(Bonus) Goldeneye 007 With - John Gruber
(Bonus) Goldeneye 007 With - John Gruber  
Podcast: Tech Brew Ride Home
Published On: Sat Oct 19 2024
Description: Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn’t happen? It’s slappers only on Rad History, because we’re diving into the history of THE game of the late 1990s, GoldenEye 007. With Special Guest: John Gruber Learn more about your ad choices. Visit megaphone.fm/adchoices