personal valet. Copper wireframe glasses. Proper black suit. Chantilly Scathe (she/her): The signs and barkers rarely say her name alone. She ain't Chantilly, or even Ms. Scathe, she's always "Ms. Chantilly Scathe and Her Shackled Engine." Don't let her showmanship and ringmaster garb fool you though: She seems to have done what no Shape Knight could: Make a train of the Shape, The Grand Cormorant Limited, her very own pet. Dr. Kerr Kern (she/her): A Telluricist on loan to the Magistrates, where she works on final preparations for her Keen exam. While she's grown close to the group over the last year, their methods do trouble her. Currently holding Marn's research on Zevunzolia, nullstuff, the Wrights of the Seventh Sun, and the fundamental nature of curses. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (currently he/him, varies historically): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, having somehow returned to the form that the Blackwick Group first met him as, he threatens to steal the very lifeblood of Blackwick itself. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  Organizations Aldomina (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons.  The Carnival of Moted Light: It announces itself with wind and furious sound, an invitation to partake in joys and curiosities. You may not leave. Not yet. Not until it's over. Unless, of course, you'd like to stay forever. The Boundless Conclave: Less of an individual church, more of an association between hundreds of independent faiths. Small sects, nearly forgotten cults, and unjealous gods make up this vast pantheon.  The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse.   Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for knives, sword swallowing, the appearance of amputation.bodily transformation, mind control/magical compulsion, discussion of death, mass destruction, and public panic. The Carnival of Moted Light has come to Blackwick. Behind the storm of dust and destruction, a town revels in open bewilderment. A big top. The sound of shouting down the way. A moon above. A barker guiding you deeper in. It will pass. It will pass soon. Unless someone decides otherwise.   This week on Sangfielle: Dead in the Dust Pt. 2 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Sapodilla: One of, if not the, largest city inside of the walls of Concentus. Sapodilla rests on the western shore of the vast lake that takes up much of southeastern Sangfielle. Not too much is known about how things are inside of its gates since Queen Virtue rolled into town. Facts and Figures Dayward yon Vantzon-Estonbergh aka Dayward YVE (he/him): The moneyed scion of a minor Aldominan dynasty, Dayward YVE has traveled to the Heartland as both eager-apologist and curious explorer. Sensing opportunity, he settled in Blackwick County and has used it as a staging ground for an ever-growing industrial empire.   Maleister Price (he/him): Sherriff of Blackwick and newest member of the town council. The miners in town would all tell you that Price is the best of them and always has been, but you're not quite sure that you remember that about him. Uno Riscano (he/him): The so-called "Count of Cards," this devil is the leader of one of the "six suits" that make up the Wrights of the Seventh Sun. Target of Hazard's ire due to an ill-handed card game. Proctor Ekashi Wolff (he/him): Once, the good proctor helped lead the services of the Triadic Pyre in Blackwick, and spend what free time he had working with the township's council. It was that same interest in community and service which led him to stand up for his people when the Pale Magistrates blew into town. Unfortunately for Mr. Wolff, good character is not bulletproof.  The Knights of Virtue, fka The Toll Collectors: It is fair to say that thisg roup is still made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), but it isn't right to simply call them a "trio" anymore. The former miners-turned-bandits-turned-thieves-turned-bodyguards have come into the employ of Queen Virtue, and have revealed their true nature: Once per month, three more of them appear from the depths of the Blackwick Mines, and soon join with the others in search of and profit and adventure.  Dyre Ode (he/they): When an agent of the almanac pressed this mysterious, masked figure for more information about him, they only repeated their name, as if to ensure we'd print it right, adding "Dyre with Y but Ode as you'd like, a poem said in praise or a debt gone unpaid. It bothers me little, how you spell that name." Stanislaka (she/they): Blackwick's attendent of the Boundless Conclave temple, an young ojantani whose faith to Slumbous knows no bounds. A member of the town council.  Ana Berylia (she/her): Dayward YVE's maid, a somewhat overwhelmed Carpana who has not adjusted to life in the Heartland. Her body is covered in brown/black hair with little streaks of grey at her temples. Mostly seen in uniform, a grey dress with white apron. Mr. Kenson (he/him): Big Horn Ram Kaprak. White fur with brown and black spots. Personal valet. Copper wireframe glasses. Proper black suit. Chantilly Scathe (she/her): The signs and barkers rarely say her name alone. She ain't Chantilly, or even Ms. Scathe, she's always "Ms. Chantilly Scathe and Her Shackled Engine." Don't let her showmanship and ringmaster garb fool you though: She seems to have done what no Shape Knight could: Make a train of the Shape, The Grand Cormorant Limited, her very own pet. Babor Mirah (they/them): As the Trade-Medium of one of nomadic clans of the Caravan of the Coin, Babor serves as a leader, guide, and chief negotiator. Dr. Kerr Kern (she/her): A Telluricist on loan to the Magistrates, where she works on final preparations for her Keen exam. While she's grown close to the group over the last year, their methods do trouble her. Currently holding Marn's research on Zevunzolia, nullstuff, the Wrights of the Seventh Sun, and the fundamental nature of curses. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (currently he/him, varies historically): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, having somehow returned to the form that the Blackwick Group first met him as, he threatens to steal the very lifeblood of Blackwick itself. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  Organizations The Carnival of Moted Light: It announces itself with wind and furious sound, an invitation to partake in joys and curiosities. You may not leave. Not yet. Not until it's over. Unless, of course, you'd like to stay forever. The Boundless Conclave: Less of an individual church, more of an association between hundreds of independent faiths. Small sects, nearly forgotten cults, and unjealous gods make up this vast pantheon.  The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for death, gun violence, knives, mind control/magical compulsion, and decapitation.  It would be too simple for the Blackwick Group to have the space and time necessary to work through everything that has happened to them recently. It has been only hours since rescuing Marn, Pickman, and Bucho from Alaway (and fewer still since Lye Lychen handed over more power to the nascent deity), and yet a new threat curls its way around Blackwick. The dust swirls. The storm calls. There is a knock at the door. This week on Sangfielle: Dead in the Dust Pt. 1 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Sapodilla: One of, if not the, largest city inside of the walls of Concentus. Sapodilla rests on the western shore of the vast lake that takes up much of southeastern Sangfielle. Not too much is known about how things are inside of its gates since Queen Virtue rolled into town. Facts and Figures Dayward yon Vantzon-Estonbergh aka Dayward YVE (he/him): The moneyed scion of a minor Aldominan dynasty, Dayward YVE has traveled to the Heartland as both eager-apologist and curious explorer. Sensing opportunity, he settled in Blackwick County and has used it as a staging ground for an ever-growing industrial empire.   Maleister Price (he/him): Sherriff of Blackwick and newest member of the town council. The miners in town would all tell you that Price is the best of them and always has been, but you're not quite sure that you remember that about him. Uno Riscano (he/him): The so-called "Count of Cards," this devil is the leader of one of the "six suits" that make up the Wrights of the Seventh Sun. Target of Hazard's ire due to an ill-handed card game. Proctor Ekashi Wolff (he/him): Once, the good proctor helped lead the services of the Triadic Pyre in Blackwick, and spend what free time he had working with the township's council. It was that same interest in community and service which led him to stand up for his people when the Pale Magistrates blew into town. Unfortunately for Mr. Wolff, good character is not bulletproof.  The Knights of Virtue, fka The Toll Collectors: It is fair to say that thisg roup is still made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), but it isn't right to simply call them a "trio" anymore. The former miners-turned-bandits-turned-thieves-turned-bodyguards have come into the employ of Queen Virtue, and have revealed their true nature: Once per month, three more of them appear from the depths of the Blackwick Mines, and soon join with the others in search of and profit and adventure.  Dyre Ode (he/they): When an agent of the almanac pressed this mysterious, masked figure for more information about him, they only repeated their name, as if to ensure we'd print it right, adding "Dyre with Y but Ode as you'd like, a poem said in praise or a debt gone unpaid. It bothers me little, how you spell that name." Stanislaka (she/they): Blackwick's attendent of the Boundless Conclave temple, an young ojantani whose faith to Slumbous knows no bounds. A member of the town council.  Ana Berylia (she/her): Dayward YVE's maid, a somewhat overwhelmed Carpana who has not adjusted to life in the Heartland. Her body is covered in brown/black hair with little streaks of grey at her temples. Mostly seen in uniform, a grey dress with white apron. Mr. Kenson (he/him): Big Horn Ram Kaprak. White fur with brown and black spots. Personal valet. Copper wireframe glasses. Proper black suit. Chantilly Scathe (she/her): The signs and barkers rarely say her name alone. She ain't Chantilly, or even Ms. Scathe, she's always "Ms. Chantilly Scathe and Her Shackled Engine." Don't let her showmanship and ringmaster garb fool you though: She seems to have done what no Shape Knight could: Make a train of the Shape, The Grand Cormorant Limited, her very own pet. Babor Mirah (they/them): As the Trade-Medium of one of nomadic clans of the Caravan of the Coin, Babor serves as a leader, guide, and chief negotiator. Dr. Kerr Kern (she/her): A Telluricist on loan to the Magistrates, where she works on final preparations for her Keen exam. While she's grown close to the group over the last year, their methods do trouble her. Currently holding Marn's research on Zevunzolia, nullstuff, the Wrights of the Seventh Sun, and the fundamental nature of curses. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (currently he/him, varies historically): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, having somehow returned to the form that the Blackwick Group first met him as, he threatens to steal the very lifeblood of Blackwick itself. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  Organizations The Boundless Conclave: Less of an individual church, more of an association between hundreds of independent faiths. Small sects, nearly forgotten cults, and unjealous gods make up this vast pantheon.  The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for cannibalism, blood, direct physical trauma to a bodily organ, burned hands, implied temporary imprisonment, and rotten food. Having escaped Alaway's ad hoc temple, the Blackwick Group has attended to their collective wounds and begun to piece together what the vampiric Lord of Wax is planning. In short: godhood. In detail: the theft and usurpation of the last, material power of the Mother-Beast, the god who once called this territory hers. They know, too, that to confront their foe directly at this point would be to invite destruction and calamity. And so it is time for counter-schemes and further research. Perhaps, though... perhaps just a peek? A quick look at what this recurring enemy is capable of. Just a glance, and nothing more. This week on Sangfielle: Wax, Inchor, and Iron Pt. 4 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned... The Second Canton, aka The Pale Magistratum: The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it.  Free Seas of Kay'va, formerly the Fourth Canton: First established after Cecile Cartine's revolution over 300 years ago, today Kay'va is home to a collection of aligned communes who swear that the only way to prosperity is through the defense of equality. Facts and Figures Proctor Ekashi Wolff (he/him): Once, the good proctor helped lead the services of the Triadic Pyre in Blackwick, and spend what free time he had working with the township's council. It was that same interest in community and service which led him to stand up for his people when the Pale Magistrates blew into town. Unfortunately for Mr. Wolff, good character is not bulletproof.  Sister Marisha (she/her): For decades, the human called Marisha served as the representative of the Boundless Conclave in Eastern Follow and as the only apparent follower of the old Cult of the Mother-Beast. Eager to guide, and quick to reprimand, she gained a reputation as a well meaning hard ass in the mining town. Now she finds herself adjusting to life inside this secret priory of salt, ash, and ceramic. Ekule Polyte (he/him): The Blackwick group first met this "Star-Touched" Kay'van agent under the pseudonym of "Janek," hiding out in Blackwick County. Now, he waits patiently for extraction. Dr. Kerr Kern (she/her): A Telluricist on loan to the Magistrates, where she works on final preparations for her Keen exam. While she's grown close to the group over the last year, their methods do trouble her. Currently holding Marn's research on Zevunzolia, nullstuff, the Wrights of the Seventh Sun, and the fundamental nature of curses. Alekest san Geraint, the Margrave of Tescano, the Porcelain Knight (he/him): If you're a long time reader of this publication, Alekest needs no introduction. You know him from his past adventures, like the slaying of the UnSevered Beast or his solitary stand at Cedartree Station. Maybe you forget some of the details, his angst-filled childhood, the fraught years after his mother's death, his uncanny dreams. Well, Knight Pickman seems not to be a reader, if her confusion at the Margrave's arrival is any indication. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (currently he/him, varies historically): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, having somehow returned to the form that the Blackwick Group first met him as, he threatens to steal the very lifeblood of Blackwick itself. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  The Structure: Reason, logic, sense. The world is, fundamentally, a place that fits together and functions. We may not like that, say the adherents of the structure. And sometimes, the world may move in ways beyond our particular ken. But there is something holding it together, and that, they say, is the Heartland's Truth: The Structure. The Shape: Are the trains that run across the Heartland bound to the Structure, or do they direct it? Is the overlap between the two even real at all, or might two machinic forces be at work here in Sangfielle? Organizations Sisters of the Mother-Beast: A dedicated priory of worshippers, living in an eternal hymn, worshipping a god long dead. The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it. Recently began to mark workers willing to do their tasks in the mines with their brand. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for imprisonment, coercion with threat of violence, death, child loss, description of organs, description of injuries, blood, and bodily transformation. After being separated by weeks, miles, and barricaded doors, the Blackwick Group has finally reunited. Now, below the town they've sworn to defend, they gather themselves, tend to their wounds,  and investigate what exactly the waxen vampire Alaway is trying to achieve. Thankfully, they'll have some help untangling the mystery… This week on Sangfielle: Wax, Inchor, and Iron Pt. 3 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned... The Second Canton, aka The Pale Magistratum: The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it.  Free Seas of Kay'va, formerly the Fourth Canton: First established after Cecile Cartine's revolution over 300 years ago, today Kay'va is home to a collection of aligned communes who swear that the only way to prosperity is through the defense of equality. Facts and Figures Proctor Ekashi Wolff (he/him): Once, the good proctor helped lead the services of the Triadic Pyre in Blackwick, and spend what free time he had working with the township's council. It was that same interest in community and service which led him to stand up for his people when the Pale Magistrates blew into town. Unfortunately for Mr. Wolff, good character is not bulletproof.  Sister Marisha (she/her): For decades, the human called Marisha served as the representative of the Boundless Conclave in Eastern Follow and as the only apparent follower of the old Cult of the Mother-Beast. Eager to guide, and quick to reprimand, she gained a reputation as a well meaning hard ass in the mining town. Now she finds herself adjusting to life inside this secret priory of salt, ash, and ceramic. Ekule Polyte (he/him): The Blackwick group first met this "Star-Touched" Kay'van agent under the pseudonym of "Janek," hiding out in Blackwick County. Now, he waits patiently for extraction. Dr. Kerr Kern (she/her): A Telluricist on loan to the Magistrates, where she works on final preparations for her Keen exam. While she's grown close to the group over the last year, their methods do trouble her. Currently holding Marn's research on Zevunzolia, nullstuff, the Wrights of the Seventh Sun, and the fundamental nature of curses. Alekest san Geraint, the Margrave of Tescano, the Porcelain Knight (he/him): If you're a long time reader of this publication, Alekest needs no introduction. You know him from his past adventures, like the slaying of the UnSevered Beast or his solitary stand at Cedartree Station. Maybe you forget some of the details, his angst-filled childhood, the fraught years after his mother's death, his uncanny dreams. Well, Knight Pickman seems not to be a reader, if her confusion at the Margrave's arrival is any indication. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (varies): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, though, his thralls wander the streets of lower Blackwick. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  The Structure: Reason, logic, sense. The world is, fundamentally, a place that fits together and functions. We may not like that, say the adherents of the structure. And sometimes, the world may move in ways beyond our particular ken. But there is something holding it together, and that, they say, is the Heartland's Truth: The Structure. The Shape: Are the trains that run across the Heartland bound to the Structure, or do they direct it? Is the overlap between the two even real at all, or might two machinic forces be at work here in Sangfielle? Organizations Sisters of the Mother-Beast: A dedicated priory of worshippers, living in an eternal hymn, worshipping a god long dead. The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it. Recently began to mark workers willing to do their tasks in the mines with their brand. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for blood, gun violence, bodily transformation, characters trapped in a small space, description of physical injury, reanimated bodies, wax flesh, hallucinations, memory manipulation, three headed monster, knife violence, description of organs, description of growing eyes. In a low, forgotten basement of the Church of the Triadic Pyre, dozens—including Pickman, Marn, and Bucho—are held in the broiling dark. But in the township above, Chine has found their scent and lead the remainder of the Blackwick Group and their extempore allies towards the church's front door. Now it is only a matter of getting inside and reuniting, a task with more complications than the Cleaver's irritation and impulses would like to account for. This week on Sangfielle: Wax, Ichor, and Iron Pt. 2 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned... Facts and Figures Alekest san Geraint, the Margrave of Tescano, the Porcelain Knight (he/him): If you're a long time reader of this publication, Alekest needs no introduction. You know him from his past adventures, like the slaying of the UnSevered Beast or his solitary stand at Cedartree Station. Maybe you forget some of the details, his angst-filled childhood, the fraught years after his mother's death, his uncanny dreams. Well, Knight Pickman seems not to be a reader, if her confusion at the Margrave's arrival is any indication. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (varies): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, though, his thralls wander the streets of lower Blackwick. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  The Structure: Reason, logic, sense. The world is, fundamentally, a place that fits together and functions. We may not like that, say the adherents of the structure. And sometimes, the world may move in ways beyond our particular ken. But there is something holding it together, and that, they say, is the Heartland's Truth: The Structure. The Shape: Are the trains that run across the Heartland bound to the Structure, or do they direct it? Is the overlap between the two even real at all, or might two machinic forces be at work here in Sangfielle? Organizations Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it. Recently began to mark workers willing to do their tasks in the mines with their brand. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for blood, gun violence, bodily possession, characters trapped in a small space, discussion of physical injury, mention of broken bones, reanimated bodies, wax flesh, burning flesh, brief description of infected and bruising skin, and physiological manipulation. Though the Pale Magistrates have been driven from the county of Blackwick, it is as the saying goes: Trouble always takes two faces. In the night since the confrontation at the (now ruined) train station, the waxen thralls of the vampire Alaway have spread through the streets of the low town. Above, meanwhile, the deputies left behind by the Second Canton's invaders itch for a fight. And though Lye Lychen, the Cleaver Chine, and ad hoc ally Hazard have arrived to attend to Duvall and Es' wounds, Marn, Pickman, and Two-Step Bucho are in the wind. Troubled times. Troubled times. This week on Sangfielle: Wax, Ichor, and Iron Pt. 1 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned... Facts and Figures Alekest san Geraint, the Margrave of Tescano, the Porcelain Knight (he/him): If you're a long time reader of this publication, Alekest needs no introduction. You know him from his past adventures, like the slaying of the UnSevered Beast or his solitary stand at Cedartree Station. Maybe you forget some of the details, his angst-filled childhood, the fraught years after his mother's death, his uncanny dreams. Well, Knight Pickman seems not to be a reader, if her confusion at the Margrave's arrival is any indication. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (varies): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, though, his thralls wander the streets of lower Blackwick. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  The Structure: Reason, logic, sense. The world is, fundamentally, a place that fits together and functions. We may not like that, say the adherents of the structure. And sometimes, the world may move in ways beyond our particular ken. But there is something holding it together, and that, they say, is the Heartland's Truth: The Structure. The Shape: Are the trains that run across the Heartland bound to the Structure, or do they direct it? Is the overlap between the two even real at all, or might two machinic forces be at work here in Sangfielle? Organizations The Knights of Virtue, fka The Toll Collectors: It is fair to say that thisg roup is still made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), but it isn't right to simply call them a "trio" anymore. The former miners-turned-bandits-turned-thieves-turned-bodyguards have come into the employ of Queen Virtue, and have revealed their true nature: Once per month, three more of them appear from the depths of the Blackwick Mines, and soon join with the others in search of and profit and adventure.  The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect.   Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it. Recently began to mark workers willing to do their tasks in the mines with their brand. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
This episode carries content warnings for description of people bound and gagged, doppelgangers, mention of major bodily transformation, and decapitation. With the Ravening Beast dealt with—at least for now—Lye Lychen, Hazard, and the Cleaver Chine continue to track their way towards the nearest settlement. There, they hope to find supplies, a good night of sleep, and a quick passage northward to Blackwich (which is in sore need of their skills and support at the moment). But before they reach the quarry in the distance, they come across a too-familiar trio with a problem of their own. This week on Sangfielle: Two Kinds of Quarry Pt. 2 The Almanac of the Heartland Rider Places The Residuum:  A realm of vibrant color, where the things of the world go when their time in the material world fades away. A plane of death, but rendered in glorious light. Bluerock Quarry: Bluestone is what you might guess from the name, a quarry for digging up stones of various qualities and makes, but all of which is blue in nature. While slate and limestone and granite all serve their ends, the real find is welkin, a stone as light as air but tough as the hardest metal. Now who could be on the lookout for something like that? Facts and Figures The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  Uno Riscano (he/him): The so-called "Count of Cards," this devil is the leader of one of the "six suits" that make up the Wrights of the Seventh Sun. Target of Hazard's ire due to an ill-handed card game. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. The Ravening Beast (it/its): A howl in the mind of Lye Lyken. A beast on the hunt. It haunts through the course of time, the shape of mind. An echo of a possible future? Chantilly Scathe (she/her): The signs and barkers rarely say her name alone. She ain't Chantilly, or even Ms. Scathe, she's always "Ms. Chantilly Scathe and Her Shackled Engine." Don't let her showmanship and ringmaster garb fool you though: She seems to have done what no Shape Knight could: Make a train of the Shape, The Grand Cormorant Limited, her very own pet. Organizations The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect.   Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Toll Collectors: Made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), this trio once spent time mining in the hills of Blackwick. Recently, they've been spotted as bandits, hired thieves, and paid escorts—sometimes (strangely) holding down multiple jobs in multiple places at the same time. In any case, rumor has it that they fly a new banner now… The Bell Metal Band: Once, the Bell Metal Band used their base of operations to capture Shape parts for study and re-use. But a tragic betrayal has sent them spiraling in unexpected ways. Now, a new structure rises atop their home... Hosted by Austin Walker (@austin_walker) Featuring Sylvi Clare (@sylvibullet), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for injury affecting motor skills, mention of gun violence, flesh eating creature, blood, creature feeding on corpse, knife use and stabbing, description of a bodily organ, and description of insects. With a few days of overland travel behind them, the trio of Hazard, Lye Lychen, and the Cleaver Chine near the first landmark on their long journey west and north back towards Blackwick. From a high hill, they spot some smoke and light in the distance, and make their way towards the first landmark on their journey home. But before they get near, they first come face to face with a choice and a familiar threat. This week on Sangfielle: Two Kinds of Quarry The Almanac of the Heartland Rider Places The Residuum:  A realm of vibrant color, where the things of the world go when their time in the material world fades away. A plane of death, but rendered in glorious light. Facts and Figures The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  Uno Riscano (he/him): The so-called "Count of Cards," this devil is the leader of one of the "six suits" that make up the Wrights of the Seventh Sun. Target of Hazard's ire due to an ill-handed card game. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. The Ravening Beast (it/its): A howl in the mind of Lye Lyken. A beast on the hunt. It haunts through the course of time, the shape of mind. An echo of a possible future? Organizations Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Toll Collectors: Made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), this trio once spent time mining in the hills of Blackwick. Recently, they've been spotted as bandits, hired thieves, and paid escorts—sometimes (strangely) holding down multiple jobs in multiple places at the same time. In any case, rumor has it that they fly a new banner now…   Hosted by Austin Walker (@austin_walker) Featuring Sylvi Clare (@sylvibullet), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for insect infestation of a human body, description of wax skin, description of bodies smothered in wax and entrapment inside of a wax-flesh covered space, depiction of gun violence, blood and depiction of bleeding, description of wax and wax-body disfigurement, lack of bodily control, mention of real life sleep paralysis, imprisonment and kidnapping, violent bodily transformation, humanoid liquidification. Now I know it's passé to talk about how people may be the real monsters, but look at this situation the Blackwick Group have found themselves in. Sure, they've found themselves across from an ever-expanding waxen beast. And yes, the township has been overrun by a rambling sort of candle zombie. And neither of those things are good. But when push comes to shove, what's the thing that's making this so complicated? Well, it's the magistrates ain't it? By laying siege to the town, they primed the city for chaos, readied it to go up in flames, burst, and boil. And now the Blackwick Group's gotta bring things back to a simmer. Only problem is, they're just people too...  This week on Sangfielle: Just Returns Pt. 5 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned...    Facts and Figures Rebek Semm, Justice Bringer (she/her): Leader of the pack of Magistrates laying siege to Blackwick. Oh, and the late Ezek Semm's older sister. Gren Voznik, the Silent Hatchet (he/him): Big, quiet, and driven to solve problems axe-blade first. Ennib Lee, the Wildcat (she/her): Named for her custom ammo, this sniper is the only human in Rebek Semm's crew of Magistrates. A crack shot, a smart mouth, and a chip on her shoulder. Lejune Borr of Paper Faith (she/her): Priest of Fulmina and former disciple of the Prophet Calvin III, who the Kay'van agent Polyte killed many months ago now. A master of applied prayer. Dr. Kerr Kern (she/her): A Telluricist on loan to the Magistrates, where she works on final preparations for her Keen exam. While she's grown close to the group over the last year, their methods do trouble her. Currently holding Marn's research on Zevunzolia, nullstuff, the Wrights of the Seventh Sun, and the fundamental nature of curses. Organizations The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it.  Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Shape Knights: It took people with clear minds, great ingenuity, and implacable spirit to face down and defeat one of the living trains of Sangfielle. In the time since, they've crafted armor from their slain foe, and with that have come to be experts of all things train. They herd, they breach, they redirect. But they haven't yet killed a second. The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it. Recently began to mark workers willing to do their tasks in the mines with their brand. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart), and Ali Acampora (@ali_west) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for insect infestation of a human body, description of wax skin, interrogation of a prisoner, violent bodily transformation, humanoid liquidification, and a description of an NPC being bound and captured.  Recognizing that further confrontation with the Magistrates is inevitable, Marn, Es, Duvall, and Pickman do everything in their power to control the circumstances of that showdown. They choose the time and the place, do a little research into what they're up against, and try to add a few loose weights to their side of the scale. If they should come out ahead, Blackwick will be free from this siege. But, ah, don't it seem like there's always one more thing in the air than can be easily juggled? This week on Sangfielle: Just Returns Pt. 4 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned...    Facts and Figures Rebek Semm, Justice Bringer (she/her): Leader of the pack of Magistrates laying siege to Blackwick. Oh, and the late Ezek Semm's older sister. Gren Voznik, the Silent Hatchet (he/him): Big, quiet, and driven to solve problems axe-blade first. Ennib Lee, the Wildcat (she/her): Named for her custom ammo, this sniper is the only human in Rebek Semm's crew of Magistrates. A crack shot, a smart mouth, and a chip on her shoulder. Lejune Borr of Paper Faith (she/her): Priest of Fulmina and former disciple of the Prophet Calvin III, who the Kay'van agent Polyte killed many months ago now. A master of applied prayer. Dr. Kerr Kern (she/her): A Telluricist on loan to the Magistrates, where she works on final preparations for her Keen exam. While she's grown close to the group over the last year, their methods do trouble her. Currently holding Marn's research on Zevunzolia, nullstuff, the Wrights of the Seventh Sun, and the fundamental nature of curses. Organizations The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it.  Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Shape Knights: It took people with clear minds, great ingenuity, and implacable spirit to face down and defeat one of the living trains of Sangfielle. In the time since, they've crafted armor from their slain foe, and with that have come to be experts of all things train. They herd, they breach, they redirect. But they haven't yet killed a second. The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it. Recently began to mark workers willing to do their tasks in the mines with their brand. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart), and Ali Acampora (@ali_west) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for insect infestation of a human body, use of firearms and knives, blood, death, fingernail trauma, a description of an NPC being bound and captured.  The pull of a trigger and the wind-cracking snap of a bullet. These punctuate a hard truth that Marn, Pickman, Es, and Duvall would prefer not to face: Blackwick is now in the grasp of some of the Pale Magistratum's most dangerous marshalls. And the quartet jsut gave up their only advantage—the elemetn of surprise. This week on Sangfielle: Just Returns Pt. 3 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned...    Facts and Figures Rebek Semm, Justice Bringer (she/her): Leader of the pack of Magistrates laying siege to Blackwick. Oh, and the late Ezek Semm's older sister. Gren Voznik, the Silent Hatchet (he/him): Big, quiet, and driven to solve problems axe-blade first. Ennib Lee, the Wildcat (she/her): Named for her custom ammo, this sniper is the only human in Rebek Semm's crew of Magistrates. A crack shot, a smart mouth, and a chip on her shoulder. Lejune Borr of Paper Faith (she/her): Priest of Fulmina and former disciple of the Prophet Calvin III, who the Kay'van agent Polyte killed many months ago now. A master of applied prayer. Dr. Kerr Kern (she/her): A Telluricist on loan to the Magistrates, where she works on final preparations for her Keen exam. While she's grown close to the group over the last year, their methods do trouble her. Currently holding Marn's research on Zevunzolia, nullstuff, the Wrights of the Seventh Sun, and the fundamental nature of curses. Organizations The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it.  Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Shape Knights: It took people with clear minds, great ingenuity, and implacable spirit to face down and defeat one of the living trains of Sangfielle. In the time since, they've crafted armor from their slain foe, and with that have come to be experts of all things train. They herd, they breach, they redirect. But they haven't yet killed a second. The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it. Recently began to mark workers willing to do their tasks in the mines with their brand. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart), and Ali Acampora (@ali_west) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for insect infestation of a human body, death, hanging corpses/gallows. The season has turned in the time since the Blackwick Group last stepped foot in the nominal hometown. The heat fades; the brisk air of heartland winter sweeps in, and with it: visitors. A cousin come to retrieve her kin. A fellow student of the path, at crossed ends. And, of course, the yet unreckoned with consequences of action long past.  This week on Sangfielle: Just Returns Pt. 2 The Almanac of the Heartland Rider Places Sapodilla: One of, if not the, largest city inside of the walls of Concentus. Sapodilla rests on the western shore of the vast lake that takes up much of southeastern Sangfielle, and prizes itself as the rare hub of culture in the bloodfields. In recent years, the powerful witch hunting organization called the Glim Macula has grown in power there, owing to the city's focus on furthering "civilization." The Sleeping City: Every 13 years, a metropolis wakes with the buzzing sound of life. Do not cross its borders uninvited, especially not when it and its inhabitants are at rest. Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned...    Facts and Figures Alekest san Geraint, the Margrave of Tescano, the Porcelain Knight (he/him): If you're a long time reader of this publication, Alekest needs no introduction. You know him from his past adventures, like the slaying of the UnSevered Beast or his solitary stand at Cedartree Station. Maybe you forget some of the details, his angst-filled childhood, the fraught years after his mother's death, his uncanny dreams. Well, Knight Pickman seems not to be a reader, if her confusion at the Margrave's arrival is any indication. Felix Hollowfield (he/him): Once, Hollowfield was the genius behind the Glim Macula's technological supremacy in Sapodilla. A single push, though, and he's little more than a memory. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (varies): Last seen as the waxy, vampiric minister of Yellowfield, Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Disposed of, for now at least. But the dream yet lives. The Ojan: To call it "The Ojan River" is not only to misspeak but to advertise your distance from knowledge. Ojan itself means "running water," and in Ojantani it is the word you attach to other words to mark them as rivers--each just an faint echo of this paragon of waterways.  The Jade Moon: A luxurious vessel, the Jade Moon glides up and down the Ojan. You have to work to find its exterior wooden hull, so covered is it in silken, green banners and curtains. Dining, Dancing, Gambling, Live Music, plush living. An engine that churns below. 250 feet long, 50 feet wide. It's a beast, but in the width of the Ojan--in some places over 2 miles wide--it pales. Teak: First mate of the Jade Moon. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  The Structure: Reason, logic, sense. The world is, fundamentally, a place that fits together and functions. We may not like that, say the adherents of the structure. And sometimes, the world may move in ways beyond our particular ken. But there is something holding it together, and that, they say, is the Heartland's Truth: The Structure. The Shape: Are the trains that run across the Heartland bound to the Structure, or do they direct it? Is the overlap between the two even real at all, or might two machinic forces be at work here in Sangfielle? Organizations The Broken Quartet:  Cello, viola, violin, clarinet. That's all it takes to make people move. Well, that and some skill. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Shape Knights: It took people with clear minds, great ingenuity, and implacable spirit to face down and defeat one of the living trains of Sangfielle. In the time since, they've crafted armor from their slain foe, and with that have come to be experts of all things train. They herd, they breach, they redirect. But they haven't yet killed a second. The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it. Recently began to mark workers willing to do their tasks in the mines with their brand. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart), and Ali Acampora (@ali_west) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for insect infestation of a human body, bodily transformation, and visual delusions.  With the ersatz town of Marrow Creek behind them, the members of the Blackwick Group still onboard the Jade Moon find themselves consumed with personal projects, personal schemes, and personal excess. Marn finds herself between raw nothing and a place with the vibrant air of everything all at once. Es investigates the limits of "room service." Pickman sturdies herself for a troubling conversation. Duvall, as he is wont to do, continues to investigates the ever-changing self. And there is, of course, the matter of a card tournament. This week on Sangfielle: Just Returns Pt. 1 The Almanac of the Heartland Rider Places Sapodilla: One of, if not the, largest city inside of the walls of Concentus. Sapodilla rests on the western shore of the vast lake that takes up much of southeastern Sangfielle, and prizes itself as the rare hub of culture in the bloodfields. In recent years, the powerful witch hunting organization called the Glim Macula has grown in power there, owing to the city's focus on furthering "civilization." The Sleeping City: Every 13 years, a metropolis wakes with the buzzing sound of life. Do not cross its borders uninvited, especially not when it and its inhabitants are at rest. Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned...    Facts and Figures Alekest san Geraint, the Margrave of Tescano, the Porcelain Knight (he/him): If you're a long time reader of this publication, Alekest needs no introduction. You know him from his past adventures, like the slaying of the UnSevered Beast or his solitary stand at Cedartree Station. Maybe you forget some of the details, his angst-filled childhood, the fraught years after his mother's death, his uncanny dreams. Well, Knight Pickman seems not to be a reader, if her confusion at the Margrave's arrival is any indication. Felix Hollowfield (he/him): Once, Hollowfield was the genius behind the Glim Macula's technological supremacy in Sapodilla. A single push, though, and he's little more than a memory. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (varies): Last seen as the waxy, vampiric minister of Yellowfield, Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Disposed of, for now at least. But the dream yet lives. The Ojan: To call it "The Ojan River" is not only to misspeak but to advertise your distance from knowledge. Ojan itself means "running water," and in Ojantani it is the word you attach to other words to mark them as rivers--each just an faint echo of this paragon of waterways.  The Jade Moon: A luxurious vessel, the Jade Moon glides up and down the Ojan. You have to work to find its exterior wooden hull, so covered is it in silken, green banners and curtains. Dining, Dancing, Gambling, Live Music, plush living. An engine that churns below. 250 feet long, 50 feet wide. It's a beast, but in the width of the Ojan--in some places over 2 miles wide--it pales. Teak: First mate of the Jade Moon. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  The Structure: Reason, logic, sense. The world is, fundamentally, a place that fits together and functions. We may not like that, say the adherents of the structure. And sometimes, the world may move in ways beyond our particular ken. But there is something holding it together, and that, they say, is the Heartland's Truth: The Structure. The Shape: Are the trains that run across the Heartland bound to the Structure, or do they direct it? Is the overlap between the two even real at all, or might two machinic forces be at work here in Sangfielle? Organizations The Broken Quartet:  Cello, viola, violin, clarinet. That's all it takes to make people move. Well, that and some skill. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Shape Knights: It took people with clear minds, great ingenuity, and implacable spirit to face down and defeat one of the living trains of Sangfielle. In the time since, they've crafted armor from their slain foe, and with that have come to be experts of all things train. They herd, they breach, they redirect. But they haven't yet killed a second. The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it. Recently began to mark workers willing to do their tasks in the mines with their brand. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart), and Ali Acampora (@ali_west) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for disorientation, hallucinations/distortions of reality, death, humanoid corpses, knives, stabbing, blood, and the mention of animal death/slaughterhouses.  Hazard, Lye Lychen, and the cleaver Chine arrived to Marrowcreek together, but now they find themselves separated and spread to the extremities of the mysterious town. To the north, the card dealer and erstwhile caravaneer finds herself face to face with their quarry in the most unlikely of places. To the south, the junk mage confronts questions he'd thus far denied he was interested in. And to the east, the hunter sees a reflection of themself and is pulled ever closer towards it. This week on Sangfielle: Marrow in the Bone The Almanac of the Heartland Rider Places Marrowcreek: Quite a ways west of Blackwick, the maps say there is a town called Marrowcreek. Never been myself, but I've heard about it (often in the sort of hypotheticals people pose to you to "make conversations" at parties.) Unschola Republica, formerly the Third Canton (oon-skoh-la): For a millenia, the alchemists, mage-practitioners, and cryptotheological scholars of the Third Canton complained in secret about the leash kept on them by Aldomina's distant leaders. They've since slipped that leash, and whether that's for better or worse, time will tell. Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned...    Facts and Figures Doctor Yersa Mallow (she/her): According to at least some of the locals, Marrowreek is named for Mallow, who led a group of the ill here to perform the sort of medicine that even the Unschola Republica forbids. Personally, I just don't think it adds up. Katonya (she/her): A cleaver near the end of her career, Katonya's body bears all the marks of years in service to the Heartland. Loyal to those who employ her, and a walking catastrophe to those she opposes. Reuben (he/him): A kind and hard-working fisherman who's lived in Marrowcreek for a while now, per his own telling.  Uno Riscano (he/him): 🂿 Zofina (she/her): An apothecary and witch in Marrowcreek, whose shop you might confuse for a house if you paid it no second glance. Delian (he/him): A new arrival to Marrowcreek and its slaughterhouse. Staying at the midtown Hotel. Erlin, the Tactful God of Lakes (he/him): People don't often think of "lakeness," and that's because Erlin does the thinking for you. He embodies the relaxing, if humid, depths of Sangfielle's many lakes. His temple is in the southwestern quadrant of the heartland. The Ojan: To call it "The Ojan River" is not only to misspeak but to advertise your distance from knowledge. Ojan itself means "running water," and in Ojantani it is the word you attach to other words to mark them as rivers--each just an faint echo of this paragon of waterways.  The Jade Moon: A luxurious vessel, the Jade Moon glides up and down the Ojan. You have to work to find its exterior wooden hull, so covered is it in silken, green banners and curtains. Dining, Dancing, Gambling, Live Music, plush living. An engine that churns below. 250 feet long, 50 feet wide. It's a beast, but in the width of the Ojan--in some places over 2 miles wide--it pales. Teak: First mate of the Jade Moon. Organizations The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect.   Hosted by Austin Walker (@austin_walker) Featuring Sylvi Clare (@sylvibullet), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!
This episode carries content warnings for disorientation, mention of animal slaughter, and malformed animals. The word went out to every worker on board the Jade Moon, and was passed to any passengers moving about the cabins: Stay inside. This was not the normal call to remain indoors during the ninth through eleventh days of the journey northward up the Ojan. No, this was something special. After all, as far as the captain and crew could tell, they weren't even on the Ojan anymore. This was somewhere else. This was Marrowcreek. This week on Sangfielle: Marrow in the Field The Almanac of the Heartland Rider Places Marrowcreek: Quite a ways west of Blackwick, the maps say there is a town called Marrowcreek. Never been myself, but I've heard about it (often in the sort of hypotheticals people pose to you to "make conversations" at parties.) Vish: A small fishing village west across the mountains from Blackwick. Marn's hometown. Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned...    Facts and Figures Reuben (he/him): A kind and hard-working fisherman who's lived in Marrowcreek for a while now, per his own telling.  Zofina (she/her): An apothecary and witch in Marrowcreek, whose shop you might confuse for a house if you paid it no second glance. Delian (he/him): A new arrival to Marrowcreek and its slaughterhouse. Staying at the midtown Hotel. Erlin, the Tactful God of Lakes (he/him): People don't often think of "lakeness," and that's because Erlin does the thinking for you. He embodies the relaxing, if humid, depths of Sangfielle's many lakes. His temple is in the southwestern quadrant of the heartland. The Ojan: To call it "The Ojan River" is not only to misspeak but to advertise your distance from knowledge. Ojan itself means "running water," and in Ojantani it is the word you attach to other words to mark them as rivers--each just an faint echo of this paragon of waterways.  The Jade Moon: A luxurious vessel, the Jade Moon glides up and down the Ojan. You have to work to find its exterior wooden hull, so covered is it in silken, green banners and curtains. Dining, Dancing, Gambling, Live Music, plush living. An engine that churns below. 250 feet long, 50 feet wide. It's a beast, but in the width of the Ojan--in some places over 2 miles wide--it pales. Teak: First mate of the Jade Moon. Organizations The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect.   Hosted by Austin Walker (@austin_walker) Featuring Sylvi Clare (@sylvibullet), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!