Power Level and Game Impact in Cube Design
Power Level and Game Impact in Cube Design  
Podcast: Lucky Paper Radio
Published On: Mon Feb 16 2026
Description: View all cards mentioned in this episodeAndy and Anthony talk about the concept of power level band or range in Cubes. It’s sometimes said a Cube should have a pretty even power level, with the strongest card being not too much stronger than the weakest, is a good idea. Our hosts talk about why that doesn’t always make sense and strategies for making Cubes with a wide band of power that still make sense.Discussed in this episode:Regular CubeSacred GeometryRecross the PathsNeoclassical CubeBun Magic Cube100 OrnithoptersIrregular CubeIf you’d like to show your support for the show, please consider backing Lucky Paper on Patreon or leaving us a review on iTunes or wherever you listen.Check us out on Twitch and YouTube for paper Cube gameplay.You can find the hosts’ Cubes on Cube Cobra:Andy’s “Bun Magic” CubeAnthony’s “Regular” CubeYou can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:Lucky PaperPO Box 4855Baltimore, MD 21211Musical production by DJ James Nasty.Timestamps0:00 - Intro4:48 - Power Levels16:34 - Against a Narrow Power Band19:55 - Absolute vs Relative Power24:09 - Bombs26:37 - Enablers vs Finishers32:01 - Absolute Game Impact36:28 - Power Curve46:35 - Summary